Ms. Holmes 5: The Milverton Plot – Uncover the secrets of an abandoned mansion with Charlotte Holmes. Charlotte can’t stay away when her famous ancestor, Sherlock Holmes, is accused of crimes. The evidence seems irrefutable, but Charlotte doubts its veracity. It is up to her to find out what really happened, despite the threat to her life. Who wrote to the newspaper about Sherlock Holmes’ crimes and what are they trying to accomplish? What does the late Charles Augustus Milverton have to do with this? Help Charlotte find the answers to these questions and discover the truth. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Ms. Holmes 5: The Milverton Plot, and find out what surprise the abandoned mansion has prepared.
Ms. Holmes 5: The Milverton Plot – Walkthrough
Here you can see the full walkthrough of Ms. Holmes 5: The Milverton Plot complete walkthrough, including all chapters, including bonus chapter, in pictures.
- Take FRIEND’S HAIRPIN (A).
- Take SHARLOTTE’S SAXOPHONE (B).
- Use FRIEND’S HAIRPIN (C).
- Take SHARLOTTE’S BAG, MONSTER’S MASK and SHERLOCK’S VIOLIN (D).
- Take GENTLE SOLVENT, move picture.
- Place SHERLOCK’S VIOLIN and SHARLOTTE’S SAXOPHONE (E).
- Take DETECTIVE’S BADGE and ORANGE PIPS (F).
- DETECTIVE’S BADGE on SHARLOTTE’S BAG, take THIN PENDANT and OSCAR’S HANDKERCHIEF.
- Use GENTLE SOLVENT and OSCAR’S HANDKERCHIEF (G).
- Play puzzle (H), receive DANCING MAN.
- Place MONSTER’S MASK, ORANGE PIPS and DANCING MAN, swap 2-3 (I).
- Take HUNTING WHIP and PHONE BOOK (J).
- Place PHONE BOOK, call (K).
- Take CARVED BUTTON (L).
- Place CARVED BUTTON, take SPARE PEDAL and CHAIN (M).
- Use SPARE PEDAL and THIN PENDANT, play mini-puzzle (N).
- Receive PUNCH CARD.
- Take BIG CLOCK HAND, use PUNCH CARD (O).
- Go (P).
- Take LEVER SCHEME (Q).
- Take SYMBOLIC INKPOT (R).
- Place SYMBOLIC INKPOT, take GROTTO and CLOCK NUMBER (S).
- Take KEY BASE, place CLOCK NUMBER and BIG CLOCK HAND (T).
- Set clock to 6 (U).
- Take INFINITY SYMBOL and SILVERY SEMICRICLE (V).
- Walk down.
- Place INFINITY SYMBOL (W).
- Solution (X): (1-3)-(4-9)-(7-2)-(2-8)-(6-10)-(5-10).
- Take KEY ELEMENT 1/2 and BIG BEN SPIRE (Y).
- Go (Z).
- Place BIG BEN SPIRE, take GEAR and SHARP KNIFE (A).
- LEVER SCHEME and SHARP KNIFE on HUNTING WHIP, take IMPROVISED LEVER.
- Place CHAIN, GEAR and IMPROVISED LEVER (B), take note, HOOK FROM THE MANSION and DECORATED HORSE (C).
- Walk down.
- Place DECORATED HORSE (D).
- Take TREE and KEY ELEMENT 2/2 (E).
- Place TREE and GROTTO, take SLATE PENCIL and FEATHER TIP (F).
- Go (G).
- KEY ELEMENT and FEATHER TIP on KEY BASE, take FEATHER KEY.
- Use FEATHER KEY (H).
- Play puzzle (I), receive PAPER WITH CREST.
- Place SILVERY SEMICIRCLE and PAPER WITH CREST, select Milverton (J).
- Solution (K): 1-2-3-4.
- Take MILVERTON’S BUST (L).
- Take DURABLE FABRIC (M).
- Take SHARP SHOVEL (N).
- Use SHARP SHOVEL, take STRONG VINE (O).
- STRONG VINE and DURABLE FABRIC on HOOK FROM THE MANSION, take GRAPPLING HOOK.
- Use GRAPPLING HOOK, go (P).
- Take WATER BOTTLE (Q).
- Take BROWN SUGAR 1/3 (R).
- Take SET OF THREADS (S).
- Place SET OF THREADS, solution (T).
- Take CUTTLEFISH INK and BROWN SUGAR 2/3 (U).
- Place SLATE PENCIL and CUTTLEFISH INK, select 1-2-3-4 (V).
