
Path of Sin 1: Greed – A detective story that begins as a routine accident investigation but quickly turns into a complex investigation full of contradictions, hidden conflicts, and dangerous decisions. A rookie inspector and her experienced partner arrive on a secluded private island in the middle of the ocean. The owner of the island, young millionaire Henry Bradford, wants to close the case as quickly as possible and avoid publicity. According to the official version, security guard Mark Spector either committed suicide or fell off a cliff. However, the first steps on the territory of the luxurious estate cast doubt on this version. At first glance, the Bradford family seems perfect: the successful brothers Henry and Edward, and Henry’s wife Patricia, a former model. But the deeper you delve into the residents’ files, the clearer it becomes that behind the outward prosperity lie personal animosity, financial interests, and carefully concealed motives. The old castle, converted into a modern villa, holds far more secrets than meets the eye. Step by step, the investigation leads further and further away from the theory of a simple suicide. Greed, scheming, and the struggle for influence gradually become entangled in a dangerous web, and the number of victims begins to grow. You will have to carefully examine the evidence, reconstruct the chronology of events, and monitor the behavior of each of the island’s inhabitants to understand who is lying and who is genuinely frightened by what is happening. If you can’t solve one of the puzzles or don’t know where to find the items, you can check out the Path of Sin 1: Greed walkthrough on our website to find out if there is even one innocent person on the island and predict the killer’s next move.
Path of Sin 1: Greed – Walkthrough
Here you can see the complete walkthrough for Path of Sin 1: Greed, namely all chapters, including the bonus chapter, in pictures.

- Talk (A).
- Take INFLATABLE BUOY and ROPE (B).
- Use ROPE and pull handle, take SHOULDER BAG (C).
- Select SHOULDER BAG, take POINTED PLIERS.
- Select again, take CASE FILES.
- Give CASE FILES (D).

- Reassemble all the photographs.
- Click a piece to rotate it.
- Walkthrough (E).
- Walkthrough (F).
- Use POINTED PLIERS, take BATTERIES (G).
- Select wire (purple).
- Select area (H).
- Go to Foyer (I) and then Backyard (J).

- Take Instant Camera (K).
- Use Camera, take Evidence (L).
- Select ashtray (M).
- Take AIR PUMP (N).
- Select (O), take PRUNING SHEARS (P).
- Go (Q).

- Take LILY TOKEN (R).
- Go back.
- Use LILY TOKEN, take PYRAMID PIECE 1/3 and FLASHLIGHT (S).
- Go (T).

- Select FLASHLIGHT, insert BATTERIES and close.
- Give FLASHLIGHT (U).
- Use PRUNING SHEARS, take PYRAMID PIECES 2/3 (V).
- Use Camera, take Evidence (W).
- Lift jacket, use Camera, take Evidence (X).
- Take Evidence (Y).
- Open vest, select case ×2, take CODE PATTERN (Z).

- Remove life ring, use INFLATABLE BUOY and AIR PUMP (A).
- Select ×2 (B), take WALLET.
- Take Evidence and CARD from WALLET.
- Go back.

- Look at plaque (C).
- Use CARD (D).
- Play puzzle, receive MEDAL.
- Use CARD (E).
- Enter (F).

- Use Camera, take Evidence (G).
- Open door, select tapes and use Camera, take Evidence (H).
- Take POLO MALLET (I).
- Select monitor, use Camera and take Evidence (J).
- Remove pin (K).
- Select board (L), receive Evidence.

- Select MEDAL, look at note.
- Use MEDAL, take ROSE TOKEN (M).
- Go back.

- Take Evidence and HOOK PIN (N).
- Use ROSE TOKEN, take SCREWDRIVER (O).
- Go (P).

- Use SCREWDRIVER, take TAPE REEL and PYRAMID PIECES 3/3 (Q).
- Use PYRAMID PIECES 3/3 (R), arrange as shown (S).
- Take CODE DECRYPTION (T).
- CODE PATTERN on CODE DECRYPTION, receive ARCHIVE LOGIN.
- Use ARCHIVE LOGIN, enter 392799 (U).

- Follow the sign scheme to reach the end of the maze while only passing once through each sequence of signs.
- Walkthrough (V).
- Take CLOCK ORNAMENT and Evidence.

