Magic City Detective 2: Secret Desire – The walkthrough of the game begins with the fact that you are approached by a messenger of vampires asking for help. A terrible tragedy has befallen the vampire community. The creator of artificial blood serum has disappeared. When the hero came to the bar hoping to get Cornelius’ medicine, it ran out and the bartender offered him a new one. He had no way out, thirst seized him, so he agreed. Her taste was truly magical and sweet as blood itself. But then he noticed that his own blood began to dry up, and his hand became glassy. Now vampires cannot exist in the world without revealing their true nature in the absence of a serum. You and your assistant must find the famous alchemist to help the vampires stop the irreversible consequences. If you are stuck and do not know how to get through one of the locations, on our website you can watch the walkthrough of the game Magic City Detective 2: Secret Desire, and find the culprit of the chaos in order to save the world.
Magic City Detective 2: Secret Desire – Walkthrough
Here you can watch the full walkthrough of the game Magic City Detective 2: Secret Desire, namely the main story and the bonus chapter.
- Examine (A).
- Take Notebook, PENCIL and DETECTIVE’S BAG.
- Open DETECTIVE’S BAG, take Hint Button, TWEEZERS and OFFICE KEY.
- Insert OFFICE KEY (B).
- Examine (C). Select.
- Play puzzle (D). Receive CHAIN AND FEATHER.
- Examine CHAIN AND FEATHER, separate OWL FEATHER and CHAIN AND HOOK.
- Add OWL FEATHER (E).
- Solution: (F).
- Take YMIR’S COMB (G) and MAGIC CAB CARD.
- Add MAGIC CAB CARD (H), press 555-21-38.
- Knock (I).
- Take TRINKETS 1/2 and BENT SIGN.
- Take RUBBER HAMMER (J).
- Use BENT SIGN, take HOOK.
- Add HOOK (K) and CHAIN AND HOOK, take Map.
- Use TWEEZERS, receive STUD EARRING.
- STUD EARRING on DETECTIVE’S BAG, take DETECTIVE’S ID.
- Use DETECTIVE’S ID (L).
- Enter Dionysus Magic Bar.
- Take UMBRELLA HANDLE (M) and BROKEN CORKSCREW.
- Examine (N), add UMBRELLA HANDLE.
- Take NAPKIN.
- Use NAPKIN (O), take MAGNET and DIONYSUS AMULET 1/2.
- Use PENCIL, read, examine.
- Solution: (P) Easy.
- Solution: (Q) Easy (A-B)-(B-C)-(B-D).
- Solution: (R) Easy (A-B)-(B-C)-(C-A)-(B-C)-(C-A)-(B-C)-(A-B)-(B-C)-(B-D).
- Solution: (S) Easy (A-B)-(B-C)-(C-A)-(B-C)-(C-A).
- (B-C)-(A-B)-(B-C)-(C-A)-(B-C)-(B-D).
- Solution: (T) Easy (A-B)-(B-C)-(C-A)-(B-C)-(B-D).
- Solution: (U) Easy Ax2-Bx3-A.
- Solution: (V) Hard.
- Solution: (W) Hard (D-A)-(E-A)-(F-B)-(D-B)-(E-C)-(F-C).
- Solution: (X) Hard (A-B)-(B-C)-(B-D).
- Solution: (Y) Hard (A-B)-(B-C)-(C-A)-(B-C)-(C-A)-(B-C)-(A-B)-(B-C)-(B-D).
- Solution: (Z) Hard (A-B)-(B-C)-(C-A)-(B-C)-(C-A)-(B-C)-(A-B)-(B-C)-(C-A)-(B-C)-(B-D).
- Solution: (A) Hard (A-B)-(B-C)-(C-A)-(B-C)-(B-D).
- Solution: (B) Hard Ax2-Bx3-A.
- Receive FAUX BLOOD.
- Give FAUX BLOOD (C).
- Enter Cornelius’ Office.
- Use YMIR’S COMB (D), receive NAILS.
- Take TRINKETS 2/2.
- Add TRINKETS (E).
- Solution: (F) Easy.
- Solution: (G) Hard.
- Take LUCKY HORSESHOE (H) and CORNELIUS’S CANE.
- Turn (I), use RUBBER HAMMER, NAILS and CORNELIUS’S CANE.
- Take CHIP (J), use MAGNET.
- Play puzzle (K), take CORNELIUS SEAL.
