Strange Investigations 1: Becoming – Walkthrough

Strange Investigations 1: Becoming - Walkthrough

Strange Investigations 1: Becoming – You will immerse yourself in the dramatic story of detective Dana Strange, who for years has been hunting for a serial killer nicknamed “The Artist”. He kidnapped his first victim fifteen years ago, a girl who, as it later turned out, was Dana’s sister. That ill-fated day in 1951 changed her life forever. Dana vowed to become a detective and find her sister, but despite a long hunt, she only succeeded in arresting a maniac, too late to save her. Broken by her loss, Dana left the force and tried to start life anew. However, the past resurfaces again. In 1966, an art college student goes missing in her hometown of Rainville, and the circumstances of her disappearance seem disturbingly familiar. Dana, overcoming her inner fears and pain, takes on the case, determined to get to the bottom of it. You will have to live in the role of Dana and step by step unravel the chain of events. Explore the crime scene, analyze the evidence, interview witnesses and find out what is behind this kidnapping. During the investigation you will discover details about Dana’s past, her struggle with guilt and her search for justice. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of Strange Investigations 1: Becoming, and help Dana to cope with her personal demons.

Strange Investigations 1: Becoming – Walkthrough

Here you can see the full walkthrough of Strange Investigations 1: Becoming game, namely for all chapters, including bonus chapter, in pictures.

Strange Investigations 1: Becoming Walkthrough - Step 1
  • Take HAIRPIN (A), try to take key.
  • Take MOON (B).
  • Take key, use HAIRPIN.
  • Open (C).
  • Play puzzle (D), receive EMPTY GUN.
Strange Investigations 1: Becoming Walkthrough - Step 2
  • Place MOON (E).
  • Take BRACELET and CROWBAR (F).
  • Use CROWBAR (G).
  • Inspect photo, take EXTINGUISHER and BULLETS (H).
Strange Investigations 1: Becoming Walkthrough - Step 3
  • Use EXTINGUISHER (I).
  • Take BASEMENT KEY (J).
  • BULLETS on EMPTY GUN, take REVOLVER.
  • Use BASEMENT KEY, open (K).
  • Use REVOLVER (L).
Strange Investigations 1: Becoming Walkthrough - Step 4
  • Take PENCIL and PLANNER (M).
  • Take LIGHTER and UV BULB.
  • Use PENCIL, take MECHANISM PART 1/3 (N).
  • Take MECHANISM PART 2/3 and BADGE (O).
Strange Investigations 1: Becoming Walkthrough - Step 5
  • Place BADGE (P).
  • Take PLIERS (Q).
  • Take MECHANISM PARTS 3/3 with PLIERS (R).
Strange Investigations 1: Becoming Walkthrough - Step 6
  • MECHANISM PARTS on PLANNER (S).
  • Solution: align T-U-V, W, align X-Y-Z, W, A-B-C.
  • Take PLANNER.
Strange Investigations 1: Becoming Walkthrough - Step 7
  • Place UV BULB and PLANNER (D).
  • Find the differences (E).
  • Take ARTIST’S PHOTO (F).
Strange Investigations 1: Becoming Walkthrough - Step 8
  • Move cuttings and place ARTIST’S PHOTO (G), take CLOSET KEY (H).
  • Use CLOSET KEY (I), take clothes (J).
  • Talk (K), receive ISABELLA’S PHOTO.
Strange Investigations 1: Becoming Walkthrough - Step 9
  • Take COIN and INLAY 1/2 (L).
  • Use COIN, take HEX KEY, BROKEN SWITCH and SCREWDRIVER (M).
  • Use SCREWDRIVER, take INLAY 2/2 and BUTTON (N).
  • Place INLAY (O).
  • Go (P).
Strange Investigations 1: Becoming Walkthrough - Step 10
  • Take POPCORN CUP (Q).
  • Take CLEAR TAPE (R).
  • Use SCREWDRIVER and POPCORN CUP, take BROKEN CANE and DOLLAR SIGN (S).
  • Walk down.
Strange Investigations 1: Becoming Walkthrough - Step 11
  • CLEAR TAPE on BROKEN CANE, take CANE.
  • Use CANE, take WRENCH (T).
  • Use WRENCH, play puzzle (U).
  • Receive CODE STICKER.
  • Place DOLLAR SIGN (V), take DIAL and VINTAGE SWITCH (W).
  • Go (X).
Strange Investigations 1: Becoming Walkthrough - Step 12
  • Place DIAL, take REGISTER HANDLE (Y).
