Fairy Godmother Stories 5: Miraculous Dream in Taleville – Walkthrough

Fairy Godmother Stories 5: Miraculous Dream in Taleville - Walkthrough

Fairy Godmother Stories 5: Miraculous Dream in Taleville – The walkthrough of the game begins with the fact that Princess Sofia was bewitched right on her wedding day and only the fairy godmother can help her. You have to use your magical skills and excellent detective skills to find the culprits. But when magic is involved, the task of finding the culprit becomes much more difficult. Become the hero of this exciting adventure.

Fairy Godmother Stories 5: Miraculous Dream in Taleville – Walkthrough

Here you can watch the complete walkthrough of Fairy Godmother Stories 5: Miraculous Dream in Taleville, namely all chapters, including the bonus one.

  • Open, take map, hint flask and note.
  • Move bag, take TREE INSERT (A).
  • Take note, place TREE INSERT.
  • Take MONEY 1/3 and TOWEL (B).
  • Take BATTERY (C).
  • Replace BATTERY in KEY FOB.
  • Use KEY FOB (D).
  • Open door and bag, take note and HEAVY FIGURINE (E).
  • Move bag, take task book and FIRST AID KIT (F).
  • Offer FIRST AID KIT (G).
  • Play puzzle (H), receive HAIRPIN.
  • Receive PERFUME SAMPLE.
  • Use HAIRPIN (I), take PEN (J).
  • Open, take note and magic wand (K).
  • Use wand (L).
  • Take MONEY 2/3 and note (M).
  • Open tap, take CORK and MONEY 3/3 (N).
  • Use MONEY, take NEWSPAPER (O).
  • Use NEWSPAPER and PEN, move key (P).
  • Go (Q).
  • Take note, BROKEN RACKET and CARPET TACKS (R).
  • Place CORK and TOWEL, take CARPET, NET and SCREWS (S).
  • Place CARPET, CARPET TACKS and HEAVY FIGURINE (T).
  • Go (U).
  • Remove drape, take magic energy and EMPTY FLASK (V).
  • Open bag, take WHEEL, TEA HERBS, magic energy and note (W).
  • Place WHEEL and SCREWS, move (X).
  • Take magic energy, CHARGER and CUP (Y).
  • Open recipe book, place TEA HERBS, EMPTY FLASK and CUP (Z).
  • Easy solution: 1-2-3-A-B, 1-4-A-B, D-E-5-A-B, E-2-A-B, F-G-A-B.
  • Hard solution: 1-2-3-A-B, 1-4-A-B, D-E-5-A-B, E-2-A-B, D-1-A-B, F-G-C-A-B.
  • Use wand (H).
  • Take HEALING TEA (I).
  • Walk down.
  • Offer HEALING TEA (J).
  • Offer PERFUME SAMPLE (J).
  • Receive SAFE CODE.
  • Place SAFE CODE (K), enter 2-1-0-3 (L).
  • Take PHONE and ACID (M).
  • Go (N).
  • Use ACID (O), take magic energy and CLIPPERS (P).
  • Use CLIPPERS, take magic energy and RIBBON (Q).
  • Walk down twice.
  • NET and RIBBON on BROKEN RACKET, receive SCOOP NET.
  • Take NUTS with SCOOP NET (R).
  • Go (S).
  • Offer NUTS (T), take BATTERIES 1/2 and THERMOSTAT DIAL (U).
  • Take note, place THERMOSTAT DIAL (V).
  • Play puzzle (W), receive DRAWER INSERT.
  • SIM CARD from PHONE.
  • Place DRAWER INSERT, take HOOK, note and SCOOP (X).
  • Move tablet, place SIM CARD and CHARGER (Y).
  • Receive RUBY.
  • Go (Z).
  • Place RUBY, take MAGIC ENERGY and HANDSAW (A).
  • Use HANDSAW, take FLASHLIGHT and PAPER BOAT (B).
  • Walk down twice.
  • Place PAPER BOAT (C), use wand (D).
  • Easy and hard solution (E).
  • Use SCOOP, take SWITCH and CHAIN AND CARABINER 1/2 (F).
