Criminal Archives 2: Alphabetic Murders – The walkthrough of the game begins with the fact that Melinda Watson, the local constable, turns to you for help in one of the cases. You get to work and quickly find clues that seem to link the three victims. The further the investigation progresses, the more it becomes apparent that these murders are far from random, but something is still wrong. You watch as a masked man breaks into the home of one of the victims to steal his papers. Even his wife is surprised and says she didn’t even know her husband had such important papers. You have to find out what this mysterious stranger was looking for and what is the connection with these crimes. If you can’t complete any of the puzzles or don’t know where the items are, you can watch the Criminal Archives 2: Alphabetic Murders walkthrough on our website and complete the investigation.
Criminal Archives 2: Alphabetic Murders – Walkthrough
Here you can watch the complete walkthrough of the game Criminal Archives 2: Alphabetic Murders, namely, all the chapters, including the bonus one, in pictures.
- Open purse, take POT OF MAGNESIUM POWDER and TWEEZERS (A).
- Look at book (B).
- Take journal, VINEGAR, and Map (C).
- Use TWEEZERS, take CARBINE (D).
- Use CARBINE (E) and select door, take STRING and TINTED GLASS (E1).
- Take paper (F) and place, take PAPER WITH A TRACE (G).
- Place PAPER WITH A TRACE, take TRACING PAPER (H).
- Give TRACING PAPER (I).
- Play puzzle, receive POLICE BATON.
- Insert POLICE BATON (J).
- Go (K).
- Take LOCKPICKS 1/2, HANDKERCHIEF, and HOLLOW ROD (L).
- Use POT OF MAGNESIUM POWDER and HANDKERCHIEF (M).
- Easy Solution: (N).
- Hard Solution: (O).
- Take DEFENDER RING.
- Use DEFENDER RING and look at note, take PRESENT TIE (P).
- Go back.
- Give PRESENT TIE (Q), receive HAIRPIN SPOKE.
- Use HAIRPIN SPOKE (R).
- Go (S).
- Unzip bag, take CALIPERS (T).
- Use VINEGAR (U) and then Rag (V), remove cover and take WIRE (U).
- Take CORK and RUBBER PIECE (W).
- STRING and WIRE on HOLLOW ROD, receive HOOK ON STRING.
- Select grid and use HOOK ON STRING (X), receive SCREW.
- Use CALIPERS and SCREW, take SEAM RIPPER and LOCKPICKS 2/2 (Y).
- Use LOCKPICKS 2/2 (Z).
- Easy Solution (A): (1-6)-(2-7)-(3-8)-(4-9)-(5-10)-(1-9)-(1-10)
- (10-5)-(10-2)-(2-7)-(2-8)-(3-6)-(3-8)-(4-8).
- Hard Solution (B): (1-8)-(2-9)-(3-10)-(4-11)-(5-12)-(6-13)-(7-14)
- (1-11)-(2-12)-(3-8)-(3-9)-(4-9)-(5-13)-(5-14)-(6-14)-(7-9)-(2-10)-(6-10)-(7-10).
- Enter (C).
- Take CANDLE AND MATCHES 1/2 (D).
- Open door, take MECHANISM PART (E).
- Select painting (F).
- Place TINTED GLASS (G) and use glasscutter (H) on it. Place glass in frame (I). Place MECHANISM PART (J), take MEDAL and select folder (J1).
- Select an answer (1) or (2).
- For the purposes of this guide, we chose (1). However, if you decide to choose (2), please ignore parts of the guide that refer to Arnold’s Workshop. This location will not be open for you.
- Go (K).
- Look at note, take DECORATIVE CHAIN (L).
- Take DWARF HEAD (M).
- Use DECORATIVE CHAIN (N), take TELESCOPIC TUBE and EMPTY COIL (O).
- Place EMPTY COIL (P).
- Solution (Q).
- Take BOUQUET.
- Go back 3x.
- Use BOUQUET, take SNAKE CANE HANDLE (R).
- Go (S).
- Use MEDAL (T). Play puzzle, receive HEAVY STATUETTE.
- Place HEAVY STATUETTE, take Notebook, RUBBER GLUE JAR, and CANDLE AND MATCHES 2/2 (U).
- Go back.
- Place CANDLE AND MATCHES 2/2, take WAX STAR (V).
- Place WAX STAR, take VIAL OF ACID (W). Place CORK, take CHISEL (X). Use SNAKE CANE HANDLE, take DOLL PIN (Y).
- Return to Arnold’s Workshop.
- Use DWARF HEAD and DOLL PIN, take BLADE PART (Z).
