Halloween Chronicles 4: Behind the Door – The passage of the game begins with you and your friends playing an ordinary board game at first glance, but after throwing the dice you are transferred to a nightmarish world with scary monsters. The rules of the real world do not apply there, you need to beat the villain Kriben. If you beat him, you can bring your friends and yourself back home. Fight monsters, solve puzzles, and look for items. If you can’t complete any of the puzzles or don’t know where the items are, you can watch the Halloween Chronicles 4: Behind the Door walkthrough on our website and return home.
Halloween Chronicles 4: Behind the Door – Walkthrough
Here you can watch the complete walkthrough of Halloween Chronicles 4: Behind the Door, namely, all the chapters, including the bonus one, in pictures.
- Take PUMPKIN STEM (A), hint wheel and SEALED BOX.
- Add PUMPKIN STEM (B), take BAT INLAY.
- Read (C).
- Insert BAT INLAY.
- Take Tasks Book, METAL CANE and STAPLE REMOVER.
- STAPLE REMOVER on SEALED BOX, take LIGHT BULB.
- Take BROOCH (D).
- Pull cord, use cloth.
- Add LIGHT BULB, pull cord.
- Play puzzle (E), take CAMERA.
- Use CAMERA (F), receive SECRET CODE.
- Use SECRET CODE (G).
- Solution: (H).
- Easy: L-Y-I-A-M-F.
- Hard: Y-I-L-M-F-A.
- Take SCREW (I), LIGHTER and CHALK.
- Offer CHALK (J).
- Light candles (K).
- Try to open (L).
- Take BROKEN SHEARS (M), Map and PUMPKIN EMBLEM 1/2.
- Touch (N), use METAL CANE.
- Take FORK and SHEAR BLADE.
- SHEAR BLADE and SCREW on BROKEN SHEARS, receive SHEARS.
- Use SHEARS (O), take DOOR.
- Place DOOR (P).
- Go to Outside Kriben’s Manor.
- Examine photos (Q), read.
- Insert BROOCH.
- Receive SEEING EYE AMULET.
- Insert SEEING EYE AMULET (R), take FIREWORKS.
- Use FIREWORKS (S).
- Solution: Easy (T).
- Solution: Hard (U).
- Take HIP PACK (V).
- Open HIP PACK, examine, take MATCH and POCKET FAN.
- Use POCKET FAN (W), take SCOOP, BRANCH and BUTTON.
- Move down.
- Add BUTTON (X), take MAGNET.
- Return to Outside Kriben’s Manor.
- Use MAGNET (Y), receive PUMPKIN EMBLEM 2/2.
- Move down.
- Insert PUMPKIN EMBLEM (Z).
- Read, take MUG, WATER and DECORATIVE WEB.
- FORK and DECORATIVE WEB on BRANCH, receive SCOOP NET.
- Use SCOOP NET (A).
- Play puzzle, take TICKET.
- Insert TICKET (B), take SPOOKY BUNNY.
- Go to Outside Kriben’s Manor.
- Give SPOOKY BUNNY (C), take HOURGLASS.
- Hang HOURGLASS (D).
- Enter Basement of Horrors.
- Read (E), take HOOK ON A ROPE.
- Use MUG (F), take SCRAPER.
- Examine, use HOOK ON A ROPE, receive CUPBOARD KEY.
- Use CUPBOARD KEY (G).
- Read, examine, open, take REEL.
- Remove cloth (H).
- Read, add REEL.
- Solution: Easy (I) (A-G)-(E-F)-(D-C)-(B-A)-(B-C)-(F-A).
- Solution: Hard (J) B-C-D-(Ex2)-(Fx2)-A-B-C-F-(Ex2)-C-(Bx2).
- (Cx2)-B-(Ax2)-(Fx2)-(Bx2)-(Fx2).
- Enter Manor Hall.
- Take BOTTLE AND RECIPE (K) and PLATE LID.
- Examine (L).
- Add PLATE LID.
- Take MONSTER’S FANG and CLOWN INLAY 1/2, use SCOOP, receive SALT.
- Use MATCH (M).
- Take BUTTON and VINEGAR.
- Read both sides of recipe on BOTTLE AND RECIPE.
- Add WATER, VINEGAR and SALT, receive MONSTER PLANT HERBICIDE.
