
Enigmatis 1: The Ghosts of Maple Creek – A detective story in which you come to your senses at the most inopportune moment. A chill runs down your spine, your heart is beating so loudly that you can hear it in your ears, your hands are shaking, and suddenly you notice blood. It’s not the cold. It’s the memory of an event you’ve experienced but can’t yet comprehend. Fragments of thoughts come flooding back. A minute ago, you were somewhere else, doing something, following something, and now you’re standing on the outskirts of the small town of Maple Creek in Vermont. At first glance, it seems peaceful, but that feeling is deceptive. There is unease in the air, and the longer you stay here, the clearer it becomes that something sinister lurks beneath the surface calm. Gradually, you begin to remember. You came here to investigate the disappearance of a girl. How could anyone disappear in a small town where everyone knows each other? The last thing that comes to mind is a storm, a blinding flash, a figure in the woods. Then nothing. You realize that you had already started the investigation, but at what point it was interrupted and why remains a mystery. Your only hope is the room you rented. There should be a notebook, a diary, evidence, everything you managed to collect. In the charred notes, you can make out the date October 10, 2011. You were so close to solving the mystery, but something went wrong. Now you have to retrace your steps, restoring not only the course of the investigation, but also your own memory. As you explore Maple Creek, you feel more and more strongly that this town holds an ancient secret. Every place, every object you find seems to echo the past. The atmosphere becomes increasingly tense, and the feeling that you are being watched never leaves you. An ancient evil lurks here, cleverly hiding behind the facade of a peaceful town and unwilling to let the truth be revealed. If you can’t solve any of the puzzles or don’t know where to find the items, you can watch the walkthrough for Enigmatis 1: The Ghosts of Maple Creek on our website and find the missing girl.
Enigmatis 1: The Ghosts of Maple Creek – Walkthrough
Here you can see the complete walkthrough for Enigmatis 1: The Ghosts of Maple Creek, namely all chapters, including the bonus chapter, in pictures.
My Room
I woke up, body tingling and chest aching I must’ve been hit by lightning! But I can’t remember. The recent past is nothing more than a few frightening snapshots: a shape in the forest, a roaring storm, a glaring flash. Reach the rented room to learn more about the case.

- Grab the DIARY (1).
- Tap on the papers, move them aside and take the EVIDENCE (2) and the ROOM KEY (3).
- Go forward.
- Look at the fallen sign, take the EVIDENCE (4).

- Play puzzle.
- Open the mailbox, take the STAMP (5).
- The YELLOW ANGEL HEAD will be added to inventory.

- Go forward.
- Open the driver side door and tap on it.
- Open the glove compartment, take the EVIDENCE and the ACCESS CARD behind it(6).
- Take the TRUNK KEY (7).
- Close the pop-up window.
- Tap on the car trunk, place the TRUNK KEY in the lock and turn the key to activate a puzzle (8).

- Find the items listed.
- Open the suitcase, take the RULER (9).
- The BOLT CUTTERS will be added to inventory.
The Investigation
I saw a man at the gas station, standing near the missing persons ad! Apparently, he was just as surprised: he suddenly tore down the ad and ran into the woods! Learn more about the investigation and the person I’m looking for.

- Go right down the street, go forward across the bridge.
- Click on the man by the door.
- Take the PLANK (10).
- Examine the brochures, click on each one of them (11).
- Go to the town center.
- Tap on the left door, cut the chain with the BOLT CUTTERS (12).
- Enter the boarding house.

- Examine the dresser, take the photo out of the frame and take the EVIDENCE (A).
- Take the TAP HANDLE (13) and the WIND-UP KEY (14).
- Lift the telephone receiver, the line is dead (15).
- Open the door and go downstairs into the basement (16).
- Flip the switch (17) and the light bulbs will burn out.
- Click down and go upstairs.

- Place the PLANK on the ground (18).
- Examine the door on the far left, use the ROOM KEY in the lock and turn it (19).
- Click on the HANDLE (20) and enter the guestroom, which is your room.

- Examine the top of the dresser, a hand will take the knife away.
- Examine the top of the dresser again, take the LIGHT BULB (21) and the EVIDENCE (22).
- Click on the stepstool to position it below the light fixture (23).
- Use the LIGHT BULB in the light fixture (24).

