
A Haunting Novel 2: Surfaced Secrets – Five years ago, a young girl named Lila disappeared from a party on a luxury yacht. Since then, her ghost has haunted the ship, craving answers, hinting at murder, and demanding justice. Now it all starts again. During their honeymoon, your son Tobias and his wife disappear from the same ship. Their last call was cut off mid-sentence, and you sense that something has gone wrong. You find yourself drawn into an investigation that leads you down the trail of the past. Who is behind Lila’s disappearance, and is there a connection to the new tragedy? The ghost won’t let you go until the truth comes out. Explore the ship and its surroundings, read snippets of dialogue, and figure out who you can trust. Your goal is to find your son, uncover secrets, and possibly come face to face with the person responsible for Lila’s death. If you can’t solve any of the puzzles or don’t know where to find the items, you can check out the walkthrough for A Haunting Novel 2: Surfaced Secrets on our website and get out alive.
A Haunting Novel 2: Surfaced Secrets – Walkthrough
Here you can see the complete walkthrough for A Haunting Novel 2: Surfaced Secrets, namely all chapters, including the bonus chapter, in pictures.

- Take DAVID’S BUSINESS CARD and CHARGING CORD (A).
- Open, take PORTABLE CHARGER (B).

- CHARGING CORD on PORTABLE CHARGER.
- Use PORTABLE CHARGER (B).
- Move items, take COCKTAIL SYMBOL and PUMP (C).
- Place COCKTAIL SYMBOL (D).
- Take WIRES, SODA and ICE PICK (E).
- Take HOSE (F).

- HOSE and WIRES on PUMP, take ELECTRIC PUMP.
- Move boards, place ELECTRIC PUMP (G).
- Play puzzle (H).
- Place items (I).
- Receive METAL BRUSH, POWER BUTTON and CAPTAIN’S CARD.
- Use SODA and METAL BRUSH (J).
- Go (K).

- Take GHOSTLY BROOCH and SEA STONE (L).
- Walk down.
- Offer GHOSTLY BROOCH (M).
- Take HANDSET and GHOSTLY BROOCH (N).
- Use ICE PICK and SEA STONE (O).
- Go (P).

- Open, take HANDKERCHIEF and TOBIAS’ DIARY (Q).
- Use HANDKERCHIEF, take HEART 1/2 (R).
- Place POWER BUTTON (S).
- Walk down.

- Place DAVID’S BUSINESS CARD and HANDSET, dial 555-7841 (T).
- Take PAPER WITH CODE (U).
- Go (V).

- Place PAPER WITH CODE (W).
- Solution: (Xx2-Yx3-Zx5-Ax7).
- Take LIGHTING REMOTE CONTROL (B).
- Use CAPTAIN’S CARD (C), scroll through folder.

- Solution (D): (1-8)-(2-11)-(3-12)-(4-24)-(5-22)-(6-13)-(7-14)-(8-21)-(9-13)-(10-21)-(11-14)-(12-18).
- (13-20)-(14-17)-(15-20)-(16-21)-(17-23)-(18-22)-(19-21)-(20-24)-(21-22)-(22-24)-(23-24).
- Take SECURITY FOOTAGE (E).
- Offer SECURITY FOOTAGE, take LEAF KEY and UNCHARGED DEVICE (F).
- Go to Newlyweds’ Cabin.

- Use LIGHTING REMOTE CONTROL (G).
- Use LEAF KEY (H), take HEART 2/2, UMBRELLA, BARNACLE REMOVER and TIE PIN (I).
- HEART on TOBIAS’ DIARY for mini-puzzle, receive PHOTO OF LILA.
- Use UMBRELLA, take BATTERY (J).

- TIE PIN and BATTERY on UNCHARGED DEVICE, take GHOST IDENTIFIER.
- Use GHOST IDENTIFIER (K).
- Take GHOSTLY FABRIC and GHOSTLY SEASHELL (L).
- Offer GHOST IDENTIFIER (M).

- Solution (N): Ox3-Px3-Qx3.
- Use PHOTO OF LILA (R).

- Take BEDROOM KEY (S).
- Talk (T), take RITUAL LIST (U).
- Take SILVER ANCHOR and TOY WINDOW (V).

- Place TOY WINDOW, take NAIL FILE and DOG TOY (W).
- Use NAIL FILE, place SILVER ANCHOR (X).
- Play puzzle (Y), receive GOLDEN FISH 1/3 and PLASTIC CARD.
- Take GOLDEN FISH 2/3.
- Use BARNACLE REMOVER, PLASTIC CARD and BEDROOM KEY (Z).
- Go (A).