- Take SAUCER WITH CODE (W).
- Walk down.
- Place SAUCER WITH CODE, select 2-3 (X).
- Take TOP HAT and STETHOSCOPE (Y).
- Place TOP HAT and MILVERTON’S BUST, take ENEMY’S SKULL and BROWN SUGAR 3/3 (Z).
- Go (A).
- Place ENEMY’S SKULL (B).
- Solution (C).
- Take M MONOGRAM and GILDED DROPPER (D).
- Walk down.
- Place WATER BOTTLE, BROWN SUGAR and GILDED DROPPER (E).
- Take LIGHTER and MAGNET KEY (F).
- Place MAGNET KEY (G).
- Go (H).
- Find clues (I).
- Take LESTRADE’S BOX (J).
- Take WIRE BARB (K).
- Use WIRE BARB, take SMALL SABER 1/3 and COMBINATION LOCK (L).
- Take LESTRADE’S FIGURINE, place COMBINATION LOCK and STETHOSCOPE (M).
- Solution (N): Q-O-Q-O-Q-P-Q-P-Q.
- Take C MONOGRAM and DESCENDANT’S PORTRAIT (R).
- Go to Milverton’s Office.
- Place C MONOGRAM and M MONOGRAM (S).
- Take HEAVY CORD and CARVING KIT (T).
- Place HEAVY CORD, take DURABLE GLOVES and SMALL CUTTER (U).
- Go to Milverton’s Basement.
- Use DURABLE GLOVES (V).
- Play puzzle (W), receive HOLMES’S FIGURINE BILLET.
- Go (X).
- SMALL CUTTER and HOLMES’S FIGURINE BILLET on CARVING KIT, take WOOD DUST and HOLMES’S FIGURINE.
- Use WOOD DUST, take WET WOOD DUST (Y).
- Use WET WOOD DUST and LIGHTER (Z).
- Go (A).
- Place HOLMES’S FIGURINE and LESTRADE’S FIGURINE (B).
- Take note for mini-puzzle, receive BRUNSWICK STAR (C).
- Use BRUNSWICK STAR (D).
- Take COTTON WOOL and ANCESTOR’S PORTRAIT (E).
- DESCENDENTβS PORTRAIT and ANCESTORβS PORTRAIT on LESTRADEβS BOX, take note and BANDAGE.
- Solution: 1-2-3-4 (F).
- Collect colored tokens (G).
- Take CORNUCOPIA BASE (H).
- Take BOWL OF HYGEIA (I).
- Use BOWL OF HYGEIA, take MEDICAL ACOHOL and CORNUCOPIA TIP (J).
- COTTON WOOL and MEDICAL ACOHOL on BANDAGE, take WOUND DRESSING.
- Offer WOUND DRESSING (K).
- Receive LONE STAR.
- Take TELEGRAPH KEY, place LONE STAR for mini-puzzle (L).
- Take GOLDEN COINS (M).
- CORNUCOPIA TIP and GOLDEN COINS on CORNUCOPIA BASE, take CORNUCOPIA.
- Place CORNUCOPIA, go (N).
- Take note and DAGGER PIECE (O).
- Take OLD RAVEN (P).
- Take TORCH OF LIFE (Q).
- Use DAGGER PIECE (R), take BLACK BEAK and MEDALLION COVER (S).
- Walk down.
- Use MEDALLION COVER, take CARABINER and COPPER CYLINDER (T).
- Place TELEGRAPH KEY and COPPER CYLINDER (U).
- Solution (V).
- Take GARDEN SHEARS and BLOOD STONE (W).
- Go (X).
- Use GARDEN SHEARS, take RING ON CHAIN (Y).
- Place RING ON CHAIN and CARABINER (Z), take CIGARETTE PAPER and NECKERCHIEF (A).
- Walk down.
- Use NECKERCHIEF, take GLUE and GLASS SHARD (B).
- Use GLASS SHARD (C), take GUNPOWDER and IRON WINGS (D).
- Go (E).
- BLACK BEAK and IRON WINGS on OLD RAVEN, take MECHANICAL RAVEN.
- Place MECHANICAL RAVEN (F).
- Play puzzle (G), receive TORCH OF DEATH.
- Solution (H): 1-2-3-4.
- Receive OLIVIA’S SYMBOL.
- Place TORCH OF LIFE and TORCH OF DEATH (I), take GOLDEN SNUFFBOX and PRECIOUS KEY (J).
- Place BLOOD STONE and PRECIOUS KEY (K).
- Take DISASSEMBLED TORCH (L).