- Go back twice.
- BLADE PART on TELESCOPIC TUBE, receive TINY DRILL.
- Use CHISEL, take CABLE (A). Use TINY DRILL, take CAR HORN LID (B).
- Place RUBBER PIECE and CABLE, take WRENCH and TUXEDO ORDER FORM (C).
- Go (D).
- Use TUXEDO ORDER FORM on scene. Open blue jacket and select two notes (E). Use SEAM RIPPER, take MOSAIC PART (F).
- Place MOSAIC PART and look at note, take GEAR (G). Place CAR HORN LID, take DOLL HINGE (H).
- Go (I).
- Place DOLL HINGE (L), take TAILOR’S GUIDE (M).
- Place TAILOR’S GUIDE (N). Play puzzle.
- Return to Coliin Cox’s Dressing Room.
- Open jacket and place GEAR (O), take HARP TUNER (P).
- Use HARP TUNER (Q), take MUSICAL SPOON (R).
- Return to Lower-Garden Alley.
- Use MUSICAL SPOON, take PLATE (S).
- Go (T).
- Place PLATE (U). Solution (U1): (shoe-hat-scissors-bow-glove). Play puzzle.
- Take TORN WIRE WITH BUTTON, LONG WOODEN RULER, and LEATHER STRIP (V).
- Use VIAL OF ACID and look at note, take LEAKY HOSE (W).
- LEATHER STRIP and RUBBER GLUE JAR on LEAKY HOSE, receive WATERING HOSE.
- Use WATERING HOSE and WRENCH (X).
- Easy Solution (A): Drag the drop of water to the spots shown: (13-18-13-12-17-12-7-12-13-14-9-14-19-14-13).
- Solved Image (B).
- Hard Solution (C): Drag the drop of water to the spots shown: (13-12-13-14-9-14-13-12-7-12-13-18-17-18-19-18-13).
- Solved Image (D).
- Receive MAID’S CAP.
- Enter (D1).
- Read letter (E).
- Take NET and BILLIARD BALL 1/2 (F).
- Use MAID’S CAP (G), receive BILLIARD BALL 2/2 and FURNITURE RELAY ROLLER.
- Place BILLIARD BALL 2/2 (H).
- Easy Solution: (I).
- Hard Solution: (J).
- Take SCREW WITH NUT, METAL CONTINENT IN RESIN, and PRIZE CUP.
- Place PRIZE CUP, take BROKEN FURNITURE RELAY (K).
- SCREW WITH NUT and BROKEN FURNITURE RELAY on FURNITURE RELAY ROLLER, receive FURNITURE RELAY.
- Open door, place TORN WIRE WITH BUTTON and FURNITURE RELAY (L). Play puzzle, receive HONEY BARREL.
- Use HONEY BARREL (M).
- Go (N).
- Take MAGNIFIER WITHOUT GLASS and note (O).
- Take HOUSE-SHAPED BOX (P).
- Use LONG WOODEN RULER, take LENS (Q).
- LENS on MAGNIFIER WITHOUT GLASS, receive MAGNIFYING GLASS.
- Use MAGNIFYING GLASS (R).
- Easy Solution: (S).
- Hard Solution: (T).
- Take SEALED LETTER FOR NORMA.
- Give SEALED LETTER FOR NORMA (U), receive GRAPE AMULET.
- Go back twice.
- Place GRAPE AMULET (V), take OIL LAMP and HEX KEY (W).
- Use HEX KEY, take BELLOWS (X).
- Go (Y).
- Use BELLOWS and METAL CONTINENT IN RESIN (A). Use shovel (B), receive METAL CONTINENT.
- Place METAL CONTINENT, take FEATHER FAN and LACED HANDKERCHIEF (C).
- Go (D).
- LACED HANDKERCHIEF on NET, receive NET.
- Use NET (E), receive SAFETY PIN and OIL BOTTLE.
- Go back twice.
- OIL BOTTLE on OIL LAMP, receive FUNCTIONAL OIL LAMP.
- Use FUNCTIONAL OIL LAMP (F). Play puzzle, receive LADDER.
- Place LADDER (G), take SMALL BRUSH and AWL (D).
- Go (H).
- Select pool stick and use AWL (I), receive HOUSE RING.
- Go (J).
- HOUSE RING on HOUSE-SHAPED BOX, take PAPER KNIFE and ROOM BLUEPRINTS.
- Place ROOM BLUEPRINTS (K) and select rug (K1).
- Easy Solution (@1): (K-C-O-L-N-U)-(1-6).
