
Halloween Secrets 1: The Blood Vow (Bonus Chapter) – Takes you to the events that unfold after the main story. Alex, Kate, and Dan are trying to get back to normal life, but Darkhand Castle isn’t ready to let go of those who once awakened its powers. Every night, the heroes are haunted by the same nightmares: a burning mansion, broken stained glass windows, a crumbling roof, and silhouettes of gargoyles amid the flames. Kate admits that she can no longer sleep, and Dan wakes up in a cold sweat, his dreams bringing him back to the catacombs, as if he had never left. It is up to you to follow them when they finally decide to get together and figure out why their dreams are becoming more and more real. Kate sends photos of what she can visualize: ruined corridors, a skeleton lying on a stone floor, and darkness that seems to stir at the edge of the frame. Dan makes no secret of the fact that what he fears most is that this is the work of witches, whose powers once ruled the city from the shadows. Alex receives their messages at the worst possible moment, because his perpetually dead laptop prevents him from seeing how serious the situation is in time. But as soon as the friends get together again, it becomes clear that the nightmares are not haunting them by chance. Kate is convinced that the witches still have influence and suggests returning to what remains of the old chronicles. They say that the souls of the witches were connected to different parts of the city, and each of them controlled their own area while remaining invisible. Now you set off with the heroes to understand what mark these women left on the life of the town and how their presence continues to penetrate dreams. Your investigations take you to places that seem too similar to what the kids dream about, and each fragment of the past you find makes you believe that liberation is possible. But getting rid of those who hold the world between life and death requires more than just courage; it requires fully revealing what the witches did in their time and why they are not going to disappear from the memory of those who once set foot in Darkhand. You will have to go through the nightmares that bind the three friends together with a shared past and try to find a way to sever the threads with which the witches hold their souls captive.
Bonus Chapter Walkthrough

- Take COMPRESSED AIR (A).
- Take TORN LADDER, use COMPRESSED AIR on the web and dust pile, take CHAIN and CHARGER (B).
- Use CHARGER on the laptop (C).
- Play puzzle (D).

- Click on the door to open it (E).
- Select this option (F).
- Click on the fridge to open it, take OLIVE OIL (G).
- Go forward.

- Take BOARDS (H).
- Use TORN LADDER, BOARDS and CHAIN on the roof (I).
- Take NECK SCARF and SMOKING PIPE (J).
- Click on the key, use SMOKING PIPE and OLIVE OIL on it (K).
- Easy solution: Click A 2 times – click B 3 times – click C 2 times – click on the key (L).
- Hard solution: Click A 2 times – click B 3 times – click C 2 times – click D 2 times – click on the key (M).

- Take SILVER WINGS 1/2 and LOCK CODE (N).
- Take LADLE (O).
- Go back.

- Use LADLE on the stove (P).
- Use LOCK CODE on the lock, take SPRINKLER and FLASH DRIVE (Q).
- Use FLASH DRIVE on the laptop (R).
- Play puzzle, earn FLOWERS PICTURE (S).
- Go forward.

- Use FLOWERS PICTURE on the flowers, click on the flowers marked in the picture, take DOG FOOD (T).
- Give DOG FOOD to the dog, take PIECE OF HOSE and VINEGAR (U).
- Go back.

- Use VINEGAR on the stove (V).
- Easy solution: Follow the instructions in the image (W).
- Hard solution: Follow the instructions in the image (X).
- Take CLEANING AGENT (Y).
- Use CLEANING AGENT and NECK SCARF on the dirty spot, take SILVER WINGS 2/2 (Z).
- Go forward.

- Use SILVER WINGS on the slots, take BAS-RELIEF PARTS 1/3 and GAS (A).
- Use GAS on the gas tank (B).
- Easy solution: Random (C).
- Hard solution: Random (D).

