
Dead Reckoning 7: Sleight of Murder – You find yourself at the heart of a world of stage illusions, where spectacular tricks conceal very real dangers. You’ve been invited to the grand opening of the luxurious Stevens Tower Hotel as the screenwriter for an upcoming film, for which the famous Garibaldi brothers are preparing new acts. It all seems like the perfect opportunity to observe the masters at work, but the celebration quickly turns into an investigation when one of the brothers dies under mysterious circumstances. The story gradually reveals events from the past and present, intertwining ambition, envy, and secret deals. Talk of plagiarism, tense relationships among the show’s participants, suspicious letters, and hidden negotiations begin to form a complex picture. Behind the scenes, you uncover more and more strange details from hints of financial troubles to impending deals with filmmakers eager to get their hands on the magicians’ secrets. You’ll have to do more than just search for clues; you’ll need to understand the very nature of deception. Here, illusions aren’t just part of the show they’re a tool the criminal uses to cover their tracks. Every document you find, every line of dialogue, and every strange detail could be the key to solving the mystery, if you can distinguish the truth from a skillfully crafted illusion. Over time, the investigation expands beyond a single incident, touching on the Garibaldi brothers’ past, their experiments, and even their attempts to create something akin to a teleportation machine. Returning to the stage after some time only heightens the tension it seems the story is far from over, and new performances may conceal even more dangerous secrets. You’ll have to closely monitor the events, piece together the facts, and make decisions to expose the killer before he vanishes as spectacularly as any stage trick. Here, every action can become part of someone else’s trick, and it’s up to your powers of observation to solve this deadly act. If you’re stuck on a puzzle or don’t know where to find items, you can check out the walkthrough for Dead Reckoning 7: Sleight of Murder (Unsolved Mystery) on our website to solve the crime.
Dead Reckoning 7: Sleight of Murder – Walkthrough
Here you can see the complete walkthrough for Dead Reckoning 7: Sleight of Murder, namely all chapters, including the bonus chapter, in pictures.

- Play puzzle, receive HOTEL ID CARD (A).
- Inspect door (B).
- Take MAGIC WAND (C), use HOTEL ID CARD.
- Go forward.
- Talk (D).

- Cheerful personality 2/2.
- Troubled relationship 2/2.
- Behind the illusion 2/2.
- Walkthrough (E).

- Select any card (F).
- Take Tablet (G).

- Use MAGIC WAND, walkthrough (H).
- Take BUTTERFLY WINGS (1/2).
- Go left.
- Take METAL RINGS (I).
- Go forward twice.

- Take GUN CASE (J).
- Inspect GUN CASE, load gun.
- Receive GUN.
- Use GUN (K).
- Use Tablet (L), select Illusions (M).
- Select Bullet Catch (N), then choose Magnetic Ramrod (O).

- Take IRON BALL (P).
- Take JADE SKULL (Q), place METAL RINGS.
- Play puzzle, receive CLOVER KEY.
- Go down.
- Take Pamphlet (R), examine.
- Take RED LENS, use CLOVER KEY.

- Stack the cubes according to the diagram.
- Press an adjacent tile that is lower than a cube, and the cube will move there.
- Walkthrough (S).
- Take FUSES (1/2) and REMOTE.
- Go down.

- Take letter and WOODEN TOY PIECE, read files (T).
- Inspect screen twice (U), take LEATHER GLOVE (V).
- Use REMOTE (W).
- Go right.

- Take RUBY SKULL (X).
- Read note, place JADE SKULL and RUBY SKULL (Y).
- Take DUCT TAPE and FUSES (2/2) (Z).
- Go to Theater.
- Use FUSES (2/2), flip switches (A).
- Go forward.

- Use Tablet, use Camera (B).
- Press (C).
- Open coat, take letter and LETTER F (D).

- Read note, take USB STICK (E).
- Go down.
- Use WOODEN TOY PIECE, walkthrough (F).
- Take BROKEN BUTTERFLY.
- Go to Skyscraper.

- Take note and WIRE (G), place USB STICK.
- Pull lever (H).
- Go down.
- Use hook (I), examine handles.