- Hard Solution (@2): (D-I-S-C-L-O-S-E)-(1-8).
- Select folder.
- Use PAPER KNIFE, take LIGHTER (A).
- Use LIGHTER on scene.
- Use FEATHER FAN, take CALIPERS (B).
- Take NAIL RING and note (C).
- Use CALIPERS, take WEDGE and FLAT BELT BUCKLE (D).
- Use FLAT BELT BUCKLE (E). Play puzzle, receive SHARP STONE.
- Use SHARP STONE (F).
- Use SAFETY PIN, take note and LIP BALM (G).
- Use SMALL BRUSH and LIP BALM (H), take PLIERS (H1).
- Take PLANK 1/2 and AXE HANDLE (I).
- Use PLIERS (J).
- Go (K).
- Take THREAD AND NEEDLE 1/2 and SCARF (L).
- Use NAIL RING, take ACID (M).
- Use ACID (N), take AXE BLADE (N1).
- WEDGE and AXE BLADE on AXE HANDLE, receive AXE.
- Use AXE (O).
- Go (P).
- Take ALUMINUM BUCKET and WOODEN KNITTING HOOK (Q).
- Use WOODEN KNITTING HOOK, take PLANK 2/2 (R).
- Place PLANK 2/2 (S).
- Easy Solution (T): (4-6-5-2-1-3).
- Hard Solution (U): (5-12-7-11-6-10)-(3-9-2-8-1-4).
- Take GOLDEN VINTAGE CORKSCREW.
- Use GOLDEN VINTAGE CORKSCREW (V).
- Enter (W).
- Take GEARS 1/2 and TOKEN (X).
- Use TOKEN, take THREAD AND NEEDLE 2/2 (Y).
- Use THREAD AND NEEDLE 2/2, take ENVELOPE (Z).
- Give ENVELOPE (Z1), receive LILLY-SHAPED BROOCH.
- Go back 3x.
- Place LILLY-SHAPED BROOCH, take DOWEL, STAPLES 1/3, and THICK ROD (A).
- Use SCARF and THICK ROD, take SLEDGEHAMMER and ALUMINUM PLATE (B).
- Return to River Shore.
- ALUMINUM PLATE on ALUMINUM BUCKET, receive ALUMINUM BUCKET.
- Use ALUMINUM BUCKET (C), receive WATER.
- Use WATER and handkerchief (D) on fire (E), receive STAPLES 2/3 and SECATEURS.
- Go back.
- Use SECATEURS (G). Play puzzle, receive MAILBOX FLAG.
- Place MAILBOX FLAG, take note and GEARS 2/2 (H).
- Return to Boat Shed.
- Place GEARS 2/2 (J), take PUMP and PLANE (J1).
- Use PLANE (K) and CHISEL (L).
- Easy Solution (@3): (C-D)-(D-H)-(A-B)-(B-E)-(E-I)-(A-D)-(D-C)-(C-G)-(A-D)-(D-C)-(D-A).
- (A-B)-(B-E)-(E-F)-(P-M)-(M-N)-(N-J)-(M-P)-(P-O)-(O-L)-(O-P)-(P-M)-(E-B)-(B-A)-(A-D)-(E-B).
- Hard Solution (@4): (E-F)-(F-J)-(C-D)-(D-G)-(G-K)-(P-O)-(O-R)-(R-T)-(M-N)-(N-Q)-(Q-S)
- (F-E)-(E-I)-(P-L)-(L-H)-(H-G)-(G-D)-(D-C)-(C-A)-(O-P)-(P-L)-(L-H)-(H-G)-(G-D).
- (D-B)-(H-L)-(L-P)-(F-C)-(C-D)-(D-G)-(G-H)-(H-L)-(F-C)-(C-D)-(D-G)-(G-H)-(Q-N)-(N-M)
- (D-C)-(C-F)-(F-E)-(G-D)-(D-C)-(C-F)-(G-D)-(C-D)-(O-R)-(R-Q)-(Q-N).
- Take STEERING WHEEL.
- Use DOWEL and STEERING WHEEL (O), take PIN and INK (P).
- Go back 3x.
- Use INK (Q).
- Solution (@5): (A-B)-(C-D)-(E-F)-(G-H)-(I-J).
- Take UNBENT GOLDEN SEPTUM.
- Use UNBENT GOLDEN SEPTUM (S) and pull (S1), take STAPLES 3/3 (S2).
- Go (T).
- Use SLEDGEHAMMER and STAPLES 3/3 (U), take BELT and STONE SCYTHE (V).