- Use MONSTER PLANT HERBICIDE (N).
- Solution: Easy and Hard (O) Step when circles are not red.
- Enter Gloomy Garden.
- Take LOCKPICKS 1/2 (P), LOCKED BOX and LIPSTICK.
- Use SCRAPER (Q).
- Find items (R), take RITUAL KNIFE.
- Use RITUAL KNIFE (S).
- Take STICKY TAPE, WITCH PIN and SKULL IN A CAGE.
- Return to Basement of Horrors.
- WITCH PIN on LOCKED BOX, read, take CANDLES.
- Add CANDLES (T) and LIPSTICK.
- Play puzzle.
- Take BILLIARDS BALL.
- Use MONSTER’S FANG (U) and BILLIARDS BALL.
- Take FLASHLIGHT and CLOWN INLAY 2/2.
- Enter Manor Hall.
- Insert CLOWN INLAY (V), take GEARS 1/3 and POWER SWITCH.
- Examine (W), insert POWER SWITCH.
- Use STICKY TAPE, take VACUUM CLEANER.
- Enter Gloomy Garden.
- Use VACUUM CLEANER (X).
- Take BOTTLE OF SAND and SCREW.
- Use SCREW (Y) and BUTTON, take RING.
- Add RING (Z).
- Solution: (A) Easy and Hard.
- Solution: (B) Easy and Hard.
- Solution: (C) Easy and Hard.
- Take NEEDLE AND THREAD.
- Return to Basement of Horrors.
- Use NEEDLE AND THREAD (D), take TONGS and LOCKPICKS 2/2.
- Enter Manor Hall.
- LOCKPICKS on SKULL IN A CAGE, take SAMUEL’S SKULL.
- Add SAMUEL’S SKULL (E).
- Enter Abyss of Terror.
- Take HOOK (F) and BROKEN JACK.
- Pour BOTTLE OF SAND, use TONGS, receive GEARS 2/3.
- Use FLASHLIGHT (G).
- Play puzzle, take DICE.
- Add DICE (H), take PAPERWEIGHT and GEARS 3/3.
- Examine (I).
- Add GEARS, take NAIL and TWISTED PENDULUM.
- TWISTED PENDULUM on BROKEN JACK, receive JACK.
- Add JACK (J), take BASEBALL BAT.
- Use BASEBALL BAT (K).
- Solution: Easy (L) (A-J)-(B-H)-(C-K)-(D-G)-(E-I)-(F-L).
- Solution: Hard (M) (A-T)-(B-N)-(C-S)-(D-R)-(E-V)-(F-Q).
- (G-M)-(H-P)-(I-U)-(J-L)-(K-O).
- Add NAIL (N) and PAPERWEIGHT.
- Take GHOUL’S TEARS, read, take ROLLING PIN.
- Take SCOOP (O).
- Touch herbs, take CLOVER.
- Take LASSO (P) and PHOENIX FEATHER.
- Add GHOUL’S TEARS (Q), CLOVER, then PHOENIX FEATHER.
- Take HEX REMOVAL POTION.
- Offer HEX REMOVAL POTION (R).
- Receive DOOR KEY.
- Insert DOOR KEY (S).
- Enter Outside Steven’s House.
- Take SCREW (T).
- Move rope, add ROLLING PIN and HOOK.
- Take LOG.
- Use LASSO (U).
- Take SCREWDRIVER.
- Use SCOOP, take BOAT BOARD.
- Add BOAT BOARD (V) and LOG.
- Take SHOVEL and BROKEN MECHANISM.
- Use SHOVEL (W), take CUTTERS.
- Use CUTTERS (X).
- Enter Stables.
- Move hay (Y).
- Take HOOKED CANE, TOTEM POLES 1/2 and WEDGE.
- Use HOOKED CANE (Z).
- Play puzzle (A), take WHEEL.
- Add WHEEL (B), SCREW and SCREWDRIVER.
- Take TIE CLIP and FAN.
- Use FAN (C).
- Take ACID.
- Use ACID (D), take WEREWOLF FIGURINE.
- Return to Steven’s Hut.
- Add WEREWOLF FIGURINE (E).
- Take MECHANISM PART and MAGIC BIRDSEED.
- Give MAGIC BIRDSEED (F), take MECHANISM DETAIL.
- Return to Stables.
