Dream Escape: Chapter 2 – Following the instructions of the interlocutor on the phone, the main character with the doctor arrived in the city of Arkham, which seemed to be enveloped in a wonderful atmosphere that made people shudder.
Dream Escape: Chapter 2 – Walkthrough
Here you can watch the complete walkthrough of Chapter 2: Strange street, in the game Dream Escape.
1. Pick up the walking stick on the ground.
2. Use a walking stick to the stairs on the left side of the scene to pull the stairs down.
3. Complete the rotating puzzle on the neon billboard and get the scissors hidden behind the sign.
4. Go up to the second floor, cut the rope, get the rope.
5. Look at the formula in the cat’s eye.
6. Look at the formula for the sewer entrance.
7. Look at the formula on the door of the antique shop.
8. According to the calculated result, calculate the answer 64, open the door of 201, and there is a card dropped in the crack of the door.
9. Go back on the street, put the obtained card on the billboard on the fence gate, and get the password WARN.
10. Open the electric box according to WARN to get the hook.
11. Assemble the iron hook and the rope together to obtain the hook rope.
12. Use a hook with rope to hook up the key in the sewer.
13. Open the door of the restaurant with the key and enter the restaurant.
14. Pick up the lighter on the table.
15. Use the balance on the table to compare the weight of each ingredient to determine the weight of each ingredient.
16. According to the weight of the ingredients introduced, the corresponding weights are: ham 4, potatoes 3, pork 5, garlic 1 open the cabinet and get the sulfur.
17. Put the sulfur into the brazier in front of the mouse hole.
18. Get the cup with kerosene from the kerosene stove under the table.
19. Assemble kerosene and a lighter together to get a lighter filled with oil.
20. Use a lighter to ignite the sulfur and get the 4 symbolic clues on the brazier.
21. According to the 4 patterns on the brazier, open the drawer of the table and get the fan.
22. Use a fan to fan the smoke from the brazier, let the smoke drift into the mouse hole, smoke the mouse out of the hole, and pick up the knob that fell on the ground.
23. Go back to the street, install the knob on the letter box next to the restaurant door, open the letter box and get the stick.
24. Go back to the restaurant, investigate the cow puzzle on the wall, complete the puzzle, and get the blade.
25. Use a blade to rotate the 4 screws on the ventilation duct, and get the button battery and fish bones behind the ventilation duct.
26. Get the alarm clock from the street.
27. Put the button battery on the alarm clock, the number appears on the alarm clock.
28. Go back to the restaurant, enter the number displayed on the alarm clock into the cash register, and take the hammer head in the cash register.
29. Assemble the hammer and the wooden stick together to get the nail remover.
30. Use a claw hammer to knock off the nails on the planks of the windows to get the planks.
31. Go back to the second floor and use the obtained planks to fix the broken stairs.
32. Go up to the third floor and get the small bench in front of room 301 and the box on the table.
33. Put the bench in front of the door of 302 and get the herbicide on the shelf.
34. Use herbicide to get rid of the thorns entwined on the handle, and get the rocker.
35. Go back to the street, install the handle at the broken handle of the iron railing, pull down the handle, and enter the lane outside the bar.
36. Give the fish bones to the cat to get the fragments in his mouth.
37. Pick up the broom next to the door.
38. Use a broom to sweep down the fragments above the pipe.
39. Pick up the tweezers under the carpet.
40. Go back to the restaurant and use tweezers to pick up the fragments in the sink.
41. Go back to the lane, plug in the air conditioner, and pick up a piece of paper that was blown out.
42. Turn on the air conditioner according to the password PIZZ and get the last fragment.
43. Put all the fragments on the box, open the box and get a key.
44. Go back to the third floor, use the key to open the cabinet and get a coin.
45. Back in the lane, put the coin into the phone.
46. Finish the game on the lid of the barrel and get the tape.
47. Use tape to connect the broken wires of the neon lights, and a number code appears on the neon lights.
48. Assemble the two lines of password together to get the password 6829.
49. Dial 6829 on the phone, and the phone will drop out the card.
50. Put the card into the gap on the bar door, open the door and enter the bar.
51. Pick up the opener on the ground.
52. Go back in the lane, use a screwdriver to take out the cork and get the drumhead inside.
53. Go back to the bar and put the drumhead on the drum kit.
54. Click to tear the fabric on the bar seat to get four paper trays.
55. Investigate the portrait on the right wall and place four paper trays.
56. Rotate four pieces of paper to form a complete image.
57. According to the image clues, turn the four steering wheels respectively, open the table to get the can and the tape.