- Play puzzle, receive SLIDER HANDLE (J).
- Go right.
- Use SLIDER HANDLE, take SILICONE RUBBER (K).
- Inspect scene.

- Press the buckles in the right order to release all the belts.
- You may press a buckle multiple times, but each belt can be loosened only once.
- You can only press a buckle linked to the last one you pressed.
- Walkthrough (L).
- SILICONE RUBBER on LEATHER GLOVE, take SILICONE HAND.
- Go down.

- Use SILICONE HAND (M), take POOL CARD (N).
- Go forward, then left.
- Use POOL CARD, press button (O).
- Go forward.

- Open, take BIRD EMBLEM (P).
- Take note and CIRCLE KEY (Q).
- Go down.
- Use CIRCLE KEY, take BUTTERFLY WINGS (2/2) (R).
- BUTTERFLY WINGS (2/2) on BROKEN BUTTERFLY, receive BUTTERFLY ORNAMENT.
- Go forward.

- Use BUTTERFLY ORNAMENT (S), take WARNING LABEL (T).
- Go to Teleportation Machine.
- Use WARNING LABEL (U).
- Take FRANCISCO’S HAT, ID card, and LETTER S.
- Go down twice.
- Inspect, place FRANCISCO’S HAT (V).
- Inspect twice (W), use WIRE.
- Receive HANDCUFFS, take BROKEN GLASSES.
- Go to Pool.

- Use HANDCUFFS (X).
- Take JESTER EMBLEM (Y).
- Go to Lobby.
- Use JESTER EMBLEM (Z).
- Go right.

- Talk (A).
- Emotional distress 2/2.
- Financial problems 2/2.
- Walkthrough (B).

- Ransacked room 2/2.
- Walkthrough (C).

- Move items, place LETTER F and LETTER S (D).
- Take MAGNETIC COIL.
- Go to Teleportation Machine.
- Use MAGNETIC COIL (E).
- Play puzzle, receive PROP SHOE (F).

- Use PROP SHOE (G).
- Go left.
- Take SHARP METAL CARDS (H), remove target.
- Use SHARP METAL CARDS, take CRYPTIC CODE.
- Inspect, place BIRD EMBLEM (I).
- Take CIPHER.
- CIPHER on CRYPTIC CODE.

- It’s a secret code between brothers.
- Walkthrough (J).
- Receive SECRET CODE.
- Go to Dressing Room.

- Move items, place SECRET CODE.
- Walkthrough (K).
- Take paper, NEWSPAPER ARTICLE, and UNIQUE SCREW.
- Use UNIQUE SCREW and IRON BALL (L).

- Guide the ball through the mechanism.
- Each of the five buttons controls a different part of the mechanism.
- When it glows, press the blue button to propel the ball.
- Walkthrough (M): D-F-B-A-F-A-E-F-E-D-F-C.
- Take WATER TRAP KEY.
- Go to Control Room.

- Use WATER TRAP KEY (N), examine chain.
- Take BLUE LENS.
- Inspect BROKEN GLASSES, place RED LENS and BLUE LENS.
- Receive 3D GLASSES.
- Use 3D GLASSES (O).

- Guide each token to its matching colored slot.
- Press the side buttons to move the token according to the pattern shown.
- Walkthrough (P): (A×2-B-H)-(C×2-A-E)-(C-A-G-B-A×2)-(A-B-A-D).
- Go forward.

- Use SHARP METAL CARDS (Q).
- Go forward.
- Read book (R), move items.
- Remove cover, use NEWSPAPER ARTICLE.
- Inspect safe, take CRYSTAL BALL and MODEL TELEPORTATION MACHINE (S).
- Go forward.

- Open bag, take note and WALKIE-TALKIE (T).
- Inspect WALKIE-TALKIE, take WIRE CUTTER and ANTENNA.
- Take MAGICIAN FIGURINE (U).
- Go down.
- Use WIRE CUTTER (V).