- Tap on the right side of the wall so you can look at the evidence.
- Click on the journal page several times until all the evidence appears on the board.
- Arrange the evidence as shown in the picture.
- You can use the MAGNIFYING GLASS (25) to take a closer look at the evidence.
- Right-click on the magnifying glass to use it back in place.
- The evidence will now be stored in your room.
- Exit the evidence wall.

- Play puzzle.
- Open the drawer and take the COMPASS (26).
- The BENT PAPERCLIP will be added to inventory.

- Look at the laptop (27), read the email messages.
- Examine the SecuriCase (28).
- Use the BENT PAPERCLIP on the red button (29).
- Click on the red button twice for a message to appear.
- Use the ACCESS CARD in the slot to trigger a 3 part puzzle (30).

- Set the tiles according to the numbers.
- Columns, Rows.
- Form shapes.
- Using the numbers on the side and on top click on the correct squares.

- Please look at the picture for some random walkthrough.
Detective Hamilton’s Case
Search for more information about Hamilton’s case. The injured man mentioned some bag that he tried to give me before. Not sure what he meant, but he said the contents of the bag would make everything clear.

- Click on the screen to open the SecuriCase.
- Take the EVIDENCE (31).
- Click on the plastic bag to shake out the items.
- Grab the RIGHT-HAND RELIEF (32), the STAR SYMBOL (33), and the FLARE (35).
- Take the 1/4 and the 2/4 RELIEF PIECES (34).
- Exit the case.

- Examine the top of the dresser, use the FLARE into the FLARE GUN (36).
- Close the barrel of the gun and take the FLARE GUN.
- Open the evidence wall.
- Place the EVIDENCE into the Case Subject to complete Kate Burrow’s Case and open Hamilton’s Case (37).
The Unconscious Man
Help the unconscious young man. I can feel his breath on my hand. He’s alive but unconscious. Maybe some water would help.

- Go to the town center.
- Examine the unconscious man, take RELIEF PIECE 3/4 (1).
- Go forward towards the car.
- Use the FLARE GUN on the wild boar (2).

- Go up the road and go left towards the church gates.
- Examine the right column, take the BLUE ANGEL HEAD (3).
- Go to the town center.
- Tap on the chapel door (4).

- The angel heads are mixed up.
- Swap heads until they’re correct.
- Click on the center triangle and take the PINK ANGEL HEAD (5).
- Use the YELLOW ANGEL HEAD in the bottom slot.
- Click on any two heads to swap their positions.
- Move the heads into position as shown in fig. (A)
- Place the PINK ANGEL HEAD in the empty slot on right, arrange the heads as shown in Fig. (B)
- Place the BLUE ANGEL HEAD in the empty slot on left, arrange the heads as shown in Fig. (C)
The Bag
Find the bag the wounded man was talking about.

- Enter the chapel.
- Play puzzle.
- Find the items listed.
- The FLASHLIGHT will be added to inventory.

- Examine the left side of the wall, remove the 5 pieces of paper and take the EVIDENCE (6).
- Go to the basement in the boarding house.
- Use the FLASHLIGHT in the basement, there is a dead man there.
- Examine the switchbox on the left, flip the switch to turn on the lights (7).

- Play puzzle.
- Find the items on the list.
- The HATCHET will be added to inventory.

- Open the man’s hand, take the EVIDENCE (8).
- Click down and then go upstairs.
- Tap on the right door (9), use the HATCHET on the door 3 times.

- Enter the bathroom.
- Grab the DIRTY RAG on the radiator (10).
- Examine the sink, take the O-RING SEAL (11) and the MUG (12).

- The rings are connected.
- Rotating one moves its neighbors in the opposite direction.
- Rotate the rings to complete the picture.
- Walkthrough: Open the cabinet door and tap on it, look at the instructions (13).
- Use the O-RING SEAL on the ground to activate a puzzle.
- Assemble the pieces as shown in Fig. A.
- Click on both rings marked in yellow.
- Turn the valve (14).

- Tap on the sink.
- Use the TAP HANDLE on (15) and turn it.
- Use the MUG in the water to create the CUP OF WATER.
- Use the DIRTY RAG in the water to create the CLEAN RAG.
- Go out to the street.
The church
The church, the preacher’s hideout, and even his house. Hamilton has been everywhere! Kate’s boyfriend gave me an artifact he found in the church. Its shape is similar to a marking near the runes on the rock. Unfortunately, this is but one of several artifacts, the others must be in the preacher’s lairs.