  • Place BUTTON, REGISTER HANDLE and CODE STICKER (Z).
  • Solution (A): 1-2-3-4-5.
  • Take METAL COVER (Z).
Strange Investigations 1: Becoming Walkthrough - Step 13
  • METAL COVER and VINTAGE SWITCH on BROKEN SWITCH, take SWITCH.
  • Place SWITCH (B).
  • Play puzzle (C), receive POSTER PIECE.
  • Walk down.
  • Place POSTER PIECE and CLEAR TAPE (D), take ACTOR’S PHOTO and ADDRESS PLATE (E).
  • Go (F).
Strange Investigations 1: Becoming Walkthrough - Step 14
  • Place ACTOR’S PHOTO (G), take note (H).
  • Go (I).
Strange Investigations 1: Becoming Walkthrough - Step 15
  • Solution (J).
Strange Investigations 1: Becoming Walkthrough - Step 16
  • Take BAG (K).
  • Use HEX KEY, take FILE HANDLE and LETTER J (L).
  • Take POKER and NECKLACE, place ADDRESS PLATE (M).
  • Take MERMAID (N).
Strange Investigations 1: Becoming Walkthrough - Step 17
  • Take VALVE, place FILE HANDLE.
  • Take FILE (O).
  • LETTER J on BAG, play puzzle.
  • Take INSECTICIDE.
  • Use INSECTICIDE (P), take PRUNERS (Q).
  • Use PRUNERS, POKER and FILE (R).
  • Go (S).
Strange Investigations 1: Becoming Walkthrough - Step 18
  • Place MERMAID and VALVE, take SMALL KEY, EMERALD 1/2, CROWBAR and PLANK 1/3 (T).
  • Take MANTICORE, use CROWBAR and take PLANK 2/3 (U).
  • Use CROWBAR, take PLANKS 3/3 and HORSE HEAD (V).
  • Walk down twice.
Strange Investigations 1: Becoming Walkthrough - Step 19
  • Use SMALL KEY, take LETTER T and HANDKERCHIEF (W).
  • LETTER T on BAG, take SCRAPER and VINEGAR.
  • Use SCRAPER, take HORSE HEAD (X).
  • Go to Garden.
Strange Investigations 1: Becoming Walkthrough - Step 20
  • Place HORSE HEAD x2 (Y), take LOCK PART and EMERALDS 2/2 (Z).
  • Use VINEGAR, open (A).
  • Place LIGHTER, take IRON HANDLE (B).
  • Walk down.
Strange Investigations 1: Becoming Walkthrough - Step 21
  • Use IRON HANDLE (C).
  • Solution (D): (1-3)-(2-6)-(3-8)-(4-6)-(5-8)-(6-7)-(7-8)-(8-9).
  • Take FUSE (E).
  • Place EMERALDS, take GEAR and NAILS (F).
  • Go forward.
Strange Investigations 1: Becoming Walkthrough - Step 22
  • Place LOCK PART and GEAR (G).
  • Solution (H): Ix2-(J-2)-Ix2-(K-7)-Ix2-(L-1)-Ix2-(M-7)-(N-4)-Ix2-(O-2).
  • Take HAMMER (P).
Strange Investigations 1: Becoming Walkthrough - Step 23
  • Place FUSE (Q).
  • Play puzzle (R), receive BROKEN LADDER.
  • PLANKS, NAILS and HAMMER on BROKEN LADDER, take LADDER.
  • Place LADDER (S).
Strange Investigations 1: Becoming Walkthrough - Step 24
  • Take BOX (T).
  • Take OILER (U).
  • Use OILER (V), take YARN (W).
Strange Investigations 1: Becoming Walkthrough - Step 25
  • Place YARN for puzzle (X), receive CROCHET HOOK.
  • Use CROCHET HOOK, take DOOR KEY (Y).
  • Use DOOR KEY, go (Z).
Strange Investigations 1: Becoming Walkthrough - Step 26
  • Talk (A), receive SIGNET RING.
  • Place MANTICORE, take STAR, KNOB and CANDLE (B).
  • Take DIE 1/3 (C).
  • Take DIE 2/3 (D).
  • Walk down.
Strange Investigations 1: Becoming Walkthrough - Step 27
  • Place KNOB, take note, PROPANE and DICE 3/3 (E).
  • Go (F).
  • DICE on BOX, take STAR and GUITAR STRINGS.
  • Place STAR x2 (G).
  • Solution (H): J-Kx2-Lx2, Ix2-J-Kx2-L.
