
Detective Club 1: Missing in the Fog (Bonus Chapter) – You’re back in foggy London to solve a new case involving a gang of thieves operating in the harbor at night. But this time the investigation becomes even more dangerous, as the criminals are targeting children just like themselves. Thomas and George, who have decided not to sit idly by while waiting for Emily’s return, take on this difficult case. After learning about the gang from the newspaper, they decide to track down the criminals using disguises and their spy skills. As they explore the harbor, the heroes encounter real danger. One of the teenagers becomes a victim of the gang, but luckily manages to escape the robbery. Thomas and George decide to track down the criminals’ lair despite the risks.
Bonus Chapter Walkthrough

- Take NEEDLE and SPRING, take and read the newspaper (A).
- Take BOOT and CLOTHESPIN PARTS 1/2 (B).
- Take CLOTHESPIN PARTS 2/2, use NEEDLE on the sewing machine (C).

- Use CLOTHESPIN PARTS on SPRING, earn CLOTHESPIN (D).
- Use CLOTHESPIN on the drawer, take SHORT ROPE, DARK FABRIC, and WINDING KEY (E).
- Use DARK FABRIC on the sewing machine (F).
- Use WINDING KEY on the box (G).

- Easy solution: Press the button A – 2 times, press the button B – 0 times, press the button C – 3 times, press the button D – 1 time, press the button E – 2 times, press the button F – 1 time (H).
- Hard solution: Press the button A – 2 times, press the button B – 0 times, press the button C – 3 times, press the button D – 1 time, press the button E – 2 times, press the button F – 1 time (I).
- Take NAILS, THREAD, and SEWING MACHINE AMULET (J).

- Use SEWING MACHINE AMULET on the book, take PENCIL and CLOAK PATTERN (K).
- Use THREAD and CLOAK PATTERN on the sewing machine (L).

- Easy solution: Follow the instructions (M).
- Hard solution: Follow the instructions (N).
- Take CLOAKS (O).
- Give CLOAKS to George (P).

- Select this option (Q).

- Take FISHING NET (R).
- Take BOARDS and RESIN, use PENCIL on the stone with symbols (S).

- Use SHORT ROPE on the knife, earn KNIFE, read the note (T).
- Use KNIFE on the knot, click on the cloth, take BLANK PAGE (U).

- Use BLANK PAGE on the stone with symbols, earn SECRET PASSWORD (V).
- Use SECRET PASSWORD on the hole (W).

- Easy solution: Follow the instructions (X).
- Hard solution: Follow the instructions (Y).
- Go forward.
- Select this option (Z).

- Take DUCT TAPE (A).
- Use BOOT, BOARDS, and NAILS on the ladder (B).

- Play puzzle, earn ACID (C).
- Take BROKEN UMBRELLA and GLASSES, use ACID on the chain (D).

- Use DUCT TAPE on BROKEN UMBRELLA (E).
- Go forward.
- Select this option (F).

- Use RESIN on the lantern (G).
- Use FISHING NET on Michaels (H).
- Click on the lantern (I).
- Take KEYS 1/3, click on the leaves (J).

- Take SHIP MODEL, use GLASSES on the lid, take PESTICIDE (K).
- Use PESTICIDE on weed (L).

- Easy solution: Press the button A – 4 times, press the button B – 1 times, press the button C – 3 times, press the button D – 1 times (M).
- Hard solution: Press the button A – 4 times, press the button B – 1 times, press the button C – 3 times, press the button D – 2 times, press the button E – 3 times, press the button F – 1 times (N).
- Take LONG TONGS (O).
- Go back.

- Use LONG TONGS on the items in the fire, take KEYS 2/3, take and read the note, take BURNED POSTER (P).
- Play puzzle, earn HAND DRILL (Q).
- Go forward.

- Use HAND DRILL on the barrel, take RAKE (R).
- Go to the Port.

- Use RAKE on the leaves, use BURNED POSTER on other posters (S).
- Easy solution: 1A, 2B, 3C, 4D, 5E (T).
- Hard solution: 1A, 2B, 3C, 4D, 5E, 6F, 7G (U).
- Earn PICTURE OF SILAS.
- Go forward.

- Take a closer look at the box, use PICTURE OF SILAS on the code lock, click on the symbols from the picture, take DIETHYL ETHER, GEAR 1/2, and CHEESE (V).
- Use CHEESE on the bird, take PIPE and UMBRELLA HANDLE (W).
- Use UMBRELLA HANDLE on BROKEN UMBRELLA, earn UMBRELLA (X).
- Go forward.

- Use UMBRELLA on the brush, earn BRUSH (Y).
- Use BRUSH on the plant, earn KEYS 3/3 (Z).
- Use KEYS on the keyholes (A).

- Solution: Follow the instructions (B).

- Take MATCHES, DRY RAG, and CLUE ABOUT SILAS (C).
- Go to the Port.

- Use DRY RAG on the water, earn WET RAG (D).
- Use WET RAG on the map, use CLUE ABOUT SILAS on the map (E).
- Easy solution: R-D-L-D2-L-D2-R3-U2-L2-R4-D2-R2-L3-D-R-D-R2-L-U-L3-D2-L (F).
- Hard solution: R-D-L-D-L2-U-R2-D4-U2-D2-R2-D2-R-U2-R3-D2-L3-D-R4-L-U-L3-D2-R-D-R3-L2 (G).