- Examine the unconscious man, throw the CUP OF WATER on him (16).
- Talk to the man.
- Click down.

- Play puzzle in the town center.
- Find the listed items.
- The BILLIARDS CUE will be added to inventory.

- Go to the bathroom in the boarding house.
- Tap on the window, use the BILLIARDS CUE on the bag (17) to knock it down.
- Go outside.
- Click on the bag by the boarding house door for a cut scene to appear.
- Tap on the bag, take the 3 pieces of EVIDENCE (18), and the RELIEF PIECE 4/4 (19).
- Go into the chapel.

- Play puzzle.
- Find the listed items.
- The HAMMER AND NAILS will be added to inventory.

- Examine the desk, use the 4 RELIEF PIECES on the table to activate a puzzle.
- Drag the pieces into the right spots.
- Click on the pieces to rotate them.
- A piece placed correctly will lock in place.
- Walkthrough (20).
- Take the METAL RELIEF after the puzzle has been solved.

- Go to the car.
- Play puzzle.
- Find the listed items.
- The HOOK AND ROPE will be added to inventory.

- Take the EVIDENCE (21) on the ground.
- Go up the road.
- Take the EVIDENCE (22) on the ground.
- Go towards the church gates.
- Take the EVIDENCE (23) on the ground.

- Go to your room in the boarding house.
- Click on the evidence wall.
- Click on the journal page several times for 2 more circles to appear and to fill up the page.
- A message appears on the wall stating: Focus on the bell detective! When you’re done meet me by the statue.
- Use the EVIDENCE PIECES as shown in the picture (24).

- Exit the evidence wall and go out the balcony.
- Use the HOOK AND ROPE on the railing (25).
- Go down to the backyard.

- Play puzzle.
- Find the listed items to obtain the CROWBAR.

- Examine the fence, take the GARDEN SHEARS (26).
- Go back to the town center, the wounded man is now gone.
- Go into the chapel.
- Move the bench 3 times.
- Use the CROWBAR on the floor.
- Examine the hole in the floor, move the 3 rocks out of the way and click on the ground for some corpses to appear (27).
The Murder Weapon
Uncover what could have been used as a murder weapon.

- Take the LEFT-HAND RELIEF (28) and the PENDANT (29).
- Tap on the pocket, open the wallet and click on the EVIDENCE (30).

- Open the EVIDENCE TAB.
- Use the EVIDENCE into place as shown in the picture (31).
- Go to the church gates.

- Examine the center of the gate, remove the 2 leaves.
- Place the STAR SYMBOL (A) and the RIGHT-HAND RELIEF (B) in their appropriate slots.
- Move the 2 stars that appear on top over to the right side of the scene and place them according to Fig. C.
- Use the METAL RELIEF at the bottom of the lock (D).
- Click on the knobs on the left in this order: 2, 5, 4, 1, and 3 (E).
- Use the LEFT-HAND RELIEF in the slot (F) to activate a puzzle.
- Rotate the rings to form the correct image (G).
- Position the outer rings first and work your way in.
The Bell
Silence the bell to break the trance and free the people of Maple Creek. It seems the bell served as a medium to somehow control the citizens of Maple Creek. There are dozens of people in the church! They are all in a sort of a trance, constantly uttering what I assume to be dark prayers.

- Go through the church gates.
- Play puzzle.
- Find the listed items to obtain the CHISEL.

- Open the church door and go inside.
- Open the EVIDENCE TAB.
- Arrange the EVIDENCE as shown (A).
- Take the CANDELABRUM PART on the left (B).

- Exit the church and go right towards the graveyard.
- Take the EVIDENCE on the ground (C).
- Take the 1/3 and the 2/3 LARGE CANDLES on the left (D).

- Go to your bedroom, go out to the balcony and down to the backyard.
- Play puzzle.
- Find the listed items to obtain the ROPE.

- Examine the box in the lower right, use the CANDELABRUM PART on it (E).
- Open the box and take the BRASS WEDGE 1/6 (F).