- Talk, take MINI-LAB (B).
- Take DOG TREAT and GIRL FIGURINE (C).
- Take LENS (D).
- Walk down.

- Offer DOG TOY and DOG TREAT (E).
- Take BOY FIGURINE (F).
- Go (G).

- Place GIRL FIGURINE and BOY FIGURINE, take PHOTO WITH SYMBOLS and PHOTO DEVELOPER (H).
- Place PHOTO WITH SYMBOLS, select 6-3-4-1 (I).
- Take BATTERY and LIGHTBULB (J).
- Walk down.

- Open, place LIGHTBULB.
- Take WINDING KEY and GOLDEN FISH 3/3 (K).
- Go forward.
- Move (L), place GOLDEN FISH for mini-puzzle (M).
- Receive THREATENING LETTER and CROCHET HOOK.
- Walk down.

- Use CROCHET HOOK, take RUBBER GLOVE and BOTTLE OF OIL (N).
- GHOSTLY BROOCH, GHOSTLY FABRIC, GHOSTLY SEASHELL and PHOTO DEVELOPER on MINI-LAB.
- Select 1-2 (O).
- Solution (P): Rx6-Q-Rx3-Q.
- Take GHOSTLY ENERGY.
- Go (S).

- Use BOTTLE OF OIL, LENS and WINDING KEY (T).
- Take CANDLE (U).
- Use GHOST IDENTIFIER and GHOSTLY ENERGY (V).

- Find all items (W).
- Solution (X): (4-2)-(4-3)-(B-A)-(Y-A).
- Take TOBIAS’ BRACELET (C).

- Take UNUSUAL LIGHTER (D).
- Take REMOTE CONTROL, use UNUSUAL LIGHTER (E).
- Take PRUNING SHEARS and SCREWDRIVER (F).

- Use PRUNING SHEARS, take GARDEN SHOVEL and DRONE BLADE (G).
- Use RUBBER GLOVE x3 (H).
- Take BROKEN DRONE and BAY MAP (I).
- DRONE BLADE, BATTERY, REMOTE CONTROL and SCREWDRIVER on BROKEN DRONE, take DRONE.
- Offer DRONE (J).

- Solution (K): L-M-Lx3-L-M-Lx4.
- Take TUNA SANDWICH (N).

- Offer TUNA SANDWICH (O).
- Take SEAGULL FEATHER (P).
- CANDLE, PHOTO OF LILA and TOBIAS’ BRACELET on RITUAL LIST, take RITUAL CANDLE.
- Use GHOSTLY ENERGY and SEAGULL FEATHER (Q).

- Solution (R).
- Place RITUAL CANDLE (S).

- Talk (T).
- Take GHOSTLY COMPASS (U).
- BAY MAP on GHOSTLY COMPASS, take COMPASS AND MAP.
- Offer COMPASS AND MAP (V).
- Find pairs (W).

- Take NOTEBOOK and KEYCHAIN (X).
- Use GARDEN SHOVEL, take TOOL HANDLE and CIRCLE HALF 1/2 (Y).
- Move items, take SHAMPOO BOTTLE (Z).

- Use SHAMPOO BOTTLE and KEYCHAIN (A).
- Solution: 1-2-3-4-5-6-7-8-1-7-2-5-3-6-1.
- Take WRENCH and CIRCLE HALF 2/2 (B).
- Take CHAIN (C).

- Place CIRCLE HALF (D).
- Take CHAINSAW BATTERY and WALKIE-TALKIE CASING (E).
- CHAIN, WRENCH and CHAINSAW BATTERY on TOOL HANDLE, take PORTABLE CHAINSAW.
- Use PORTABLE CHAINSAW, go (F).

- Open, take CARABINER and RECHARGEABLE BATTERY 1/2 (G).
- Take TUNING FORK, use GHOST IDENTIFIER (H).
- Play puzzle (I).
- Offer GHOST IDENTIFIER and NOTEBOOK (J).

- Find pairs, take LIST OF SYMBOLS (K).
- Walk down.
- Use TUNING FORK (L), take LOCK DIAL and KNIFE (M).
- Go (N).

- Use KNIFE, take ANTENNA and RESCUER FIGURINE (O).
- Place LOCK DIAL and RESCUER FIGURINE (P), take BOTTLE OF ALCOHOL (Q).
- Walk down.

- Use BOTTLE OF ALCOHOL, open.
- Take LIQUID NITROGEN and RECHARGEABLE BATTERY 2/2 (R).
- Go forward.
- RECHARGEABLE BATTERY and ANTENNA on WALKIE-TALKIE CASING, take WALKIE-TALKIE.
- Offer WALKIE-TALKIE (S).
- Solution (T).