- Play puzzle, receive HOVERCRAFT (W).
- Use MODEL TELEPORTATION MACHINE and MAGICIAN FIGURINE (X), take VANISHING BOX and EXTENDIBLE CLAW.
- Go forward.
- Use EXTENDIBLE CLAW, take C-CLAMP and ROBOT CLAW (Y).
- ANTENNA, ROBOT CLAW, and DUCT TAPE on HOVERCRAFT, take UTILITY HOVERCRAFT.
- Use UTILITY HOVERCRAFT (Z).

- Find your way out of the sewers.
- Press the green arrows to move the hovercraft.
- Barriers may be removed when you reach certain points, or you may need to jump them by pressing the green meter at the right time.
- Walkthrough (A).

- Walkthrough (B).

- Take NEON LIGHT (C), use C-CLAMP (D).
- Go forward.
- Take CASINO PASS (E).
- Go forward, then left.
- Use CASINO PASS, press button (F).
- Go forward.

- Talk (G).
- Take COGS (1/3) (H).
- Go left.
- Use NEON LIGHT (I).
- Take RED KEY (J).

- Take COGS (2/3) (K).
- Go forward.
- Talk (L).
- Take phone (M), examine ×3.

- Take HAND TRUCK (N).
- Use RED KEY, take SWITCH and COGS (3/3) (O).
- Go down twice.
- Inspect, place COGS (3/3) (P).
- Play puzzle, receive BEER MUG (Q).
- Go left, then forward.

- Use BEER MUG (R), take BOWLING PIN EMBLEM (S).
- Go down.
- Use BOWLING PIN EMBLEM (T), take BOWLING BALL.
- Use BOWLING BALL (U).
- Walkthrough (V): stop red dot on front pin.

- Take TAPE WINDER and BLACKJACK CREDITS (W).
- Go down.
- Use BLACKJACK CREDITS (X).

- Arrange the cards so that each row and column adds up to 21.
- Press two cards to swap them.
- Aces are worth 11, and face cards are worth 10.
- Walkthrough (Y).
- Take CIGARETTE CASE (Z).
- Inspect CIGARETTE CASE, take LIGHTER.

- Use HAND TRUCK (A).
- Use LIGHTER (B).
- Go forward.
- Play puzzle, receive STODARE INLAY (C).
- Go right.

- Talk (D).
- Bruno is not the murderer 2/2.
- Business with Elizabeth 1/1.
- Walkthrough (E).

- Take CONTROL PANEL (F).
- Move pillows, take SPICES (1/3) (G).
- Use STODARE INLAY (H), take MOSAIC TILES (1/3) and GLOBE EMBLEM.
- GLOBE EMBLEM on CIGARETTE CASE, take BOTTLE OPENER.
- Go down.

- Use BOTTLE OPENER (I), take TRICK COIN and MAGNET.
- Open VANISHING BOX, use CRYSTAL BALL and TRICK COIN.
- Take SILVER MEDAL.
- Go down, then left.
- Use MAGNET (J).
- Take BROKEN VHS TAPE and GOLD MEDAL (K).
- Go forward.
- Use GOLD MEDAL and SILVER MEDAL (L), take SQUARE KEY.
- Go down thrice.

- Use SQUARE KEY, take POWER UNIT (M).
- Go to Balcony.
- Use SWITCH, POWER UNIT, and DUCT TAPE (N), press switch.
- Play puzzle, receive LUCKY DIE (O).
- Go down twice.

- Inspect, place LUCKY DIE (P).
- Take STRANGE TILE.
- Go forward, then right.
- Use STRANGE TILE (Q), take GLUE and VHS REEL.
- Open BROKEN VHS TAPE, use VHS REEL, GLUE, and TAPE WINDER.
- Take VHS TAPE.
- Go down.

- Open, place VHS TAPE (A).
- Pick one of the glowing tiles and follow the recorded instructions.
- Walkthrough is random.
- Enter code (1-4).
- Take WAITING ROOM CARD.
- Go down twice.
- Use WAITING ROOM CARD, press button (B).
- Go forward.

- Use CONTROL PANEL (C), take SPICES (2/3) (D).
- Take note and INSTRUMENT CASE (E).
- Go left.
- Take LATEX GLOVES (F).

- Take note, PLAQUES (1/3), and GUITAR HEAD (G).
- Go down.
- Use GUITAR HEAD (H).
- Go right.
- Take BASS (I).