- Select this option (H).
- Take LASSO and BARREL LID (I).

- Use BARREL LID on the pin, take LIGHTHOUSE AMULET, use SHIP MODEL and PIPE on the board, take CHAIN (J).
- Use LIGHTHOUSE AMULET on the slot, click on the lighthouses (K).
- Go forward.

- Take SPRAYER (L).
- Use SPRAYER on DIETHYL ETHER, earn SLEEPING GAS (M).
- Use SLEEPING GAS on the man (N).
- Use LASSO on the man (O).

- Click on the line (P).
- Click on the line (Q).
- Select this option (R).
- Go forward.

- Open the pocket, take CHEF’S HAT and COMB (S).
- Take GRINDSTONE, use COMB on the nails, earn BOARD (T).
- Use BOARD on the water, take PICKAXE SHAFT (U).
- Go back.

- Use MATCHES on the lamp (V).
- Take BUTTONS, ANCHOR AMULET, and GEAR 2/2 (W).
- Use GEAR and CHAIN on the slots (X).
- Play puzzle, earn KEROSENE (Y).

- Use KEROSENE on the lamp, use CHEF’S HAT on the chef figurine, take SPOON, BRUSH, and HANDLE (Z).
- Use BRUSH on the bag (A).
- Use SPOON on GRINDSTONE, earn SHARPENED SPOON (B).
- Go forward.

- Use SHARPENED SPOON on the stitches, take GEMS 1/2 and TWEEZERS (C).
- Go to the Ship.

- Use HANDLE on the slot (D).
- Easy solution: A, B – down, 1 – drag all the way to the left, A, B, C – up, E, F, G – down, 2 – drag all the way to the left, D, E, F – up, H, I, J, K – down, 3 – drag all the way to the left, H, I, J, K – up, 4 – drag all the way to the left (E).
- Hard solution: A, B, C, D – down, 1 – drag all the way to the left, A, B, C, D – up, E, G, H, I – down, 2 – drag all the way to the left, E, F, G, H – up, K, L, M, N – down, 3 – drag all the way to the left, J, K, K, L, M, N – up, 4 – drag all the way to the left (F).

- Take CALIPERS (G).
- Use CALIPERS on the mussel, take COIN and HATCH KEY (H).

- Use HATCH KEY on the lock (I).
- Go to Silas’ Office.

- Take HANDLE (J).
- Use HANDLE and COIN on the press, earn METAL DISC (K).
- Take AWL, take a closer look at the code lock, use BUTTON on the empty socket (L).

- Use AWL on METAL DISC, earn DISC WITH HOLE (M).
- Use DISC WITH HOLE on the pin, take GAME PIECES 1/2 and FLAGS 1/2, use TWEEZERS on the gem, earn GEMS 2/2 (N).
- Go to the Sewers.

- Use GEMS on the statue (O).
- Easy solution: 1-A, 2-B, 3-C, 4-D, 5-E, 6-F, 7-H 8-G (P).
- Hard solution: 1-A, 2-B, 3-C, 4-D, 5-E, 6-F, 7-G 8-H, 9-I, 10-J, 11-K, 12-L (Q).
- Take PICKAXE HEAD (R).

- Use PICKAXE HEAD on PICKAXE SHAFT, earn PICKAXE (S).
- Use PICKAXE on the wall (T).
- Easy solution: 5-4-9-11-6-4-9-17-15-7-12-14-4-9-11-6-4-9-7-8-10-9-17-14-4-5-10-9-14-13-8-9-4-14-9 (U).
- Hard solution: 5-10-9-17-15-7-12-14-4-6-11-3-2-10-11-9-7-8-10-9-17-16-8-13-14-4-9-1-4-5-10-8-9-17-14-4-9 (V).
- Read the note.
- Go back.

- Play puzzle, earn RUST REMOVER (X).
- Use RUST REMOVER on the bag, use ANCHOR AMULET on the slot, take UNLOADED MUSKET and CODE (Y).
- Go to Silas’ Office.

- Use CODE on the safe (Z).
- Easy solution: Follow the instructions (A).
- Hard solution: Follow the instructions (B).
- Take GUNPOWDER and FEATHER (C).

- Use FEATHER on the spider web, take WING (D).
- Use GUNPOWDER on UNLOADED MUSKET (E).
- Go to Silas’ Lair.

- Use WING on the golden bird, take GAME PIECES 2/2 (F).
- Use GAME PIECES on the board (G).
- Easy solution: Follow the instructions (H).
- Hard solution: Follow the instructions (I).
- Take DRIED FISH (J).
- Go back.

- Use DRIED FISH on the octopus, take RHOMBUS KEY (K).
- Go to Silas’ Office.

- Take a closer look at the drawer, use RHOMBUS KEY on the keyhole (L).
- Solution: Follow the instructions (M).
- Take BULLETS and FLAGS 2/2 (N).

- Use FLAGS on the globe, take and read the note (O).
- Use BULLETS on UNLOADED MUSKET, earn MUSKET (P).

- Use MUSKET on Silas (Q).
- Easy solution: Random (R).
- Hard solution: Random (S).
Congratulations! You have completed the game Detective Club 1: Missing in the Fog.