Dream Escape: Chapter 4 – Finding that the medium had been taken away in advance to prevent the reappearance of the evil gods, the heroes hurried to their next destination, the University of Michigan library.
Dream Escape: Chapter 4 – Walkthrough
Here you can watch the complete walkthrough of Chapter 4: Lalaije scroll, in the game Dream Escape.
1. Look at the red arrow on the trunk.
2. Look at the green arrow on the chimney and take the little goldfish behind the chimney.
3. Look at the yellow arrow on the flowerpot and take the key from the flowerpot.
4. Look at the blue arrow on the window frame.
5. According to the arrows of different colors, open the box and get the gas welding gun.
6. Use a gas torch to burn the iron railing outside the window and enter the attic.
7. Put the little goldfish on the closet.
8. Take away the red potion bottle and gear from the closet.
9. Use the key to open the chest of the tin Man.
10. Take away the small wheel from the tin manβs chest.
11. Get the gear and opener from the shelf in the attic.
12. Install the two gears in the chest cavity of the tin Man.
13. Pick up the long sword that fell on the ground.
14. Split the cracked wooden board with a long sword.
15. Take away the half key behind the board.
16. Get a wooden stick with a rope.
17. Go back to the roof and use a rope sleeve to get the lampshade from the tree trunk.
18. Install the wheels on the model train in the attic closet.
19. The cover of the model slides open to get the light bulb inside.
20. Install the bulb and lampshade on the chandelier in order.
21. Observe the eye chart, the E directions that are circled by the aperture are lower right upper left.
22. Open the chess box on the ground according to lower right upper left and remove the switch button.
23. Install the button on the small table.
24. After finishing the board game on the table, get half the key.
25. Assemble two and a half keys together to get the complete key.
26. Use the key to open the door of the lid and enter downstairs.
27. Take away the jar of mothballs on the drawer of the small table.
28. Use a bottle opener to pry and open the lid of the mothballs and get the mothballs.
29. Use mothballs on snakes.
30. After the snake leaves, get the pointer.
31. Mount the pointer on the clock.
32. Rotate the pointer so that the two pointers overlap to get the key in the cuckooβs mouth that pops up.
33. Open the drawer with the key.
34. Take a battery from the drawer.
35. Observe the number of yellow eyes on the wall behind the leopard.
36. Observe the number of red eyes on butterfly wings.
37. Observe the number of blue eyes on the ray.
38. Open the box according to the color of the corresponding animal and the law of eye opening.
39. Take a battery from the box.
40. Install two batteries on the thermometer.
41. After finishing the game, take the blue bottle behind the lid of the mechanism.
42. Assemble the two bottles together to get the bottle containing the purple potion.
43. Use purple potion on the plants on the door, the plants wither, open the door and go out.
44. Check the knotted rope on the handrail in the corridor, and complete the game of unwinding the rope.
45. Get the candle from the chandelier.
46. Complete the Sokoban game on the pillar and get two bronze seals.
47. Install the copper seal on the frame below the second floor, move the two copper seals, and get the password REAL.
48. Open the book on the shelf according to the password REAL on the picture frame, and get the bird skull from the book.
49. Open the drawer of the specimen room with a bird skull.
50. Take away the broken stones in the drawer.
51. Look at the clues on the hall door.
52. According to the clues on the hall door, count the number of right angles, get the password 1432, open the box and get the brush.
53. Dip the butterfly scales in the specimen room with a brush.
54. Apply a brush dipped in red scales to the portrait on the wall of the hall, and patterns appear on the portrait.
55. Count the number of trees, boats, rocks and birds on the portrait, get the password 6427 and open the box.
56. Take away the varnished wax strips from the box.
57. Get the copper spoon on the floor of the hall.
58. Put the varnished wax strips in a copper spoon.
59. Put the waxed copper spoon on the candle to bake.
60. Use melted wax to glue the broken stones together.
61. Install the glued stones on the shelf in front of the door on the right side of the hall, open the door and enter the study room.
62. Take the rotor from the desk drawer.
63. Take away the angle grinder under the sofa cushion.
64. Assemble the angle grinder and the rotor together to get a complete angle grinder.
65. Push the sofa on the right side and cut open the welded door with an angle grinder.
66. Get the sponge ball from the trash can.
67. Pick up a detergent next to the leopard in the specimen room.
68. Assemble detergent and sponge ball together.
69. Use a sponge ball dipped in detergent to clean the stains on the specimen room blackboard.
70. According to the puzzle on the blackboard, correspond to the clues on the paper on the left, and get the answer RULE.
71. Input the cluesRULEobtained from the blackboard and the wooden box in the lower right corner of the blackboard into the typewriter on the table.
72. Get the code in the library and the key next to the typewriter.
73. According to the red symbols and numbers in front of the library rules, use the password @mΒΏ$ to open the bird cage to get the book.