- MECHANISM PART and MECHANISM DETAIL on BROKEN MECHANISM.
- Solution: (G) A-Bx5-Cx2.
- Take HORSEMAN AMULET and NEEDLE AND THREAD 1/2.
- Add HORSEMAN AMULET (H), take WEATHER VANE, GLOVE and TORN SADDLE.
- Insert WEDGE (I) and WEATHER VANE.
- Take HAMMER and TOTEM POLES 2/2.
- Move down.
- Place TOTEM POLES (J).
- Solution: (K) Easy.
- Solution: (L) Hard.
- Take PITCHFORK.
- Use GLOVE (M).
- Take BENT PAPER CLIPS 1/2.
- Use TIE CLIP, receive FINE-TOOTH COMB.
- Use FINE-TOOTH COMB (N), take SHEET OF PAPER and STEVEN’S PHOTO.
- Use PITCHFORK (O), take CHISEL and STEVEN’S BAG.
- Move down.
- Add STEVEN’S PHOTO (P).
- Play puzzle (Q), take METAL CUFF.
- Open STEVEN’S BAG, read, take NEEDLE AND THREAD 2/2 and CORK.
- Insert CORK (R), then METAL CUFF.
- Take WRITER’S KIT and STRAPS.
- Return to Stables.
- NEEDLE AND THREAD and STRAPS on TORN SADDLE, receive SADDLE.
- Place SADDLE (S).
- Take EMPTY SACK (T) and BROKEN SIGNPOST.
- Read (U).
- Use CHISEL, take NAILS and BLUNT SICKLE.
- NAILS and HAMMER on BROKEN SIGNPOST, receive MAKESHIFT BRIDGE.
- Place MAKESHIFT BRIDGE (V).
- Solution: Easy (W).
- Solution: Hard (X).
- Go to Abandoned Village.
- Take BENT PAPER CLIPS 2/2 (Y) and LENS.
- BENT PAPER CLIPS on WRITER’S KIT, take QUILL AND INK.
- Read (Z).
- Add SHEET OF PAPER and QUILL AND INK.
- Take CLUE.
- Add CLUE (A).
- Solution: Easy (B) (Ax3)-(Bx2)-C-(Dx2)-(Ex2).
- Solution: Hard (C) (Fx2)-C-(Ex2)-(Bx3)-(Ax3)-D.
- Take COIN (D).
- Move down.
- Examine (E).
- Place COIN, take JACK-O’-LANTERN.
- Place JACK-O’-LANTERN (F).
- Go to Spooky Road.
- Take SHOVEL (G) and WITCH FIGURINES 1/2.
- Add SHOVEL (H) and EMPTY SACK, take BAG OF SAND and MATCHES.
- Add BAG OF SAND (I).
- Take GRINDSTONE and COGWHEELS 1/3.
- GRINDSTONE on BLUNT SICKLE, receive SICKLE.
- Use SICKLE (J), take LIGHT BULB and BUCKET.
- Return to Abandoned Village.
- Remove broken glass (K).
- Add LENS and LIGHT BULB.
- Play puzzle (L), take FISH.
- Offer FISH (M), take CRESCENT PENDULUM.
- Add MATCHES and BUCKET, take RESIN.
- Use CRESCENT PENDULUM (N), take COGWHEELS 2/3, CIGAR CUTTER and BELT.
- Return to Spooky Road.
- Use BELT (O), take DYNAMITE.
- Add DYNAMITE (P) and MATCHES.
- Take CURVED BRANCH and WITCH FIGURINES 2/2.
- Move down.
- Add WITCH FIGURINES (Q), take KEY PART.
- Go to Spooky Road.
- Add RESIN (R) and KEY PART, take SPRING and COGWHEELS 3/3.
- Add COGWHEELS (S), take COINS 1/3 and GLOVE.
- Return to Abandoned Village.
- Use GLOVE (T), take BUTTON, SUCTION CUP PULL and AX HANDLE.
- Add AX HANDLE (U), receive AX.
- Return to Spooky Road.
- Use AX (V).
- Solution: Easy (W) A-B-C-D.
- Solution: Hard (X) A-B-C-D-E-F.
- Take COINS 2/3 (Y).
- Offer CURVED BRANCH (Z), receive IMPROVISED LEVER.