58. Put the tape on the radio to jump out the notes.
59. Play the drums according to the notes that appear and get the fins.
60. Observe the color indicator on the top of the wine cabinet.
61. Adjust the color of the lamp and get a cassette from one of the bulbs.
62. Insert the game card into the game console.
63. Install two fins on the fish next to the small door, and the door opens.
64. Give the obtained cans to the tramp under the tree and exchange for the button.
65. Investigate the garbage dump and get the door handle.
66. Install the door handle on the small house, open the door, and get the grain.
67. Sprinkle the grain on the window of the small house, the bird on the tree will fly down and get the letter paper on the birdβs leg.
68. Go back to the bar, follow the instructions on the note, open the box and get the moon stone.
69. Install the red button on the mechanism on the wall, complete the game, and start the incinerator.
70. After the incineration is over, get the sun stone.
71. Place the moon stone and the sun stone on the six-pointed star, open the middle eye, and get the wooden box.
72. Investigate the square on the wall on the second floor and in the garbage incinerator.
73. According to the 2 squares, calculate the color of each side corresponding to the back, open the mechanism on the third floor wall, and get the clockwork.
74. Install the clockwork on the box, open the box and get the bell key.
75. Go back on the street, use the key on the antique shop door to open the antique shop door.
76. Lift off the cloth of the antique shop plaque, revealing the name of the shop behind, and find a yellow 4.
77. Check out three different color blocks on the table.
78. Rotate the skirt of the doll to make the color blocks the same, get black 2.
79. Open the curtains, you can see the blue 2 on the mask.
80. Open the table, get the switch button and rag in the table.
81. Wipe the plate with a rag to get the red 7.
82. Put 4 numbers 4272, enter In the password box behind the photo frame, the key appears on the portrait.
83. Use the key to open the birdcage.
84. Take the knob.
85. Back to the third floor, put the acquired knob on the recorder.
86. Complete the recorder game.
87. Go back to the antique shop, put the switch on the starry sky light, and observe the letters and lines on the wall behind the light after the light is on.
88. In the lines on the wall, find the letters VOICE in the inverted five-pointed star, open the box and get the star square.
89. Click to open the mask and get the square with the beetle.
90. Put the collected 3 blocks into the corresponding position of the mirror, the mirror will be broken, and the key of 301 will be obtained.
91. Go back to the 3rd floor and open the door of 301.
92. Investigate the window, complete the game on the window, and get the antenna behind the window.
93. Install the antenna on the TV.
94. Observe the direction of the arrow behind the pillow on the bed.
95. According to the arrow symbol on the head of the bed, click on the symbol on the TV, a string of letters appears on the TV, and find the colored letter fate.
96. Open the drawer on table according to the password fate, get key mold.
97. Get the goat horn.
98. Investigate under the bed and get a telescopic ladder.
99. Go back to the garbage dump, put the telescopic ladder under the dead tree, and get the antlers.
100. Place the goat horn to get coin.
101. Go back to 301, put the antlers on the deer head, open the deer’s mouth, and get coin.
102. Go back to the 2nd floor, install the two coins on the mechanism on the wall, and observe the movement of the villain.
103. Go back to 301, adjust the action of the villain above the clothes hanger to be the same as the mechanism on the 2nd floor.
104. Observe the map on the wall and find the number 3457 in the area corresponding to the latitude and longitude on the 4 pictures.
105. Find the clue 3457 according to the corresponding square on the map, open the box on the ground, and get the beaker.
106. Get the iron frame.
107. Assemble the iron frame and the beaker together.
108. Put the iron frame on the stove on the first floor.
109. Put the tin block in the beaker.
110. Get a cup of tin.
111. Pour the melted tin bar into the key mold to obtain the key.
112. Use the key to open the box under 301.