- The evidence will be sorted between the different tabs, solved under Filed Evidence, unsolved under Unfiled Evidence and residents information under Residents tab.
- Select folder (W).
- Drag Evidence into center (X).
- When you complete an evidence deduction, you’ll get a special evidence reward item.
- They are marked with a magnifying glass symbol.
- Take TIME OF DEATH.
- Go back.

- Select (A-B-C).
- Give TIME OF DEATH (D).
- Go back.

- Talk (E).
- Select all three questions (F).

- Open glass, (G).
- Take OVERRIDE KEY 1/2 (H).
- Use CLOCK ORNAMENT (I).
- Take LADDER WHEEL (J).
- Remove glasses, take BOOK (K).
- Take PIN VICE (L).
- Go (M).

- Talk (N).
- Select all three questions (O).

- Use LADDER WHEEL (P).
- Select ladder (Q).
- Use BOOK (R).
- Take Evidence and LIGHTHOUSE BASE (S).

- Select aquarium (T).
- Look at plaque (U).
- Use PIN VICE and POLO MALLET, take CLOCK WEIGHT 1/2 (V).
- Press play (W).
- Take DECORATIVE PIECE (X).
- Go (Y).

- Select each question (A).
- Go (B).
- Talk (C).
- Select each question (D).

- Use remote (E) on screen (F), select screen.
- Match alibis with facts (G-H-I).

- Take ARROW HEAD (J).
- Go back.
- Use ARROW HEAD (K).
- Take CLOCK WEIGHTS 2/2 (L).
- Go back.

- Use CLOCK WEIGHTS 2/2 (M).
- Take BLUE GEM (N).
- Use DECORATIVE PIECE (O).
- Take THREAD (P).
- Go (Q).

- HOOK PIN on THREAD, receive HOOK LINE.
- Use HOOK LINE (R), receive LIGHTHOUSE TOP.
- Go back.

- Use LIGHTHOUSE BASE and LIGHTHOUSE TOP (S).
- Play puzzle, receive ASTROLOGY GLOBE.
- Go (T).
- Use ASTROLOGY GLOBE (U).
- Take Evidence and OIL CAN (V).
- Go (W).

- Use OIL CAN and select (X), open door (X1).
- Take HEART LOCKET and RED GEM (Y).
- Use BLUE GEM and RED GEM (Z).

- Rearrange the triangles in the correct pattern to fix the picture.
- Walkthrough is random (A).
- Move note, take SNAKE ORNAMENT.
- Go back.

- Use SNAKE ORNAMENT, take MURAL PIECE (B).
- Go (C).
- Use MURAL PIECE (D).
- Take BRASS TOKEN 1/2 and BELLOWS (E).
- Go back ×2.

- Use BELLOWS, take SWORD SEAL (F).
- Go to Lobby.
- Use SWORD SEAL (G).
- Play puzzle, receive SHIELD EMBLEM.
- Go (H).

- Use SHIELD EMBLEM, take OVERRIDE KEYS 2/2 and Evidence (H1).
- Go back, enter (I).

- Select victim, use Camera and take Evidence (J).
- Move hand, take BEDROOM KEY (K).
- Take Evidence (L).
- Use Camera, take Evidence (M).
- Take MATCHBOX (M1).

- Use all Evidence (N).
- Take WITNESS.
- Go back.

- Give WITNESS (O).
- Use OVERRIDE KEYS 2/2, take Evidence and TOBACCO LEAF (P).
- Go to Guest wing.

- Use Camera, take Evidence (Q).
- Take SCALE PAN (R).
- Use BEDROOM KEY (S).
- Enter (T).

- Look at note (U).
- Take DIVIDER (V) and select mirror (W).
- Take BIRD INSIGNIA (X).
- Move dress (Y).
- Take SUITCASE REMOTE (Y1).
- Go (Z).

- Look at note (A).
- Use SUITCASE REMOTE (orange).
- Look at books, take CLEF BUCKLE (B).
- Take SWITCH BUTTON (C).
- Use DIVIDER, take LEATHER BAG (D).
- Lift cloth, place HEART LOCKET (E).
- Take Evidence (F).
- Use BIRD INSIGNIA (G).
- Take NAIL CLIPPER (G1).
- Go back.

- Use CLEF BUCKLE and look at note, take TUNING WRENCH (H).
- Go back.

