Dark Romance 7: The Monster Within (Bonus Chapter) – In this part of the series, the love of your life gets a mysterious painting that starts to transform her into a creature. This is a promising start, further developed by the presence of a reprehensible villain. It’s also a plus that you play as both main characters.
Bonus Chapter Walkthrough
- Take KNIFE and OILER (B).
- Use OILER.
- Take BASKET AMULET and PERFUME (C).
- Use BASKET AMULET (D).
- Play puzzle (E), receive HOUSE KEY.
- Use HOUSE KEY (F).
- Go (G).
- Use KNIFE, take STORK FIGURINES 1/2, SHAWL and GRANNY’S PORTRAIT (H).
- Use PERFUME, remove 8 bees.
- Take STORK FIGURINES 2/2 and GRINDSTONE (I).
- Take FLOWER TOKEN 1/2 (J).
- Walk down.
- Place STORK FIGURINES.
- Take DISSOLVENT and RULER (K).
- DISSOLVENT and SHAWL on GRANNY’S PORTRAIT.
- Take PAINTING CACHE KEY (L).
- Place PAINTING CACHE KEY (M).
- Hard solution (N): (3-1)-(3-2)-(5-4)-(P-O).
- Easy solution (Q): R-X-S-V-T-W-U-W.
- Take BARRETTE (Y).
- Go (Z).
- Use BARRETTE, take NOTE (A).
- Use RULER, take HAMMER (B).
- Walk down.
- Offer NOTE (C).
- Take FLOWER TOKEN 2/2 (D).
- Place FLOWER TOKEN (E).
- Hard solution (E).
- Easy solution (F).
- Take HAND DRILL and PRUNERS (G).
- Use HAMMER.
- Take BLADE and YARN (H).
- Go (I).
- Take TWIGS with PRUNERS (J).
- YARN on TWIGS, receive BROOM.
- Use BROOM (K).
- Play puzzle (L), receive SADDLE.
- Place SADDLE (M).
- Go (N).
- Take CLOTH with BLADE, take UNFINISHED HANDLE (O).
- HAND DRILL on UNFINISHED HANDLE, receive HANDLE.
- Take BRUSH 1/2, place HANDLE and take CHISEL (P).
- Use CLOTH (Q), receive WET CLOTH.
- Use WET CLOTH (R).
- Hard solution: 3-2-3-2.
- Easy solution: 3-2-3-2.
- Go (S).
- Take DRAWER HANDLE (T).
- Use DRAWER HANDLE, take FISHING REEL (U).
- Use CHISEL and GRINDSTONE, take HINT PART 1/2 and PART OF HAT (V).
- Take PALETTE AND BRUSH 2/2 and GLUE (W).
- Place PALETTE AND BRUSH, take HINT PART 2/2 (X).
- Walk down.
- Place HINT PART (Y).
- Hard solution: Hard solution: (12-18)-(11-19)-(6-13)-(18-6)-(7-9)-(5-18).
- (3-10)-(1-11)-(18-1)-(13-3)-(14-5)-(15-18)-(8-7)-(19-8)-(11-15)-(17-14).
- (10-17)-(9-19)-(16-13)-(17-16)-(18-9)-(19-10)-(7-11).
- Easy solution: (12-18)-(7-19)-(11-7)-(16-13)-(18-16)-(19-9)-(7-18).
- (13-19)-(5-13)-(3-10)-(13-3)-(14-5)-(15-11)-(19-15)-(18-14)-(17-13).
- Take BANDAGE (Z).
- Go (A).
- Use BANDAGE (B).
- Take LONG NEEDLE (C).
- Use LONG NEEDLE (D).
- Go (E).
- Take MAGNET (F).
- Place PART OF HAT and GLUE, take HAT (G).
- Take RUSTY SAW (H).
- Take HOOK with MAGNET (I).
- Walk down.
- Place HAT, take COMBINATION (J).
- Go forward.
- Place COMBINATION (K).
- Hard solution: Lx6-Nx3-Mx6.
- Easy solution: Lx4-Nx3-Mx4.
- Take CROWBAR, NUT and notebook (O).
- Take EDWARD’S ADDRESS (O).
- Walk down.
- Use CROWBAR, take ACORNS and PICTURE PARTS 1/3 (P).
- Walk down.
- GRINDSTONE on RUSTY SAW, receive SAW.
- Use SAW (Q).
- Go (R).
- Take SACK OF CLAY, offer ACORNS (S).
- Hard solution (T).
- Easy solution (U).
- Take OVEN FORK (V).
- Take FISH AMULET (W).
