
Christmas Fables 4: Nutcracker’s Tale (Bonus Chapter) – You return to Dolly World, where toys live as if they were real. Alex meets Lily and Princess Alicia, who have just come to life and are discovering a new world with wonder. But the festive mood is disrupted by alarming news: monsters have appeared in the snow-covered fields, and the villagers have disappeared, leaving behind only empty houses and broken tracks. The tracks lead to the suspicion that the old Toymaker may have been working with the Worm Tooth. The appearance of a mechanical rat only confirms these fears. The enemy’s lair is located near a frozen lake, and the path to it is becoming increasingly dangerous. Alex and Prince Henry take it upon themselves to protect Lily and Alicia and continue their investigation as silence and cold descend around them. With each step, it becomes clear that the Toymaker has managed to escape, but he has left behind enough clues to continue the search. Even when confronted by a fish-faced monster, the heroes manage to keep their cool and keep the princess safe. Ahead of them lies the unraveling of new mysteries and another chance to preserve the magic of Christmas in the world of living toys.
Bonus Chapter Walkthrough

- Take WIRE (A).
- Take BROKEN PITCHFORK and HOOK HAND (B).

- Use HOOK HAND on the latch, take HANDKERCHIEF and CHRISTMAS STOCKING (C).
- Use CHRISTMAS STOCKING on the clothespin (D).

- Easy solution: Arrange in order from 1 to 4 (E).

- Hard solution: Arrange in order from 1 to 6 (F).

- Take FLINT AND STEEL and FAIRY TICKETS (G).
- Use FAIRY TICKETS on the box, take LANTERN and PITCHFORK TINES (H).

- Use PITCHFORK TINES and WIRE on BROKEN PITCHFORK, earn PITCHFORK.
- Use PITCHFORK on the hay, take ROPE BRIDGE and SKIS (I).
- Use SKIS and LANTERN on the sled (J).

- Easy solution: Click in order from 1 to 5 (K).

- Hard solution: Click in order from 1 to 5 (L).

- Select this option (M).

- Take WOODEN PLANKS 1/2 (N).
- Take SHARK TOOTH (O).

- Use SHARK TOOTH on the board, take COAL and WOODEN HANDLE (P).
- Use HANDKERCHIEF on the resin, earn DRY BRANCHES (Q).

- Use WOODEN HANDLE on the axe blade, take AXE (R).
- Use AXE on the thorns (S).

- Easy solution: A-10, B-6, C-3, D-9, E-7, F-8, G-1, H-4, I-5, J-2 (T).

- Hard solution: A-12, B-6, C-9, D-11, E-3, F-7, G-8, H-1, I-2, J-4, K-5, L-10 (U).
- Go forward.

- Take HAT (V).
- Take CANDY CANE (W).

- Use CANDY CANE on the branch, take WOODEN PLANKS 2/2 and MITTEN (X).
- Use MITTEN on the thorny branches, take EXPLOSIVE CARAMEL and POT (Y).
- Go back.

- Use POT, DRY BRANCHES, and FLINT AND STEEL on the frozen tarp, press on the tarp (Z).

- Play puzzle, earn LINGONBERRY (A).
- Use LINGONBERRY and HAT on the scarecrow, read the note, read and take FOREST GUIDE and JERKY (B).
- Go forward.

- Use JERKY on the ferret, take WOODEN DEER 1/2 and ROPE (C).
- Use WOODEN PLANKS 2/2 and ROPE on ROPE BRIDGE, earn ROPE BRIDGE.
- Use ROPE BRIDGE on the chasm (D).

- Easy solution: Click 2-4-6-8-2-9-10 (E).

- Hard solution: Click 4-7-10-6-12-11-9 (F).
- Go forward.

- Select this option (G).

- Take TAIL (H).
- Take CABLE (I).

- Use TAIL on the mechanical rat, take TONED LENS and PAPER SHEET (J).

- Use PAPER SHEET and COAL on the satchel, enter the code as shown in the picture, take SIGNAL LIGHT and WICK (K).
- Use EXPLOSIVE CARAMEL, WICK, and FLINT AND STEEL on the caramel blockage (L).

- Easy solution: Arrange as shown in the picture and click button (M).

- Hard solution: Arrange as shown in the picture and click button (N).
- Go forward.

- Take TOYMAKER’S SCROLL (O).
- Take CANDLE (P).

- Use CANDLE on the ice, take BATTERY and SPORES (Q).
- Go to the Snow Fields.

- Use SPORES and FOREST GUIDE on the mushroom stump (R).

- Easy solution: Rotate (2 click), 4 (3 click), 2 (2 click), 3 (5 click), 1 (3 click) (S).

- Hard solution: Rotate (2 click), 4 (3 click), 2 (2 click), 3 (3 click), 1 (3 click) (T).

- Take WOODEN DEER 2/2 and TOWER (U).
- Use WOODEN DEER 2/2 on the windowsill, take INK and MAGNET (V).
- Play puzzle, earn RAILROAD LEVER (W).
- Go to the Snow Fields.
- Use SIGNAL LIGHT and RAILROAD LEVER on the mechanism, take MECHANISM PART and PICKAXE HEAD (X).

- Use MECHANISM PART and TONED LENS on the box and holder, press the indicated buttons, take TWINE and FISHING ROD (Y).
- Go forward.