  • Take MAGNET and CHAIN AND CARABINER 2/2 (G).
  • Place CHAIN AND CARABINER, pull lever (H).
  • Go (I).
  • Talk (J).
  • Take GEARS 1/4 and SHARP BLADE (K).
  • Use HOOK, take BATTERIES 2/2 (L).
  • Take note, NUT AND BOLT and FLASHLIGHT BULB (M).
  • SWITCH, BATTERIES and FLASHLIGHT BULB on FLASHLIGHT.
  • Use FLASHLIGHT (N).
  • Play puzzle (O), receive MARQUISE.
  • Offer MARQUISE, receive PENDANT WITH MAGIC BEANS.
  • Go (P).
  • Take GEARS 2/4 with SHARP BLADE (Q).
  • Take FIGURE PART and GEARS 3/4 (R).
  • Use MAGNET (S), take BRUSH and GEARS 4/4 (T).
  • Walk down twice.
  • Place GEARS (U).
  • Easy solution (V): 5-6-W-8-9-W-2-3-10-W-1-Wx2-4-7.
  • Hard solution (Y): 10-9-2-1-3-7-5-4-6-8.
  • Take FIGURINE PIECE, WHEEL and BUCKLE (Z).
  • Place NUT AND BOLT and WHEEL, take GNOME FIGURINE (A).
  • Go (B).
  • Place BUCKLE, take magic energy, FIGURE PART and WITCH FIGURINE (C).
  • Go (D).
  • Place WITCH FIGURINE and GNOME FIGURINE (E).
  • Easy and hard solution (F): (1-6)-(2-3)-(3-6)-(4-5)-(5-6).
  • Take BOOKS and magic energy (G).
  • MAGIC BEANS and HEX WRENCH from PENDANT WITH MAGIC BEANS.
  • Place BOOKS, take TONGS (H).
  • Use HEX WRENCH, take TAPE and GLUE (I).
  • Walk down.
  • BRUSH, FIGURINE PIECE, FIGURE PART and GLUE on FIGURE PART, receive BLACKSMITH FIGURINE.
  • Place BLACKSMITH FIGURINE (J).
  • Easy solution (K): 1-2-3-3-3-4-4.
  • Hard solution (K): 2-3-3-3-4-4-4-2-1-1-1.
  • Take HAMMER and GLOVES (L).
  • Walk down.
  • Use GLOVES, take note, magic energy, KNIFE and FERTILIZER (M).
  • Use MAGIC BEANS and FERTILIZER (N).
  • Use wand (O).
  • Play puzzle (P).
  • Take paper and BENT METAL.
  • Open, take magic energy (Q).
  • Place BENT METAL, TONGS and HAMMER, take WELL HANDLE (R).
  • Use WELL HANDLE, take magic energy, SCREW HOOK and WATER (S).
  • Use WATER and tongs (T).
  • Open, take BRUSH and magic energy (U).
  • Use wand (V), take GATE PIECE (W).
  • Place GATE PIECE (X).
  • Easy solution (Y): (2-11)-(4-7)-(6-9).
  • Hard solution (Y): (1-11)-(2-12)-(4-7)-(5-8)-(6-9).
  • Use KNIFE (Z).
  • Drag across (A).
  • Take SOLVENT and CHOPSTICK (B).
  • Take CLOVER LEAF INLAY 1/2 and BROKEN CHOPSTICK (C).
  • BROKEN CHOPSTICK and TAPE on CHOPSTICK, receive CHOPSTICKS.
  • Take CLOVER LEAF INLAY 2/2 with CHOPSTICKS (D).
  • Place CLOVER LEAF INLAY (E).
  • Go (F).
  • Receive BOX KEY.
  • Take BLUE CLAY and BOARD 1/2 (G).
  • Take note and use BOX KEY (H).
  • Take CINNABAR, use SCREW HOOK (I).
  • Take BROKEN LIGHTER and BOARD 2/2 (J).
  • Place BOARD, play puzzle (K).
  • Receive TOUGH LASSO.
  • Place TOUGH LASSO (L).
  • Go (M).
  • Take book, use BRUSH and SOLVENT.
