Bridge to Another World 8: Endless Game – You are about to embark on an incredible adventure. You witness the disappearance of your children in a mysterious board game. It is your duty to go after them, pass through dangerous kingdoms and bring your family back home. On your way you will meet famous characters from classic stories such as Alice in Wonderland, the inhabitants of Lilliput and the heroes from the Land of Oz. However, these worlds are far from fairy tale worlds, they are full of traps, riddles and literary villains eager to stop you at any cost. Immerse yourself in a fabulous but dangerous world, where every move becomes a step towards a clue, and every decision is a key to saving your loved ones. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of Bridge to Another World 8: Endless Game, and defeat the villains.
Bridge to Another World 8: Endless Game – Walkthrough
Here you can see the full walkthrough of Bridge to Another World 8: Endless Game, namely for all chapters, including bonus chapter, in pictures.
- Take HANDKERCHIEF, move coat hanger (A).
- Remove glass, use HANDKERCHIEF.
- Take TOM’S PENCIL CASE (B).
- RULER from TOM’S PENCIL CASE.
- Use RULER (C).
- Take CUP (D).
- Select 1-2-3, add 3 to 2 (E).
- Take TEA with CUP (F).
- Offer TEA (G).
- Talk (H).
- Play puzzle (I).
- Solution (J).
- Take STICKERS (K).
- Move chair (L).
- Select 1-2-3 (M).
- Place STICKERS, take PENCIL CASE PASSWORD (N).
- PENCIL CASE PASSWORD on TOM’S PENCIL CASE lock, enter code (O).
- Take SCISSORS.
- Move records, take STRINGS and LAURA’S ALBUM (P).
- Access LAURA’S ALBUM, place keys (Q).
- Take KEY and MONKEY.
- Move items, place MONKEY.
- Move limbs (R).
- Take note and use SCISSORS, take CRAB FOOD (S).
- Offer CRAB FOOD, take ALICE FIGURINE (T).
- Place ALICE FIGURINE (U).
- Casual solution (V).
- Hard solution (W).
- Talk, take POLLEN (X).
- Inspect (Y).
- Take NOTE 1/3 (Z), move hearts and take MACE (A).
- Find pairs (B), take note.
- Select 2-4-1-3, take PAINT 1/2 and AMULET (C).
- Use STRINGS, take GATE PASSWORD (D).
- Use POLLEN, take LAURA’S BAG (E).
- KEY on LAURA’S BAG, take NOTES 2/3 and FOOD.
- Take map, offer FOOD.
- Take BELL 1/2 and FILE (F).
- Use FILE (G).
- Select weather, children, time, and animals, play puzzle.
- Take owl (H).
- Select owl (I).
- Offer AMULET, take PAINTS 2/2 (J).
- Place GATE PASSWORD and PAINTS.
- Casual and hard solution: M-N-(1-11)-N-M-L-12-L-M-13-L-M-14-L-N-(dotted areas)-N-M-O-15.
- Go (P).
- Use MACE, defeat guard (Q).
- Throw bomb (R).
- Solution (S): Left, take cane (1), walk down, forward, use cane (2), go (3), left, take ladder (4), walk down, right, use ladder (5), go (6), left, right, right, left, take shears (7), walk down twice, left, use shears (8), go (9).
- Take note and HORN (T), select 1-2-3-4-5 (U).
- Take FIGURINE (V).
- Take OIL, place FIGURINE (W).
- Swap (1-4)-(2-3), take DECORATIVE BOX (X).
- Access DECORATIVE BOX, select 2-4-3-5-6-1 (Y).
- Take note and BELLS 2/2.
- Open, take note and BRUSH (Z).
- BRUSH on HORN, take BELL PASSWORD.
- Take NOTES 3/3, place BELLS and BELL PASSWORD.
- Select 2-2-1-3-3 (A).
- Take HORN PART (B).
- HORN PART on HORN, blow horn.
- Talk.
- Use NOTES, select and place all notes (C).
- Zoom in for puzzle (D).
- Casual and hard solution: move 1-2-3-4 (E).
- Take SACK (F).
- Access SACK (G).
- Swap (1-3)-(1-2), take SHRINKING ELIXIR (3).
- Go (H).
- Scroll right.
- Take ACID (I).
- Move vines, use ACID (J).
- Take notes, ROPE and LEVER (K).
- Use OIL, take GUARD EMBLEM 1/3 (L).
- Take MAGNET and note (M).
- Take GUARD EMBLEMS 2/3, place LEVER (N).
- Use MAGNET (O).
- Find pairs on MAGNET, take BOX EMBLEM (P).