- Use FISHING ROD and MAGNET on the hole in the ice (Z).

- Easy solution: Arrange as shown in the picture (A).

- Hard solution: Arrange as shown in the picture (B).
- Get FISHERMAN BRACELET.

- Select this option (C).

- Use FISHERMAN BRACELET on the chest.
- Take TOYMAKER’S DRAWING and HEATER (C).
- Use HEATER, BATTERY, and CABLE on the ice (D).

- Easy solution: Btn1 (1 click), Btn3 (2 click), Btn2 (1 click), Btn3 (2 click) (E).

- Hard solution: Btn1 (1 click), Btn3 (1 click), Btn2 (2 click), Btn3 (1 click), Btn2 (1 click), Btn3 (1 click), Btn2 (1 click), Btn3 (1 click), Btn2 (1 click), Btn3 (1 click) (F).

- Select this option (G).
- Earn HELMET.
- Go to the Toy Forest.

- Use HELMET on the snake, take TOY BOW and MAGIC PEN (G).
- Use MAGIC PEN and INK on the scroll, earn DISENCHANTMENT SCROLL.
- Use DISENCHANTMENT SCROLL on the door (H).

- Easy solution: Click in order from 1 to 6 (I).

- Hard solution: Click in order from 1 to 9 (J).
- Go forward.

- Read the note and take CONTROL PANEL (K).
- Take LAMP SHADE (L).

- Use LAMP SHADE on the lamp, take CHAIN and GLUE (M).
- Use GLUE and TOWER on the layout (N).

- Play puzzle, earn REMOTE CONTROL (O).

- Select this option (P).
- Go forward.

- Take SHEET OF MUSIC (Q).
- Take STRAW (R).

- Use STRAW on the mannequin, earn FERTILIZER (S).
- Use FERTILIZER on the pot, take SPROUT (T).
- Go to the Bridge.

- Use REMOTE CONTROL on the mechanical rat, take WOLF FIGURINE (U).
- Go forward.

- Use PICKAXE HEAD and WOLF FIGURINE on the roots, take the STEERING WHEEL and FROZEN BRANCHES (V).
- Use SPROUT on the stump, take STRINGS (W).

- Use FROZEN BRANCHES and TWINE on the tent, click on the net (X).

- Easy solution: Click in order from 1 to 11 (Y).

- Hard solution: Click in order from 1 to 13 (Z).

- Take CARVING KIT (A).
- Go to the Strange Tower.

- Use CARVING KIT and TOYMAKER’S DRAWING on the carving blank, take BUTTON (B).
- Play puzzle, earn ELF FIGURINE (C).

- Use ELF FIGURINE on the box, read the diary, take FAIRY’S SCROLL and ARROW ON ROPE (D).
- Go to the Bridge.

- Use ARROW ON ROPE and BUTTON on the items on the arch, earn SUGAR PLUM MEDAL and BATTERY (E).
- Use BATTERY and BUTTON on the control panel, get RAILROAD CONTROLS.
- Use RAILROAD CONTROLS on the mechanical gearbox (F).

- Easy solution: B, 16-13, 14-12, 9-11, 9-10, A, 2-1, 6-4, 5-8, 2-3 (G).

- Hard solution: K, 16-13, E, 2-1, F, 5-8, J, 9-10, 10-11, 10-12, B, 10-14, J, 10-12, E, 2-4, B, 2-6, E, 2-4, 2-3 (H).

- Take GEAR (I).
- Go to the Toymaker’s Lair.

- Use SHEET OF MUSIC and STRINGS on the harp, take PERFUME (J).
- Use PERFUME on the wasps, take PORTRAIT (K).

- Use PORTRAIT on the board, open the diary, click on the gift, crown, and heart, take GATES’ PART (L).
- Go to the Bridge.

- Use GATES’ PART on the column, take EMPTY FLASK (N).
- Go to the Toymaker’s Lair.

- Use EMPTY FLASK on the flower, get CLEANING JUICE (O).
- Use CLEANING JUICE on the mannequin (P).

- Easy solution: 11-4, 15-13, 11-6, 17-14, 8-7 (Q).

- Hard solution: 15-12, 11-5, 17-14, 8-16, 2-6 (R).

- Read the note (S).
- Go back.

- Use GEAR and CHAIN on the box, take CANNON and MAGIC SPHERE (T).

- Use MAGIC SPHERE on the box, take WOODEN SQUIRREL and ANCHOR (U).
- Use STEERING WHEEL and ANCHOR on the airship (V).

- Solution: Take the net, go left, use the net on the bird, go left, take the knife,

- Take CANNONBALL (X).
- Take CANDLE (Y).

- Use CANDLE and FAIRY’S SCROLL on the statue, take HENRY’S HELMET (Z).
- Use HENRY’S HELMET and SUGAR PLUM MEDAL on the armor, take GOLD NUT (A).

- Use GOLD NUT and WOODEN SQUIRREL on the armrests, take GUNPOWDER (B).
- Use GUNPOWDER and CANNONBALL, earn LOADED CANNON.
- Use LOADED CANNON on the floor (C).

- Solution: Solution is random (D).
Congratulations! You have completed the game Christmas Fables 4: Nutcracker’s Tale.