- Take MOSAIC TILES (2/3) (J).
- Go forward.
- Open (K).
- Take PLAQUES (2/3), MUSICIAN’S TORSO, LETTER H, and PLANET EARTH (L).
- Go down.

- Use PLANET EARTH (M).
- Take CONSTELLATION RING (N).
- Go down.
- Use LETTER H, take SPICES (3/3) (O).
- Go left.
- Use SPICES (3/3) (P).

- Play puzzle, receive METAL FLOWER (Q).
- Go down.
- Use METAL FLOWER (R), take CONSTELLATION CIRCLE.
- CONSTELLATION CIRCLE on CONSTELLATION RING, take CONSTELLATION LENS.
- Go right twice.
- Use CONSTELLATION LENS (S).
- Inspect (T).

- Press the buttons containing the fragments that, when combined, recreate the constellation shown above.
- Walkthrough (U).
- Take NEON SIGN and DRUM KEY.
- Go down.

- Use DRUM KEY (V), open.
- Take PARKING SIGN.
- Go down.
- Use PARKING SIGN (W), take WIRES and PEACEFUL STATUE DECORATION.
- Go right twice.
- Use PEACEFUL STATUE DECORATION (X), take SILVER SPOON.
- Go to Restaurant.

- Use SILVER SPOON thrice, place WIRES.
- Connect the cables according to the instructions.
- Walkthrough (Y).
- Go left.
- Use NEON SIGN (Z).
- Talk (A).

- Exchange 2/2.
- Alibi 2/2.
- Walkthrough (B).

- Take HEADPHONES (C).
- Go to Chill-Out Zone.
- Use HEADPHONES.
- Inspect screen (D).
- Take CIRCUIT BOARD and MOSAIC TILES (3/3) (E).
- MOSAIC TILES (3/3) on INSTRUMENT CASE.

- Complete the image by swapping the tiles.
- Tap in between two tiles to swap them.
- Walkthrough (F).
- Take TREBLE CLEF.
- Go down.

- Use TREBLE CLEF (G).
- Play puzzle, receive MUSICIAN’S LEGS (H).
- MUSICIAN’S TORSO and BASS on MUSICIAN’S LEGS, take MUSICIAN FIGURINE.
- Go down.

- Use MUSICIAN FIGURINE, walkthrough (I).
- Take CORKSCREW KEY (1/3) and DJ CONTROL BOARD.
- Go left twice.
- Use DJ CONTROL BOARD (J).

- Press the buttons to repeat the displayed sequence.
- Walkthrough (K).

- Take TRIANGLE KEY (L).
- Go down thrice.
- Use TRIANGLE KEY (M), take COAT ROOM KEYCARD.
- Go forward.
- Use COAT ROOM KEYCARD (N).
- Go forward.

- Move screen.
- Play puzzle, receive WALLET (O).
- Take GOOD-LOOKING HAT and CHEF EMBLEM (P).
- Go down, then left.
- Use CHEF EMBLEM (Q).
- Take CORKSCREW KEY (2/3) and HANDKERCHIEF CODE (R).

- HANDKERCHIEF CODE on WALLET, walkthrough (S).
- Take PLAQUES (3/3).
- Go to Coat Room.
- Use PLAQUES (3/3) (T).

- Move each numbered plaque through its matching drawer.
- Press any plaque to send it on a course through the arrows, it will move in the direction indicated and remove all plaques it touches.
- Walkthrough (U).
- Take SMALL HOOK and INCOMPLETE KEY.

- Use SMALL HOOK (V), take CORKSCREW KEY (3/3).
- Go to Night Club.
- Inspect (W).
- Select Camera, press button (X).
- Use CORKSCREW KEY (3/3) (Y).

- Play puzzle, receive INCOMPLETE KEY (Z).
- Use LATEX GLOVES (A), place 2 INCOMPLETE KEYS.
- Take INTRICATE KEY.
- Use INTRICATE KEY (B), take CAMERA LENS INLAY and PENTHOUSE CARD.
- Go down thrice.
- Use PENTHOUSE CARD, press (C).
- Go forward.