- Place BOX EMBLEM (Q), take note and GUARD EMBLEMS 3/3 (R).
- Place GUARD EMBLEMS (S), turn Tx2, Ux1, select button.
- Take note and find 8 pieces of ARMOR (V).
- Offer and place ARMOR (W).
- Offer ROPE (X).
- Smash (Y).
- Use glass (Z).
- Take HOOK (A).
- ROPE on HOOK, take ROPE AND HOOK.
- Take FLINT AND STEEL, use ROPE AND HOOK (B).
- Solution (C).
- Take ESCAPE TOOLS (D).
- LOCK KEYS and TOOLS from ESCAPE TOOLS.
- Take TOY BAT (E), take BREAD with ROPE AND HOOK (F).
- Take ARROW (G).
- Offer BREAD (H).
- Take MEDALLION (I), move sack (J).
- Note and ARROWHEAD from ARROW.
- Use ARROWHEAD (K).
- Swap (1-3)-(2-3) (L).
- Take MAP OF TRAPS.
- Offer MEDALLION, take CLOCK SYMBOL PART 1/2 (M).
- Offer TOY BAT, take TORCH (N).
- FLINT AND STEEL on TORCH.
- Place TOOLS, use both tools (O).
- Place LOCK KEYS (P).
- Use TORCH and MAP OF TRAPS (Q).
- Find the differences (R).
- Go (S).
- Find the differences (T).
- Go (U).
- Use SHRINKING ELIXIR, take BANDERSNATCH (V).
- Remove debris (W).
- Take note and TRADE WEIGHTS (X).
- Take SPEAR (Y).
- Place TRADE WEIGHTS, take KEY 1/2 and CLOCK HAND (Z).
- Place SPEAR (A), receive HAMMER.
- Take CLOCK SYMBOL 2/2 with HAMMER (B).
- Place CLOCK SYMBOL, take NUMBER 1/2 (C).
- Inspect, receive NUMBERS 2/2 (D).
- Place CLOCK HAND and NUMBERS, set to 1:25.
- Take KEYS 2/2 (E).
- Place KEYS, light and take PIPE (F).
- Use PIPE (G).
- Solution (H).
- Use BANDERSNATCH (I).
- Take HANDKERCHIEF (J).
- Use HAMMER, take TRIBUNE PART (K).
- Place TRIBUNE PART, take GLASSES and WATER BOTTLE (L).
- HANDKERCHIEF and WATER BOTTLE on GLASSES, take PRIMITIVE GAS MASK.
- Use PRIMITIVE GAS MASK (M).
- Solution (N).
- Talk, take SHRINKING POTION (O).
- Solution (P).
- Use SHRINKING POTION (Q).
- Take SPEAR and BURNER WHEEL, select watch and talk (R).
- Remove tarp, read note and take MAP PIECE 1/2 (S).
- Take RUSTY KNIFE, place BURNER WHEEL and use x3 (T).
- Scroll (U).
- Use SPEAR (V), take PERMIT TEMPLATE (W).
- Find pairs (X), take COTTON SWAB (Y).
- Take SCOOP, note and MAP 2/2, make TORCH with COTTON SWAB (Z).
- Scroll (A).
- Use TORCH (B), receive LIGHTED TORCH.
- Use LIGHTED TORCH, take BUCKET (C).
- Offer BUCKET and SCOOP (D).
- Offer MAP (E).
- Solution (F).
- Solution continued (G).
- Solution continued (H).
- Take JUG (I).
- Take note and CART HANDLE.
- Use RUSTY KNIFE, take KNIFE (J).
- Use KNIFE, play puzzle (K).
- Receive WRITING TOOLS.
- Take note and OIL.
- Use JUG, receive WATER JUG (L).
- Take NUTS.
- Use WATER JUG, take ASH (M).
- ASH and OIL on WRITING TOOLS, put ash and oil in inkwell.
- Place PERMIT TEMPLATE and WRITING TOOLS (N).
- Solution (O).
- Take PERMIT (P).
- Offer PERMIT (Q).
- Go (R).
- Take note and move lavender (S).
- Select 1-2-2-2-3-4-4.
- Take SLEEPING POWDER and FOUNTAIN FIGURINE 1/3 (T).
- Place CART HANDLE (U).
- Take note and use KNIFE, take GOVERNOR’S DIARY and FOUNTAIN FIGURINES 2/3 (V).
- Scroll (W).
- Offer NUTS (X), take FOUNTAIN EMBLEM (Y).
- Take note and place FOUNTAIN EMBLEM (Z), take FLASK and TOOLBOX FIGURINE (A).
- Walk down.
- Play puzzle (B), receive FOUNTAIN FIGURINES 3/3.
