
Grim Legends 1: The Forsaken Bride (Bonus Chapter) – Shows that the evil associated with the Abyss has not yet disappeared completely. It would seem that the nightmare is over, but the tranquility of Ravenbrook turns out to be deceptive. It all starts with a disturbing dream. A girl hears a voice calling her, promising eternal love and preventing her from waking up. She seems to obey someone else’s will and walks away. Soon she is found near the church, walking towards the Abyss like a sleepwalker, clutching a strange object in her hands. No one understands what it is or why she was carrying it, but it becomes clear that the Spirit still demands its reward. You learn that only the body was destroyed, but the Spirit of the Abyss itself survived. It is weakened, but not defeated. Despite your father’s trauma and the lack of a clear plan, you can’t wait any longer. You decide to return to where you found Lilly and carefully examine the place to understand what exactly connects her to what is happening and what role the mysterious phoenix scepter plays. Gradually, records of the past are revealed to you. The diaries tell of a failed attempt to challenge the Spirit, of the Gates leading to the Chamber of Fire, and of a man who dared to pass through them and disappeared forever. To stop the recklessness and protect the ancient powers, the passage was closed, and the Phoenix Scepter was hidden so that no one could reopen the way.
Bonus Chapter Walkthrough

- Receive a PHOENIX SCEPTER.
- Move the wood and boulders, take the DAGGER (A).
- Read the note and open the crate, take the STAINED GLASS 1/4 (B).
- Open the book and turn the page.
- Use the DAGGER on the cover, take the TEMPLE KEY (C).
- Take the RAG (D), remove the wire.
- Use the DAGGER on the rope and remove the planks (E).
- Place the TEMPLE KEY in the keyhole (F), turn it and enter.
- Examine the altar to access a puzzle.

- Play puzzle.
- You receive a STAINED GLASS 2/4 (G).

- Use the RAG on the dirt, take the STAINED GLASS 3/4 (H).
- Place the PHOENIX SCEPTER in the hole (I).
- Remove the boards, take the STAINED GLASS 4/4 (J).
- Place the 4 STAINED GLASS on the window to trigger a puzzle (K).

- Assemble the image.
- Walkthrough (L).

- Remove the cloth (M).
- Select the stones to complete the image (N), push the button (N1).
- Arrange the feathers in the correct order (O), push the button (O1).
- Go downstairs next to the altar.

- Push the egg (P).
- Open the curtain, zoom in (Q).
- Take the PHOENIX HEAD (R).
- Place the PHOENIX HEAD on the phoenix (S), take the HAIRPIN (T).
- Take the LARGE SHIELD (U).
- Place the LARGE SHIELD on the egg, take the GOLDEN EGG 1/5 (P).
- Use the HAIRPIN on the note to trigger a puzzle (V).

- Lead one ball and then the other to their matching colored locations.
- Walkthrough (W).
- Take the BULLETS (X).
- Read the book, take the GOLDEN FLAME (Y).

- Place the BULLETS by the SLING (Z), take it.
- Use the SLING on the jar (A), take the GOLDEN EGG 2/5 (B).
- Examine the table to access a puzzle (C).

- Drag and drop the pieces on the body, move the legs, head and torso to match the diagram.
- Take the GRIFFIN FIGURINE (D).

- Place the GRIFFIN FIGURINE in the recess, take the GOLDEN EGG 3/5 (E).
- Back out.
- Place the GOLDEN FLAME on the lock and open it, take the GOLDEN EGG 4/5 (F).
- Examine the altar to access a puzzle (G).

- Play puzzle.
- You receive a GOLDEN PHOENIX (H).
- Go down the stairs by the altar.

- Place the GOLDEN PHOENIX on the disk (I).
- Arrange the accessories to match the statues (J), take the GOLDEN EGG 5/5 (K).

- Place the 5 GOLDEN EGGS on the door to trigger a puzzle (L).
- Light up all the paths.
- Walkthrough (M).
- Go forward.