  • Take PICK 1/3 and STALLION (M).
  • Walk down.
Strange Investigations 1: Becoming Walkthrough - Step 28
  • Place STALLION (N), take FLINT (O).
  • Go (P).
  • Place CANDLE and use FLINT (Q).
  • Go (R).
Strange Investigations 1: Becoming Walkthrough - Step 29
  • Place NECKLACE, receive PICK 2/3.
  • Take SKULL (S).
  • Place SKULL, take JACK FOOT, DRAGON HEAD and PICK 3/3 (T).
  • Take SATCHEL (U).
  • Take SLEDGEHAMMER (V).
  • Walk down twice.
Strange Investigations 1: Becoming Walkthrough - Step 30
  • Use SLEDGEHAMMER, take DRAGON WING and DAMAGED JACK (W).
  • Go to Secret Room.
  • DRAGON HEAD and DRAGON WING on SATCHEL, take CRYSTAL and SKELETON HAND.
  • Place CRYSTAL, take RATCHET (X).
Strange Investigations 1: Becoming Walkthrough - Step 31
  • Place SKELETON HAND (Y).
  • Play puzzle (Z), receive CRANK.
  • JACK FOOT, RATCHET and CRANK on DAMAGED JACK, take JACK.
  • Place JACK (A).
  • Take TILE and CYLINDER (B).
  • Place TILE, use HANDKERCHIEF.
  • Take TRIPARTITE KEY and NEEDLE AND THREAD (C).
  • Walk down.
Strange Investigations 1: Becoming Walkthrough - Step 32
  • Place CYLINDER (D).
  • Solution (E): 4-2-8, 1-6-3-7, 3-7-4-5-6.
  • Take DUMBWAITER BUTTON (F).
  • Go (G).
Strange Investigations 1: Becoming Walkthrough - Step 33
  • Use DUMBWAITER BUTTON, take TAPESTRY FRAGMENT (H).
  • Walk down.
  • Place TAPESTRY FRAGMENT and use NEEDLE AND THREAD (I).
  • Play puzzle (J), receive HORSESHOE.
  • Push, place HORSESHOE (K).
  • Go (L).
Strange Investigations 1: Becoming Walkthrough - Step 34
  • Use SIGNET RING (M), take WOLF (N).
  • Take ACID (O).
  • Place WOLF and use ACID, take CARABINER, CLOCK HANDS and CHAIN (P).
Strange Investigations 1: Becoming Walkthrough - Step 35
  • Place CLOCK HANDS (Q), take SMALL SWITCH and CORKSCREW (R).
  • Place SMALL SWITCH, CHAIN and CARABINER, pull lever (S).
Strange Investigations 1: Becoming Walkthrough - Step 36
  • Solution (T).
  • Go (U).
Strange Investigations 1: Becoming Walkthrough - Step 37
  • Take PAPER CLIP and DUSTER (V).
  • Use PAPER CLIP, take SUN and GLUE (W).
  • Walk down.
  • Place SUN for puzzle (X), receive MAGNET.
  • Go (Y).
Strange Investigations 1: Becoming Walkthrough - Step 38
  • Feathers from DUSTER, place GLUE and MAGNET.
  • Glue and magnet on stick, take MAGNET STICK.
  • Use MAGNET STICK (Z), take BIPARTITE KEY (A).
  • Place TRIPARTITE KEY and BIPARTITE KEY, take SMALL VALVE and TUNING PEGS (B).
  • Open, go (C).
  • Walk down.
Strange Investigations 1: Becoming Walkthrough - Step 39
  • Place GUITAR STRINGS, TUNING PEGS and PICKS (D).
  • Play puzzle (E), receive DOOR HANDLE.
  • Go to Second Floor.
  • Use DOOR HANDLE (F).
  • Go (G).
Strange Investigations 1: Becoming Walkthrough - Step 40
  • Take CODE PART 1/3 (H).
  • Use CORKSCREW, take CODE PART 2/3, WALLET and BULL (I).
  • Take BRASS LATCH (J).
  • BRASS LATCH on WALLET, take CODE PARTS 3/3.
  • Remove (K).
Strange Investigations 1: Becoming Walkthrough - Step 41
  • Place CODE PARTS, push buttons (L).
  • Take JUDGE and LETTER OPENER (M).
  • LETTER OPENER on WALLET, take SPACE BAR.
  • Place SPACE BAR, take JOCKEY and SMALL LEVER (N).
  • Place SMALL LEVER, take HORSE (O).
Strange Investigations 1: Becoming Walkthrough - Step 42
  • Place JUDGE, HORSE and JOCKEY (P).