- Add CORNELIUS SEAL (L), read, examine.
- Take BOAT FIGURINE (M).
- Return to Outside Dionysus Bar.
- Add BOAT FIGURINE (N), take WIRE and CORKSCREW HANDLE.
- CORKSCREW HANDLE on BROKEN CORKSCREW, receive CORKSCREW.
- Use CORKSCREW (O), take NAIL SCISSORS.
- Enter Dionysus Magic Bar.
- Use NAIL SCISSORS (P), take PEANUT.
- Offer PEANUT (Q), take GLUE, GEAR, BELT and DIONYSUS AMULET 2/2.
- Insert DIONYSUS AMULET (R), take WINE.
- Enter Cornelius’ Office.
- Add WINE (S), take BROOCH 1/2 and DUCT TAPE.
- Add WIRE (T) and DUCT TAPE, take PIEZO LIGHTER.
- Return to Dionysus Magic Bar.
- Move (U), use PIEZO LIGHTER.
- Open, take TIN SPOON.
- Insert LUCKY HORSESHOE, take OPENER.
- Return to Outside the Dionysus Bar.
- Use OPENER (V), take SOLDERING IRON and FILE.
- SOLDERING IRON and TIN SPOON on CHIP, receive GPS CHIP.
- Insert GPS CHIP (W).
- Solution: (X) Easy D-C-F-H-G-A-E-B.
- Solution: (Y) Hard B-E-D-F-A-H-I-G-J-C.
- Take AUDIO TAPE (Z) and CODE.
- Use FILE (A), take KEY CARD.
- Examine (B).
- Add KEY CARD and CODE.
- Solution: (C) Easy Ax2-Bx3-Cx3-Dx2.
- Solution: (D) Hard B-Dx2-Ax2.
- Move forward.
- Move up to Tower of the Elders Roof (E).
- Add BELT (F), then GEAR. Take MODEL SHARD.
- Take LENS 1/3 (G) and INSTRUCTION.
- Add MODEL SHARD, then GLUE, take BROOCH 2/2.
- Use BROOCH (H).
- Play puzzle (I).
- Solution: (J).
- Solution: (K) Move gear clockwise 4 times.
- Solution: (L).
- Solution: (M).
- Take SUNLIGHT LAMP.
- Use SUNLIGHT LAMP (N).
- Take TRINKET BOX (O). Select, take AGENCY FLOOR KEY.
- Open TRINKET BOX, take LENS 2/3 and GLOVE. Read letter.
- Use GLOVE (P), take SUCTION CUP TRINKET and ROSE AMULET.
- Move down.
- Insert AGENCY FLOOR KEY (Q).
- Go to Office of Magical Objects.
- Take VAMPIRE GOBLET (R).
- Add VAMPIRE GOBLET (S).
- Solution: (T) Easy.
- Solution: (U) Hard C-B-Fx3-E-F-B-E-C-E-F-E-G.
- Take GOBLET WITH BLOOD (V).
- Add GOBLET WITH BLOOD (W), take SQUARE WRENCH and LOCKED FLASH DRIVE.
- Return to Tower of the Elders.
- Use SQUARE WRENCH (X), take TIE CLIP.
- Add ROSE AMULET (Y), take VALKYRIE PORTRAIT.
- Add VALKYRIE PORTRAIT (Z).
- Solution: (A) (A-7)-(D-12)-(E-2)-(D-13)-(A-3)-(D-8)-(C-13)-(B-5)-(D-9)
- (C-7)-(F-12)-(C-1)-(D-10)-(D-6)-(F-4).
- Take FAN (B), SIGNED BASEBALL and FELT TIP PEN.
- FELT TIP PEN on AUDIO TAPE, receive TAPE WITH BIRD SONG.
- Insert TAPE WITH BIRD SONG (C), take PLANKS, NUT and LENS 3/3.
- Return to Office of Magical Objects.
- Take BOOK OF BLOOD 1/2 (D).
- Use TIE CLIP, take CLIPPER.
- Return to Tower of the Elders Roof.
- Add LENS (E), take BROOM and CRYSTALS.
- Use CLIPPER, receive BOOK OF BLOOD 2/2.
- Return to Office of Magical Objects.
- Add BOOK OF BLOOD (F), take BUTTON.
- BUTTON on LOCKED FLASH DRIVE, receive FLASH DRIVE WITH VIRUS.
- Insert FLASH DRIVE WITH VIRUS (G).