- Use CIGAR CUTTER (A).
- Add IMPROVISED LEVER.
- Enter Horror Fair.
- Use SUCTION CUP PULL (B), take CARABINER and COINS 3/3.
- Add COINS (C), read, take TICKET.
- Move down.
- Insert TICKET (D).
- Play puzzle (E), take FIREWORK.
- Add FIREWORK (F).
- Go to Roller Coaster.
- Add SPRING (G).
- Find items (H), take SKULL INLAY.
- Add SKULL INLAY (I), take DOOR HANDLE and UNLIT LANTERN.
- Add CARABINER, take LIGHT BULB.
- LIGHT BULB on UNLIT LANTERN, receive LANTERN.
- Add DOOR HANDLE (J) and BUTTON.
- Take BENT WIRES 1/2 and THEATER FIGURINES.
- Hang LANTERN.
- Play puzzle (K), take MAKESHIFT FAN.
- Use MAKESHIFT FAN (L), take BUTTON.
- Return to Horror Fair.
- Add THEATER FIGURINES (M).
- Solution: Easy and Hard (N).
- Take POCKETKNIFE.
- Add BUTTON (O), take CHAIN and CLOVER 1/2.
- Use POCKETKNIFE (P), take BAT AMULET.
- Move down.
- Add BAT AMULET (R).
- Solution: Easy (S).
- Solution: Hard (T) A-D-F-I-K-W-Y-T-R.
- Take SELFIE STICK (U), SAW HANDLE and CLOVER 2/2.
- Return to Horror Fair.
- Offer CLOVER (P), take BENT WIRES 2/2 and MALLET.
- Move down.
- Use MALLET (Q), take RAG and BATTERY.
- Return to Roller Coaster.
- Add BENT WIRES (V) and BATTERY.
- Press button.
- Take MIRROR (W) and LADLE.
- Add SAW HANDLE and CHAIN, receive SAW.
- Use SAW (X), take TWEEZERS, ROPE and CANNONBALL.
- LADLE and ROPE on SELFIE STICK, receive IMPROVISED GRABBER.
- Use IMPROVISED GRABBER (Y), take HOOK and MECHANISM TILE.
- Add MECHANISM TILE (Z).
- Solution: Easy (A).
- Solution: Hard (B).
- Take SPARKLERS (C).
- Examine SPARKLERS, receive BURNING SPARKLER.
- Add CANNONBALL (D) and BURNING SPARKLER.
- Go to Outside Kriben’s Manor.
- Use MIRROR (E), then HOOK.
- Take LIGHTER FLUID and BROKEN GOLF CLUB.
- Take WRENCH (F) and EMPTY LIGHTER.
- LIGHTER FLUID and RAG on EMPTY LIGHTER, receive LIGHTER.
- Use LIGHTER (G), take FLASK OF WATER and BELL.
- Hang BELL (H).
- Enter Sculpture Garden.
- Take TORN BESTIARY (I) and NUT.
- Use TWEEZERS (J), receive RIGHT TORN PAGE.
- Take LEFT TORN PAGE (K).
- RIGHT TORN PAGE and LEFT TORN PAGE on TORN BESTIARY, receive BESTIARY.
- Use BESTIARY (L).
- Play puzzle, take GORGON’S HEAD.
- Attempt to take (M).
- Place GORGON’S HEAD, take VALVE.
- Move down.
- Add VALVE (N) and NUT, take BIRD AMULET 1/2 and CLUB HEAD.
- CLUB HEAD on BROKEN GOLF CLUB, receive GOLF CLUB.
- Use GOLF CLUB (O).
- Enter Library.
- Take ARMOR DECOR 1/4 (P) and LITTLE WHEEL.
- Add LITTLE WHEEL (Q) and WRENCH, take BROKEN CUTTERS and SCARF.
- Use FLASK OF WATER (R), then SCARF.
- Receive HOT POKER.
- Use HOT POKER (S).
- Take PARTY CRACKER.
- Return to Sculpture Garden.
- Use PARTY CRACKER (T), take ROPE WITH HOOK, ARMOR DECOR 2/4 and SHOVEL.
- Use SHOVEL (U), take COFFIN KEY, BIRD AMULET 2/2 and BOLT.
- Move down.
- Insert BIRD AMULET (V), take BLUNT KNIFE and HEAVY CANDLESTICK.
