
Missing Hearts 1: Crimson Cruise (Bonus Chapter) – Continues the story after the events on the cruise ship and shows the price of victory. Claire can no longer return to her former life; she is now a vampire. After their escape, the heroes hide in the city, living in the shadows and trying to maintain at least the illusion of normality. Ethan helps Claire cope with her thirst with synthetic blood and gives her a tracking bracelet so he can always know that she is okay. But even with this, their protection seems fragile. Night becomes Claire’s new home. The city sounds too loud, every step, every breath, every pulse she feels too clearly. Ethan assures her that she is still human, but the mirror tells her otherwise. Nevertheless, a rare moment of peace arises between them, and Ethan invites Claire on a date to Nocturne, a private restaurant for vampires hidden on the outskirts of town. The dress in the closet, the appointed time, and the short message create the feeling that life can go on. But the calm turns out to be deceptive. When Claire heads to the restaurant, Ethan disappears, and messages from an unknown number begin to arrive on her phone. The vampire council is back in touch. Alric is no longer hiding and demands that Ethan make a choice: join them or pay with Claire’s life. The reminder of her past, of hunting and killing, turns the threat into a personal attack.

- Pick up ROPE, BOOKS 1/2, PIECE OF GLOBE, click on the robe (A).
- Use PIECE OF GLOBE on the globe, pick up SMOKING PIPE (B).

- Use SMOKING PIPE on the box, zoom in on the diary, open the diary, click on the painting, on the curtains, on the footprints, on the crowd of people, on the mirror, pick up WIRES 1/2 (C).
- Go forward.

- Pick up WIRES 2/2 (D).
- Use WIRES 2/2 on the phone booth (E).

- Easy solution: Click: D, D, P, U, P, P, U, P (F).

- Hard solution: Click: D, D, D, P, U, U, P, D, D, D, P, D, P, U, P (G).

- Pick up COIN (H).
- Use COIN on the jewelry shop, pick up HAIR CLIP (I).
- Go back.

- Use HAIR CLIP on the key fragment (J).
- Play puzzle, earn BATTERIES (K).

- Select this option (L).
- Go forward.

- Use BATTERIES on the lamp, pick up GEM (M).
- Go back.

- Use GEM on the globe (N).

- Easy solution: Arrange the gems as shown in the picture (O).

- Hard solution: Arrange the gems as shown in the picture (P).

- Pick up METAL DISC, BOOKS 2/2 (Q).
- Use BOOKS 2/2 on the bookshelf, pick up BUTTON (R).

- Use BUTTON on the empty slot, pick up CONNECTOR (S).
- Play puzzle, earn BATTERIES CAR KEY (T).
- Go forward.

- Use CAR KEY on the car (U).

- Select this option (V).

- Pick up JACK HANDLE, LOCK PICKS (W).
- Use LOCK PICKS on the trunk of the car, pick up BROKEN JACK (X).

- Pick up WOODEN BLOCK, FISHING ROD BASE, ADAPTER, use JACK HANDLE and BROKEN JACK on the fallen tree (Y).

- Easy solution: Click: E-B, A-C, I-M, G-K, F-J, L-P, D-H, N-O (Z).

- Hard solution: Click: K-Q, M-I, P-S, G-Y, F-L, D-N, B-V, U-X, T-O, A-E, H-J (A).

- Pick up HAT (B).
- Use HAT on the fog, find GLOVE BOX LATCH (C).

- Use GLOVE BOX LATCH on the glove box, examine the bracelet, pick up FISHING LINE WITH HOOK (D).

- Use FISHING ROD BASE, FISHING LINE WITH HOOK on the fishing rod stand, pick up HEAVY FIGURINE (E).
- Use WOODEN BLOCK, HEAVY FIGURINE on the padlock, pick up TABLET (F).

- Use ADAPTER and TABLET on the dashboard camera (G).

- Easy solution: Arrange as shown in picture (H).

- Hard solution: Arrange as shown in picture (I).

- Select this option (J).

- Click on the nail (K).

- Pick up the TASER, use METAL DISC on the dresser, pick up the METRONOME, KEY (L).
- Use the KEY on the pantry door (M).

- Play puzzle, earn STOOL (N).
- Place STOOL under the window (O).
- Go forward.

- Pick up LONG EARRING, LOOPED STRAP (P).
- Use the LOOPED STRAP on the lift door, pick up ENERGY RELAY (Q).

- Use the ENERGY RELAY on the motorcycle, pick up WIRE KIT (R).
- Use CONNECTOR and WIRE KIT on the lift (S).

- Easy solution: Click: 1, B, 2, B, 3, A, 2, A, 1, A (T).

- Hard solution: Click: 1, B, 2, B, 3, A, 2, A, 1, A, 3, A, 2, B (U).

- Pick up BLADE (V).
- Go back.

- Use BLADE on the jacket, pick up WIRE WITH MAGNET (W).
- Use WIRE WITH MAGNET on the ventilation grate (X).

- Easy solution: Click: D, R, R, D, L, D, earn GRAPPLING HOOK (Y).