- Place STONE SCYTHE (W), take COMPASS (X).
- Go to Boat Shed.
- Place COMPASS (Y). Play puzzle, take THICK BOOK (Y1).
- Use THICK BOOK, take KEY (Z).
- Go back.
- Use KEY (Z2), take BROOM, ALCOHOL, and PADDLE (Z3).
- Place PUMP and PADDLE (Z4).
- Take STAPLES and PADDED JACKET (A).
- Select handle (B). Use PIN, take BOTTLE OPENER (B1).
- Use BOTTLE OPENER, take RAKE (C).
- Use RAKE (D).
- Enter (E).
- Take SKIN and FOUNTAIN PEN (F).
- Use BELT and SKIN (G), take MASHER (H).
- Use SMASHER, take BALL and HELMET (I).
- Use PADDED JACKET and HELMET (J).
- Solution: (1-5).
- Take VINYL RECORD, PATCH, and VALVES 1/2 (K).
- Place VINYL RECORD (L). Take note and VALVES 2/2 (M).
- Place VALVES 2/2 (N).
- Go (O).
- Take LACE and METAL LAMPSHADE 1/2 (P).
- Use BROOM, take CADUCEUS SYMBOL (Q).
- Use CADUCEUS SYMBOL, take BANDAGES (R).
- Use ALCOHOL and BANDAGES (R1), receive LIGHTER.
- Go back twice.
- Use LIGHTER, take STAPLER (S).
- STAPLES, PATCH, and STAPLER on BALL, receive BALL.
- Use BALL (T).
- Easy and Hard Solutions are the same (U). The token moves faster in the hard mode than in the easy mode.
- The solution is random. Select the sliders when they’re in the green zones to depress each lever. Repeat until all three levers are depressed.
- Go (V).
- Take STRAINER and LETTERED BUTTONS 1/2 (W).
- Use LACE, take STATUETTE PIECE (X).
- Use FOUNTAIN PEN and STATUETTE PIECE (Y). Play puzzle, receive BOOTS WITH HOOKS.
- Use BOOTS WITH HOOKS (Z).
- Go (Z1).
- Take SCISSORS and VALVE (A).
- Place VALVE (B). Take bent lampshade (C) and place it (D). Take SLEDGEHAMMER (E) and use it (D), receive METAL LAMPSHADE 2/2.
- Use METAL LAMPSHADE 2/2, take TIN CAN (F).
- Use TIN CAN (G), receive WAX PASTE.
- Go back 3x.
- Use WAX PASTE (H), receive TUBE PART.
- Place TUBE PART and select, take METAL GRAPES (I).
- Return to Evans’ Office.
- Place METAL GRAPES (J).
- Easy Solution (@5): (Dx3-R-Ux3-L-Dx2-R-U-L)-(D-R-D-L-R-U-R-U-R-D-L-R).
- Hard Solution (@6): (Dx3-L-R-Ux2-L-R)-(Dx2-L-U-R-L-Dx2-R)-(Ux4-L-Dx2-R).
- Take LETTERED BUTTONS 2/2 and BATH PLUG.
- Place LETTERED BUTTONS 2/2 (M), take DENTED METAL PLATE and OVEN MITT (N).
- Go back.
- Use STRAINER and OVEN MITT (O), receive COFFEE SPOON.
- Use COFFEE SPOON, take note, TYPEWRITER TAPE and CARVED METAL BRACELET (P).
- Return to Alley.
- Use CARVED METAL BRACELET, take COINS 1/2 (Q). Use SCISSORS (R), receive BANNER.
- Place BATH PLUG and BANNER (S). Open bag, take FISHING ROD and NORMA’S NECKTIE (T).
- Return to Archive.
- Give NORMA’S NECKTIE (U), receive KEYCHAIN.
- Use KEYCHAIN (V). Play puzzle, receive GOLDEN LILY.
- Place GOLDEN LILY, take LEMON JUICE and FILE (W).
- Return to Yard Behind The Building.
- FILE on DENTED METAL PLATE, receive DENTED METAL PLATE.
- Use DENTED METAL PLATE, take LINE and SHINY GLASS (X).
- Use SHINY GLASS, take COINS 2/2 (Y).
- Go back twice.
- INSERT COINS 2/2 (A). Play puzzle, receive SPICE SCOOP.
- Use SPICE SCOOP and select, take ROPE and CLEAR PAGE (B).
- Return to Evans’ Office.
- Place TYPEWRITER TAPE and CLEAR PAGE, take LETTER CODE (C).
- Use LETTER CODE (D).