- Use LEATHER BAG (I).
- Take NIGHT BADGE (I1).
- Go (J).
- Use KNIGHT BADGE (K).

- Place the emblems in their correct positions.
- Walkthrough (@1): (W)-(4-E)-(W×2)-(E-D)-(W)-(D-E)-(W×3)-(E-D)-(W)-(D-E)-(W×3)-(E-A)-(W×2)
- (3-E)-(W×2)-(E-D)-(W)-(D-E)-(W×3)-(E-D)-(W)-(D-E)-(W×3)-(E-B)-(W×3)-(1-E)-(W)-(E-D)-(W)-(D-E)
- (W×3)-(E-D)-(W×3)-(2-E)-(W×3)-(E-1)-(W)-(1-E)-(W)-(E-C).
- Take ORNAMENTED LEVER.
- Go to Dressing room.

- Use TUNING WRENCH and look at note, take FUSE 1/2 and BRASS TOKENS 2/2 (L).
- Go back.
- Use BRASS TOKENS 2/2, take HANDLE TOOL (M).
- Go back.

- Use ORNAMENTED LEVER, select (N).
- Use HANDLE TOOL (O).
- Take IRON CLOVER (P).
- Go (Q).

- Take SILVER KNOB (R).
- Use Camera, take Evidence (S).
- Take KNIGHT FIGURINE 1/2 (T).
- Use IRON CLOVER and select, take MAGNETS (U).
- Use NAIL CLIPPER, take HYDROFLUORIC ACID (V).
- Go back to Bedroom.

- Use SWITCH BUTTON and use MAGNETS (X).
- Take FAKE BOTTLE and HEX KEY (Y).
- Go back to Kitchen cellar.

- Use SCALE PAN (A) and select weights (B).
- Use FAKE BOTTLE (A).
- Play puzzle (C), receive GIFT CASE.
- Take DECORATED WHEEL from GIFT CASE.
- Look at note and take Evidence.
- Use HEX KEY (D), receive VALVE.
- Use Camera, take Evidence (E).
- Select shirt, take WEDDING BANDS (F).

- Drag Evidence into center (G).
- Take BROTHERS MEETING.
- Go to Study.

- Give BROTHERS MEETING (G).
- Take PLAQUE (H).
- Use PLAQUE and WEDDING BANDS, select (I).
- Take DRAWER TOKEN 1/2 (J).
- Go back to Guard room.

- Use TOBACCO LEAF, take CIGAR CUTTER (K).
- Use CIGAR CUTTER, take WIRES (L).
- Go back.
- Use VALVE and select (M).
- Use WIRES (N), receive WROUGHT KEY 1/2.
- Take Evidence (O).
- Go back to Dressing room.

- Use DECORATED WHEEL, take DRAWER TOKEN 2/2 (P).
- Go back to Study.

- Use DRAWER TOKEN 2/2, take LETTER OPENER and STOOL LEVER (Q).
- Use STOOL LEVER (R).
- Use tokens as shown (S).
- Take WROUGHT KEYS 2/2 (T).
- Go to Backyard.
- Use WROUGHT KEYS 2/2 (U).
- Go to Stairs (V) and then Patio (W).

- Use LETTER OPENER (X).
- Take RUBBER GLOVE (X1).
- Select brick, take DECORATIVE ORNAMENTS 1/2 (Y).
- Take BOLT CUTTERS (Z).
- Go back.

- Use HYDROFLUORIC ACID and RUBBER GLOVE, take SKEW CHISEL (A).
- Go (B).

- Use SKEW CHISEL, take REACHER GRABBER (C).
- Enter (D).

- Take HAND SANITIZER (E).
- Use SILVER KNOB, take Evidence and KNIGHT FIGURINES 2/2 (F).
- Take CORK SCREW (G).
- Look at plaque (H).
- Use REACHER GRABBER, receive BROOCH (I).
- Use KNIGHT FIGURINES 2/2 (J).

- Jump around the board in correct order to activate all the fields.
- Walkthrough (K): 10-7-13-9-15-11-8-14-6-16-2-5-13-3-15-1-4-16-12.
- Take ORCHID BADGE.
- Go back ×2.

- Use ORCHID BADGE (L).
- Take TROWEL (L1).
- Go to Patio.
- Use TROWEL, take LIGHTBULB PIN (M).
- Go to Apartment.

