
Grim Tales 27: The Cursed Bloodline (Bonus Chapter) – Unlocks an additional storyline, allowing you to see events from a different perspective. The story begins with preparations for a museum exhibition dedicated to witches. Louise asks you to help with a collection of rare exhibits, and at first everything seems like normal work. However, behind each item lie the fates, fears, and ancient curses of strangers. As you examine Louise’s portable table and strange artifacts, you come across disturbing discoveries. A rag doll with woven children’s hair, which served as a talisman against witch hunters, an unusual spindle used to create hiding nets in the forest, and necklaces all turn out to be part of a dangerous story. Some items seem to have a life of their own and lead you to places where the past has not yet released its victims. Gradually, you are transported to the forest, where witches are trying to break out of a vicious circle of curses. Morgana seeks to create a new coven to lift the spell that has haunted her since her escape. To do this, she needs the help of other women, each of whom carries her own burden. You will have to restore lost memories by piecing together fragments, seek allies through magical rituals, and decide who you can trust. Iris doubts Morgana’s intentions and is only willing to join her after undergoing trials. Telma has become a living vessel of dark magic, causing everything around her to perish. Freeing her from the curse is the only way to save the forest and give the coven a chance at survival. Each step brings you closer to choosing between fear and hope, between destruction and the attempt to fix everything.
Bonus Chapter Walkthrough

- Take LOUISA’S PEN (A).
- Take SMALL CROWBAR (B).
- Insert LOUISA’S PEN, take WEIGHT 1/2 and SMALL KEY.
- Use SMALL KEY (C), take SCROLL ABOUT HUNTERS and WITCHCRAFT BROCHURE.

- Add WITCHCRAFT BROCHURE (D) and SMALL CROWBAR.
- Play puzzle (E), take BRIDE’S SPINDLE.

- Take WEIGHT 2/2 (F).
- Take NOISY NUTS (G).
- Use BRIDE’S SPINDLE (H), take SILKWORM THREAD.
- Take PUFFBALL MUSHROOM.

- SILKWORM THREAD and WEIGHT on SCROLL ABOUT HUNTERS, take HUNTING NET.
- Add HUNTING NET (I), press branches x4, take ACORNS.

- Give ACORNS (J), take EMPTY ACORNS.
- EMPTY ACORNS and PUFFBALL MUSHROOM on NOISY NUTS, take DISTRACTION BOMB.
- Use DISTRACTION BOMB (K).

- Solution (L).
- Move forward.

- Take EMPTY FLASK (M).
- Move down.
- Place EMPTY FLASK (N), receive FLASK WITH FIREFLIES.
- Move forward.

- Add FLASK WITH FIREFLIES (O), take SANDPAPER and SKULL.
- Take WHEEL (P).
- Add SKULL, take BLUNT HALBERD and FLAT CHISEL.
- Use BLUNT HALBERD (Q).
- Enter Chapel.

- Talk (R).

- Solution (S).
- Receive COMPASS and SHARD OF PURE SOUL.

- Take CARVED FINIAL (T).
- Add CARVED FINIAL (U) and SANDPAPER, take COMPASS ARROW and CLEAN WATER.
- Return to Forest Glade.
- Use FLAT CHISEL (V), take MOSS.
- Move forward.

- Open Scroll on COMPASS, add SHARD OF PURE SOUL, MOSS and COMPASS ARROW.
- Open, take MAGIC COMPASS.
- Use MAGIC COMPASS (W), find runes.
- Receive MISTUNED COMPASS.
- Go to Swamp.

- Talk (X).
- Enter Swamp Hut (Y).

- Take WOODEN SCOOP (Z).
- Take SMALL SCISSORS (A).
- Return to Forest Glade.

- Use SMALL SCISSORS (B), take TERRIFYING FLOWER 1/3 and BELLFLOWER HEARTS.
- Return to Swamp.
- Use WOODEN SCOOP (C), receive WHITE ASH and PAPERWEIGHT.
- Enter Swamp Hut.

- Add WHITE ASH (D) and BELLFLOWER HEARTS.

- Play puzzle (E), take CALMING POTION.
- Use PAPERWEIGHT (F), take MERCHANT’S LIST and LENS OF EVIL.

- Give CALMING POTION (G).
- Take ITEMS FOR THE TEST (H).
- Return to Chapel.

- Take FLINT from ITEMS FOR THE TEST.
- Use FLINT (I), light candles, take LENS OF GOODNESS and MAGNET ON ROPE.
- Return to Swamp.
- Use MAGNET ON ROPE (J), receive GILDED FRAME.
- Return to Chapel.