- Place TOOLBOX FIGURINE (C), take CHISEL (D).
- Go (E).
- Place FOUNTAIN FIGURINES, swap (1-3)-(2-3)-(2-4).
- Take DIAMOND RING (F).
- Use DIAMOND RING, take APPLE JUICE (G).
- SLEEPING POWDER and APPLE JUICE on FLASK, take SLEEPING POTION.
- Offer SLEEPING POTION, open door (H).
- Go (I).
- Move rope, take GARGOYLE TOKEN (J).
- Move cloth, take MUSIC CODE (K).
- Scroll (L).
- CHISEL on GOVERNOR’S DIARY, read diary and take COIN.
- Take CORKSCREW, use COIN (M).
- Take WICK (N).
- Take SKIMMER (O).
- Take note and SCALES EMBLEM, place MUSIC CODE (P).
- Select 3-5-1-1-4-2-3, take GEAR 1/3 (Q).
- Open, play puzzle (R).
- Receive GEARS 2/3.
- Walk down.
- Offer GARGOYLE TOKEN, take GEARS 3/3 (S).
- Go (T).
- Place GEARS, solution (U).
- Take RECIPE (V).
- Walk down and scroll right.
- Place SCALES EMBLEM (W).
- Place RECIPE (X).
- Solution: A-(4 on Z), B-(4+2 on Z), C-(2 on Z)-(7 on Y), D-D.
- Take SHRINKING POTION (E).
- Go forward.
- Offer SHRINKING POTION (F).
- Take TONGS PART (G).
- Play puzzle (H), receive BROKEN TONGS.
- TONGS PART on BROKEN TONGS, take TONGS.
- Use TONGS, take GATE KEY (I).
- Walk down.
- Use GATE KEY (J).
- Go (K).
- Take WOOD SLIVER (L).
- Take CHEST TOKEN with SKIMMER.
- Use WOOD SLIVER, receive BURNING SLIVER (M).
- Take note, use CORKSCREW.
- Receive POWDER.
- Take LOCK PLATE (N).
- Place LOCK PLATE (O).
- Select 1-2-3-4-5 (P).
- Take FERTILIZER, place CHEST TOKEN (Q).
- Take OWL MEDALLION (R).
- Offer OWL MEDALLION, take BOMB SHELL (S).
- POWDER and WICK on BOMB SHELL, take BOMB.
- Place BOMB and BURNING SLIVER (T).
- Go (U).
- Take note, CAGE LOCK PART 1/3 and AXE (V).
- Take note, CROSSBOW, and ARROW EMBLEM (W).
- Use FERTILIZER, take INCENDIARY ARROWHEAD (X).
- Walk down.
- Place ARROW EMBLEM (Y), take ARROW SHAFT (Z).
- Go (A).
- ARROW SHAFT and INCENDIARY ARROWHEAD on CROSSBOW, take LOADED CROSSBOW.
- Use LOADED CROSSBOW (B).
- Take note and CAGE LOCK PARTS 2/3 (C), use AXE (D).
- Find pairs (E), take COMPARTMENT KEY (F).
- Walk down.
- Use COMPARTMENT KEY (G), take CAGE LOCK PARTS 3/3 (H).
- Go (I).
- Talk, take FAMILY PORTRAIT and place CAGE LOCK PARTS (J).
- Solution (K): (3-8) (1-6-3) (7-4-1-6) (5-2-7-4-1) (8-5-2-7) (3-8-5) (6-3).
- Offer FAMILY PORTRAIT, take PORTAL PART (L).
- Place PORTAL PART (M).
- Talk, take SMALL SCISSORS (N).
- Solution (O).
- Take SEWING KIT (P).
- Take note and LOCKER KNOB (Q).
- Open, use SMALL SCISSORS.
- Take DOG TREAT (R).
- Scroll (S).
- Offer DOG TREAT, take TOTO (T).
- Take note and SPELLBOOK PAGE 1/2 (U).
- Remove rug, play puzzle (V).
- Receive WARDROBE KEY.
- Scroll (W).
- Use WARDROBE KEY (X).
- Open, take HANGER (Y).
- Scroll (Z).
- Use HANGER (A), take SPELLBOOK PAGES 2/2 (B).
- Place SPELLBOOK PAGES (C).
- Solution, take LEVITATION SCROLL (D).
- Scroll (E).
- Use LEVITATION SCROLL (F).
- Take BRIDGE LEVER (G).
- Place BRIGE LEVER (H).
- Go (I).
- Use SEWING KIT, take WOODEN STICK (J).
- Use LOCKER KNOB, take AIRSHIP PART 1/3 and PLOW WHEEL (K).