  • Take COIN 1/3 and POKER (N).
  • Take CHOPPING BLOCK, COIN 2/3 and note (O).
  • Take WIRE and EMPTY BASKET (P).
  • Walk down.
  • Take note, place EMPTY BASKET (Q).
  • Easy solution (R).
  • Hard solution (S): place 1-2-8-6-3-4-5-7.
  • Take STONE DISC 1/3, LIGHTER WHEEL and PLIERS (T).
  • Move stones.
  • Use WIRE and PLIERS, take WICK and RAKE (U).
  • Walk down.
  • Use RAKE, take GRINDER BOWL and BELT (V).
  • Place GRINDER BOWL and CINNABAR, place BLUE CLAY (W).
  • Use oil (X), move paints (Y).
  • Solution (Z): 5-4-3-2-1-6-7-8-9-4-5-10-9-8-3-2-1-6-7-8-9.
  • Take LIGHTER FLUID, STONE DISC 2/3 and note (A).
  • Go to Giant’s Palace.
  • LIGHTER WHEEL, WICK and LIGHTER FLUID on BROKEN LIGHER, receive LIGHTER.
  • Use POKER and CHOPPING BLOCK (B).
  • Take note.
  • Use LIGHTER, take COIN 3/3 and ICE PICK (C).
  • Walk down twice.
  • Use COIN (D), take SIGNET RING and RIBBONS (E).
  • Use SIGNET RING (F), take magic energy, STONE DISC 3/3 and note (G).
  • Go (H).
  • Place STONE DISC (I).
  • Open, take FAN (J).
  • Go (K).
  • Use FAN (L).
  • Play puzzle (M), receive HAM.
  • Offer HAM (N).
  • Go (O).
  • Use BELT, receive LADDER (P).
  • Place LADDER (Q).
  • Take CUTTING TORCH (R).
  • Take TEASPOON, place RIBBONS (S).
  • Use CUTTING TORCH, take GIANT STATUETTE and FREEZING SPRAY (T).
  • Take BIRD TOKEN (U).
  • Use FREEZING SPRAY (V).
  • Take LADLE, use ICE PICK (W).
  • Go (X).
  • Talk (Y), receive KALINDA’S BAG.
  • Magic energy and LEATHER BRACELET from KALINDA’S BAG.
  • Take magic energy and PALETTE KNIFE (Z), use wand (A).
  • Go (B).
  • Take BUTTERFLY FIGURINE (C).
  • Use PALETTE KNIFE, take FISH FIGURINE.
  • Take AWL with LEATHER BRACELET (D).
  • Use AWL and GIANT STATUETTE (E), take FOX FIGURINE and MOLD (F).
  • Walk down twice.
  • Place BUTTERFLY FIGURINE, BIRD TOKEN, FISH FIGURINE and FOX FIGURINE (G).
  • Easy solution (H): (1-9)-(2-7)-(3-11)-(4-6)-(5-12)-(6-9)-(7-11)-(8-12)-(10-11)-(11-12).
  • Hard solution (H): (11-12)-(8-11)-(5-8)-(1-2)-(2-3)-(6-5)
  • (5-4)-(12-9)-(9-6)-(6-3)-(10-11)-(11-12)-(10-11)-(1-4)
  • (4-7)-(7-10)-(2-1)-(1-4)-(4-7)-(2-1)-(9-8)-(8-5)-(8-9)-(1-4).
  • Take CELTIC PATTERN AMULET 1/3, MAGNET and SCREWDRIVER (I).
  • Go to Palace Yard.
  • Use SCREWDRIVER, take GYPSUM, FISHING ROD and CELTIC PATTERN AMULET 2/3 (J).
  • Use MAGNET (K), take magic energy and BONE SAW (L).
  • Use BONE SAW, take NEEDLE, THREAD AND PATCH and note.
  • Use LADLE to get LADLE WITH WATER (M).
  • Walk down.
  • LADLE WITH WATER, TEASPOON and GYPSUM on MOLD, receive BAS-RELIEF PIECE.
  • Place BAS-RELIEF PIECE (N).
  • Play puzzle (O), receive SLEEPING POWDER.