- Move the rocks, place the gems in the sockets (N) and take the VIPER (O).
- Go to the pier (P).
- Take the SUN MEDALLION SHARD 1/5 (Q).
- Remove the doll parts, take the STAR (R).
- Take the SUN MEDALLION SHARD 2/5 (S).
- Back out.

- Place the STAR on the door to trigger a puzzle (T).
- Rotate the stars to match the halves.
- Walkthrough (U).
- Enter the ruined tower.

- Examine the table to access a puzzle.
- Play puzzle.
- You receive a CAGE KEY (V).

- Examine the form (W).
- Use the HAIRPIN on the bladder, take the SUN MEDALLION SHARD 3/5 (X).
- Remove the cover, use the fist on the wall 3x (Y).
- Assemble the image.
- Walkthrough (Z).
- Take the SCORPION.
- Back out.

- Use the CAGE KEY on the lock (A).
- Select the fingers, take the SUN MEDALLION SHARD 4/5 (B) and SKELETON ARM (C).
- Go to the pier.

- Use the SKELETON ARM on the WHIP, take it (D).
- Back out.
- Use the WHIP on the ring (E).
- Go to the ledge (F).

- Take the BONE LEVER (G).
- Select the face, connect the gears in the center.
- Walkthrough (H).
- Examine the ribs to access a puzzle (I).

- Play puzzle.
- You receive a BOAT HOOK (J).

- Use the BOAT HOOK on the nest, take the SKULL KEY (K) and TUNING FORK (L).
- Back out.
- Use the TUNING FORK on the crystals, take the GLOWING CRYSTAL (M).
- Use the SKULL KEY on the trunk, take the CENTIPEDE (N).
- Return to the ledge.

- Place the GLOWING CRYSTAL in the hole, take the SUN MEDALLION SHARD 5/5 (O) and CUBE INSIDE THE SPHERE (P).
- Back out, go to the pier.
- Place the teeth and the CUBE INSIDE THE SPHERE in the mouth (Q).
- Place the BONE LEVER in the slot (R).
- Pull the lever, take the STONE CUBE 1/2 (S).
- Back out, go into the ruined tower.

- Use the 5 SUN MEDALLION SHARDS on the figure (T).
- Examine the diagram, take the STONE CUBE 2/2 (U), the clue (V) and TEMPLATE (W).
- Place the STONE CUBES on the panel to trigger a puzzle (X).

- Press the buttons per the clue.
- Walkthrough (Y).
- Take the SPIDER.
- Examine the table to access a puzzle.

- Play puzzle.
- You receive a QUILL AND PARCHMENT (Z).
- Back out, go to the pier.

- From left, place the SPIDER, VIPER, CENTIPEDE and SCORPION on the skulls (A).
- Go forward to the cave.
- Use the SLING on the skeleton (B).

- Rotate the hexagons to complete the image (C).
- Take the SAPPHIRE SKULL HALF (D) and SYLLABLES 1/3 (E).

- Rotate the rings to complete the image, take the SYLLABLES 2/3 (F).
- Pick up and release the beak (G).
- Take the TILE OF SUFFERERS (H).

- Place the TILE OF SUFFERERS on the panel, swap the tiles to complete the image (I).
- Take the 2nd SAPPHIRE SKULL HALF and SYLLABLES 3/3.

- Place the 3 SYLLABLES, QUILL AND PARCHMENT and TEMPLATE on the stand to trigger a puzzle (J).
- Find the matches.
- Walkthrough (1).

- Find the matches.
- Walkthrough (2).

- Find the matches.
- Walkthrough (3).

- Complete the pattern.
- Walkthrough (K).
- Take the TRUE NAME.

- Place the 2 SAPPHIRE SKULL HALVES in the recess (L).
- Use the TRUE NAME on the figure (M).
Congratulations! You have completed the game Grim Legends 1: The Forsaken Bride.