- Use COFFIN KEY (W).
- Solution: Easy (X) C-B-A-Bx2.
- Solution: Hard (Y) Ax3-B-Cx3-Dx2.
- Take FANG (Z).
- Enter Library.
- Add FANG (A) and HEAVY CANDLESTICK, take BAT INLAY.
- Take ARMOR DECOR 3/4 (B).
- Add BAT INLAY, take CAULDRON.
- Return to Sculpture Garden.
- Use CAULDRON (C), take SEPTUM RING and ARMOR DECOR 4/4.
- Add ARMOR DECOR (D), take TAPE and CUTTERS PART.
- Return to Library.
- BOLT and CUTTERS PART on BROKEN CUTTERS, receive CUTTERS.
- Use CUTTERS (E).
- Play puzzle (F), take GARGOYLE.
- Place GARGOYLE (G).
- Enter Tomb.
- Shoo mouse (H).
- Add SEPTUM RING, then ROPE WITH HOOK.
- Take SOLVENT and GRINDSTONE.
- GRINDSTONE on BLUNT KNIFE, receive SHARP KNIFE.
- Use SHARP KNIFE (I), take TRACING PAPER and BROOMSTICK.
- Take BRUSH (J) and BROKEN WAND.
- Give BROOMSTICK, take OPENER and MAGIC SPELL.
- TAPE and MAGIC SPELL on BROKEN WAND, receive SPELL AND WAND.
- Use SPELL AND WAND (K).
- Solution: Easy and Hard (L).
- Enter Sewer.
- Use OPENER (M), take FLINT AND STEEL.
- Take RUBBER PATCH (N) and DEAD FLASHLIGHT.
- Add SOLVENT and BRUSH, take KNIFE and FIRECRACKER.
- Add FIRECRACKER (O) and FLINT AND STEEL.
- Go to Tunnels.
- Take STONE SLAB (P) and PENCIL.
- Use KNIFE (Q), take RED NOSE.
- Add RED NOSE (R).
- Play puzzle (S), take SET OF KEYS.
- Insert SET OF KEYS (T).
- Go to Ritual Cave.
- Add TRACING PAPER (U) and PENCIL, receive CLUE.
- Take WITCH FIGURINES 1/2 (V).
- Add CLUE, enter combination.
- Take SPINNING TOP.
- Add SPINNING TOP (W), take BONE HOOK.
- Move down.
- Add BONE HOOK (X), take NEEDLE AND THREAD, CLOTHESPIN and UNFINISHED EMBLEM.
- Use CLOTHESPIN (Y), take WIDE BELT.
- Move down.
- Take BATTERIES 1/2 (Z).
- Add RUBBER PATCH and WIDE BELT, take BATTERIES 2/2 and STONE.
- Remove panel on DEAD FLASHLIGHT, add BATTERIES, receive FLASHLIGHT.
- Use FLASHLIGHT (A).
- Solution: Easy and Hard (B).
- Solution: Hard – fourth pattern (C).
- Take WINDUP MOUSE (D).
- Offer WINDUP MOUSE (E), take CHISEL.
- Enter Tunnels.
- UNFINISHED EMBLEM, CHISEL and STONE on STONE SLAB, receive KRIBEN’S HAT EMBLEM.
- Insert KRIBEN’S HAT EMBLEM (F), take INCOMPLETE MASK and WITCH FIGURINES 2/2.
- Add WITCH FIGURINES (G), take SPIDER BROOCH and WITCH’S STAFF.
- Enter Ritual Cave.
- Use SPIDER BROOCH (H).
- Play puzzle (I), take STEVEN’S GLOVE.
- Use STEVEN’S GLOVE (J), take EYE PROTECTORS.
- NEEDLE AND THREAD and EYE PROTECTORS on INCOMPLETE MASK, receive PROTECTIVE MASK.
- Use PROTECTIVE MASK (K), receive CLOTH.
- Return to Sewer.
- Use CLOTH (L) and WITCH’S STAFF, take PICKAX.
- Return to Ritual Cave.
- Use PICKAX (M), take KRIBEN’S KEY.
- Offer KRIBEN’S KEY (N).
- Solution: Easy (O).
- Solution: Hard (P).
- Walkthrough Bonus Chapter, at the link below.