- Place PLOW WHEEL, take DOOR KEY (L).
- Take note and CROWBAR (M).
- Use WOODEN STICK and DOOR KEY (N).
- Move rug, use CROWBAR.
- Take note and PROPELLER PART 1/2 (O).
- Walk down and scroll left.
- Play puzzle (P), receive BICYCLE TOKEN.
- Take PROPELLER EMBLEM 2/2 with CROWBAR (Q).
- Go to Field.
- Place BICYCLE TOKEN (R), take note and WRENCH (S).
- Place PROPELLER EMBLEM (T), take BALL OF YARN and PICTURE OF FRIENDS (U).
- Walk down and scroll left.
- Use SMALL SCISSORS and WRENCH (V), take AIRSHIP PARTS 2/3 (W).
- Scroll (X).
- Offer PICTURE OF FRIENDS, take OWL MEDALLION (Y).
- Offer OWL MEDALLION, take AIRSHIP PARTS 3/3 (Z).
- Go (A).
- Place AIRSHIP PARTS (B), select 1-3-5-4.
- Release TOTO, remove note and roses (C).
- Take VASE SHARD and KNITTING NEEDLES (D).
- Scroll (E).
- Take ANGEL FIGURINE (F).
- Take SNOWMAN FIGURINE (G).
- Scroll (H).
- Take note, place ANGEL FIGURINE and SNOWMAN FIGURINE.
- Take STATUE’S CODE, TORN MITTENS and STATUE’S RING 1/3 (I).
- Scroll left.
- BALL OF YARN and KNITTING NEEDLES on TORN MITTENS, take REPAIRED MITTENS.
- Use REPAIRED MITTENS, take GRINDER HANDLE and SNOWBALLS (J).
- Scroll right.
- Use SNOWBALLS (K).
- Hit Lion (L).
- Hint: aim at the moon.
- Talk, take GATE KEYS (M).
- Read note, take STATUE’S RINGS 2/3.
- Place GATE KEYS, remove 1-2-3-4-5 (N).
- Go (O).
- Place GRINDER HANDLE, take BAG BUCKLE (P).
- Place BAG BUCKLE (Q), take note and SPIGOT (R).
- Place SPIGOT, move barrel, open.
- Take PLANE (S).
- Take WOODEN BAR.
- Use VASE SHARD, take STATUE’S RINGS 3/3 (T).
- Walk down and scroll left.
- Place STATUE’S RINGS and STATUE’S CODE, select 1-4-3-5-2.
- Take MAGIC WAND HEAD (U).
- Go to Wood.
- WOODEN BAR and PLANE on MAGIC WAND HEAD, assemble MAGIC WAND.
- Use MAGIC WAND, take TOWEL (V).
- Open, take SCYTHE and ACID (W).
- Use ACID, take LETTER (X).
- Walk down and scroll right.
- Go (A).
- Offer LETTER 5 pieces (E), take CHOPSTICKS (F).
- Take note and BOOK 1/3 (G).
- Use SCYTHE, take GRIP STICK (H).
- Take note and move key.
- Use TOWEL, take BASKET KEY with CHOPSTICKS (I).
- Use GRIP STICK, play puzzle (J).
- Receive DISENCHANTMENT POTION.
- Use BASKET KEY (K), take ROPE (L).
- Turn ROPE into LASSO.
- Use LASSO, catch monkey (M).
- Use DISENCHANTMENT POTION (N).
- Take GATE EMBLEM (O).
- Place GATE EMBLEM (P).
- Go (Q).
- Open (R).
- Take BOOKS 2/3 (S).
- Place BOX EMBLEM (T), take SOLVENT (U).
- Walk down.
- Use SOLVENT, take BOOKS 3/3 (V).
- Go (W).
- Place BOOKS (X), (1-3)-(2-4)-(3-4)-(4-5)-(6-7)-(7-8).
- Take MAGIC SEAL (Y).
- Walk down.
- Play puzzle (Z), receive HAT.
- Place MAGIC SEAL (A), take WELL FIGURINE 1/2 (B).
- Go (C).
- Offer HAT, take MAGIC STAFF and WELL FIGURINES 2/2 (D).
- Place WELL FIGURINES, take OWL MEDALLION (E).
- Offer OWL MEDALLION, take DIARY KEYS (F).
- Use MAGIC STAFF (G).
- Solution (H1-3).
- Take JONATHAN’S DIARY (I).
- DIARY KEYS on JONATHAN’S DIARY, place keys (J).
- Take PHOTO OF ALEX.
- Offer PHOTO OF ALEX (K).
- Walkthrough Bonus Chapter, at the link below.