- Use PIECE OF HOSE on the fountain (E).
- Take and read the note, take GAS BURNER (F).
- Use GAS BURNER on the lock, take BAS-RELIEF PARTS 2/3 and VALVE (G).
- Use VALVE on the fountain, take BRUSH and EYE OF THORN (H).

- Use EYE OF THORN on the gazebo (I).
- Easy solution: Random (J).
- Hard solution: Random (K).
- Click on the hidden cauldron (L).
- Take WITCH’S BOOK PAGE and RESIN (M).
- Select this option (N).
- Earn DAN’S GLOVE.
- Go forward.

- Take PAINTING KNIFE (O).
- Use PAINTING KNIFE on the blob of paint, take BOTTLE PENDANT (P).
- Use BOTTLE PENDANT on the cauldron, take FISH FOOD (Q).
- Go back.

- Use DAN’S GLOVE on the shards (R).
- Go to the Witches’ Pond.

- Use SPRINKLER on the vines (S).
- Take FORTUNE TELLER (T).
- Take KICKBOARD (U).
- Use KICKBOARD, RESIN, and GAS BURNER on the gap, use FISH FOOD on the crab, earn RUBY, take RED HERBS and POISON (V).
- Use RED HERBS on the WITCH’S BOOK PAGE (W).
- Go to the Well of the Damned.

- Use RUBY on the statue, take PAINTS (X).
- Use PAINTS on the patterned canvas (Y).
- Easy solution: Follow the instructions in the image (Z).
- Hard solution: Follow the instructions in the image (A).
- Take GAZEBO DRAWING (B).
- Go back.

- Use GAZEBO DRAWING on the floor, click on the floorboard with the symbol, read and take AMALIA’S POTIONS (C).
- Go to the Well of the Damned.

- Use AMALIA’S POTIONS on the potions, click on them until you see the plastic bottle, take INK-RESTORING AGENT (D).
- Use INK-RESTORING AGENT on the book, click on it to examine it, click on the items that match the highlighted words: brains, a coffin, and a heart-shaped ring (E).
- Go to the Witches’ Pond.

- Use POISON on the vines (F).
- Easy solution: Place cells A in 1, place cells B in 2, place cells C in 3, place cells D in 4 (G).
- Hard solution: Place cells A in 1, place cells B in 2, place cells C in 3, place cells D in 4, place cells E in 5, place cells F in 6 (H).
- Take OLD RAKE and BAS-RELIEF PARTS 3/3 (I).
- Use OLD RAKE on the mechanism (J).
- Go back.

- Use BAS-RELIEF PARTS on the slot, take DIVING GEAR and ENCHANTED WATER (K).
- Use ENCHANTED WATER on the WITCH’S BOOK PAGE, earn RITUAL WATER (L).
- Use RITUAL WATER on the cauldron (M).
- Solution: Follow the instructions in the image (N).
- Examine the scroll, read and take it, take POTION (O).
- Go to the Witches’ Pond.

- Use POTION and BRUSH on the door handle, take MATCHES, OXYGEN TANK, and BATTERY (P).
- Use BATTERY on the mechanism, take LOCK PICKS (Q).
- Use OXYGEN TANK on DIVING GEAR (R).
- Go back.

- Use LOCK PICKS on the chest (S).
- Easy solution: Click D 10 times – A 3 times – C – B – C – A 3 times – B – C – A 3 times – B – D 12 times – C – A 3 times – B (T).
- Hard solution: Click D – B – D 3 times – C – D 2 times – B – C – D 3 times – B – C – A 5 times – B – D 9 times – C – A – B – A 12 times – C – D 8 times – B – A 8 times – C – D 2 times – B – A – C – A – B – C – D 3 times – B (U).
- Take TORN TAILCOAT and FISHING ROD (V).
- Go to the Witches’ Pond.

- Use FISHING ROD on the red container, take MORRIGAN’S CANDLE and SCUBA MASK (W).
- Use SCUBA MASK on DIVING GEAR, earn DIVING GEAR (X).
- use DIVING GEAR on the pond (Y).
- Easy solution: Random (Z).
- Hard solution: Random (A).