- Go to the basement in the boarding house.
- Play puzzle.
- Find the listed items to obtain the RUSTY KEY.

- Examine the grating and remove it, you need something to get the cork out (1).
- Use the ROPE on the grappling hook.
- Take the GRAPPLING HOOK (2).

- Go to the backyard.
- Tap on the fence door, use the RUSTY KEY on the lock (G).
- Turn the key and then the handle.
- Go through the door to access the lonely house.

- Play puzzle.
- Find the listed items to obtain the SHOVEL.

- Examine the window, use the CHISEL to open the window (H).
- Go through the window to get inside.
- Examine the vent, use the CHISEL to remove the vent and take the GLASS PIECE (I).

- Examine the cupboard, use the GLASS PIECE in the left slot to activate a puzzle.
- Use the latches in the correct order.
- Hover the mouse over the edge of a tile to see an arrow appear, click on that arrow to move the tile in that direction.
- Once the left side has been assembled correctly, the right side will unlock.
- Rearrange the tiles to create the picture. Pull the latches in the correct order. Two free spots very useful. A hint for the sequence.
- Walkthrough (J).

- Open the book, tap on it and flip the page (K).
- Take the EVIDENCE (L).
- Take the TEST TUBE (M).

- Click down and go left towards the country lane.
- Take the EVIDENCE (1).
- Note: it can also be next to the lonely house or the farm.
- Go forward towards the farm and then right towards the ruins.

- Take the EVIDENCE on the ground for a cut scene to appear (N).
- Examine the block on the left, remove both planks.
- Use the SHOVEL on the dirt 3 times (O).
- Click on the mattress and then on the wooden boards to activate a puzzle.

- Assemble the correct image.
- Drag the pieces into the right spots.
- Click on the pieces to rotate them.
- A piece placed correctly will lock in place.
- Walkthrough (P).
- Take the map after the puzzle has been solved.

- Open the EVIDENCE TAB.
- Arrange the EVIDENCE as shown (Q).
Where’s the Preacher
Investigate the areas in which the preacher could have hidden.

- Go to the lonely house.
- Play puzzle.
- Find the listed items to obtain the GLASS CLEANER.

- Go to your room.
- Play puzzle.
- Find the listed items to obtain the DOLLAR COIN.

- Go to the car.
- Examine the hood of the car, use the TEST TUBE on the ACID dripping from the battery (R).
- Go towards the tower.
- Click on the owl (S).
- Take the EVIDENCE (T) on the ground.
- Examine the broken ladder, use the HAMMER AND NAILS on it to repair the ladder (U).

- Go up the tower.
- Examine the telescope, use the DOLLAR COIN in the slot (V).
- Tap on the lens (W), use the GLASS CLEANER and then the CLEAN RAG on the lens to activate a puzzle.
- Click on an empty space to move the button to that space.
- Click on any spot on the lens to activate it, then move your mouse (without clicking) in the direction you want to point to.
- Use the telescope to move it. Far objects. Move to change the focus. Close objects.
- Walkthroughs (X – Y).
The Strange Runes
Find the missing parts of the runic code.

- Go to the church yard.
- Use the GRAPPLING HOOK on the belfry window (1).
- Enter the belfry, go up the steps.
- Tap on the bell, pour the ACID on the bar to release the bell (2).
- Click down.
- Take the HORNED CLAPPER (3).

- Click down.
- Play puzzle.
- Find the listed items to obtain the COMPASS.
The Crime Scene
Find out where the victims were murdered.

- Go inside the church.
- Talk to the man inside the church.
- Pull the edge of the carpet, tap on it and take the EVIDENCE (4).
- Open the EVIDENCE TAB, place the evidence as shown in the picture (5).

- Go to the landmark tree, go right towards the woods.
- If you have the compass in inventory you should see it on the screen (A).
- Follow the compass going north (the directions are random) and then go forward towards the statue.
- Take the EVIDENCE on the ground (6).
- Grab the BRANCH on the lower left (7).
- Use the BRANCH in the tree hollow (8).
- Click on the bird and tap on the nest, take the LOCK PICKS (9).
Explore the Church
Explore the basement beneath the church. I think there’s more to this guy than meets the eye. Not only does he know about Kate but also he seems to have arcane knowledge of this place. He gave me a candle that will supposedly help me explore the church for more clues. How can he know this.

