
Enigmatis 3: The Shadow of Karkhala (Bonus Chapter) – The events take place before the main story and allow you to see the tragedy of Karkhala from a different perspective. The additional chapter, titled Blood on the Snow, revolves around the team working at the monastery and allows you to reconstruct, step by step, the chain of events that led to the disaster. It all starts out almost mundane, with radio conversations, waiting to return to camp, jokes, and plans for the evening. But the calm is shattered in an instant when an SOS signal comes from the monastery. Something has gone wrong. Jim is seriously injured and unconscious, communication is interrupted, the lights go out, and strange symbols and traces of an alien presence begin to appear around you. You find yourself drawn into a tense investigation amid snow, darkness, and dilapidated buildings, where every action can be decisive. As you progress, you explore the monastery, the camp, and the surrounding area, encountering mosaics, fluorescent signs, hiding places, and devices that clearly conceal more than meets the eye. Ancient symbols begin to form a picture related to the artifact.
Bonus Chapter Walkthrough

- Open the kit (A).
- Take the BANDAGE, ANTISEPTIC and SCISSORS (B).
- Use the SCISSORS (C).
- Walk forward.

- Attempt to enter the Portal.
- Take the MOUNTAINEERING HARNESS (D).
- Use the ANTISEPTIC, then the BANDAGE (E).

- Take the PICKAXE (F).
- Place the MOUNTAINEERING HARNESS (G).
- Use the PICKAXE (H).

- Play puzzle to receive a STRETCHER (I).
- Place the STRETCHER (J).
- Move the man to the stretcher (K).
- Move the occupied stretcher.

- Pull the lever (L).
- Open, select and take the LANYARD (M).
- Walk forward.

- Take the HEX KEY (N).
- Uncover and remove the broken belt.
- Place the LANYARD (O).
- Use the HEX KEY (P).

- Take the note and AA BATTERY (1/2) (Q).
- Use the PICKAXE.
- Take the ANCIENT BOX (R).
- Walk down.

- Select the radio, use the HEX KEY (S).
- Take AA BATTERY (2/2) (T).
- Walk forward.
- Browse the images (U), open and replace the AA BATTERIES (2/2) (V).

- Use the florescent spray (W).
- Snap a photo (X), take the CAMERA WITH RUNES PHOTO.
- Walk down 2x, then right.
- Walk forward.
- Take the note (Y) and HAMMER (Z).
- Walk down.

- Use the HAMMER (A).
- Uncover and take the PRINTER PANEL (B).
- Take the TALC (C).
- Walk forward.
- Take the ADHESIVE TAPE (D).
- Take the TWEEZERS (E).
- Use the TALC and ADHESIVE TAPE to get the 4TH FINGERPRINT (F).
- Repeat the steps to get the 2ND FINGERPRINT (G).

- Place the 4TH FINGERPRINT (H).
- Take the folder (I) and RUNES PATTERN (J).

- Place the CAMERA WITH RUNES PHOTO (K).
- Use the TWEEZERS to get PRINT FOIL (L).
- Place the PRINT FOIL (M).
- Place the PRINTER PANEL (N).
- Press the button (O).
- Take the SYMBOLS PHOTO (P).

- Combine the ANCIENT BOX, SYMBOLS PHOTO and RUNES PATTERN (Inventory).
- Recreate the right pattern on the box’s lid.
- Solution (Q).
- Press the button (R), take the drawing, select the figurine (S).

- Select the drawings 3x, take the sketch (T).
- Walk down.
- Play puzzle for PAINKILLERS (U).
- Select the PAINKILLERS (Inventory), open and take the tablets.
- Walk forward on the Narrow Path.

- Solution: Rx3-Lx2-R.
- Take the LOG (1/3) (V) and LAMA FIGURINE (1/2) (W).
- Walk forward.
- Grab the OLD ANCHOR (X) and ROPE (Y).
- Combine the OLD ANCHOR and ROPE (Inventory) for an ANCHOR WITH ROPE.
- Use the ANCHOR WITH ROPE (Z).

- Take the MONK FIGURINE (A).
- Place the MONK FIGURINE.
- Solution (B1-B2): 1-3.

- Take the BROKEN BOWL (C) and JAGGED ORNAMENT (D).
- Walk down.
- Use the JAGGED ORNAMENT for LOGS (2/3 &, 3/3) (E).
- Walk forward.
- Place LOGS (3/3) (F).
- Walk right.

- Take the WATER SYMBOL (G) and INSTANT GLUE (H).
- Place and select the WATER SYMBOL (I).
- Take the EARTH SYMBOL (J).
- Place and select the EARTH SYMBOL (K).
- Take the NICHE KEY (L).
- Take the WEIGHT (M).

- Solution (N1).

- Solution (N2).
- Take the FIRE SYMBOL (O).

- Place and move the FIRE SYMBOL parts (P).
- Take the WEIGHT (Q).
- Use the NICHE KEY (R).
- Play puzzle for a BOWL (S).

- Combine the BROKEN BOWL and INSTANT GLUE (Inventory) for a FIXED BOWL.
- Place the FIXED BOWL and BOWL (T).
- Solution (U).

- Take the WEIGHT (V).
- Place the WEIGHTS (1-3).
- Select the figurine (@)
- Take the paper (W), Take the JIGSAW PART (X).
- Walk down.

- Place the JIGSAW PART (Y).
- Solution (Z).
- Take the RITUAL LADLE and RITUAL INCENSE (A).
- Walk down.

- Use the RITUAL LADLE (1-3).
- Take the LAMA (2/2) (B) and CATTAIL STALKS (C).
- Walk down.

- Play puzzle for MATCHES (D).
- Take the HIMALALAYAN ALOE (E).
- Return to the Cave.
- Take the FLUTE (F).

- Solution (G).
- Place the MATCHES, RITUAL INCENSE, HIMALAYAN ALOE and CATTAIL STALKS (H).

- Solution (I1): 1-5.

- Solution (I2-I3): 6-9.
- Take the RITUAL CANDLE (J).
- Walk down.

- Place the LAMAS (2/2) and RITUAL CANDLE (K).
- Take the FLUTE.
- Walk down 2x.

- Take the note and SNOWMOBILE KEY (L).
- Use the SNOWMOBILE KEY (M) and walk right.
- Give the FLUTE (N).
Congratulations! You have completed the game Enigmatis 3: The Shadow of Karkhala.