- Take DUMP TRUCK SCOOP (M).
- Use DUMP TRUCK SCOOP (N), take WICKS and FASTENING RING (O).
- GUNPOWDER, WICKS and GLUE on CIGARETTE PAPER, take FIRECRACKER.
- Use FIRECRACKER (P).
- Knock, go (Q).
- Talk, select 1 or 2 (R).
- Solution (S): (1-2)-(2-6)-(3-5)-(4-7)-(5-9)-(7-8)-(8-9)-(8-10).
- Take SCENE FIGURINE 1/3 (T).
- Take OSCAR’S RING (U).
- Take TORCH GLASS, use OSCAR’S RING (V).
- Take PERSIAN SHOE and SCENE FIGURINE 2/3 (W).
- Take COPPER ROD (X).
- Place GOLDEN SNUFFBOX and PERSIAN SHOE (Y), take LAUREL WREATH and OSCAR’S SYMBOL (Z).
- Walk down.
- Place OLIVIA’S SYMBOL and OSCAR’S SYMBOL (A), take TORCH HANDLE and RED BUTTON (B).
- FASTENING RING, TORCH GLASS and TORCH HANDLE on DISASSEMBLED TORCH, take SEARCHLIGHT TORCH.
- Place SEARCHLIGHT TORCH, play puzzle (C).
- Receive SMALL SABER 2/3 and NUMBER PART.
- Go (D).
- Offer NUMBER PART (E).
- Take SMALL LEVER (F).
- Place RED BUTTON and SMALL LEVER (G), take SCENE FIGURINE 3/3 and THIN AWL (H).
- Walk down.
- Use THIN AWL (I), take ENGINE OIL and LOADED SLINGSHOT (J).
- Use LOADED SLINGSHOT (K), take REICHENBACH FALLS (L).
- Go (M).
- Place SCENE FIGURINE and REICHENBACH FALLS (N).
- Solution: Q-Ox4-Rx2.
- Take OSCAR’S SILHOUETTE and COPPER HOURGLASS (S).
- LAUREL WREATH and COPPER HOURGLASS on COPPER ROD, take OLD VALVE.
- Use OLD VALVE (T).
- Play puzzle (U), receive CASE FILE REMAINS.
- Take BONE HOOK (V).
- Take RESTORATION ARTIST KIT (W).
- Use BONE HOOK, take ANCIENT BRUSH and GLASS EYE 1/2 (X).
- Walk down twice.
- Use ENGINE OIL and ANCIENT BRUSH (Y), take INSECTICIDE and RECTANGULAR GLASS (Z).
- Use INSECTICIDE, take IRENE’S PHOTO (A).
- Go (B).
- Place IRENE’S PHOTO, take PLAQUE HINT and GLASS EYE 2/2 (C).
- Place GLASS EYE, take SMALL LAMPS (D).
- Go (E).
- Place CASE FILE REMAINS, SMALL LAMPS, RECTANGULAR GLASS and RESTORATION ARTIST KIT (F).
- Solution (G-H).
- Receive JOHN’S SILHOUETTE and ARCHIVE SYMBOL.
- Place OSCAR’S SILHOUETTE and JOHN’S SILHOUETTE, take MAGNET and FAKE BOOK (I).
- Place FAKE BOOK and PLAQUE HINT for mini-puzzle: take KILLER’S BROOCH (J).
- Solution (K): 1-2-3-4.
- Take FORGOTTEN SCARF (L).
- Use FORGOTTEN SCARF, take TOWN SYMBOL (M).
- Place ARCHIVE SYMBOL and TOWN SYMBOL, take BUILDING LAYOUT and LOCK PART (N).
- Replace LOCK PART (O).
- Solution: Px2-Qx4-Rx3-Sx3-T.
- Go (U).
- Take HOURGLASS 1/3 (V).
- Take KNIFE FRAGMENT (W).
- Use KNIFE FRAGMENT (X), take ENGINE OIL (Y).
- Walk down.
- Use ENGINE OIL and KILLER’S BROOCH (Z), take MARBLE HEART and VINTAGE CAGE (A).
- Place MARBLE HEART, take HOURGLASS 2/3 and THIN TABLET (B).
- Go (C).
- Use MAGNET and THIN TABLET (D).
- Play puzzle (E), receive ARCHIVE EAGLE.
- Place ARCHIVE EAGLE, take HOURGLASS 3/3 and GLASS DROPPER (F).
- Walk down.
- Place HOURGLASS, take FAMILY CREST and KILLER’S PORTRAIT (G).