- Select door, place LIGHTBULB PIN (N).
- Take FUSES 2/2 (O).
- Go back ×2.
- Use FUSES 2/2 (P).
- Play puzzle, receive SHIP’S WHEEL.
- Go to Patio.

- Use SHIP’S WHEEL and select, take SKELETAL HAND (Q).
- Go back.
- Use SKELETAL HAND (R).
- Take SILICONE APPLE and MINIATURE SATURN (S).
- Go to Apartment.
- Use MINIATURE SATURN (T).
- Take SUN PUZZLE (U).

- Select SUN PUZZLE.
- Slide the pieces in order to complete the picture of the solar system.
- Walkthrough (1-5).
- Take STAR TOKEN and METAL PINS.

- Use STAR TOKEN, take MECHANISM CHAIN (V).
- Go back ×2.
- Use METAL PINS (W).
- Take WEBBING LINK (X).
- Go to Patio.

- Use MECHANISM CHAIN and WEBBING LINK (Y).
- Pull lever (Z).
- Play puzzle, receive DOG TOY.
- Go back.
- Use BOLT CUTTERS and DOG TOY, take Evidence and WORKSHOP KEY (A).
- Go to Patio (B).
- Use WORKSHOP KEY (C).
- Enter (C1).

- Look at diploma (D).
- Take BIRD CARVING (E).
- Use BROOCH (F).
- Take FRAME PART (G).
- Select book thrice (H).
- Take TIARA PARTS 1/2 (I).
- Go back.

- Use BIRD CARVING, take TIARA PARTS 2/2 (J).
- Go (J1).
- Use FRAME PART (K).
- Take DECORATIVE ORNAMENTS 2/2 (L).
- Go to Workshop.

- Use DECORATIVE ORNAMENTS 2/2, use Camera and take Evidence (M).
- Open doors (N).
- Use Camera and take Evidence (O).
- Take POT (P).
- Use CORKSCREW (Q), take PLUNGER and FAUCET (R).
- Use TIARA PARTS 2/2 (S).
- Take GRYPHON SYMBOL 1/2 and WOODCARVING TOKEN (T).

- Use Evidence into center (U).
- Take FRAMED.
- Go back.

- Use FAUCET (V) and use POT (W), receive WATER.
- Go (X).
- Give FRAMED (Y).
- Select all three questions (Z).
- Take SAFE PASSWORD (Z1).
- Go to Workshop.

- Use HAND SANITIZER (Z2) and MATCHBOX (Z3).
- Use WATER and SILICONE APPLE, take LIQUID SILICONE (Z4).
- Use LIQUID SILICONE (Z5).

- Heat the fluids at the right temperature and mix the correct ratio of ingredients to create a mold mixture.
- Walkthrough: (1-A): (A-B)-(B-C)-(select D1)-(C-D1)-(A-E)-(2-A)-(A-B)-(B-E)-(A-B)-(A-C)-(select D2)
- (C-D2)-(B-E)-(3-A)-(A-B)-(A-C)-(select D3)-(C-D3).
- Take CASTING MOULD (F).
- Go back ×2.

- Use WOODCARVING TOKEN, take SILICONE GUN (G).
- Go back.
- Play puzzle (H), receive AMETHYST PENDANT.
- Go back.
- Use AMETHYST PENDANT (I).
- Take QUICK-SET SILICONE (J).
- Go to Study.

- Use CASTING MOULD, take HANDPRINT MOULD (K).
- QUICK-SET SILICONE in SILICONE GUN.
- SILICONE GUN on HANDPRINT MOULD, receive HAND MOULD.
- Use HAND MOULD (L) and SAFE PASSWORD (M).
- Play puzzle (N), receive BOAT KEYCHAIN.
- Select BOAT KEYCHAIN.
- Give BOAT KEYCHAIN (O), receive BOAT KEYCHAIN.
- Go back ×2.

- Use BOAT KEYCHAIN (P).
- Go (Q).

- Use PLUNGER, take RUSTY ANCHOR EMBLEM and IRON SPIKE (R).
- Select vines (S).
- Take WATER BOTTLE (T).
- Select cap (U) and seat (V).
- Take GEAR 1/3 (W).
- Go (X).

