Strange Case 2: Asylum – Walkthrough

Strange Case 2: Asylum - Walkthrough

Strange Case 2: Asylum – A puzzle game in which you have to investigate the mysterious case of a mental hospital. You start your journey locked in a ward in some hospital and remember nothing at all. Your main task is to get out of the hospital avoiding the traps you encounter, it will not be easy because you are constantly being watched by an orderly and a doctor. Something is clearly wrong in this hospital, a psycho who has been locked up here for a very long time is wandering around it. Some completely out of control boy who is locked in a chest so that he does not gobble up all the patients. His age is approaching thirty. But he looks like ten. And his cognitive abilities are at the level of three to five years. You have to find out what is happening in this hospital and quickly escape from it. If you can’t complete some of the puzzles or don’t know where the items are, you can watch the walkthrough of Strange Case 2: Asylum on our website and get out of this strange hospital.

Strange Case 2: Asylum – Walkthrough

Here you can watch the complete walkthrough of the game Strange Case 2: Asylum, namely all the chapters.

Chapter 1

1. Take the shoe from under the bed, go to the bathroom and break the cement on the tile with the shoe.

Strange Case 2: Asylum Walkthrough - Step 1

2. Move the tile shard to the indicated place and pick it up.

Strange Case 2: Asylum Walkthrough - Step 2

3. Use a tile shard to cut off a piece of the sheet on the bed, get a piece of sheet.

Strange Case 2: Asylum Walkthrough - Step 3

4. Throw a piece of sheet into the toilet, and flush the water several times, leave the room, and tell the orderly that the toilet is clogged.

Strange Case 2: Asylum Walkthrough - Step 4

5. Remember the numbers on the cards.

Strange Case 2: Asylum Walkthrough - Step 5

6. Each plate number is a code from the box.

Strange Case 2: Asylum Walkthrough - Step 6

7. Go to the office of Dr. Death and open boxes

  • 1 – 15.
  • 2 – 31.
  • 3 – 80.
  • 4 – 34.
  • 6 – 22.
  • 7 – 20.
  • 8 – 47.
  • 9 – 71.
Strange Case 2: Asylum Walkthrough - Step 7

8. Take the keychain with the number 702 from the middle drawer.

Strange Case 2: Asylum Walkthrough - Step 8

9. Talk to the doctor, and take three tests, the solution of the first test.

Strange Case 2: Asylum Walkthrough - Step 9

10. Solution of the second test.

Strange Case 2: Asylum Walkthrough - Step 10

11. Solution of the third test, get the key to the nightstand.

Strange Case 2: Asylum Walkthrough - Step 11

12. Go back to your room and go to bed.

Strange Case 2: Asylum Walkthrough - Step 12

Chapter 2

13. Open the nightstand with the key, take the token and the comb.

Strange Case 2: Asylum Walkthrough - Step 13

14. Use the token to unscrew the bolts on the bed and get a pipe.

Strange Case 2: Asylum Walkthrough - Step 14

15. With a pipe, damage the plumbing under the sink, after the water flows out of the room and talk to the orderly, tell him that you have a flood.

Strange Case 2: Asylum Walkthrough - Step 15

16. Take a candy wrapper in the trash can.

Strange Case 2: Asylum Walkthrough - Step 16

17. Go to room number 2, give the hairbrush to the psycho, and take the candy from his mouth.

Strange Case 2: Asylum Walkthrough - Step 17

18. Connect candy and candy wrapper, get strawberry candy.

Strange Case 2: Asylum Walkthrough - Step 18

19. Talk to the doctor in his office.

Strange Case 2: Asylum Walkthrough - Step 19

20. Follow the psycho with the flower, talk to him, give him candy, get a paperclip.

Strange Case 2: Asylum Walkthrough - Step 20

21. Go to the closet.

Strange Case 2: Asylum Walkthrough - Step 21

22. Take pliers, coil and stethoscope.

Strange Case 2: Asylum Walkthrough - Step 22

23. Open the door to the lab with a paperclip.

Strange Case 2: Asylum Walkthrough - Step 23

24. Click on the cabinet, take the flask, and complete the test tube puzzle.

Strange Case 2: Asylum Walkthrough - Step 24

25. Vials 1-10 puzzle, get yellow reagent.

Strange Case 2: Asylum Walkthrough - Step 25

26. Click on the safe.

Strange Case 2: Asylum Walkthrough - Step 26

27. Use the stethoscope to open the safe with code 3862.

Strange Case 2: Asylum Walkthrough - Step 27

28. Pick up the reagent.

Strange Case 2: Asylum Walkthrough - Step 28

29. Take matches from the table drawer.

Strange Case 2: Asylum Walkthrough - Step 29

30. Turn off the light in the pantry with the toggle switch, go into it, light a match, and take the light bulb.

Strange Case 2: Asylum Walkthrough - Step 30

31. Use the pliers on the light bulb, get the flask from the light bulb.

Strange Case 2: Asylum Walkthrough - Step 31

32. Go to the lab, extract the cracked flask.

Strange Case 2: Asylum Walkthrough - Step 32

33. Place the flask from the light bulb in the holder, put an empty flask next to it, connect the flasks with a coil, light the burner with matches, pour in the purple reagent and add the yellow reagent.