  • Solution (Q): R-Sx7-Tx6-U-V.
  • Take CATTLE BOLT (W).
  • Walk down twice.
Strange Investigations 1: Becoming Walkthrough - Step 43
  • Place BULL (X), take CANISTER and WRENCH (Y).
  • Go to Backyard.
  • Use WRENCH, take HOSE (Z).
  • Go to Second Floor.
Strange Investigations 1: Becoming Walkthrough - Step 44
  • SMALL VALVE, CATTLE BOLT, HOSE and WRENCH on CANISTER, take STUNNER.
  • Use STUNNER (A).
  • Shoot lock three times (B).
  • Offer ISABELLA’S PHOTO (C), receive ISABELLA’S PURSE.
Strange Investigations 1: Becoming Walkthrough - Step 45
  • Take WIRE (D).
  • Take BROKEN GLASS CUTTER, use WIRE (E).
  • Take FLOWER and SLINGSHOT (F).
  • Take PETAL with SLINGSHOT (G).
Strange Investigations 1: Becoming Walkthrough - Step 46
  • FLOWER and PETAL on ISABELLA’S PURSE, take JEWEL 1/5 and LADYBUG KEY.
  • Use LADYBUG KEY (H).
  • Play puzzle (I), receive STAR KEY.
  • Take PICTURE PIECE 1/3, use STAR KEY (J).
  • Go (K).
Strange Investigations 1: Becoming Walkthrough - Step 47
  • Take CONTROL UNIT (L).
  • Take COIN-RETURN LEVER (M).
  • Walk down.
  • Place CONTROL UNIT and COIN-RETURN LEVER, take JEWEL 2/5 and DOG TAG (N).
  • Go (O).
Strange Investigations 1: Becoming Walkthrough - Step 48
  • Use DOG TAG (P), take EYE and TWEEZERS (Q).
  • Place EYE, take PICTURE PIECE 2/3 and OLD RING (R).
  • Walk down.
  • OLD RING and TWEEZERS on BROKEN GLASS CUTTER, take GLASS CUTTER.
  • Use GLASS CUTTER, take PICTURE PIECES 3/3 and NYLONS (S).
  • Go (T).
Strange Investigations 1: Becoming Walkthrough - Step 49
  • Take SHARD with NYLONS, take JEWEL 3/5 (U).
  • Place PICTURE PIECES (V).
  • Solution (W): (5-9)-(6-7)-2-(1-3)-(1-5)-8-(5-7)-(5-8)-2-(2-5)-8-(5-8).
  • Go (X).
Strange Investigations 1: Becoming Walkthrough - Step 50
  • Take SMALL BUTTON (Y).
  • Place SMALL BUTTON, take ELECTRICAL TAPE and KEY RING (Z).
  • Use KEY RING (A), take note, SYRINGE and JEWEL 4/5 (B).
  • Walk down.
Strange Investigations 1: Becoming Walkthrough - Step 51
  • Use SYRINGE (C), take JEWELS 5/5 and PUNCH CODE (D).
  • Place JEWELS, take WATER and BLANK CARD (E).
  • Go (F).
Strange Investigations 1: Becoming Walkthrough - Step 52
  • Place PUNCH CODE and BLANK CARD, take PUNCH CARD (G).
  • Use PUNCH CARD (H).
  • Go (I).
Strange Investigations 1: Becoming Walkthrough - Step 53
  • Take BRIEFCASE (J).
  • Take EPOXY and REMOTE (K).
  • Take BROKEN KEY and BATTERY (L).
Strange Investigations 1: Becoming Walkthrough - Step 54
  • BATTERY on REMOTE, take INFRARED REMOTE.
  • Take MUSIC KEY 1/3, use INFRARED REMOTE.
  • Play puzzle (M), receive SOLDIER.
  • Place SOLDIER (N), take UNDEVELOPED PHOTOS and TROPHY (O).
  • Walk down.
Strange Investigations 1: Becoming Walkthrough - Step 55
  • Place TROPHY, take PRISM and MUSIC KEY 2/3 (P).
  • Place PRISM, take CODE WHEEL and BIRD (Q).
  • Go (R).
Strange Investigations 1: Becoming Walkthrough - Step 56
  • Place BIRD (S), take ULTRAVIOLET FLASHLIGHT and KEY SHAFT (T).
  • Walk down.
Strange Investigations 1: Becoming Walkthrough - Step 57
  • BROKEN KEY on BRIEFCASE, remove key part.