- Go right towards the cabin.
- Grab the RAKE on the side of the cabin (10).
- Enter the cabin.
- Talk to the man on the chair.
- Take the LARGE CANDLE 3/3 from the man’s hand after the man stops talking (11).
- Grab the SAUSAGE (12).

- Click down 4 times until you reach the landmark tree, go left and continue until you can reach the church.
- Go inside the church.
- Examine the trapdoor, use the 3 LARGE CANDLES in the slots.
- Arrange the candles in the same order as the EVIDENCE PHOTO in your tab.
- Walkthrough (13).
- Go downstairs.

- Play puzzle.
- Find the listed items to obtain the METAL FIGURINE.
The Preacher’s Hideout
Find and explore the preacher’s hideout.

- Tap on the back wall, remove all the papers that you can on the board.
- Take the EVIDENCE on the board (14).
- Open the evidence board, use the EVIDENCE as shown in the picture (15).

- Go to the rock statue in the woods, turn left to go deep into the forest.
- The message atop the screen says to go left, then right, twice left, right again and you should be there.
- Go forward towards the lake.
- Examine the boathouse door and click on it for a closer view.
- Use the LOCK PICKS on the door to activate a puzzle.
- Use the matching lock picks on the locks.
- Click on the pin when the lock pick is below each of the pins so you can raise them.
- Raise all the pins on each lock to beat this puzzle.
- Match the proper lock picks to the locks. Push to lift the pins while the lock pick is in motion.
- If a lock pick does not fit in the lock choose another one (16).

- Enter the boathouse.
- Play puzzle.
- Find the listed items to obtain the BUCKET.

- Take the OARS (17).
- Examine the box, use the code on Hamilton’s photo to decipher the code (18).
- Enter 60913 to unlock the box, take the METAL FIGURINE and the SKULL PLATE PIECE 1/3 (19).
The Stranger
Find out who the mysterious stranger is.

- Play puzzle.
- Find the listed items to obtain the DROPPER.
- Go to the bathroom in the boarding house.

- Tap on the sink, use the BUCKET in the water to create the BUCKET OF WATER (20).
- Go to the basement.
- Tap on the grate.
- Use the BUCKET OF WATER in the drain and take the CORK (21).

- Go to the backyard by means of the balcony in your room.
- Go through the fence door.
- Go left along the country lane and straight to the farm.
- Examine the dog house, use the SAUSAGE in the dog bowl (22).
- Go forward to the farmyard.

- Play puzzle.
- Open the drawer, take the SCISSORS (23).
- Find the rest of the items to obtain the SCRAP LEATHER.
- Go left into the barn.

- Examine the ladder on the ground, click on the hook to attach it to the ladder (24).
- Tap on the left chain, click on the hook (25).
- Examine the tractor, click on the lever to move the tractor and raise the ladder (26).
- Click on the ladder to activate a puzzle, play it (27).

- Play puzzle.
- Find the listed items to obtain the HACKSAW.
- Go to the town center.

- Play puzzle.
- Find the listed items to obtain the SCREWDRIVER.

- Go to the landmark tree area.
- Tap on the sign, use the SCRAP LEATHER on the cracked glass (28).
- Click on the glass and leather to obtain the GLASS SHARD.
- Go to the inside of the church, go downstairs.
- Examine the door, place the 2 METAL FIGURINES in the slot and the HORNED CLAPPER (29).
- Open the door, go through it to access the secret chamber.

- Examine the boxes, open the one on the left and take the RESIN (30).
- Remove the cloth in the back, tap on the large painting and use the GLASS SHARD on the canvas.
- Take the painting EVIDENCE (31).
- Take the BRASS WEDGE 2/6 and the SKULL PLATE 2/ 3 (32).
- Open the EVIDENCE TAB, use the pictures in the circle shown in the picture (33).

- Go to the boathouse.
- Examine the table, take the MATCHES (34).
- Use the matches on the candle (35).
- Use the bowl on the burner (36).
- Place the RESIN in the bowl, stir it with the SPOON (37).
- Dip the DROPPER into the resin to create the WATERPROOF RESIN.