Strange Case 2: Asylum Walkthrough - Step 33

34. Remember the formula C2 → B4 → D3.

Strange Case 2: Asylum Walkthrough - Step 34

35. Set tripod to position C2.

Strange Case 2: Asylum Walkthrough - Step 35

36. Set the tripod to position B4.

Strange Case 2: Asylum Walkthrough - Step 36

37. Set the tripod to position D3 and pick up the acid.

Strange Case 2: Asylum Walkthrough - Step 37

38. Click on the electrical panel behind the poster.

Strange Case 2: Asylum Walkthrough - Step 38

39. Install the components as in the picture so that the paws turn green, and turn the toggle switch to the up position.

Strange Case 2: Asylum Walkthrough - Step 39

40. Click on the door that appears.

Strange Case 2: Asylum Walkthrough - Step 40

41. Acid dissolve the keyhole, go inside.

Strange Case 2: Asylum Walkthrough - Step 41

42. Click on the puzzle on the chest.

Strange Case 2: Asylum Walkthrough - Step 42

43. Set the blocks in the puzzle to this position.

Strange Case 2: Asylum Walkthrough - Step 43

44. Click on the cubes.

Strange Case 2: Asylum Walkthrough - Step 44

45. Walkthrough of puzzle 1-2 (left-down).

Strange Case 2: Asylum Walkthrough - Step 45

46. Walkthrough of puzzle 1-7 (right-up-left-down-right-up-right).

Strange Case 2: Asylum Walkthrough - Step 46

47. Walkthrough of puzzle 1-6 (down-right-left-up-left-up).

Strange Case 2: Asylum Walkthrough - Step 47

48. Pick up the soldier.

Strange Case 2: Asylum Walkthrough - Step 48

49. Go left and take the sticky muck and tweezers from the book.

Strange Case 2: Asylum Walkthrough - Step 49

50. Place the soldier on the book.

Strange Case 2: Asylum Walkthrough - Step 50

51. Get code 1017.

Strange Case 2: Asylum Walkthrough - Step 51

52. Go to the aquarium room and click on the lock.

Strange Case 2: Asylum Walkthrough - Step 52

53. Open the lock with code 1017.

Strange Case 2: Asylum Walkthrough - Step 53

54. Pick up fish food.

Strange Case 2: Asylum Walkthrough - Step 54

55. Use sticky muck on the window, get a fly.

Strange Case 2: Asylum Walkthrough - Step 55

56. Set the head, leg, and tail of the horse in this position.

Strange Case 2: Asylum Walkthrough - Step 56

57. Pick up the dead hamster.

Strange Case 2: Asylum Walkthrough - Step 57

58. Put the dead hamster on the window.

Strange Case 2: Asylum Walkthrough - Step 58

59. Using tweezers, pull out the larvae in this order 1-6.

Strange Case 2: Asylum Walkthrough - Step 59

60. Take the grub.

Strange Case 2: Asylum Walkthrough - Step 60

61. Give the fish in the aquarium food, larva and fly.

Strange Case 2: Asylum Walkthrough - Step 61

62. Click on the water purifier.

Strange Case 2: Asylum Walkthrough - Step 62

63. Puzzle solution, press 1-2, take diamond key.

Strange Case 2: Asylum Walkthrough - Step 63

64. Continuation of the solution, press 1-3, take some key.

Strange Case 2: Asylum Walkthrough - Step 64

65. Continuation of the solution, press 1-20, take some more key.

Strange Case 2: Asylum Walkthrough - Step 65

66. Set the diamond-shaped green key to the first puzzle.

Strange Case 2: Asylum Walkthrough - Step 66

67. Scroll the circles so that all the beige dots form a triangle, then set some key.

Strange Case 2: Asylum Walkthrough - Step 67

68. Move squares, triangles, pentagons and hexagons to their places, set some key.

Strange Case 2: Asylum Walkthrough - Step 68

69. Click on the boy, he will run away, this is the end of the second chapter.

Strange Case 2: Asylum Walkthrough - Step 69

Chapter 3

70. Talk to the psycho, he will give you the key.

Strange Case 2: Asylum Walkthrough - Step 70

71. Open the door with the key.

Strange Case 2: Asylum Walkthrough - Step 71

72. Get a combination for checkers c1, g7, a8, e6.

Strange Case 2: Asylum Walkthrough - Step 72

73. Go to the checkerboard room, click on it.

Strange Case 2: Asylum Walkthrough - Step 73

74. Arrange the checkers as in the picture and take the key.

  • c1 (white).
  • g7 (white).
  • a8 (black).
  • e6 (black).
Strange Case 2: Asylum Walkthrough - Step 74

75. Open the door with the key (do not go into the passage marked with a red cross, you will be caught there and the game will end).