- Take TRIPOD INLAY and INSTRUMENT BRIDGES (1/3) (D).
- Use CIRCUIT BOARD (E).

- Connect the circuit in a complete pattern.
- Press a hexagonal circuit board to rotate it, or press the left and right arrow buttons to move the center row.
- Walkthrough (F).
- Take GREASE and ACE OF SPADES.
- Go forward.

- Inspect (G).
- Take ELECTRICAL COMPONENT (H), use GREASE.
- Play puzzle, receive DISPLAY CASE KEY.
- Take CANVAS SEGMENTS (1/2) and INSTRUMENT BRIDGES (2/3) (I).
- Go down.

- Use DISPLAY CASE KEY.
- Inspect photo (J), take GLASS CUTTER.
- Go forward.
- Use GLASS CUTTER, open door (K).
- Go left.
- Inspect (L).
- Take note (M), open coat.
- Take MONOCLE and CAMERA CASE.

- Take GLASS TUBE (N).
- GLASS TUBE on ELECTRONICAL COMPONENT, take SLENDER LIGHTBULB.
- Go down.
- Use SLENDER LIGHTBULB, take CANVAS SEGMENTS (2/2) (O).
- Go down.
- Use CANVAS SEGMENTS (2/2) (P), take BATTERY.
- Go forward, then left.

- Use BATTERY, take CRANK (Q).
- Go down.
- Use CRANK (R).
- Take note, MEMORY CARD READER, and INSTRUMENT BRIDGES (3/3) (S).
- Go down.

- Use INSTRUMENT BRIDGES (3/3), walkthrough (T).
- Take ELECTRICAL SWITCH (U).
- Go forward, then left.
- Use SWITCH (V).

- Arrange the lines so that they cross over all the squares but do not overlap each other.
- Press and drag a circle to move it to an empty circular slot.
- Walkthrough (W): (G-C)-(A-G)-(F-A)-(O-R)-(K-J)-(N-K)-(J-O).

- Play puzzle, receive BOW TIE (X).
- Go down twice.
- Use GOOD-LOOKING HAT, MONOCLE, and BOW TIE (Y), press button.
- Go left.
- Use ACE OF SPADES, take GARIBALDI FIGURINES (1/2), note, and SCREWDRIVER (Z).
- Go down, then forward.

- Use SCREWDRIVER, take SAW BLADE (A).
- Go down, then left.
- Replace SAW BLADE (B), take GARIBALDI FIGURINES (2/2).
- Use GARIBALDI FIGURINES (2/2) (C).

- Play puzzle, receive FILM REEL INLAY (D).
- TRIPOD INLAY, CAMERA LENS INLAY, and FILM REEL INLAY on CAMERA CASE, open.
- Take MEMORY CARD.
- Use MEMORY CARD READER (E), examine.
- Open, place MEMORY CARD (F).

- Take CAGE KEY (G).
- Use CAGE KEY (H).

- Use bar (I) on Robert (J).
- Talk (K).

- Revenge 2/2.
- Murder 2/2.
- Walkthrough (L).

- Take INCOMPLETE BLUEPRINTS (M).
- Take HELICOPTER KEY and HEAVY EXTINGUISHER (N).
- Go forward.

- Use HEAVY EXTINGUISHER 2 times (O).
- Play puzzle, receive SPOTLIGHT KEY.
- Use SPOTLIGHT KEY (P), open.
- Take RUBBER MAT.
- Go down.

- Remove grate, use RUBBER MAT.
- Take LAPTOP BATTERY (Q).
- Go forward.
- Use HELICOPTER KEY (R).
- Open laptop, use LAPTOP BATTERY (S).
- Use INCOMPLETE BLUEPRINTS, open.
- Take BLUEPRINTS.
- Go down.

- Use BLUEPRINTS (T).

- Using the blueprints as a guide, connect the lettered clamps to the correct numbers.
- Connect the wires according to the blueprints.
- Starting from the left, press and drag the gold circle over the appropriate node, then release it to lock it in place.
- Walkthrough (U).
- Walkthrough Bonus Chapter, at the link below.