- Tap on the lock on the ground, use the HACKSAW on the lock (A).
- Examine the boat, use the OARS in the boat.
- Tap on the hole in the boat, use the CORK in the hole (38).
- Use the WATERPROOF RESIN in the hole.
- Use the BUCKET in the boat 3 times to remove the water.
- Click on the boat to sail to the other side of the lake.

- Go right towards the rocks for a cut scene to appear.
- Tap on the rocks, take the SKULL PLATE 3/3 (39).
- Click down and take the boat back to the boathouse.

- Play puzzle.
- Find the items listed to obtain the SCRAPER.

- Take the boat to the other side of the lake, go right towards the rocks.
- Tap on the large rock, use the SCRAPER on the moss twice to reveal some symbols (40).
- Go to the graveyard next to the church.
- Examine the ivy by the mausoleum, cut the vines with the GARDEN SHEARS (41).
- Use the 3 SKULL PLATES in the slot (42).
- Go into the tomb.
The Ritual Halls
There are human skeletons and bones all around the place! Could they be the remains of the victims Russell mentioned in his notes? Now I understand the determination of the noble colonel in his crusade. Emily is here! She’s unconscious but alive. If only I could find a heavy tool to break the chains.

- Tap on the body on the ground, remove the sheet.
- Remove the scarf around her mouth, talk to the Kate Burrows (43).

- Play puzzle.
- Find the listed items to obtain the AX HANDLE.
The Cabin
Explore Hamilton’s cabin for clues to the case.

- Go to the cabin for a brief cut scene.
- Examine the leaves, use the RAKE on the leaves 3 times (44).
- Use the AX HANDLE on the ax go, take the AX (45).
- Go into the cabin.
- Take the FISHING ROD (46).
- Examine the box on the left, use the PENDANT on the lock.
- Click on the lock to open the box, take the 2 pieces of EVIDENCE and the TOY SOLDIER (47).

- Open the EVIDENCE TAB.
- Arrange the evidence as shown in the picture (48).

- Play puzzle in the cabin.
- Find the listed items to obtain the TRAPDOOR HANDLE.

- Examine the trapdoor in the cabin, use the TRAPDOOR HANDLE on the latch (A).
- Open the trapdoor to activate a puzzle.
- Remove the blades in the order shown in the picture.
- Drag back into their holes to move them out of the way.
- Start dragging from the tip of the blade.
- Click on the latch to open the trapdoor and go down into the basement.

- Talk to Kate’s boyfriend, take the CAR KEYS from him (B).
- Grab the CHAINSAW CHAIN on the ground (C).
- Examine the safe, click on the lid to remove it.
- Use the SCREWDRIVER on the 4 screws (D).
- Remove the cover and tap on combination lock.
- Enter the number found on the photo: 02141976.
- Open the drawer and tap on it, take BRASS WEDGE 3/6 (E).

- Click down.
- Play puzzle.
- Find the listed items to obtain the JACK HANDLE.

- Go to the car.
- Play puzzle.
- Find the listed items to obtain the OIL.
- Go to the inside of the church and go downstairs.

- Play puzzle.
- Find the listed items to obtain the BRASS WEDGE 4/6.
- Go into the secret chamber.

- Tap on the boxes in the lower right, break each of the closed boxes twice with the AX.
- Take the BRASS WEDGE 5/6 (F) and the WALL CANDELABRUM (G).
- Go to the landmark tree.
- Take the EVIDENCE on the tree with the FISHING ROD (H).
- Go to the tomb.

- Play puzzle.
- Find the listed items to obtain the BRASS WEDGE 6/6.

- Examine the niche, use the WALL CANDELABRUM in the outlet (I).
- Click on the candelabrum to open the urn, take the DEMONIC SYMBOL 1/5 (J).
- Go to the church basement.
- Tap on the back wall, click on the device and add the 6 BRASS WEDGES to the device to activate a puzzle (K).

- Use the numbers to rotate the wheel and spell out the password below. Rotate clockwise or counter-clockwise. Reset the whole password. Find the password.
- Click on the numbers to turn the wheel the amount of times shown.
- Change the direction of the arrows to move the wheel in the opposite direction.
- Spell out the word: A S M O D A I, as in the painting from the secret chamber.
- Click on the handle to reset the puzzle if you would like to follow this walkthrough.
- Make sure all your arrows are facing clockwise.
- To solve the puzzle, click on the numbers in this order:
- Click on 2 and then reverse the arrow on the 3 and click on it.
- Click on 4, reverse the 2 and click on it.
- Reverse the 7 and click on it.
- Reverse the 4 and click on it.
- Reverse the 3 and click on it.
- Click on the handle (L) to open the safe, take the EVIDENCE (M) and the DEMONIC SYMBOLS 2/5 (N).
The Runic Code
Set the runic code according to the collected guidelines and see what happens.