  • Walk down.
  • Use SLEEPING POWDER (P).
  • Take CAGE KEY (Q).
  • Go (R).
  • Use CAGE KEY (S).
  • Easy solution (T): U-to 1-Ux2-to 2-Ux2-to 3.
  • Hard solution (V): W-to 1-W-to 2-Wx2-to 3-X-to 4-W-to 5-W-to 6-X-to 7.
  • Receive ANCHOR PENDANT.
  • Take WINDING KEY with ANCHOR PENDANT (W).
  • Take note.
  • Use WINDING KEY, take magic energy, BOLT AND NUT and CELTIC PATTERN AMULET 3/3 (X).
  • Walk down.
  • Move rug, place CELTIC PATTERN AMULET (Y).
  • Take ROPE, BELLOWS and magic energy (Z).
  • Use NEEDLE, THREAD AND PATCH and BELLOWS, receive TOY BALLOON (A).
  • Go to Palace Yard.
  • Place TOY BALLOON (B), use wand (C).
  • Go (D).
  • Easy solution (E).
  • Hard solution (F).
  • Take BROKEN SHOVEL (G).
  • Take WIRECUTTERS, HOOK and STICK (H).
  • Use FISHING ROD (I).
  • Open, take CLAMP and WIRECUTTERS PART (J).
  • BOLT AND NUT, STICK and CLAMP on BROKEN SHOVEL, receive SHOVEL.
  • Use SHOVEL, talk (K).
  • Receive GONDOLA HANDLE.
  • Place GONDOLA HANDLE (L).
  • Go (M).
  • Take note, GLASS CUTTER and SPRING (N).
  • WIRECUTTERS PART and SPRING on WIRECUTTERS.
  • Use WIRECUTTERS, take WINCH HANDLE (O).
  • Place WINCH HANDLE, ROPE and HOOK, take KEYCARD, METAL TUBE and HAIR CLASP(P).
  • Use KEYCARD (Q).
  • Go (R).
  • Take COUPON FOR FREE COFFEE (S).
  • Offer COUPON FOR FREE COFFEE (T).
  • Play puzzle (U), receive COFFEE.
  • Offer COFFEE (V), receive HAIRPINS.
  • Take PIN with HAIRPINS (W).
  • Walk down twice.
  • Use PIN, take SNOWSHOES (X).
  • Use GLASS CUTTER, take GAS TORCH (Y).
  • Use GAS TORCH, take STRAPS 1/2 (Z).
  • Use METAL TUBE, take MITTEN (A).
  • Go (B).
  • Use MITTEN, open (C).
  • Take BLUNT SKATES and STRAPS 2/2 (D).
  • Place BLUNT SKATES (E).
  • Easy solution (F): (1-8)-(2-8)-(1-8)-(3-9)-(6-9).
  • (3-10)-(3-9)-(4-12)-(4-9)-(5-12)-(4-12).
  • Hard solution (F): (1-8)-(2-8)-(1-8)-(3-9)-(6-9).
  • (3-10)-(3-9)-(4-12)-(4-9)-(5-12)-(4-12)-G.
  • Receive SHARP SKATES.
  • Push 5, use SHARP SKATES (H).
  • Take SCARF, use HAIR CLASP (I).
  • Take PLASTIC BOOKMARK (J).
  • Go (K).
  • Use PLASTIC BOOKMARK, take HOOK.
  • Move bottle, receive WATER (L).
  • Walk down.
  • Use WATER and SCARF (M), take WOODEN TOY, CANE BUTTON and RIBBONS (N).
  • Walk down.
  • STRAPS and RIBBON on SNOWSHOES.
  • Use SNOWSHOES (O).
  • Play puzzle (P), receive CROSSBOW.
  • Use CROSSBOW (Q), take CANDLE and PLIERS (R).
  • Use CANDLE, take POWDER (S).
  • Go to Ski Lodge.
  • Take TASSEL with PLIERS (T).
  • Use POWDER and TASSEL (U), enter 5-8-1-6 (V).
  • Take MAGIC BLADE (W).
  • Offer MAGIC BLADE (X).
  • Take CHARGER (Y).