- Take ROPE BUNCH (U).
- Take ARTIFICIAL SKULL (V).
- Use CARABINER and ROPE BUNCH, take TANK NET and FIGURINE BASE.
- Use LIQUID NITROGEN and ARTIFICIAL SKULL for mini-puzzle (W).
- Receive SPARE KEY and FIGURINE SHARD 1/2.

- Use TANK NET, take FIGURINE SHARD 2/2 (X).
- Use SPARE KEY (Y).
- Go (Z).

- Take SUPERGLUE and CARDBOARD CUP.
- Open, take STAINED GLASS CAT (A).
- Walk down.
- FIGURINE SHARD and SUPERGLUE on FIGURINE BASE, take GIRL FIGURINE.
- Place GIRL FIGURINE.
- Solution: (1-3)-(2-3)-(3-4).
- Take HOSE NOZZLE and STAINED GLASS BIRD (B).
- Go (C).

- Place STAINED GLASS CAT and STAINED GLASS BIRD (D).
- Take OLD DISK and CLOSET KEY (E).
- Use CLOSET KEY (F).
- Move items, take TAPE, METAL RULER (G).
- Move items, LAPTOP CABLE (H).
- Walk down.

- Use TAPE and HOSE NOZZLE (I).
- Open, take USB SECURITY KEY (J).
- Go (K).

- Place LAPTOP CABLE, USB SECURITY KEY and OLD DISK, press start (L).
- Play puzzle (M), take PRINTING (N).

- Take HOSPITAL EMBLEM 1/2 and MEDICAL GLOVES (O).
- Place CARDBOARD CUP, take CUP OF WATER (P).
- Open, use METAL RULER.
- Take EMPTY CARTRIDGE, PAINT BOTTLE and HOSPITAL EMBLEM 2/2 (Q).

- Place HOSPITAL EMBLEM (R).
- Solution (S): click V x2, swap 9 – 3, click U, click T, swap 2 – 5, click W, swap 12 – 15, click V x2, swap 9 – 3, click W, swap 8 – 14, click U, click T, swap 2 – 5, click W, swap 8 – 14, click W, swap 12 – 15, click T, click U, swap 2 – 5.

- Solution (X).
- Receive TEST RESULTS.
- Offer TEST RESULTS (Y).
- Go (Z).

- Take CADUCEUS and MEDICAL MASK (A).
- Open (B).
- Take TALCUM (C).
- Use CADUCEUS (D), take SYRINGE and LAB COAT (E).
- Walk down.

- MEDICAL GLOVES, PAINT BOTTLE and SYRINGE on EMPTY CARTRIDGE, take REFILLED CARTRIDGE.
- Place REFILLED CARTRIDGE (F).
- Use LAB COAT and MEDICAL MASK for mini-puzzle (G), receive STAFF ID and ALCOHOL WIPE.
- Use STAFF ID (H), take FIRST AID KIT (I).
- Go (J).

- Use STAFF ID (K), take BADGE and BRUSH (L).
- Use TALCUM and BRUSH (M).

- Solution (N): (3-5)-(1-11)-(7-11)-(4-9)-(6-10)-(9-11)-(11-12)-(5-11)-(2-11)-(2-6)-(2-8)-(5-7)-(6-7)-(6-8).
- Receive CLAMP and REFLEX HAMMER.
- Take FIRST AID KIT KEY with CLAMP (O).

- FIRST AID KIT KEY, BADGE and ALCOHOL WIPE on FIRST AID KIT, take SOLUBLE VITAMINS.
- Place CUP OF WATER and SOLUBLE VITAMINS, take VITAMIN DRINK (P).
- Offer VITAMIN DRINK.
- Offer THREATENING LETTER and PRINTING (Q).
- Play puzzle (Q).

- Use GHOST IDENTIFIER (R).
- Find paranormal activity x3 (S).
- Receive BROKEN DEVICE.

- Take STATIONERY KNIFE (T).
- Use STATIONERY KNIFE (U), take LUCKY COIN and INK PEN (V).

- Take CLEANING SYMBOL, use LUCKY COIN (W).
- Take LOCK HANDLE, LIGHT BULB and WHEEL (X).
- Place CLEANING SYMBOL and LOCK HANDLE (Y).
- Play puzzle (Z), receive CLEAR NAIL POLISH.
- Offer BROKEN DEVICE (A).
- LIGHT BULB, INK PEN and CLEAR NAIL POLISH on BROKEN DEVICE, take GHOST IDENTIFIER.
- Offer GHOST IDENTIFIER (A).
- Go (A).