- Play puzzle (H).
- Return to Tower of the Elders Roof.
- Add INSTRUCTION (I) and CRYSTALS.
- Solution: (J) Easy B-C-F-G-B-Dx2-F-Hx2-F.
- Solution: (K) Hard B-C-F-G-Dx2-Fx3-Hx2-B.
- Take BAT FIGURINE (L) and VALVE 1/2. Use SUCTION CUP TRINKET, take ROULETTE.
- Add SIGNED BASEBALL (M) and ROULETTE.
- Play puzzle (N), receive BRACELET.
- Add PLANKS (O) and BRACELET, receive PRUNER BLADE.
- Move fan, add NUT, take GLASS CLEANER.
- Use PRUNER BLADE (P), receive PIECE OF CLOTH.
- Use GLASS CLEANER (Q) and PIECE OF CLOTH.
- Solution: (R) Easy and Hard C-B-A.
- Solution: (S) Easy and Hard B-C-B-A-B-C-B-A.
- Solution: (T) Hard B-A-B-C-D-A-B.
- Take FLASHLIGHT (U) and LOCK PART 1/2.
- Use FAN (V).
- Take SOAP WATER and CLOTHESPIN.
- Use BROOM, take VALVE 2/2.
- Add VALVE (W), add WOLF FIGURINE.
- Add BAT FIGURINE (X) and WOLF FIGURINE.
- Take CUP, read, take LOCK PART 2/2.
- Add LOCK PART (Y).
- Enter Mansion Backyard.
- Take GLASS 1/2 (Z) and UMBRELLA BUTTON.
- Add UMBRELLA BUTTON (A), take UMBRELLA SPOKE.
- Use UMBRELLA SPOKE (B), receive KEY CARD.
- Use KEY CARD (C).
- Add CLOTHESPIN.
- Go to Takeoff Site.
- Use FLASHLIGHT (D).
- Play puzzle (E), receive SUNSCREEN.
- Use SUNSCREEN (F), take SOAP.
- CUP and SOAP and on SOAP WATER, receive SOAPY WATER.
- Add SOAPY WATER (G), take BRUSH and KEYS.
- Take ROPE (H) and CRESCENT 1/2. Insert KEYS.
- Take SOLVENT.
- Add SOLVENT (I) and BRUSH, take GLASS 2/2 and PIN.
- Return to Seers Clan Mansion.
- Add GLASS (J), take COMPASS and BROOCH.
- Insert BROOCH (K).
- Solution: (L) E-Bx2-G-D-I.
- Take PIANO KEY (M).
- Add PIANO KEY (N), take TOOL FOR PIANO.
- Go to Mansion Backyard.
- Add TOOL FOR PIANO (O), take AQUASTICK.
- Add ROPE (P) and AQUASTICK.
- Take BLUNT KNIFE and SMOKING PIPE.
- Return to Seers Clan Mansion.
- Examine (Q). Add SMOKING PIPE, take POKER.
- Return to Mansion Backyard.
- Use POKER (R).
- Open, take LOCK, SAW and CRESCENT 2/2.
- Add CRESCENT (S).
- Play puzzle (T), take WHEEL.
- Go to Takeoff Site.
- Add PIN (U) and WHEEL, take TROLLEY.
- Add TROLLEY (V), take BRANCH and CONTROL PANEL.
- Add CONTROL PANEL (W) and COMPASS.
- Solution: (X) Easy (A-O)-(L-P)-(M-R)-(K-R)-(L-R)-(N-P)-(M-P)-(J-O)-(H-O)-(L-Q).
- Solution: (Y) Hard (R-T)-(Q-U)-(B-S)-(N-V)-(A-S)-(A-S)-(B-V)-(R-T)-(E-U)-(R-T).
- (E-V)-(I-V)-(Q-S)-(R-U)-(E-T)-(F-U)-(A-S).
- Take LAMP (Z).
- Use BLUNT KNIFE (A), take WIRE and DWARF HAT.
- Take MAGNETIC TAPE (B), add LAMP and DWARF HAT. Take SAW BLADE.
- WIRE and SAW BLADE on SAW.
- Take OILER (C).
- Use SAW, receive VINE.
- Add VINE (D), examine.
- Solution: (E) Easy.
- Solution: (F) Hard.
- Receive DOORMAT.
- Add DOORMAT (G).
- Enter Library Hall.