  • Place CANE BUTTON (Z), receive CANE.
  • Use CANE, take CORK and WIRES (A).
  • Use HOOK, open.
  • Take DAMAGED SHAPE (B).
  • Take note and PLANE (C).
  • DAMAGED SHAPE and PLANE on WOODEN TOY, receive COPIED SHAPE.
  • Place COPIED SHAPE (D).
  • Easy solution (E): 1-4-5-8-10-11-F.
  • Hard solution (G): 2-4-6-7-8-10-11-12-H.
  • Take AMMONIA (I).
  • Offer AMMONIA (J).
  • Receive REVOLVER.
  • Use REVOLVER (K).
  • Go (L).
  • Take COMPASS and POWDER GLUE (M).
  • Use COMPASS (N), take BRUSH and RUBBER GLOVES (O).
  • Use RUBBER GLOVES (P).
  • Go (Q).
  • Use CORK (R), take HAT and KEYS 1/3 (S).
  • Use HAT, place CHARGER.
  • Take HAIR DRYER and GLASS OF WATER (T).
  • Take KEYS 2/3 and HEAT SHRINK INSULATION (U).
  • Walk down.
  • Place WIRES, HEAT SHRINK INSULATION and HAIR DRYER (V).
  • Play puzzle (W), receive HOTEL EMBLEM.
  • Remove papers.
  • Place HOTEL EMBLEM (X), take MATCH (Y).
  • Walk down.
  • Use MATCH, take FLAG and magic energy (Z).
  • Place FLAG, take PICKAXE HANDLE and METAL PLATE (A).
  • Go to Wolf’s Room.
  • BRUSH, GLASS OF WATER and METAL PLATE on POWDER GLUE, receive GLUE AND BRUSH.
  • Use GLUE AND BRUSH, place pieces (B).
  • Take UV LAMP and WEDGE (C).
  • Place UV LAMP (D), select 1-2-3.
  • Take FOX INLAY and KEYS 3/3 (E).
  • Walk down.
  • Place KEYS (F).
  • Easy solution (G): 10-11-12-19-26, 6-7-14-21-20, 24-25-19-13-14.
  • Hard solution (G): 9-16-17-18-11-4-5, 5-6-7-14-21-20-26, 23-24-25-19-13-14-7.
  • Take CLOCK HANDS, SPREADING TOOL and magic energy (H).
  • Place CLOCK HANDS (I), take magic energy, SCISSORS and FISH HOOK ON THREAD (J).
  • Go (K).
  • Use FISH HOOK ON THREAD, take WOLF INLAY (L).
  • Place FOX INLAY and WOLF INLAY (M).
  • Select 5-1-3-7-4-2-6 (N).
  • Take UMBRELLA (O).
  • Walk down twice.
  • Use UMBRELLA (P) and wand (Q).
  • Go (R).
  • Take ROPE, place PICKAXE HANDLE and WEDGE (S).
  • Receive PICKAXE.
  • Take note and MAGNET.
  • Take STONES with PICKAXE (T).
  • Place STONES, play puzzle (U).
  • Receive BOOT WITH LACES.
  • Place BOOT WITH LACES, take OILER and LIGHTHOUSE KEY (V).
  • Use LIGHTHOUSE KEY (W).
  • Go (X).
  • Take note and SPADE.
  • Use SPREADING TOOL, take TRAP (Y).
  • Take note, take HOSE with SCISSORS (Z).
  • Take PIECE OF ROPE (A).
  • Walk down.
  • PIECE OF ROPE and TRAP on ROPE, receive TRAP WITH ROPE.
  • Use TRAP WITH ROPE (B).
  • Place HOSE, receive GAS (C).
  • Use GAS (D).
  • Solution (E): 8-4-2-9-1-5-12-6-2.
  • Go (@).
  • Use MAGNET (F), take CLAMP (G).
  • Take GLOWING CRYSTAL and BARREL (H).
  • Take MAGNIFYING GLASS with CLAMP (I).
  • Go to Lighthouse.
  • Use BARREL (J).
  • Take CORKSCREW and HAND PUMP (K).
  • Use OILER (L), receive LANTERN KNOB.