- Hard solution: Click: D, R, R, D, L, D, earn GRAPPLING HOOK (Z).
- Go forward.

- Use GRAPPLING HOOK and ROPE (A).
- Go forward.

- Select this option (B).

- Pick up INSECT SPRAY (C).
- Use INSECT SPRAY on the bees, pick up STRAP, CHISEL (D).
- Use CHISEL on the wax (E).

- Easy solution: Arrange the arrow tokens as shown in the picture (F).

- Hard solution: Arrange the arrow tokens as shown in the picture (G).

- Move the barrel, pick up METAL ROD (H).
- Use METRONOME, METAL ROD on the stone debris, pick up DAGGER (I).

- Use DAGGER on Alrik and Ethan (J).

- Select this option, earn UTILITY POUCH (K).
- Go to the Council’s Old Bunker.

- Pick up TAPE, SCREWDRIVER (L).
- Use SCREWDRIVER on the hidden compartment cover, pick up OPENER (M).

- Use OPENER on the cocoa can, earn COCOA POWDER (N).
- Use TAPE and COCOA POWDER on the mug with a fingerprint, pick up LED BULB (O).

- Click on the broken LED bulb, use LED BULB in the place of where the old one was, pick up CUP, PACKAGE OPENER (P).
- Open UTILITY POUCH, pick up BOMB BLUEPRINT, KEY CARD.
- Go back.

- Use KEY CARD on the door (Q).

- Easy solution: Press the tokens in the order shown in the picture (R).

- Hard solution: Press the tokens in the order shown in the picture (S).
- Go to the Warehouse Main Hall.

- Pick up RAVEN PARTS 1/2, BATTERY (T).

- Use the BATTERY on the empty battery slot, use the TASER on protruding wires, click on the lever, read the note, pick up MIRROR (U).

- Use the MIRROR on the trade container, use LONG EARRING on the hook, pick up FLASK WITH FIXTURE, METAL DETECTOR, use PACKAGE OPENER on a cardboard box with a package inside, pick up BAT FIGURINE (V).
- Go to the Council’s Old Bunker.

- Use BAT FIGURINE on jewelry box, pick up BANK CARD (W).
- Go to the Warehouse Backstreet.

- Use METAL DETECTOR on the (X).

- Easy solution: Solve as shown in the picture (Y).

- Hard solution: Solve as shown in the picture (Z).

- Pick up STAR AMULET (A).
- Go to the Warehouse Basement.

- Use BANK CARD on the drawer door, pick up PLUG ADAPTER (B).
- Go to the Council’s Old Bunker.

- Use CUP on the soap dispenser, use PLUG ADAPTER on the outlet, earn CUP WITH CREAMY SOAP (C).
- Use CUP WITH CREAMY SOAP on the zipper on the bag, pick up MOON AMULET (D).

- Use MOON AMULET on the box (E).

- Easy solution: Click: 1, 2, 3, 4 (F).

- Hard solution: Click: 1, 2, 3, 4, 5 (G).

- Read the Council records (H).
- Go to the Warehouse Main Hall.

- Use STAR AMULET on the crate door, pick up UV LED, DAGGER EMBLEM (I).
- Use DAGGER EMBLEM on the pattern on the wall (J).

- Solution: Click: 1, 2, 2, 3, 4, 5, 6, 6, 6, 7, 7, 8 (K).

- Pick up RAVEN PARTS 2/2 (L).
- Go back.

- Use RAVEN PARTS 2/2 on the bag, pick up THREAD AND NEEDLE (M).
- Go to the Warehouse Basement.

- Use STRAP, THREAD AND NEEDLE on the old chair (N).

- Easy solution: Click: 5, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 5 (O).

- Hard solution: Click: 4, 4, 3, 3, 2, 2, 2, 1, 1, 1 (P).

- Pick up CORKSCREW (Q).
- Use CORKSCREW on the drawer without a handle, pick up HAND WARMER (R).

- Use HAND WARMER on the mini-fridge, pick up GARLIC ESSENCE (S).
- Play puzzle, earn DIVIDERS (T).
- Go to the In front of the Warehouse.

- Use DIVIDERS on the briefcase pocket, pick up BOLT CUTTER (U).
- Use BOLT CUTTER on the bicycle chain, pick up CHAIN (V).

- Use CHAIN on the mechanism on the wall (W).

- Solution: 2-3, 2-3, 1-2, 1-2, 1-2, 3-1, 2-1, 2-1, 2-3, 1-2, 1-2, 3-1, 2-1, 2-1, 2-3 (X).

- Pick up ARROW AMULET (Y).
- Go to the Warehouse Main Hall.

- Use ARROW AMULET on the tin box, pick up EXTERNAL BATTERY (Z).
- Use FLASK WITH FIXTURE, UV LED, GARLIC ESSENCE, EXTERNAL BATTERY on BOMB BLUEPRINT, earn UV BOMB.
- Use UV BOMB on an open window (A).

- Easy solution: Solution is random (B).

- Hard solution: Solution is random (C).
Congratulations! You have completed the game Missing Hearts 1: Crimson Cruise.