- Place FAMILY CREST and BUILDING LAYOUT for mini-puzzle, take address (H).
- Talk (I).
- Take CAGE DOOR (J).
- Take BIRD FOOD (K).
- BIRD FOOD and CAGE DOOR on VINTAGE CAGE, take CAGE WITH FOOD.
- Place CAGE WITH FOOD, take BAIT RECIPE and PARROT CAGE (L).
- Offer PARROT CAGE (I).
- Go (M).
- Take SYMBOL OF THE PAST (N).
- Take UNLIT LANTERN (O).
- Take FUSE (P).
- Place SYMBOL OF THE PAST (Q), take SPOON and CORROSIVE LIQUID (R).
- Walk down.
- Use CORROSIVE LIQUID and GLASS DROPPER (S), take SUGAR and SCOOP NET (T).
- Use SCOOP NET, take NIGHTSHADE and SUSPICIOUS DRAWINGS (U).
- Solution (V): 1-2-3-4.
- Go (W).
- Offer SUSPICIOUS DRAWINGS (X).
- Play puzzle (Y), receive FRANCES’S PORTRAIT.
- Place FRANCES’S PORTRAIT and KILLER’S PORTRAIT (Z), take SAUCER and CLOCK PENDULUM (A).
- Walk down.
- Use SAUCER, take WATER SAUCER (B).
- SUGAR, SPOON and WATER SAUCER on BAIT RECIPE, take BAIT FOR ANTS.
- Place BAIT FOR ANTS, take LIGHTER and MERMAID’S HAIR (C).
- FUSE and LIGHTER on UNLIT LANTERN, take ANCIENT LANTERN.
- Use ANCIENT LANTERN (D).
- Solution (E): Fx5-Gx4-Hx3-Ix5-Jx3-Kx1-Lx5-Mx4-Nx2-Ox5-Px3-Qx4-Rx5.
- Take SMALL SABER 3/3 and GAS SAMPLE (S).
- Take LILY (T).
- Go (U).
- Place NIGHTSHADE and LILY (V), take BAKING SODA and CLOCK WEIGHT (W).
- Place CLOCK WEIGHT and CLOCK PENDULUM, take HYDROGEN PEROXIDE and SCISSORS HALF (X).
- Walk down.
- Use SCISSORS HALF, take MERMAID’S TAIL and EMPTY FRAME (Y).
- Place MERMAID’S HAIR and MERMAID’S TAIL (Z), take MEASURING CUP and DRIED BERRIES (A).
- Place BAKING SODA, GAS SAMPLE, HYDROGEN PEROXIDE and MEASURING CUP (B).
- Play puzzle (C), receive POISON SAMPLE.
- Go (D).
- Offer POISON SAMPLE (E).
- Take ATTIC KEY (F).
- Use ATTIC KEY (G).
- Go (H).
- Take METAL SHOVEL (I).
- Take GAS BURNER (J).
- Take GRAMOPHONE TRUMPET (K).
- Use METAL SHOVEL, take COLLECTOR’S STATUETTE and GLUE (L).
- Walk down.
- Place COLLECTOR’S STATUETTE, take MULTI-COLORED LEAVES and RUBY FIRE (M).
- MULTI-COLORED LEAVES, DRIED BERRIES and GLUE on EMPTY FRAME, take LEAF PICTURE.
- Place LEAF PICTURE, take BENT FLOWER 1/2 and EXTENDABLE POINTER (N).
- Go (O).
- Use EXTENDABLE POINTER (P), take ONYX SNOWFLAKE and FINE POWDER (Q).
- Place ONYX SNOWFLAKE and RUBY FIRE (R).
- Solution (S): Tx2-W-Xx3, T-V-Wx2-Xx3, T-U-V-Xx2.
- Take BENT FLOWER 2/2 and VINTAGE RECORD (Y).
- Place VINTAGE RECORD and GRAMOPHONE TRUMPET, take NEEDLE-NOSE PLIERS and POWDER PUFF (Z).
- Place FINE POWDER and POWDER PUFF (A), select 4-3-1-6.
- Take JEWELRY HAMMER (B).
- BENT FLOWER, NEEDLE-NOSE PLIERS and JEWELRY HAMMER on GAS BURNER, take GOLDEN ROSES.
- Place GOLDEN ROSES (C), play mini-puzzle.
- Receive MOTHER’S CONFESSION (D).
- Walk down.
- Offer MOTHER’S CONFESSION (E).
- Take BOX (F).
- SMALL SABER on BOX, solution (G).
- Walkthrough Bonus Chapter, at the link below.