- Take STUD EARRING 1/2 (H) and CHAIN.
- Add CHAIN (I) and LOCK.
- Take TWEEZERS.
- Examine (J), use TWEEZERS, receive GEAR.
- Add OILER (K) and GEAR, take PLIERS.
- Use PLIERS (L), take JACK and RAG.
- Use BRANCH (M), receive NUT. Use RAG.
- Go to Peter’s Office.
- Use Light (N).
- Use MAGNETIC TAPE (O), receive STUD EARRING 2/2.
- Add STUD EARRING (P).
- Play puzzle (Q), receive FIRST AID KIT.
- Take PEN (R).
- Use FIRST AID KIT.
- Take CHAMOMILE BROOCH (S).
- Return to Library Entrance.
- Add CHAMOMILE BROOCH (T), take PAPER and TUBE.
- Add TUBE (U) and NUT.
- Move board, take SHINY PEBBLE.
- Offer SHINY PEBBLE (V), take CHEST and SHURIKEN.
- Return to Peter’s Office.
- Take HANDLE (W), use SHURIKEN.
- Add PEN and PAPER, receive CODE.
- Add CODE (X).
- Solution: (Y).
- Take HAIRPIN 1/4 (Z), read, take PEDAL and CORK.
- Return to Library Hall.
- HANDLE and CORK on JACK.
- Use JACK (A), take HAIRPIN 2/4, MASK and GLASS BADGE.
- Add GLASS BADGE (B).
- Solution: (C) Easy.
- Solution: (D) Easy.
- Solution: (E) Hard.
- Solution: (F) Hard.
- Solution: (G) Hard.
- Solution: (H) Hard.
- Take MUG (I).
- Go to Library Entrance.
- Use MUG (J), take PENDANT.
- Insert PENDANT (K), take CARD, CORKSCREW and HAIRPIN 3/4.
- Enter Library Hall.
- Add CARD (L), take MECHANISM PART and HAIRPIN 4/4.
- Enter Peter’s Office.
- HAIRPIN on CHEST, take BUTTON and MAP.
- Offer MAP (M).
- Take ERASER (N) and HAT.
- Add PEDAL (O).
- Play puzzle (P), receive PICKLOCKS.
- Use PICKLOCKS (Q), take CLOAK.
- Add MASK (R), CLOAK and HAT.
- Talk (S).
- Select (T).
- Take FLUTE (U).
- FLUTE on CORKSCREW, receive OPENER.
- Move Cork (V), use OPENER, take MATCHES and LID.
- Go to Exhibition.
- Take BRANCH (W).
- Add BRANCH (X), receive MILL BLADE.
- Add MILL BLADE (Y).
- Solution: (Z) Easy B-D-I-B-C-I-F-I-B-E-I-H-I-B-G-I.
- Solution: (A) Hard B-D-J-B-C-J-F-J-B-G-J-B-E-J-H-J-I-J.
- Receive CARRIAGE.
- Return to Entrance Hall.
- Add ERASER (B) and LID. Take TICKET.
- Add MECHANISM PART (C), ring. Add TICKET.
- Solution: (D) Easy C-D-C-D-C-D-C-G-C-G-C-G-C-G-A-G-A-G-B-D-B.
- D-B-D-B-G-B-G-A-D-A-D-A-D-A-G-A-G.
- Solution: (E) Hard A-G-C-D-C-D-C-D-C-G-C-G-C-G-A-G-B-D.
- B-D-B-D-B-G-B-G-A-G-A-D-A-D-A-D-A-G.
- Receive PASS.
- Use PASS (F).
- Go to Station.
- Take CABLE (G).
- Take HORSE FIGURINE 1/2 (H).
- Add BUTTON and CABLE.
- Solution: (I) Easy B-D-A-Cx2-E-A-Cx2-F.
- Solution: (J) Hard Bx2-Dx2-Ax2-C-F-B-C-G-C-B-E.
- Take TOY SWORD (K).
- Use TOY SWORD (L), take HORSE FIGURINE 2/2 and EXTINGUISHER.
- Use EXTINGUISHER (M).
- Return to Underground.
- Insert HORSE FIGURINE (N), take SMOKE BOMB and SHOE.
- Add MATCHES (O) and SMOKE BOMB, take YOYO.
- Return to Station.
- Use YOYO (P), receive BADGE.
- Add BADGE (Q), take ACID and METAL DETECTOR.
