
Ms. Holmes 6: Letter M – Charlotte receives a mysterious box with all signs pointing to her nemesis, Moriarty. Suspicions are confirmed when her friend Adler finds evidence linking the box to this insidious criminal. Meanwhile, Oscar Watson encounters an unusual case when he is visited by an engineer who survived a mysterious submarine accident in which a symbol identical to the one on the box was found. This sign, representing the letter M of crossed sabers, becomes the key to uncovering a dangerous conspiracy. It is up to you to find out if the mysterious box and the incident on the underwater platform are connected. Find out if these events are another Moriarty ploy or part of a more sinister plan. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Myths or Reality 3: Secrets Under the Snow, and solve all the mysteries.
Ms. Holmes 6: Letter M – Walkthrough
Here you can see the full walkthrough of Ms. Holmes 6: Letter M, namely for all chapters, including bonus chapter, in pictures.

- Take EMPTY SLIDE TRAY (A).
- Take GLASS CUTTER and CABINET KEY from EMPTY SLIDE TRAY.
- Take PROJECTOR CONTROLLER, read ID, use CABINET KEY (B).
- Select diary, play puzzle (C), earn MYSTERIOUS BOX and S-HOOK.

- Take BROKEN ELECTRIC PROD, use S-HOOK (D).
- Read file, take CASE SLIDES and ADLER’S CIPHER (E).
- Talk (F), give MYSTERIOUS BOX, take SLIDE TRAY LID.

- CASE SLIDES and SLIDE TRAY LID on EMPTY SLIDE TRAY, take CASE SLIDES.
- Place CASE SLIDES and PROJECTOR CONTROLLER (G).
- Play puzzle (H).
- Select (I). Talk. Select.
- Take DANCING MEN SYMBOLS (J).

- Take BELL (K).
- Select (L-M), place DANCING MEN SYMBOLS.
- Take HAMMER and POWER METER (N).

- Use BELL and HAMMER, take REGULATOR KNOB and SUCTION CUP (O).
- Use GLASS CUTTER and SUCTION CUP, take SHARLOTTE’S HAT and WIRES (P).
- POWER METER, REGULATOR KNOB, and WIRES on BROKEN ELECTRIC PROD, take ELECTRIC PROD.
- Use ELECTRIC PROD (Q).

- Play match 3, swapping 2 tiles (R) to make chains of 3 or more.
- Fill your meters (S) first.
- This mini-game is randomly generated.
- Walk left.

- Take OSCAR’S BRIEFCASE (A).
- Take CANE, place SHARLOTTE’S HAT and OSCAR’S BRIEFCASE (B).
- Solution (C-D-E-F), earn HOLMES KING PIECE and 1/3 PROOF OF ACCOMPLISHMENTS.

- Take CLOCK BUTTON (G).
- Place CLOCK BUTTON, take SCRAPER and LEMON (H).
- Walk down.
- Use SCRAPER, take SOOT (I).
- Use CANE, take 2/3 PROOF OF ACCOMPLISHMENTS and BAKING SODA (J).
- Walk left.

- Place SOOT, BAKING SODA, and LEMON, take INK DEVELOPER (K).
- Walk down.
- Select paper 2x (L), use INK DEVELOPER (M), read message.
- Take OSCAR’S HANDKERCHIEF and KEY BASE (N).
- Use OSCAR’S HANDKERCHIEF, take LOCKED BOX and WATSON ROOK PIECE (O).
- Go left.

- Place HOLMES KING PIECE and WATSON ROOK PIECE, take BOLT TIP and 3/3 PROOF OF ACCOMPLISHMENTS (P).
- Give PROOF OF ACCOMPLISHMENTS 3/3 (Q), select, play puzzle, earn LETTER M.
- Solution (R).
- Walk down.

- Place LETTER M, take VINEGAR and KEY PART (A).
- KEY PART and BOLT TIP on KEY BASE, take MANHOLE KEY.
- Use MANHOLE KEY (B), select and take SILVER MASK and PEN (C).
- Walk left.
- Use ADLER’S CIPHER and PEN, select (D-E-F) and talk.

- Take COIN (G).
- Take GOLDEN MASK (H).
- SILVER MASK and GOLDEN MASK on LOCKED BOX, take PICKLOCK and PLIERS.
- Take HOSE (I).
- Use PICKLOCK (J).
- Go left.