- Take BROKEN OAR (Y), select lever (Z).
- Use IRON SPIKE, take STATUE CHUNK 1/2 (A).
- Go (B).

- Take Evidence and LADLE (C).
- Take SPREADING TOOL and GEARS 2/3 (D).
- Use WATER BOTTLE, take STATUE CHUNKS 2/2 (E).
- Go back.

- Use LADLE (F), receive FISH FOOD.
- Go back.
- Use STATUE PIECES 2/2 (G).

- Reassemble the statue’s face.
- Walkthrough: (1-12).
- Take DECORATED JAR.

- Use FISH FOOD and DECORATED JAR (H), receive FISH IN JAR.
- Go to Docks.
- Use FISH IN JAR (@).
- Take TOMMY BAR (I).
- Go to Warehouse.
- Use TOMMY BAR (J).
- Take GRYPHON SYMBOLS 2/2 (K).
- Go back ×2.

- Use GRYPHON SYMBOLS 2/2 (L).
- Play puzzle, receive LEVER MECHANISM.
- Go (M).
- Use LEVER MECHANISM and select (N).
- Enter (O).

- Take JERRY CAN and HOOKPOLE (P).
- Go back.
- Use HOOKPOLE (Q), receive CRANE SYMBOL.
- Go to Warehouse.

- Use CRANE SYMBOL, take CRANE CONTROLLER and ENGINE GREASE (R).
- Go back.
- Use CRANE CONTROLLER (S).

- Move the crane into a position to raise the barrels.
- When you pull a lever, you also activate both adjacent levers.
- Walkthrough (T): 1-4-3-2-3-2-1-4-2-1-3.

- Select tarp, take RATCHETING CUTTER (U).
- Use SPREADING TOOL, take PULL CORD (V).
- Go back.
- Use RATCHETING CUTTER (W), receive PIECE OF HOSE.
- Use PIECE OF HOSE and JERRY CAN (X), receive FUEL.
- Go to Boathouse.

- Use ENGINE GREASE, take FLAMMABLE CLOTH (Y).
- Use FUEL and PULL CORD (Y1).
- Select pull cord.
- Take IRON BOLTS (Z).
- Go to Warehouse.

- Use IRON BOLTS (A) and press button (B).
- Take MAINTENANCE TOKEN and TAP WRENCH (C).
- Go back ×2.
- Use MECHANISM TOKEN (D).
- Take GEARS 3/3 and ELECTRICAL TAPE (E).
- Go to Boathouse.

- Use ELECTRICAL TAPE (F), pull lever (G).
- Use GEARS 3/3 and use TAP WRENCH (H).
- Press button (I).
- Play puzzle (J), receive PHOTO ALBUM.
- Select PHOTO ALBUM, take SKELETON MARK and Evidence.
- Use SKELETON MARK (K).
- Go (L).

- Select hat, take Evidence (M).
- Take Evidence (N).
- Take FISHERMAN KNIFE, PADDLE DRILL 1/2, and METAL BRUSH (O).
- Use BROKEN OAR, take CHALK (P).
- METAL BRUSH on RUSTY ANCHOR EMBLEM, receive ANCHOR EMBLEM.
- Use ANCHOR EMBLEM, take VINTAGE STETHOSCOPE (Q).
- Go back to Docks.

- Use FISHERMAN KNIFE, take FENCE SNIPPERS (S).
- Go (T).
- Use VINTAGE STETHOSCOPE and CHALK (U).

- Turn the dial until you hear it click, then write down the symbol on the dial.
- Walkthrough: Set dial (V) to 1-2-3-4.
- Create the symbols drawn in chalk by using wires of corresponding color.
- Walkthrough (W).
- Take FISH SEAL and BLOW TORCH (X).
- Go to Lagoon.

- Use FISH SEAL, take HOOK REMOVER (Y).
- Use FENCE SNIPPERS, take BRICK TROWEL and MIXER HANDLE (Z).
- Go back.

- Use HOOK REMOVER, take EXTENSION CABLE (A).
- Go back to Warehouse.
- Use MIXER HANDLE (B) and EXTENSION CABLE (C).
- Select plug (D) and then handle (B).
- Take PIPE (E).
- Go back to Lagoon.

- FLAMMABLE CLOTH and BLOW TORCH on PIPE, receive IMPROVISED TORCH.
- Use IMPROVISED TORCH (F).
- Play puzzle, receive OARS.
- Use OARS (G).
- Go (H).