  • Go (M).
  • Place GLOWING CRYSTAL, MAGNIFYING GLASS and LANTERN KNOB (N).
  • Easy solution (O): 1-2-3-7-8-9-10.
  • Hard solution (P): 1-2-3-9-10-11-12.
  • Set coordinates to N3-E2 (Q).
  • Go to In the Sea.
  • Inspect (S).
  • Receive METAL DETECTOR.
  • Walk down.
  • Use METAL DETECTOR and SPADE, take FISH HOOK and LUNCH BOX INLAY (T).
  • Place LUNCH BOX INLAY (U), take CAN OPENER (V).
  • Go (W).
  • Use CAN OPENER, take BAIT (X).
  • Place FISH HOOK and BAIT (Y).
  • Easy solution (Z): 1-2-3.
  • Hard solution (Z): 1-2-3-4-5.
  • Receive FISH.
  • Offer FISH, take HANDKERCHIEF and BROOCH (A).
  • Go to Lighthouse.
  • Use BROOCH, take SNORKEL AND GOGGLES 1/2 and ACID (B).
  • Use ACID (C).
  • Take THREADED ROD, use CORKSCREW (D).
  • Take note, TAPE MEASURE and DUCT TAPE (E).
  • DUCT TAPE on HAND PUMP.
  • Use HAND PUMP (F), take PENCIL, SAW and SNORKEL AND GOGGLES 2/2 (G).
  • Go to In the Sea.
  • Use SNORKEL AND GOGGLES (H).
  • Play puzzle (I), receive FANG AMULET.
  • Offer FANG AMULET (J).
  • Take FLINT and JACK (K).
  • Use TAPE MEASURE and PENCIL, receive MEASUREMENTS (L).
  • Take note, place SAW and MEASUREMENTS (M).
  • Receive BOARDS.
  • Take TWO-PRONGED FORK and JACK HANDLE (N).
  • THREADED ROD and JACK HANDLE on JACK, receive SCISSOR JACK.
  • Place SCISSOR JACK (O).
  • Go (P).
  • Take DULL DAGGER and SCEPTER (Q).
  • Use HANDKERCHIEF, place SCEPTER (R).
  • Easy solution (S): 12-13-20-21-26-27-28-22-16-15-14-7-1-2-3-4-5-10-18-24-30.
  • Hard solution (S): 12-13-6-7-1-2-3-4-5-10-18-19-25-24-30-29-28-22-16-15-14-21.
  • Take MAGIC PAINTS and note (T).
  • Use MAGIC PAINTS (U), take HAMMER and GOBLET (V).
  • Walk down.
  • Use GOBLET, take GRINDSTONE.
  • Take LONG NAILS with TWO-PRONGED FORK (W).
  • Place BOARDS, HAMMER and LONG NAILS (X).
  • Easy solution (Y).
  • Hard solution (Z).
  • Go (A).
  • Take SPELL BOOK, use FLINT (B).
  • Take HORSESHOE (C).
  • Take BROKEN BASKET, place HORSESHOE (D).
  • Take magic energy and ROYAL EMBLEM (E).
  • Go to Queen’s Chambers.
  • Place ROYAL EMBLEM (F), take HEART HALF 1/2 and BRACELET (G).
  • Walk down.
  • GRINDSTONE, BROKEN BASKET and BRACELET on DULL DAGGER, receive DAGGER AND BASKET.
  • Place DAGGER AND BASKET (H).
  • Play puzzle (I), receive ODOROUS MUSHROOM.
  • Use ODOROUS MUSHROOM (J), take magic energy and SPOTLIGHT SWITCH (K).
  • Go (L).
  • Place SPOTLIGHT SWITCH (M).
  • Play mini-puzzle (N), receive PLIERS.
  • Go to Queen’s Chambers.
  • Take HEART HALF 2/2 with PLIERS (O).
  • Go to In the Clearing.
  • HEART HALF on SPELL BOOK, receive SPELL.
  • Use SPELL, take magic energy (P).
  • Use wand (Q).
  • Easy solution (R).
  • Hard solution (S).
  • Walkthrough Bonus Chapter, at the link below.
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