- Move items, take ORNAMENTAL ELEPHANT (K).
- Take DIM LANTERN (L).
- Place ORNAMENTAL ELEPHANT, take GLASS GLOBE and FOIL (M).
- Walk down.

- Use VINEGAR and FOIL, take MAGNIFYING GLASS and PHOTO (N).
- Use PLIERS and MAGNIFYING GLASS, solution (O-P).
- Take SHARP KNIFE and THREAD (Q).
- Walk left.

- Use SHARP KNIFE (R).
- Play puzzle, earn LETTER H (S).
- Walk down.
- Place LETTER H, take WINDING KEY and PORCELAIN TEAPOT (T).
- Use HOSE and PORCELAIN TEAPOT, take GASOLINE (U).
- Go left.

- Use WINDING KEY and COIN, take FISHING HOOK and NEEDLE (A).
- Use FISHING HOOK, take FUNNEL and ADHESIVE TAPE (B).
- GLASS GLOBE, GASOLINE, and FUNNEL on DIM LANTERN, take BRIGHT LANTERN.
- Walk down.
- Place BRIGHT LANTERN (C).

- Solution (D).
- Take MAGNET and 1/2 LEVERS.
- NEEDLE, THREAD, and MAGNET on PHOTO, take IMPROVISED COMPASS.
- Use IMPROVISED COMPASS (E), go forward.

- Take FISHING NET (F).
- Take FLAT TIRE (G), use FISHING NET (H), play puzzle, earn WHEEL KEY.
- Take LIFTING HITCH (@).
- Go to Parking lot.

- Use WHEEL KEY, take 2/2 LEVERS and LIGHTER (I).
- Use LIFTING HITCH and LEVERS 2/2, take KRAKEN PART and WAREHOUSE MAP (J).
- Go to Harbor.
- Place KRAKEN PART, take PUMP and MOLDING KIT (K).
- Use FLAT TIRE, ADHESIVE TAPE, PUMP, and HOSE (L).

- Restore (M-N-O).
- Solution (P).

- Take VALVE (A).
- Use VALVE, take FIRE MOLD and BOTTLE OF RUM (B).
- Take SHEARS, use LIGHTER and BOTTLE OF RUM (C).

- Take LEVER (D).
- Use LEVER (E).
- Go forward (F).
- Use SHEARS (G).

- Press the left arrow (H) to avoid bullets from (I) and press the right arrow (J) to avoid bullets from (K).

- Take LONG HOOK (L).
- Take DISASSEMBLED LADDER (M).
- Use LONG HOOK, take WOOD BOARDS and FLAT SCRAPER (N).
- Walk down.

- Use FLAT SCRAPER, take DRY GAS and SULPHUR (O).
- FIRE MOLD, DRY GAS, and LIGHTER on MOLDING KIT, take FIRE AMULET.
- Place FIRE AMULET, take CHESS PIECES and FIRECRACKER INSTRUCTIONS (P).
- Go forward.
- Place CHESS PIECES and WAREHOUSE MAP (Q).

- Place pieces as shown (A).
- Move to new positions (B).
- Take REPLICA REVOLVER (C).

- Place REPLICA REVOLVER, take GUNPOWDER and SCREWS (D).
- WOOD BOARDS, SCREWS, and FLAT SCRAPER on DISASSEMBLED LADDER, take LADDER.
- Place LADDER (E).
- Go forward (F).

- Take GLUE (G).
- Take WICK (H).
- Take MEDICINE CABINET KEY (I).
- Take RUBBER GLOVES, use MEDICINE CABINET KEY (J), play puzzle, earn ACTIVATED CARBON.
- GLUE, WICK, and GUNPOWDER on FIRECRACKER INSTRUCTIONS, take FIRECRACKERS.
- Walk down.

- Give FIRECRACKERS (K), take TIN CANS and INCOMPLETE AMULET.
- Place TIN CANS, ACTIVATED CARBON, and SULPHUR (L).
- Select M-Nx2-Ox3.

- Move charcoal (P) left-right-right-left-down-right-left-left-up-up-right-right-left-down.
- Final position (Q).
- You earn SMOKE BOMBS and 1ST AMULET PART.

- Give SMOKE BOMBS (R), take SHOVEL.
- Walk down.
- Use SHOVEL, take MAGNET ON ROPE and FIRE BUCKET (S).
- Use MAGNET ON ROPE, take FUSE SCHEME (T).
- Go forward 2x.