  • Place KEY SHAFT, take DEVELOPER.
  • Place PROPANE, WATER and DEVELOPER (U), push button (V).
  • Place UNDEVELOPED PHOTOS.
  • Take photos.
  • Solution (W): (2-7)-(7-12)-(11-6)-(6-3)-(3-4)-(5-6)-(6-9)-(6-11)-(10-11).
  • (11-8)-(2-1)-(1-5)-(5-9)-(2-7)-(10-11)-(6-3)-(7-11)-(2-6)-(6-10).
  • Take COMBINATION (X).
  • Go (Y).
Strange Investigations 1: Becoming Walkthrough - Step 58
  • Place CODE WHEEL and COMBINATION, enter 4-8-5-2 (Z).
  • Go (A).
  • Take SPOKE 1/4 (B).
Strange Investigations 1: Becoming Walkthrough - Step 59
  • Take BROKEN BOLT CUTTER (C).
  • Take SPOKE 2/4.
  • Use SHARD, take RAG and TINY BOOT (D).
  • Read label, place TINY BOOT.
  • Take STURDY HANDLE and SPOKE 3/4 (E).
  • STURDY HANDLE on BROKEN BOLT CUTTER, take BOLT CUTTER.
  • Use BOLT CUTTER, take MUSIC KEYS 3/3 and NET (F).
Strange Investigations 1: Becoming Walkthrough - Step 60
  • Walk down.
  • Place MUSIC KEYS (G).
  • Solution (starting positions are random) (H).
  • Take HEAD (I).
  • Use EPOXY and HEAD, take METAL HANDLE and SPOKES 4/4 (J).
Strange Investigations 1: Becoming Walkthrough - Step 61
  • Go (K).
  • Place METAL HANDLE, open (L).
  • Take HOOK and ANCHOR (M).
  • Place HOOK (N).
Strange Investigations 1: Becoming Walkthrough - Step 62
  • Use RAG and SPOKES, turn (O).
  • Take TORN FILM, place ULTRAVIOLET FLASHLIGHT (P).
  • Play puzzle (Q), receive EMERGENCY LIGHT.
  • Walk down twice.
  • Place EMERGENCY LIGHT (R).
Strange Investigations 1: Becoming Walkthrough - Step 63
  • Go (S).
  • Pull (T).
  • Take SHIP (U).
  • Take WINDING KEY (V).
  • Use WINDING KEY, take TAILLIGHT and RUDDER (W).
Strange Investigations 1: Becoming Walkthrough - Step 64
  • Go to Study.
  • Place TAILLIGHT take CHUCK KEY and TRIANGULAR INLAY (X).
  • Use CHUCK KEY, take SIREN (Y).
Strange Investigations 1: Becoming Walkthrough - Step 65
  • Go to Projection Booth.
  • ANCHOR, NET, RUDDER and SIREN on SHIP, take BRIGANTINE.
  • Place BRIGANTINE, take SMALL HANDLE and PROJECTOR SWITCH (Z).
  • Place TRIANGULAR INLAY (A).
  • Take VALVE and FANG (B).
  • Place VALVE, take ROPE and CLAW (C).
Strange Investigations 1: Becoming Walkthrough - Step 66
  • Walk down twice.
  • Place SMALL HANDLE (D).
  • Solution (E).
  • Use CLAW (F), take PLUG.
Strange Investigations 1: Becoming Walkthrough - Step 67
  • Go to Projection Booth.
  • Place PLUG and ELECTRICAL TAPE.
  • Place TORN FILM, take FILM (G).
  • Place PROJECTOR SWITCH and FILM (H).
  • Play puzzle (I).
Strange Investigations 1: Becoming Walkthrough - Step 68
  • Take EAR (J).
  • Place FANG and EAR (K).
  • Play puzzle, take SAW (L).
  • Use SAW, take HARPOON (M).
Strange Investigations 1: Becoming Walkthrough - Step 69
  • Walk down three times.
  • ROPE on HARPOON, take GRAPPLING HOOK.
  • Use GRAPPLING HOOK, go (N).
Strange Investigations 1: Becoming Walkthrough - Step 70
  • Use BRACELET (O).
  • Solution (Q): R: 6-1-2-5-4-3.
  • S: 8-6-4-2-3-5-7.
  • T: 1-5-4-6-3-7-2-8.
  • U: 7-3-1-5-8-4.
  • V: 6-2-8-4-3-7-5.
  • W: 6-1-4-3-7-8-5-2.
  • Walkthrough Bonus Chapter, at the link below.
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