- Take MORRIGAN’S STAFF (B).
- Use MORRIGAN’S STAFF on the ladder, take HARPOON GUN and FORTUNE TELLER’S TICKET (C).
- Take CRYSTAL BALL, use MATCHES and MORRIGAN’S CANDLE on the candlestick (D).
- Use FORTUNE TELLER’S TICKET and CRYSTAL BALL on FORTUNE TELLER, earn FORTUNE TELLER (E).

- Use FORTUNE TELLER on the slot, take MIRROR FRAME, TRIGGER, and TAPESTRY INSTRUCTIONS (F).
- Use TAPESTRY INSTRUCTIONS on the candles (G).
- Easy solution: Follow the instructions in the image (H).
- Hard solution: Follow the instructions in the image (I).
- Select this option (J).
- Earn BUNCH OF KEYS.
- Use BUNCH OF KEYS on the hatch (K).
- Use TRIGGER on HARPOON GUN (L).
- Go forward.

- Take HOOK (M).
- Use HOOK on the mesh grid (N).
- Play puzzle, earn MASK (O).
- Use MASK on the face, take POWDER and NEEDLE AND THREAD (P).
- Use NEEDLE AND THREAD on TORN TAILCOAT, earn TAILCOAT (Q).
- Use TAILCOAT on the pumpkin scarecrow (R).
- Easy solution: Follow the instructions (S).
- Hard solution: Follow the instructions (T).
- Take WHEEL (U).
- Go back.

- Use WHEEL on the barrel, take GLUE GUN and WITCH’S COIN (V).
- Use WITCH’S COIN on the coin receiver, take DRAWING OF RUNES and HARPOON WITH ROPE (W).
- Use HARPOON WITH ROPE on HARPOON GUN, earn LOADED HARPOON (X).
- Use GLUE GUN on MIRROR FRAME (Y).
- Go forward.

- Use LOADED HARPOON on the open window (Z).
- Solution: Follow the instructions in the image (A).
- Select this option (B).

- Take CARNIVAL FLAGS 1/3 (C).
- Take TOWER SPIRE, use DRAWING OF RUNES on the mirror (D).
- Use TOWER SPIRE on the castle, take TAIL (E).
- Use POWDER and TAIL on the symbols, click on the bricks, take CROWD FIGURINE and FUSE (F).
- Use CROWD FIGURINE on the slot (G).
- Go back.

- Use FUSE on the switchboard, take CARNIVAL FLAGS 2/3 (H).
- Play puzzle, earn KNIFE (I).
- Go back.

- Use KNIFE on the barrel, take LISBETH’S PORTRAIT (J).
- Use LISBETH’S PORTRAIT on MIRROR FRAME, earn LISBETH’S IMAGE (K).
- Go to the Community Center.

- Use LISBETH’S IMAGE on the illusion (L).
- Easy solution: Go from 1 to 5 (M).
- Hard solution: Go from 1 to 10 (N).
- Select this option (O).
- Earn CHALK.
- Use CHALK on the mirror, take BAG OF RUNES and CARNIVAL FLAGS 3/3 (P).
- Use BAG OF RUNES on the mannequin (Q).
- Go back.

- Use CARNIVAL FLAGS on the box, take LISBETH’S FIGURINE (R).
- Go forward.

- Use LISBETH’S FIGURINE on the slot, take LISBETH’S HAT (S).
- Use LISBETH’S HAT on the mannequin (T).
- Solution: Press Right Up 2 times, Left Up 4 times, Right Down, Left Down, Right Up, Left Down 2 times, Right Up 3 times, Left Down 2 times, Right Up, Left Up, Right Down, Left Down (U).
Congratulations! You have completed the game Halloween Secrets 1: The Blood Vow.