- Use FUSE SCHEME and RUBBER GLOVES (A).
- Go forward.
- Take FIRE HELMET (B).
- Take DRIED INSECTS (C).

- Use DRIED INSECTS, take 2ND AMULET PART and PAINTBRUSH (D).
- 1ST AMULET PART and 2ND AMULET PART, on INCOMPLETE AMULET, take LIGHTNING AMULET.
- Walk down.
- Place LIGHTNING AMULET, take MASK FOREHEAD and HAMMER (E).
- Place FIRE HELMET and FIRE BUCKET (F).

- Slider solution 1-4 (G), 5-8 (H), 9-12 (I), 13-14 (J), and 15 (K).
- Take LIQUID NITROGEN and FLAT KNOB (L).
- Walk down.

- Use LIQUID NITROGEN and HAMMER (M).
- Play puzzle (N), earn CLAMP FORCEPS.
- Go forward 2x.
- Place CLAMP FORCEPS (O), move to (P-Q), final position (R).
- Go forward.

- Take 1/4 DOCUMENT SCRAPS (A).
- Take POTTED PLANT (B).
- Take CORKSCREW (C).
- Take TORN FAN, use CORKSCREW, take 2/4 DOCUMENT SCRAPS (D).
- Walk down.

- Place POTTED PLANT, take FINE POWDER and 3/4 DOCUMENT SCRAPS (E).
- Use FINE POWDER and PAINTBRUSH, take LIGHT BULB and MASK JAW (F).
- Go forward.
- Place MASK JAW and MASK FOREHEAD (G), play puzzle, earn HEAVY BUST.

- Use FLAT KNOB and HEAVY BUST, take STURDY FABRIC and 4/4 DOCUMENT SCRAPS (H).
- Walk down.
- Place LIGHT BULB and DOCUMENT SCRAPS (I).

- Solution (J-K), take MORIARTY’S PORTRAIT and MORIARTY’S PIPE (L).

- Place MORIARTY’S PIPE, take NEEDLE AND THREAD and TEA BOX KEY (M).
- STURDY FABRIC and NEEDLE AND THREAD on TORN FAN, take HAND FAN.
- Use HAND FAN (N).
- Go left and talk.

- Take MUG (O).
- Take ORNATE BOX (P).
- Take ZIPPER PULL from ORNATE BOX.
- Use MUG, take MUG WITH WATER (Q).
- Walk down 2x.

- Use ZIPPER PULL, take CONNECTING WIRE and SOOTHING INFUSION (A).
- Use TEA BOX KEY (B), MUG WITH WATER (C), and SOOTHING INFUSION (D).
- Select 1-4, take CALMING TEA (E) and TEA STRAINER (F).
- Go to Warehouse Storage.

- Use CALMING TEA (G).
- Select differences (H-I).
- Take SHIP IN A BOTTLE (J).
- Go to Head Criminal’s Office.

- Place SHIP IN A BOTTLE, take SHARLOTTE’S PORTRAIT and HANDLE (K).
- Place MORIARTY’S PORTRAIT and SHARLOTTE’S PORTRAIT, take RUBY and 1/2 CRIMINAL EVIDENCE (L).
- Go to Warehouse Storage.
- Use HANDLE, take TUNING KNOB and EMERALD (N).
- RUBY and EMERALD on ORNATE BOX, take SIGNET RING and 2/2 CRIMINAL EVIDENCE.
- Give CRIMINAL EVIDENCE (M), take RADIO TRANSCEIVER and GATE MECHANISM.
- Walk down 4x.

- Use TUNING KNOB, RADIO TRANSCEIVER, and CONNECTING WIRE (O).
- Find the 4 towers while avoiding the red blip (P).

- Talk (A).
- Take VINEGAR (B).
- Take PRISON MAP (C).
- Place PRISON MAP (D), play puzzle, take MARKED MAP.

- Give MARKED MAP (E), take BAKING SODA and KEY CARD.
- Place GATE MECHANISM and KEY CARD (F).
- Go forward (G).

- Take CORK (H).
- BAKING SODA and CORK on VINEGAR, take SMALL BOMB.
- Use SMALL BOMB (I).
- Take 1/3 CANDLES (J).
- Take VIOLIN PEG (K).
- Walk down.

- Place SIGNET RING and VIOLIN PEG, enter 3-8 (L).
- Take QUEEN’S CROWN and MAGNIFYING GLASS (M).
- Place QUEEN’S CROWN, take SHARLOTTE’S PROFILE and BROKEN DEVICE (N).
- Go forward.