74. Put the book on the shelf in the hall where the book is missing.
75. Open the hidden compartment next to the shelf and get the green button.
76. Use the key to open the cabinet door of the study room and get the red button.
77. Enter the underground air-raid shelter, put the red and green buttons on the electric box, turn on the light of the air-raid shelter.
78. Tear and open the bearβs belly in the study room and get the wheel in the bearβs belly.
79. Pick up the wheels under the pillars in the hall.
80. Get the wheels and magnets on the shelf in the air-raid shelter.
81. Install the three wheels on the small rail car.
82. Get the conveyor belt on the statue in the hall.
83. Install the conveyor belt on the small rail car in the air-raid shelter.
84. Take away the rope keys and wires hanging on the wall.
85. Tie the magnet to the rope.
86. Lift the iron handle under the dry well with a rope hanging from the magnet.
87. Take away the wheels on the side of the box.
88. Take away the jack under the machine table.
89. Use a jack to tilt the track head up.
90. Install the wheels on the rail car.
91. Install the iron handle on the rail car.
92. Start the terminal on the desk with the key.
93. Find the correct answer within a limited number of times on the terminal.
94. Open the box according to the correct number on the terminal and get the gasoline.
95. Use gasoline on small rail cars.
96. Pull down the lever of the rail car, open the air-raid shelter door, and enter the physics classroom.
97. Check the book on the desk in the physics classroom.
98. Follow the direction of the line segment on the book, copy the picture on the box, and take away the laser pointer from the box.
99. Use the laser pointer on the map on the wall.
100. Calculate the distance 6859 according to the date prompt, open the drawer, and take away the round disc and knob inside.
101. Install the knob on the oscilloscope.
102. Rotate the knob to make the lines overlap, wait for all the lights to light up and the password appears.
103. Open the ground socket cover according to the password 4176.
104. Connect the cover of the socket and check the order of the 7 color lights on the table.
105. Install the round disc on the rope of the air-raid shelter, put down the fishing tool box, and open the box according to the order of the physical classroom lights.
106. Assemble the battery and wires together in the box.
107. Connect the battery to the wire on the door of the hall, let the door energize, open the door to enter the lecture hall.
108. Check the squares on the stool and remove the hooks on the stool.
109. Use the iron hook on the manhole cover on the ground of the air-raid shelter.
110. Open the well cover with an iron hook, turn the water valve below, and put the film reel into the side well.
111. Install the film reel on the projector on the desk in the lecture theatre.
112. Check the arrow clues on the blackboard Bottom Left, Up, Left, Left.
113. Click the button next to the dog on the right according to the arrow on the blackboard to get the card.
114. Check the latitude and longitude on the globe W19 N40.
115. Enter W19 N40 on the portrait of the physics classroom.
116. Check the square next to the safe in the lecture theatre.
117. Check the squares on the wall next to the lecture theatre.
118. Check the blue square on the wall.
119. Check the lecture drawer.
120. According to the arrangement of 4 different colored squares in the classroom, click on the drawer below the lecture to get the key.
121. Use the key to open the portrait of the physics classroom to get the fragment 2.
122. Put bothfragments into the frame beside the secret door.
123. Get the fluorescent lamp tools on the seminar table.
124. Use fluorescent lights on the cans on the left cabinet of the seminar.
125. According to the clues, use the password 7869 to open the box and obtain an bug.
126. Complete the Tower of Hanoi game on the right side of the seminar.
127. Use the bug on the safe.
128. Through the feedback from the bug, open the safe and get the key.
129. Compare the clues on the table with the clues on the cabinet, use the password 4238 to open the cabinet and get the ink bottle in the cabinet.
130. Use ink in the bowl on the table.
131. According to the ink display, check the corresponding card.
132. Use the card’s code to open the box on the right to get the scepter.
133. Use the scepter against the sphinx statue on the wall.
134. Get the goat horns in the hidden compartment on the wall.
135. Check the glass clues on the left side of the study room.
136. Type the password on the left glass on the typewriter.
137. Put goat horns on the half-open wall and enter the forbidden book room.
138. Use the blue key to open the left cabinet and get the red book.
139. Get the wings on the stool on the right side of the forbidden book room.
140. Go back to the seminar, install the wings in the box on the ground, and get the red key.
141. Use the red key to open the cabinet on the right side of the forbidden book room.
142. Get a note and ruby.
143. Check the drawer on the right.
144. Compare the red book and the note, guess the code and open the cabinet to get the planet model.
145. Place the planet model on the middle stone plate to get the sapphire.
146. Click to get the scissors on the cushion in the forbidden book room.
147. Use scissors to get the strings on the left side of the physics classroom.
148. Use strings on the lyre on the right side of the seminar to complete the string game.
149. According to the order of playing the lyre in the physics classroom, play the piano in the forbidden book room 56513.
150. Open the drawer on the right according to the notes on the wall to get the emerald.
151. According to the planetary arrangement of the stone platform in the middle of the forbidden book room, three gems of colors are correctly placed on the right side of the seminar.