Strange Case 2: Asylum Walkthrough - Step 75

76. Take a screwdriver.

Strange Case 2: Asylum Walkthrough - Step 76

77. Click on the appliance.

Strange Case 2: Asylum Walkthrough - Step 77

78. Remember the symbols until the timer comes out, click on the same pairs (everyone has a different arrangement of symbols, you can take a screenshot).

Strange Case 2: Asylum Walkthrough - Step 78

79. After selecting all the same characters, the green light will turn on.

Strange Case 2: Asylum Walkthrough - Step 79

80. Click on the appliance.

Strange Case 2: Asylum Walkthrough - Step 80

81. Align the white and green line until the green button lights up.

Strange Case 2: Asylum Walkthrough - Step 81

82. Unscrew the bolts on the shield with a screwdriver.

Strange Case 2: Asylum Walkthrough - Step 82

83. Complete three puzzles.

Strange Case 2: Asylum Walkthrough - Step 83

84. Solving the first puzzle.

Strange Case 2: Asylum Walkthrough - Step 84

85. Solving the second puzzle.

Strange Case 2: Asylum Walkthrough - Step 85

86. Solving the third puzzle.

Strange Case 2: Asylum Walkthrough - Step 86

87. Click on the appliance.

Strange Case 2: Asylum Walkthrough - Step 87

88. Install the lenses as in the picture.

Strange Case 2: Asylum Walkthrough - Step 88

89. Click on the head and solve three puzzles.

Strange Case 2: Asylum Walkthrough - Step 89

90. Solving the first puzzle.

Strange Case 2: Asylum Walkthrough - Step 90

91. Solving the second puzzle.

Strange Case 2: Asylum Walkthrough - Step 91

92. Solving the third puzzle.

Strange Case 2: Asylum Walkthrough - Step 92

93. Set the lenses to this position, and go right.

Strange Case 2: Asylum Walkthrough - Step 93

94. Get code 4326.

Strange Case 2: Asylum Walkthrough - Step 94

95. Go to the room with the closet, click on the lock.

Strange Case 2: Asylum Walkthrough - Step 95

96. Open the lock with code 4326.

Strange Case 2: Asylum Walkthrough - Step 96

97. Take the clothes and the key.

Strange Case 2: Asylum Walkthrough - Step 97

98. Open the nightstand with the key.

Strange Case 2: Asylum Walkthrough - Step 98

99. Take your hat.

Strange Case 2: Asylum Walkthrough - Step 99

100. Go back to the locker where the clothes were and get dressed.

Strange Case 2: Asylum Walkthrough - Step 100

101. put on your hat.

Strange Case 2: Asylum Walkthrough - Step 101

102. Use the red keychain with the number 702.

Strange Case 2: Asylum Walkthrough - Step 102

103. In ghost vision, take the poison.

Strange Case 2: Asylum Walkthrough - Step 103

104. Take the gears from the clock and the syringe.

Strange Case 2: Asylum Walkthrough - Step 104

105. Click on the appliance.

Strange Case 2: Asylum Walkthrough - Step 105

106. Place the gears.

Strange Case 2: Asylum Walkthrough - Step 106

107. Set the gears to this position.

Strange Case 2: Asylum Walkthrough - Step 107

108. Combine poison and syringe.

Strange Case 2: Asylum Walkthrough - Step 108

109. Use the poison syringe.

Strange Case 2: Asylum Walkthrough - Step 109

110. Take a reel.

Strange Case 2: Asylum Walkthrough - Step 110

111. Install the reel in the tape recorder.

Strange Case 2: Asylum Walkthrough - Step 111

112. Press the luminous buttons in sequence so that the three red indicators light up.

  • The first light is the stop button, rewind, record button.
  • The second light is fast forward, play button, rewind, record button.
  • Third light – stop button, play button, record button, fast forward, rewind.
Strange Case 2: Asylum Walkthrough - Step 112

113. We go to the room with the orderly.

Strange Case 2: Asylum Walkthrough - Step 113

114. Click on the orderly.

Strange Case 2: Asylum Walkthrough - Step 114

115. Remember code 271950.

Strange Case 2: Asylum Walkthrough - Step 115

116. Click on phone.

Strange Case 2: Asylum Walkthrough - Step 116

117. Enter the number 271950, and press hang up near the tape recorder.

Strange Case 2: Asylum Walkthrough - Step 117

118. Go to the room where the orderly was sitting, and go out the door.

Strange Case 2: Asylum Walkthrough - Step 118

Congratulations! You have completed the game Strange Case 2: Asylum.

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