- Open the EVIDENCE TAB.
- Arrange the evidence as shown (O).
- Go to the outside of the lonely house.

- Play puzzle.
- Find the items listed to obtain the LUG WRENCH.
- Go to the ruins next to the farm.

- Examine the burnt planks, remove both planks.
- Use the WIND-UP KEY on the side of the music box (P).
- Place the TOY SOLDIER in the right slot (Q).
- Click on the wind-up key and take the KNIFE (R).
- You can return to the country lane and cut the rope ladder, but you can also do it later.

- Click down and go left towards the farmyard.
- Play puzzle.
- Find the items listed to obtain the LUG BOLTS.
The Car
Repair the car.

- Examine the wheel, use the JACK HANDLE on the jack and click on it.
- Place the OIL on the rusty nut bolt (S).
- Use the LUG WRENCH on the nut bolt.
- Take the WHEEL.
- Click on the JACK twice to automatically add it to inventory (T).
- Go into the barn.

- Play puzzle.
- Find the items listed to obtain the GAS CAN.

- Tap on the chainsaw, remove the bolts and the cover (U).
- Use the CHAINSAW CHAIN on the chainsaw.
- Replace the cover and the bolts and take the CHAINSAW.
- Exit the barn and go into the garage.
- Examine the gas tank, open the lid and remove the cap (V).
- Use the GAS CAN in the gas tank.
- Use the cap back on and close the cover.
- Examine the inside of the car, use the CAR KEYS in the ignition (W).
- Examine the back wheel, use the JACK below the car and click on it once (X).
- Use the WHEEL on.
- Use the LUG BOLTS on the wheel and use the LUG WRENCH on the bolts.
- Click on the jack (Y).
- Go into the car and turn the keys.
- Click on the car to drive to the gas station.
The Missing Artifacts
Go to the church, the chapel, and the preacher’s hideout next to the lake in search of the missing symbols.

- Use the CHAINSAW on the tree blocking the road (1).
- Go forward to the gas station.
- Talk to Kate and her boyfriend.
- Take the DEMONIC SYMBOLS 3/5 from his hand (2).
- Go to the church basement.

- Play puzzle.
- Find the items listed to obtain the DEMONIC SYMBOL 4/5.
- Go to the chapel and the tomb, one of the two puzzle is active.

- Play puzzle.
- Find the items listed to obtain the DEMONIC SYMBOL 5/5.

- Go to the boathouse.
- Take the boat to the other side of the lake and go right towards the rocks.
- Examine the large rock, use the 5 DEMONIC SYMBOLS in the center (A).
- Click on the runes in the same order as the paper in the evidence tab.
- Please look at the picture for the correct order.
- Go to the lonely house and go left along the country lane.
- Examine the top of the rope ladder, cut the rope with the KNIFE (B) and take the ROPE LADDER on the ground.

- Go to the boathouse and take it to the other side of the lake, go right towards the rock.
- Examine the hole in the ground, use the ROPE LADDER in and go down into the chambers (C).
- Use the MATCHES in the basin (D).
- Talk to the preacher (E).
The Ritual Altar
This is it! The ritual altar, just like the one in the drawing! This place itself is evil, I can sense it! There’s more than enough evidence to convict the preacher, and something tells me the only way to ensure no one else is ever murdered here is to destroy this altar. Destroy the evil ritual altar so that no-one will ever be murdered there again.

- Go right into the ritual hall.
- Take the PICKAX on the ground (F).
- Click down for a cut scene.
- Examine the chains on the floor, use the PICKAX on the chain 3 times and take the RUSTY CHAIN (G).
- Go to the ritual hall.

- Talk to Hamilton (H).
- Use the RUSTY CHAIN around the demon’s neck (I).
- Click on the RUSTY CHAIN to remove the demon’s go.
- Walkthrough Bonus Chapter, at the link below.