- Examine ITEMS FOR THE TEST, add LENS OF EVIL, LENS OF GOODNESS and GILDED FRAME, take TRIAL GLASSES.
- Use TRIAL GLASSES (K).
- Play puzzle, receive RUNE OF DESPAIR.
- Return to Swamp.

- Add WHEEL (L), pour CLEAN WATER.
- Take TERRIFYING FLOWER 2/3 and RUNE OF FURY.
- RUNE OF FURY and RUNE OF DESPAIR on MISTUNED COMPASS, take IMPROVED COMPASS.
- Use IMPROVED COMPASS (M).
- Move forward.

- Talk (N).
- Take HEAVY BOOK (O).
- Return to Chapel.

- Add HEAVY BOOK (P), take TREE SAP and SHARP DAGGER.
- Return to Swamp.
- Use SHARP DAGGER (Q), add MERCHANT’S LIST, move items, take SEALED JUG and WRENCH.
- Enter Swamp Hut.

- Add SEALED JUG (R), take ROCK SALT and CREATURE’S HAND.
- Return to Sanctuary.
- Add CREATURE’S HAND (S), take LIQUID WAX and TERRIFYING FLOWER 3/3.

- Use WRENCH (T), take BOW TIE and BLOODY FRUIT.
- Take OFFERING BASKET (U).
- BLOODY FRUIT, TREE SAP and TERRIFYING FLOWER on OFFERING BASKET, take DARK OFFERING and GEM EYE.
- Add DARK OFFERING (V).

- Play puzzle (W), take RITUAL.
- Return to Outside Chapel.
- Add GEM EYE (X), take BEAR TOKEN and COTTON WICK.
- Move down.

- Add COTTON WICK (Y) and LIQUID WAX, take BLACK CANDLE.
- Return to Swamp.
- Add BOW TIE (Z), take BUNCH OF WORMWOOD and ELEMENTAL GLOVE.
- Move forward.

- ROCK SALT, BLACK CANDLE and BUNCH OF WORMWOOD on RITUAL, take CLEANSING RITUAL.
- Use CLEANSING RITUAL (A), find runes.

- Use IMPROVED COMPASS (B).
- Move forward.

- Take METAL HEAD (C).
- Take WORM (D).
- Use WORM (E), take ELEMENTS HEART and MIRROR.
- Return to Swamp Hut.

- Add BEAR TOKEN (F) and MIRROR, press B-D-A.
- Take FIRE SUMMONING and CANDLESTICK PART.
- Return to Chapel.

- Add CANDLESTICK PART (G), take BOTTLE and TREATISE ON PORTALS.
- Return to Forest Glade.
- Use BOTTLE (H), receive TWILIGHT DEW.
- Return to Sanctuary.

- Add FIRE SUMMONING (I), take MISSING ELEMENT and BROKEN STAFF.
- Add METAL HEAD (J) and MISSING ELEMENT.

- Solution (K).

- Solution (L).
- Take AMULET BASE.
- Move forward.

- ELEMENTS HEART and TWILIGHT DEW on AMULET BASE, take AMULET OF STABILITY.
- Use AMULET OF STABILITY (M), find items.

- Talk (N).
- Take EXTENDIBLE LASSO (O) and PORTAL SHARD.
- Return to Moon Lake.

- Use EXTENDIBLE LASSO (P), receive DEEP SEA PEARL and POWER STONE.
- Return to Chapel.
- Open TREATISE ON PORTALS, add DEEP SEA PEARL and PORTAL SHARD, take PORTAL EXPANDER.
- Use PORTAL EXPANDER (Q).
- Enter Rikassa’s Tower.

- Take EMPTY HORN (R).

- Add EMPTY HORN (S), match birds, take SILVER WIRE and AWAKENING VOICE.

- Take VALVE KNOB (T).
- Use AWAKENING VOICE.
- POWER STONE and SILVER WIRE on BROKEN STAFF, take MAGIC STAFF.
- Use MAGIC STAFF (U), play puzzle.

- Talk (V).
- Take ELEMENTS CONVERTER (W).
- Enter Rikassa’s Tower.

- Add VALVE KNOB (X) and ELEMENTS CONVERTER, receive WATER ENERGY.
- Go to Sanctuary.
- Add ELEMENTS CONVERTER (Y), take FIRE ENERGY.
- Move forward.

- Use ELEMENTAL GLOVE (Z) and ELEMENTS CONVERTER, take AIR ENERGY.
- Add ELEMENTS CONVERTER (A), take EARTH ENERGY.

- Add WATER ENERGY (B), FIRE ENERGY, AIR ENERGY and EARTH ENERGY.

- Solution (C).

- Take MORGANA’S BROOCH (D).
- Add MORGANA’S BROOCH (E).
Congratulations! You have completed the game Grim Tales 27: The Cursed Bloodline.