- Pour ACID (R).
- Play puzzle (S), receive CANE.
- Use CANE (T), take KNIFE.
- Return to Entrance Hall.
- Use KNIFE (U), take BOLT 1/2 and GLASS CUTTER.
- Use GLASS CUTTER (V), take OPENER and GUARD BADGE.
- Use GUARD BADGE (W), take KNUCKLES. Add CARRIAGE.
- Open, take BRIDLE.
- Return to Underground.
- Add KNUCKLES (X), take NAIL FILE.
- Use NAIL FILE (Y), take RUBBER GLOVE.
- Go to Exhibition.
- Add BRIDLE (Z), take PUMPKIN.
- Take CAPE (A). Add PUMPKIN, take STONE.
- Insert STONE (B), take PENDANT and WELL BADGE.
- Return to Station.
- Add WELL BADGE (C), take HOOK.
- Return to Exhibition.
- Use HOOK (D), take WINDING KEY.
- Add CAPE (E), PENDANT and WINDING KEY.
- Play puzzle (F), receive HEART.
- Add HEART (G), examine, read.
- Return to Station.
- Use RUBBER GLOVE (H), take ACETONE and PUNCHER.
- Add SHOE (I) and PUNCHER.
- Take STAMP (J) and BATTERIES.
- BATTERIES on METAL DETECTOR.
- Read (K), use METAL DETECTOR.
- Solution: (L) Easy D-1-F-2-3-4-C-5-Gx2-6-H-Fx2-7-8-Bx2-Dx2-9-E-10.
- Solution: (M) Hard D-1-F-2-3-4-C-5-Gx2-6-H-Fx2-7-8-Bx2-Dx2-9-E-10-Ex2-G-11.
- Take KEY (N).
- Use KEY (O).
- Enter Cave.
- Take GLOWING MUSHROOM (P).
- Take PICKAXE FIGURINE (Q) and BOLT 2/2.
- Read (R), add BOLT, pull, take FISHING ROD.
- Use OPENER (S), receive ROPE.
- Add ROPE (T) and GLOWING MUSHROOM.
- Enter Vampire’s Hideout.
- Take BASEBALL BAT (U) and STAPLE REMOVER.
- Use STAPLE REMOVER (V), take HAMMER FIGURINE and SCREWDRIVER.
- Add ACETONE (W) and SCREWDRIVER.
- Play puzzle (X), receive SHOVEL.
- Use SHOVEL (Y), take GEAR and NAIL PULLER.
- Return to Dungeon Entrance.
- Use NAIL PULLER (Z). Add STAMP, take HELMET and JAR.
- Add PICKAXE FIGURINE (A), HAMMER FIGURINE and HELMET, take LIQUID NITROGEN.
- Return to Vampire’s Hideout.
- Add LIQUID NITROGEN (B) and BASEBALL BAT.
- Take HELIUM BALLOON, MEDICAL TOURNIQUET and DUCT TAPE.
- Add GEAR (C) and MEDICAL TOURNIQUET, pull lever.
- Take HAIR WAX, read, take COIL.
- Go to Cave.
- COIL on FISHING ROD.
- Add FISHING ROD (D).
- Solution: (E) Easy and Hard: Puzzle is random, use arrows to avoid obstacles.
- Receive FISH.
- Go to Dungeon Entrance.
- Offer FISH (F), take MITTENS and PRUNER.
- Enter Cave.
- Use PRUNER (G), receive PAINT BRUSH.
- Add JAR (H) and PAINT BRUSH, receive SPORES.
- Enter Vampire’s Hideout.
- Add DUCT TAPE (I) and SPORES, receive FINGERPRINT.
- Use FINGERPRINT (J).
- Solution: (K) Easy Cx2-B-A-B.
- Solution: (L) Hard A-B-C-Bx2.
- Read (M), take CROSSBOW.
- Take WREATH (N) and AWL.
- Use HAIR WAX (O), open, take FISHING LINE and BALLOONS.
- Add HELIUM BALLOON (P) and BALLOONS.
- Play puzzle (Q), receive GOLDEN SPOON.
- Use GOLDEN SPOON (R), take BURNER.
- Use BURNER (S), then MITTENS, take HACKSAW and PLIERS.
- Use HACKSAW (T), then AWL.
- Take RUBY (U).
- Add RUBY (V).
- Solution: (W) Easy Bx9-Cx3-Ax3.