- Solution (1-8): (C-O-N-D-E-M-N-O).
- Take SCALE CUP HOOK and KEROSENE.
- Return to Yard Behind The Building.
- LINE and SCALE CUP HOOK on FISHING ROD, receive FISHING ROD.
- Use FISHING ROD (E), receive RUBBER PIECE.
- Go (F).
- Use RUBBER PIECE (G).
- Easy and Hard Solutions (H): (4-6-7)-(3-4-8)-(3-5-7)-(3-4-6).
- Take BRUSH.
- Use LEMON JUICE and BRUSH, take MINI-SCREWDRIVER and METAL PAPERCLIP (I).
- Return to Archive.
- Use MINI-SCREWDRIVER, take LAMP (J).
- Place LAMP and pull string (K). Select cover and take METAL PINS 1/2 (L).
- Play puzzle (M), receive LAND OWNERSHIP PAPERS.
- Give LAND OWNERSHIP PAPERS (N).
- Take CLAW and WOODEN STICK (O).
- Place WOODEN STICK and ROPE (P), receive PITCHFORK.
- Use PITCHFORK (P1).
- Easy solution (Q): (1-11).
- Hard Solution (R): (1-17).
- Take FLINT.
- Use KEROSENE and FLINT (S).
- Solution (@5): (D-Rx2-Ux2-L-U-Lx2-U).
- Enter (T).
- Take ROLLING PIN and GRAINS BAG (V).
- Use METAL PAPERCLIP, take GAS BURNER (W).
- Use GAS BURNER and open door (X). Play puzzle, receive SALT.
- Pour SALT and select floor (Y).
- Go (Z).
- Use GRAINS BAG (A).
- Take LUCKY HORSESHOE and METAL PINS 2/2 (B).
- Use METAL PINS 2/2, take BUTTON 1/2 and PIANO TUNING KEY (C).
- Use PIANO TUNING KEY, take NAILS (D).
- Use ROLLING PIN, LUCKY HORSESHOE, and NAILS. Select trapdoor, take NET and ROPE (E).
- Go back twice.
- Use ROPE and CLAW (F), receive TRACTOR TRACK.
- Use TRACTOR TRACK (G). Play puzzle, receive FORK.
- Go (H).
- Use FORK, take PLUNGER (I).
- Use PLUNGER, take LOCKPICK 1/2 and BARBARA’S DIARY (J).
- Go (K).
- Give BARBARA’S DIARY (L), receive GEM.
- Place GEM, take RELAY and NUTS (M).
- Use NUTS, take HOOK and BUTTON 2/2 (N).
- Place BUTTON 2/2 (O).
- Easy Solution (P): (1-2-3-4).
- Hard Solution (P): (1-2-3-4-5).
- Take WRENCH (Q).
- Go back twice.
- Use WRENCH, take CRAMPONS 1/2 and YARN AND HOOK (R).
- YARN AND HOOK on NET, receive NET.
- Use NET (S). Open box, take RUBBER RING and WIRE (T).
- Go (U).
- Place WIRE (V).
- Easy Solution: (Ax2-Bx2-Cx4-D).
- Hard Solution: (Ex2-Fx2-Gx4-Hx4-I).
- Take PIZZA KNIFE.
- Go forward.
- Use PIZZA KNIFE, take TELEPHONE RECEIVER (J).
- Place RELAY and TELEPHONE RECEIVER (J1).
- Take LONG METAL TUBE and LOCKPICK 2/2 (K).
- Use LOCKPICK 2/2 (L). Play puzzle, receive SUGAR TONGS.
- Use SUGAR TONGS, take CRAMPONS 2/2 (M).
- Use CRAMPONS 2/2 (N), take BULLHORN and WIRE (N1).
- Use BULLHORN (O).
- LONG METAL TUBE and WIRE on HOOK, receive HOOK ON A STICK.
- Use HOOK ON A STICK (Q), take WIDE RAIL (R).
- Use WIDE RAIL, take MINI-PUMP (S).
- Use RUBBER RING and MINI-PUMP (T).
- Enter (A). Take gloves (B).
- Go back. Use gloves (C).
- Solution (@1): (1-7).
- Go forward and then right. Take Mop (D).
- Go back. Use Mop (E).
- Solution (@2): (5-3)-(3-12)-(14-7)-(2-11)-(9-14)-(15-12)-(6-13)-(12-10)-(13-6)-(1-10).
- Go forward and through middle door (F). Take disk (G).
- Go back and place disk (H).
- Solution (I).
- Go forward (J).
- Walkthrough Bonus Chapter, at the link below.