- Take Evidence and EMPTY STAPLER (I).
- Take PROJECTOR INSIGNIA (J).
- Go (K).

- Use PROJECTOR INSIGNIA, take ACETONE and VHS CASSETTE FRAME (L).
- Take STAPLES (M).
- STAPLES in EMPTY STAPLER, receive STAPLER.
- Use STAPLER (N) and press button (O).
- Take PAINT ROLLER and PHOSPHORESCENT POWDER (P).
- Select toolbox (Q), take COINS (R).
- Go back.

- Use ACETONE, take PAPERCLIPS (S).
- Go (S1).

- Use PAPERCLIPS and look at note, take VENDING MACHINE KEY (T).
- Go back.
- Use VENDING MACHINE KEY (U).

- Reconnect the hydraulic pipes to repair the machine.
- Walkthrough (V).

- Insert COINS (W).
- Use BRICK TROWEL, take CARD (X).
- Use CARD (Y).
- Enter (Z).

- Take UNSHARPENED PENCIL and GLUE TUBE (A).
- Go back.
- Use UNSHARPENED PENCIL (B).
- Take SHARPENED PENCIL (C).
- Go to Rock Office.

- Use SHARPENED PENCIL, take SPRAY BADGE, UV LAMP, and PADDLE DRILLS 2/2 (D).
- Go to Meeting room.
- Use SPRAY BADGE, take LIGHTHOUSE LIGHT and PADDLE MIXER (E).
- Go back.

- PADDLE DRILLS 2/2 on PADDLE MIXER.
- Use PHOSPHORESCENT POWDER and PADDLE MIXER, take LUMINESCENT PAINT (F).
- Go (F1).

- LUMINESCENT PAINT on PAINT ROLLER.
- Use PAINT ROLLER and UV LAMP (G).
- Play puzzle (H), receive TV CONTROLLER.
- Go to Rock office.
- VHS CASSETTE FRAME and GLUE TUBE on TAPE REEL, receive VIDEO TAPE.
- Use TV CONTROLLER (I).
- Take COFFEE EMBLEM (J).
- Insert VIDEO TAPE (K).
- Select monitor, take Evidence (L).
- Use LIGHTHOUSE LIGHT (M).
- Take STONE EYE and WARDROBE KNOB (N).

- Use Evidence into center (0).
- Take ACCOMPLICES.

- Use WARDROBE KNOB (P).
- Give ACCOMPLICES (Q).
- Select all three questions (R).
- Use tokens (S).

- Take CASTLE MEDALLION 1/2 (T).
- Play puzzle (U), receive CASTLE PIECE.
- Go (V-W).

- Take PARASOL HANDLE and VASE ORNAMENT (A).
- Use COFFEE EMBLEM, take PRECIOUS GEM 1/3 (B).
- CASTLE PIECE on CASTLE MEDALLION.
- Look at note, place CASTLE MEDALLION (C).
- Take DRILL HANDLE (D).
- Go (E).

- Take DECORATED HORSESHOE 1/2 and GOLF CLUB (F).
- Use VASE ORNAMENT, take STONE HEART (G).
- Use STONE EYE, take COMPASS TOKEN (H).
- Go back.
- Use COMPASS TOKEN (I).

- (L) is for left turn/↺ and (R) is for right turn/↻.
- The numbers are the amount of spaces to turn.
- Spin the lock until all the pieces are in the correct position.
- Walkthrough (@1): B4L-A2L-C8L-B7L-A1R-C8L-B1L-A1R-C4L-A4L-C4R.
- B5L-A3L-C4R-A4L-C4R-B6L-A4L-B4R-C4R-B4R-C4L.
- Go (J).

- Use STONE HEART (K).
- Take GARGOYLE HEAD (L) and WOODEN SHELF (M).
- Go back.
- Use WOODEN SHELF, take GARGOYLE NOSE (N).
- Go to Attic.

- Use GARGOYLE NOSE (O).
- Take IRON CHISEL (P).
- Use GARGOYLE HEAD (Q).
- Take WOODEN HAMMER (R).
- Go back to Balcony.
- Use IRON CHISEL and WOODEN HAMMER, take MURAL PART (S).
- Go back to Attic.