- Solution: (X) Hard Cx9-Bx5-Ax2.
- Take MAGNET (Y) and FLOWERS.
- FLOWERS on WREATH.
- Add WREATH (Z), take ROSE.
- Add ROSE (A).
- Solution: (B) Easy.
- Solution: (C) Hard.
- Take CARTRIDGE (D) and ARROW AND ROPE.
- Use CROSSBOW (E) and ARROW AND ROPE.
- Go to Balcony.
- Talk (F).
- Select (G).
- Go to Secret Room (H).
- Take HORSESHOE (I) and STRING.
- Add STRING (J).
- Solution: (K) Easy C-A-D-A-Cx2-Dx2-A-D-A-D-B-C-Bx2-C-B-C-Ax2-C.
- Solution: (L) Hard A-Cx2-B-C-Bx2-A-Cx2-Dx2-A-Cx2-D-A.
- Receive NOTE PENDANT.
- Add NOTE PENDANT (M), take WINGS 1/2 and BELL.
- Add BELL (N), take SEAL RING.
- Go to Balcony.
- Take QUEEN (O) and CUE.
- Add MAGNET (P) and FISHING LINE, receive RULER.
- Use RULER (Q).
- Enter Watch Chamber.
- Remove (R), take INK and HEAT SHRINK TUBE.
- Add CUE (S).
- Use PLIERS (T), take HAIR DRYER.
- Insert SEAL RING, take CUTTERS and HAMMER.
- Add HEAT SHRINK TUBE (U) and HAIR DRYER.
- Play puzzle (V), receive LIGHT BULB.
- Add LIGHT BULB (W), pull.
- Enter Envoy’s Office.
- Take SYRINGE (X) and ELF FIGURINE.
- INK and SYRINGE in CARTRIDGE.
- Add CARTRIDGE (Y), take INSTRUCTION.
- Add QUEEN (Z) and INSTRUCTION.
- Solution: (A) Easy O-P-L-H-G-K-O-P-L-H-G-K-J-I-M.
- N-O-K-J-F-B-A-E-F-G-C-D-H-L-K-O-P.
- Solution: (B) Hard L-H-D-C-G-F-B-A-E-F-B-C-D-H-G-C.
- B-F-E-I-J-F-G-H-L-P-O-K-G-F-J-I-M-N-J-K-O-P.
- Take GOLDEN BOOKMARK (C).
- Add GOLDEN BOOKMARK (D), take MAGIC LASSO.
- Use MAGIC LASSO (E).
- Receive ROSE AMULET.
- Return to Balcony.
- Add ROSE AMULET (F).
- Solution: (G) Easy A-Bx2-A-C.
- Solution: (H) Hard A-Bx2-Ax2-Bx2-A-C.
- Receive KEY.
- Insert KEY (I), take ELF FIGURINE.
- Go to By the Embassy.
- Use HAMMER (J), take FLOWER POT PART and HANDLE.
- Take SHRINKING POTION (K).
- Add ELF FIGURINES (L), take SNAPSHOT.
- Use SNAPSHOT (M), receive CODE.
- Return to Envoy’s Office.
- Add CODE (N).
- Solution: (O) 1-4-3-6-B.
- Take TWEEZERS (P) and RACK. Read.
- Use TWEEZERS (Q), take BEARINGS 1/2 and POUCH.
- Use POUCH (R).
- Play puzzle (S), receive SCISSORS.
- Return to Watch Chamber.
- Use SHRINKING POTION (T), take BRAKE DISC. Use SCISSORS.
- Return to Secret Room.
- Use CUTTERS (U), take SCOOP NET.
- Use SCOOP NET (V), receive SHOEHORN and GOBLET.
- Return to Balcony.
- Add FLOWER POT PART (W), take CUE BALL.
- Use SHOEHORN, take SILVER NAILS.
- Add CUE BALL (X) and RACK, take BEARINGS 2/2.
- Return to Secret Room.
- Add HORSESHOE (Y), GOBLET and SILVER NAILS, take UMBRELLA.
- Use UMBRELLA (Z).
- Play puzzle (A), receive WINGS 2/2.
- Add WINGS (B).
- Return to Envoy’s Office.
- Add BEARINGS (C), BRAKE DISC and HANDLE.
- Solution: (D) Easy and Hard: Puzzle is random, screenshot shows example of solution.
- Walkthrough Bonus Chapter, at the link below.