- Use MAGNIFYING GLASS and TEA STRAINER, take MORIARTY’S PROFILE and MAGNET (O).
- Place SHARLOTTE’S PROFILE and MORIARTY’S PROFILE (P).
- Move profiles along indicated paths (Q-R-S-T-U-V).
- Go forward.

- Take 2/3 CANDLES (A).
- Take CHEF’S HAT (B).
- Place CHEF’S HAT, take 3/3 CANDLES and PERISCOPE LENSES (C).
- Walk down.

- Use CANDLES, earn BURNING CANDLES (D).
- Place BURNING CANDLES (E).
- Solution F-G-H-L-J-K-F-L-I-J-L.
- Take DEPTH SENSOR and COPPER COIL.
- COPPER COIL and MAGNET on BROKEN DEVICE, take DEMAGNETIZER.
- Go forward.

- Place DEMAGNETIZER, take 1/4 MINIATURE SABERS and GALLEY VALVE (M).
- Use GALLEY VALVE (N).
- Go left.

- Take KETTLE (A).
- Take CROWBAR (B).
- Use CROWBAR, take PRESSURE SENSOR and REPELLENT SPRAY (C).
- Walk down.

- Place PERISCOPE LENSES, PRESSURE SENSOR and DEPTH SENSOR (D), play puzzle.
- Take SUBMARINE INLAY (E).
- Walk left.
- Place SUBMARINE INLAY, take 2/4 MINIATURE SABERS and HANDLE (F).

- Use HANDLE and REPELLENT SPRAY, take 3/4 MINIATURE SABERS and SPATULA (G).
- Walk down.
- Use SPATULA, take 4/4 MINIATURE SABERS and DETONATOR PARTS (H).
- Place MINIATURE SABERS, take SALMON TOKEN and BUTTON (I).
- Go left.

- Place SALMON TOKEN, take CAST IRON FRYING PAN and BUCKET (J).
- Place KETTLE and FRYING PAN, take KEY INSTRUCTIONS and CABLE (K).
- Open DETONATOR PARTS, add CABLE and BUTTON.
- Use DETONATOR PARTS (L).

- Solution (M).
- Take NEUTRALIZED DETONATOR and EYE HOOK.

- Give NEUTRALIZED DETONATOR (N).
- Take RUBY TEARDROP (P).
- Place RUBY TEARDROP, take CLOCK FACE and BROKEN SOUVENIR (Q).
- Place CLOCK FACE, take WIRES and SHOVEL (R).
- Go forward.

- Solution (O).

- Use BUCKET and SHOVEL, take BUCKET OF SAND (A).
- Use BUCKET OF SAND, take CRANK HANDLE and PLIERS (B).
- EYE HOOK, WIRES, and PLIERS on KEY INSTRUCTIONS, take IMPROVISED KEY.
- Walk down.
- Use IMPROVISED KEY (C), play puzzle, earn WATERFALL FIGURINE.

- Take SHERLOCK FIGURINE (E).
- WATERFALL FIGURINE and SHERLOCK FIGURINE on BROKEN SOUVENIR, take CARETAKER’S KEY and COLD WELDING METAL.
- Take CAR DOOR (F).
- Take BRAKE PEDAL, use CARETAKER’S KEY (G), play puzzle, earn MAP.
- Use MAP (H).
- Go forward.

- Take LEATHER GLOVES (I).
- Take PEBBLES (J).
- Use LEATHER GLOVES, take NET (K).
- Walk down.

- Use CRANK HANDLE and NET, take DEGREASER and SEAT LEVER (L).
- Place SEAT LEVER, take STICK (M).
- Go forward.
- Use STICK and LEATHER GLOVES (N).

- Solution O-P-Q-R-S.
- Take SEAT BELT and ALUMINUM SHEETS (T).
- Walk down.

- Place SEAT BELT and BRAKE PEDAL, take SLINGSHOT (A).
- Use SLINGSHOT and PEBBLES, take SANDPAPER (B).
- ALUMINUM SHEETS, SANDPAPER, COLD WELDING METAL, and DEGREASER on CAR DOOR, take MAKESHIFT SHIELD.
- Go forward.

- Use MAKESHIFT SHIELD (C).
- Talk (D), play puzzle.
- Walkthrough Bonus Chapter, at the link below.