
Dead Reckoning 7: Sleight of Murder (Bonus Chapter) – You’re about to dive back into the world of illusions, but this time the story unfolds a year after the tragedy at Stevens Tower. The Garibaldi brothers are taking a step toward returning to the stage and invite you to join them to help unravel a new mystery that could change their future. A meeting with Santiago and Marta quickly makes it clear that a lot has changed during your absence. After speaking with representatives from the film industry, they find a lead that could restore their former glory: the unfinished trick of the legendary illusionist Stodare, who died during a dangerous rehearsal. His latest invention, the ring of fire, remains only a prototype, and all the instructions and details are hidden among his legacy. The investigation leads you to Stodare’s magic shop, where the past literally comes to life among the master’s props and notes. Here, every item could be a piece of the puzzle, and the search for the necessary elements turns into a true test of your attention to detail. You’ll have to work with diaries, clues, and strange observations to reconstruct the trick and understand what really happened. But the deeper you go, the more unsettling the situation becomes. Unexpected warnings and threats hint that someone is closely watching your every move and doesn’t want the truth to come to light. The disappearance of friends and a sense of constant danger turn the search into a struggle for survival, where a single mistake could cost you dearly. You must not only uncover the secret behind Stodare’s latest trick, but also understand the role it plays in Garibaldi’s fate. Illusions once again become weapons, and the truth, as before, is hidden behind a carefully constructed deception and it’s up to you to decide whether you’ll be able to get to the bottom of it.
Bonus Chapter Walkthrough

- Talk (V).
- Take HEX KEY (W).
- Walk forward.
- Open UMBRELLA, take TOP HAT KEY (X).

- Take WIDE BLADE and CLAPBOARD (Y).
- Walk down.
- Place CLAPBOARD (Z), take LEAFLESS CLOVER and LEVER.
- Use TOP HAT KEY (A).

- Solution (B).

- Solution (C).
- Take CURTAIN WEIGHT.
- Walk forward.

- Place CURTAIN WEIGHT (D).
- Walk forward.
- Open, take GUN CYLINDER (E).
- Go left.
- Talk (F).

- Take FAN BLADE (G).
- Use WIDE BLADE (H), open door.
- Take MAKEUP BRUSH, TAROT CARDS, and COLORED GEMS (I).
- Place GUN CYLINDER (J), take WOODEN DIE and BROKEN MAKEUP ORNAMENT (K).
- MAKEUP BRUSH and COLORED GEMS on BROKEN MAKEUP ORNAMENT, take MAKEUP ORNAMENT.
- Walk down twice.

- Place MAKEUP ORNAMENT (L).
- Take MIRROR (M).
- Use HEX KEY (N), receive FLASH.
- Walk down.
- Use MIRROR, take MAGNET TOOL (O).
- Walk forward twice.

- Use MAGNET TOOL, move ball to center (P).
- Play puzzle, receive METAL BAR (Q).
- Place METAL BAR and LEVER.
- Pull lever (R), take TWEEZERS (S).

- Use FLASH, move boards.
- Open chest, take LONG POLE (T).
- Walk down.
- Use LONG POLE (U), receive BATTERIES.
- Walk down.
- Open, place BATTERIES (V).
- Receive DRONE.

- Examine (W).
- Use TWEEZERS, take OLD KEY.
- Walk forward.
- Use DRONE (X), take RING BOX (Y).
- OLD KEY on RING BOX, take STODARE’S RING.
- Walk forward, then left.
- Place STODARE’S RING (Z).

- Solution (A): (I-L)-(N-K)-(S-O)-(R-S)-(Q-R).
- (F-Q)-(K-N)-(L-F)-(G-I)-(C-J)-(H-C)-(P-K)-(E-P).
- (K-M)-(D-H)-(C-E)-(B-D)-(A-L)-(O-B)-(F-A)-(I-F).
- (J-I)-(S-J)-(R-C)-(T-G)-(U-R)-(J-T)-(G-S)-(C-K).
- (D-C)-(E-D)-(H-E)-(M-H)-(P-U)-(L-P)-(K-M).
- Take OLD BOOK.

- Read OLD BOOK, take STRANGE COIN and RECORD BOOK.
- Give RECORD BOOK (B).
- Walk down 3x.
- Give RECORD BOOK (C).

- Take CLOVER LEAVES (1/3), place STRANGE COIN (D).
- Take DOMINOES (1/3) (E).
- Walk forward.
- Talk (F).

- Solution (G).

- Examine, take newspaper and CLOVER LEAVES (2/3) (H).
- Give TAROT CARDS (I), take DOMINOES (2/3) (J).
- Take CLOVER LEAVES (3/3) (K), remove hat.
- Take GAS TANK (L).
- CLOVER LEAVES (3/3) on LEAFLESS CLOVER, take CLOVER EMBLEM.

- Place CLOVER EMBLEM (M), take PULLEY.
- Take BALL STAND (N).
- Open, place WOODEN DIE.
- Take POCKET WATCH.
- Walk down.
- Take note, place POCKET WATCH (O) and PULLEY.

- Play puzzle, receive CRYSTAL BALL (P).
- BALL STAND on CRYSTAL BALL.
- Walk forward.
- Give CRYSTAL BALL (Q).
- Walk right.
- Examine scene.
- Take DOMINOES (3/3) (R).

- Take TRIANGLE COIN (S).
- Open curtain (T).
- Take NOTE and BROKEN BLOWTORCH (U).
- Walk down.

- Place DOMINOES (3/3) (V), take CANDLE (W).
- Walk right.
- Place CANDLE (X).

- Solution (Y).
- Take TOP HAT INLAY.
- Walk down twice.

- Place TRIANGLE COIN (Z), flip switch.
- Take WIRE STRIPPER (A).
- Place TOP HAT INLAY (B).

- Take NOZZLE (C).
- GAS TANK and NOZZLE on BROKEN BLOWTORCH, take BLOWTORCH.
- Use BLOWTORCH (D), examine.
- Walk right.
- Take SCREWDRIVER (E).

- Open grate, take GLASS PRISM and ELECTRIC ROTOR (F).
- Walk down, then forward.
- Place GLASS PRISM (G).
- Play puzzle, receive SHED KEY (H).
- Walk right.
- Use WIRE STRIPPER 2x (I), examine wire.
- Use SCREWDRIVER (J).

- Take BROKEN MOTOR (K).
- ELECTRIC ROTOR and FAN BLADE on BROKEN MOTOR, take MOTORIZED FAN.
- Go to Backyard.
- Use SHED KEY (L), take VALVE HANDLE.
- Go to Stodare’s Workshop.
- Place VALVE HANDLE (M), examine.
- Take METAL PLATE (N).
- Go to Backyard.

- Place METAL PLATE (O).
- Solution (P).
- Take IGNITER.
- Go to Stodare’s Workshop.

- Place IGNITER, take FIRE VORTEX (Q).
- Go to Backyard.
- Place MOTORIZED FAN and FIRE VORTEX (R).

- Flip switch (S).

- Solution (T).
Congratulations! You have completed the game Dead Reckoning 7: Sleight of Murder.