- Place REFLEX HAMMER and WHEEL, take SILK SCARF (B).
- Place SILK SCARF (C).
- Take TABLET, place LIST OF SYMBOLS and GHOST IDENTIFIER (D).

- Solution (E).
- Receive LIST OF SYMBOLS and GHOST IDENTIFIER.
- Walk down.
- Offer GHOST IDENTIFIER (F).

- Take METAL HANDLE (G).
- Place METAL HANDLE (H).
- Take GLASS EYE and SCIENTIST FIGURINE (I).

- Place SCIENTIST FIGURINE, take ANCIENT BOOK, STRAIGHT RAZOR and ARROWHEAD (J).
- STRAIGHT RAZOR and GLASS EYE on ANCIENT BOOK, take OPENED BOOK.
- Place GHOST IDENTIFIER, OPENED BOOK and LIST OF SYMBOLS (K).
- Play puzzle (L), receive DECRYPTION.
- Place DECRYPTION, go (M).

- Talk (N), take GLASS BULB and DRAWER CODE (O).
- Take LEONARD’S NOTE (P).
- Take CORK and PAPERWEIGHT (Q).
- Walk down.

- Place PAPERWEIGHT and ARROWHEAD, take RUBBER BULB, DAVID’S COAT OF ARMS and PENCIL (R).
- Place DAVID’S COAT OF ARMS (S).
- Take RUBBER TUBE and GOLDEN PLATE (T).

- Place GOLDEN PLATE, take METAL HORN, WOODEN TILE 1/3 and STETHOSCOPE HEAD (U).
- Place METAL HORN, take CYLINDER, SPRING and WOODEN TILE 2/3 (V).
- Go (W).

- Place TABLET, PENCIL and DRAWER CODE, select ‘death’, ‘time’ and ‘night’ (Z).
- Select 1-5-6 (Y).
- Take GLASS PIPETTE (Z).

- CORK, RUBBER BULB and GLASS PIPETTE on GLASS BULB, take COLLECTION SET.
- Use COLLECTION SET (A).
- Solution (B).
- Receive ENERGY IN A BULB.

- Place SPRING, take WOODEN TILE 3/3 and MASK (C).
- Place WOODEN TILE (D).
- Solution (E): 7-4-5-2-1-4-5-6-3-2-5-8-9-6-5-8-9-6-3-2-5-6-9-8-5-6-3-2-5-8-9.
- Take HAMMER and TUBE (D).
- Offer ENERGY IN A BULB (F).

- Take LEONARD’S BAG (G).
- RUBBER TUBE and STETHOSCOPE HEAD on LEONARD’S BAG for mini-puzzle, receive INHALER and LEONARD’S PHONE.
- Offer INHALER (G).
- Swap (1-2)-(2-4)-(3-4)-(4-6)-(5-7), receive NAME OF KILLER (H).
- Go (I).

- Place LEONARD’S PHONE and LEONARD’S NOTE (J), select K.
- Solution (L): (12-5)-(1-7)-(2-9)-(3-8)-(4-11)-(5-10)-(6-10)-(10-11)-(8-9)-(7-8).
- Take PHONE WITH EVIDENCE.
- TUBE and MASK on CYLINDER, take OXYGEN CYLINDER.
- Offer OXYGEN CYLINDER (M).

- Offer PHONE WITH EVIDENCE and NAME OF KILLER (N).
- Play puzzle (O).

- Take PLANK 1/2 and HOOK (P).
- Take BRIDGE BASE, use HOOK (Q).
- Take BOX OF NAILS, CHAIN and BOX KEY (R).

- Use BOX KEY and HAMMER (S).
- Take POT and PLANK 2/2 (T).
- PLANK, BOX OF NAILS and HAMMER on BRIDGE BASE, assemble and take WOODEN BRIDGE.
- Place WOODEN BRIDGE for mini-puzzle (U).
- Go (V).

- Take PICK (W).
- Use PICK (X).
- Take WIRE COIL and PEARL (Y).

- Take DRY BRANCH (Z).
- Use DRY BRANCH and WIRE COIL (A), receive APPLE.
- Place POT and APPLE, take SILVER PENDANT (B).
- Walk down.

- SILVER PENDANT and PEARL on CHAIN, take RITUAL AMULET.
- Offer RITUAL AMULET (C).
- Select 1-2-3 (D).
- Walkthrough Bonus Chapter, at the link below.