- Use MURAL PART (T).
- Play puzzle, receive SNOW GLOBE.
- Go back.
- Use SNOW GLOBE (U).
- Take DRILL BIT (V).
- Go back to Attic.

- DRILL BIT on DRILL HANDLE, receive SCREW DRILL.
- Use SCREW DRILL, take PRECIOUS GEMS 2/3 (W).
- Use GOLF CLUB (X), receive PLIERS.
- Go back.
- Use PLIERS (Y).
- Take COIL SPRING (Z).
- Go back to Attic.

- Use COIL SPRING (A).
- Take RETRACTABLE LADDERS (B).
- Go to Balcony.

- Use RETRACTABLE LADDERS (C).
- Look at magazine, take EASTERN MAP PIECE and GLASS CUTTER BLADE (D).
- Use PARASOL HANDLE (E).
- Take PRECIOUS GEMS 3/3 (F).
- Use PRECIOUS GEMS 3/3 (G).

- Place the statues in the center, from the largest to the smallest one.
- Walkthrough (@2): (B-C)-(A-C)-(A-B)-(C-B)-(C-A)-(B-A)-(C-B)-(A-C)-(A-B)-(C-B).
- Take WINGED BADGE.

- Use WINGED BADGE (H).
- Enter (I).

- Select suitcase and then recorder (J).
- Take Evidence (K).
- Look at note (L).
- Take SUCTION CUP and OWL PIN (M).
- Go back ×2.

- Use OWL PIN, take IRON QUILL and LANTERN HANDLE (N).
- Go (O).
- Use LANTERN HANDLE (P).
- Take FLAME SIGIL (Q).
- Go (R).

- Use IRON QUILL, take CRYSTAL KEY (S).
- Use FLAME SIGIL, take DECORATED HORSESHOES 2/2 (T).
- Go back ×2.

- Use DECORATED HORSESHOES 2/2 (U).
- Take WINGED WINDER (V).
- Use CRYSTAL KEY (W).
- Play puzzle, receive CRYSTAL BALL.
- Go to Guest room.

- WINGED WINDER on CRYSTAL BALL, take SEXTANT TOKEN and CLOCK HAND.
- Use CLOCK HAND, take MARBLE 1/2 (X).
- Go back to Attic.
- Use SEXTANT TOKEN (Y).
- Take WESTERN MAP PIECE (Z).
- Go to Guest room.

- Use EASTERN MAP PIECE and WESTERN MAP PIECE (A).
- Take Evidence and LIGHTER (B).
- Use LIGHTER and then Camera, take Evidence (C).
- Take GLASS CUTTER RAIL and MARBLES 2/2 (D).
- Pull out box (E).
- Place MARBLES 2/2 (F).

- Navigate the marbles to the slots in the center of the maze.
- Walkthrough (G).
- Take A SYMBOL and Evidence.

- Drag Evidence into center (H).
- Take GUILTY.

- Select (I-L).
- Go back ×2.

- Give GUILTY (M).
- Take TELESCOPE TOKEN (N).
- Go to Lobby.
- TELESCOPE TOKEN on A SYMBOL, receive TELESCOPE SEAL.
- Use TELESCOPE SEAL, look at note and take HELIPAD KEY (O).
- Go back to Garden.
- Use HELIPAD KEY (P).
- Go (Q).

- Take ROPE (R).
- GLASS CUTTER BLADE and SUCTION CUP on GLASS CUTTER RAIL, receive GLASS CUTTER.
- Use GLASS CUTTER, take SPLITTING WEDGE and SERPENTINE (S).
- Use SERPENTINE (T), receive SHED LEVER.
- Use SHED LEVER (U).
- Play puzzle, receive HATCHET.
- Use HATCHET (V).
- Go (W).

- Use HATCHET (X).
- Use SPLITTING WEDGE, take SAFETY PINS, BANDAGES, and GRAPPLING HOOK (Y).
- ROPE on GRAPPLING HOOK, receive ROPE AND HOOK.
- Use ROPE AND HOOK (Z).
- Use BANDAGES (A).
- Use SAFETY PINS, take CROWBAR (B).
- Use CROWBAR (C).
- Enter (D).

- Go forward once the helicopter lights flash (1-3).
- Take pipe wrench and use it (E).
- Walkthrough Bonus Chapter, at the link below.