- Place FISH AMULET (X).
- Hard solution (Y): 7-8-10-4-6-1.
- Easy solution (Y): 10-9-8-7-6-9-4-1.
- Play puzzle (Z), receive UNFINISHED FISHING ROD.
- HOOK and FISHING REEL on UNFINISHED FISHING ROD, receive FISHING ROD.
- Use FISHING ROD.
- Take FLASK OF WATER and VALVE (A).
- Walk down.
- Use VALVE and NUT, take STAFF and BUREAU KEY (B).
- Go (C).
- Place STAFF, take PICTURE PARTS 2/3 (D).
- Go (E).
- Use BUREAU KEY, take SCISSORS, PAINTS and note (F).
- Place PAINTS (G).
- Hard solution: 1-2-3-4-5-6.
- Easy solution: 1-2-3-4-5.
- Take SPATULA and PICTURE PARTS 3/3 (H).
- Use SACK OF CLAY and FLASK OF WATER, take WET CLAY POT (I).
- Place WET CLAY POT, take CLAY POT with OVEN FORK (J).
- Place PICTURE PARTS (K).
- Play puzzle (L), receive GLOVE.
- Go to Riverbank.
- Use CLAY POT, take PINCERS PART and SCOOP (M).
- Walk down.
- Use SCOOP, take PINCERS PART (N).
- Go (O).
- Combine 2x PINCERS PART, receive PINCERS.
- Use PINCERS, take BUCKET OF RESIN (P).
- Go to Workshop.
- Place BUCKET OF RESIN, take MELTED RESIN with GLOVE (Q).
- Go to Riverbank.
- Place MELTED RESIN, use brush (R).
- Use SPATULA, take PHONOGRAPH CRANK (S).
- Take WOODEN BOARD (T).
- Use SCISSORS, take SCREWDRIVER, BROOMSTICK and BONE 1/3 (U).
- Use BROOMSTICK (V).
- Go (W).
- Use SCREWDRIVER (X).
- Take MATCHES and HAMMER (Y).
- Place PHONOGRAPH CRANK (Z).
- Solution (A).
- Take BONES 2/3 and FOUNTAIN AMULET (Z).
- Walk down.
- Place FOUNTAIN AMULET (B).
- Hard solution (C).
- Easy solution (D).
- Take DYNAMITE (E).
- Use DYNAMITE and MATCHES (F).
- Go (G).
- Talk, take BOX KEY (H).
- Take FEATHER LOCKPICK and BONES 3/3 (I).
- Place WOODEN BOARD (J).
- Use HAMMER, take PUZZLE DETAILS 1/2 (K).
- Take BROOM (L).
- Go to Mansion.
- Use BOX KEY, take GLASS FLASK and note (M).
- Offer BONES (N).
- Go (O).
- Use FEATHER LOCKPICK (P).
- Play puzzle (Q), receive CRANK.
- Use CRANK, take FLAG (R).
- Use BROOM, take ROPE and RECORD (S).
- Take PUZZLE DETAILS 2/2 (T).
- Walk down.
- Place RECORD, take RUNES 1/3 (U).
- Walk down.
- Use FLAG, take RUNES 2/3 and CANE (V).
- Place PUZZLE DETAILS (W).
- Hard solution (X): 7-8-9-6-2-1-4-7-8-9-6-2-1-4-7-8-4-1-3-7.
- 8-9-5-8-9-6-2-5-8-9-6-2-5-8-9-5-2.
- Easy solution (X): 9-8-7-3-1-4-8-9-6-2-1-3-7-4-1-3-7-8-5-2.
- Take WHISTLE (Y).
- Go (Z).
- Take DISC PARTS 1/3 with CANE (A).
- Go (B).
- Use WHISTLE, take RUNES 3/3 (C).
- Go to Ruins.
- Place RUNES (D).
- Take DISC PARTS 2/3 (E).
- Place GLASS FLASK, take ACID (F).
- Use ACID and ROPE (G).
- Take DISC PARTS 3/3 (H).
- Go to Mansion’s Roof.
- Place DISC PARTS (I).
- Hard solution: Mx6-Lx2-Jx7-Kx4-Lx4.
- Easy solution: Kx6-Jx5-Kx4-Lx4.
- Take SOPHISTICATED DISC (I).
- Go to Ruins.
- Place SOPHISTICATED DISC (N).
- Take EMPOWERED BRUSH and note (O).
- Go to Mansion’s Roof.
- Use EMPOWERED BRUSH (P).
- Play random puzzle (Q).
Congratulations! You have completed the game Dark Romance 7: The Monster Within.