
Mystery Phantoms 1: Ghost Secret (Bonus Chapter) – Riley Morto ventures beyond her usual investigations and takes on a case in Japan. It all begins with a letter from school principal Hiroshi Sato, who reports not just strange rumors, but actual disappearances of students and the appearance of a ghost. Riley finds herself in a foreign country for the first time, where she encounters unfamiliar traditions and a different manifestation of the supernatural. A closed-off school becomes the scene of the investigation: empty hallways, signs of a hasty departure, and an eerie silence that hides danger. Sato confirms that he personally saw the ghost, and the missing students seem to have become part of this story. Local details play an important role, such as the missing ofuda amulet, which was supposed to ward off evil. It gradually becomes clear that it’s not just a ghost at work in the school, but something far more aggressive, and its behavior differs from anything Riley has faced before. The story leads to the tragedy of a student named Hana. It’s revealed that she was bullied by her classmates and, after her death, turned into a vengeful spirit. Her words, filled with resentment and anger, grow louder, and the threat becomes real for anyone who happens to be nearby. You must figure out what is happening, using both familiar methods and new knowledge about spirits from another culture.
Bonus Chapter Walkthrough

- Take NOTEBOOK (V).
- Take UMBRELLA, LEATHER GLOVES (W).
- Use LEATHER GLOVES on the bushes, take WRENCH, KANZASHI HAIRPIN (X).

- Click on the doors, use KANZASHI HAIRPIN on the door (Y).
- Easy solution: Click 5, 6, 4, 1, 2, 3 (Z).
- Hard solution: Click 1, 2, 3, 5, 4, 6 (A).
- Go forward (B).

- Take INK (C).
- Take PIANO KEYS 1/2, CALLIGRAPHY BRUSH (D).
- Use CALLIGRAPHY BRUSH, INK on NOTEBOOK, earn SCHOOL ANTHEM NOTES (E).

- Use SCHOOL ANTHEM NOTES on the musical instruments (F).
- Easy solution: Click 3-2-5, 3-5-4, 4-2-3 (G).
- Hard solution: Click 3-2-5, 3-5-4, 4-2-3 (H).
- Take PRINCIPAL’S SPARE KEY.

- Select this option (I).
- Go forward (J).

- Take STAPLE BOX (K).
- Take BELT (L).
- Use BELT on the window, take KUSARIGAMA (M).

- Use KUSARIGAMA on the chain, take WOODEN WAKIZASHI (N).
- Go back.

- Use PRINCIPAL’S SPARE KEY on the door (O).
- Go forward (P).

- Take TANUKI FIGURINE (Q).
- Use TANUKI FIGURINE on the sofa, take CHOPSTICKS, use UMBRELLA on the case, take PIPE PART (R).

- Use PIPE PART, WRENCH on the sink (S).
- Easy solution: Stage 1 – 15-14, 16-15, 8-16, 4-8, 3-4, 11-12, 7-11, 6-7, 2-6, 1-3, 5-1, 1-2, 9-1, 13-5, 10-9, 9-13, 11-9, 12-11, 14-10, 15-14, 16-15, 8-16, 11-12, 12-8, 10-12, 6-10, 7-11, 5-7, 10-6, 1-5, 14-10, 15-14, 16-15, 12-16, 11-12, 15-11, 14-15, 10-14, 11-10.
- Stage 2 – 5-9, 1-5, 2-1, 3-2, 7-3, 8-7, 12-4, 11-8, 16-12, 15-16, 14-11, 13-15, 9-13, 10-14, 5-10, 1-9, 2-1, 6-5, 10-2, 11-6, 12-10, 8-12, 4-8, 3-4, 2-3, 6-2, 7-6.
- Stage 3 – 13-9, 14-13, 15-14, 11-15, 10-11, 6-10, 5-6, 1-5, 2-1, 8-4, 7-8, 6-7, 1-6, 3-1, 7-2, 11-3, 10-7, 6-11, 5-6, 9-5, 13-9, 14-13, 15-14, 11-10, 7-15, 6-11, 8-7, 4-8, 3-4, 7-3, 8-6 (T-V).

- Hard solution: Stage 1 – 10-14, 6-10, 2-6, 8-12, 7-8, 6-7, 3-2, 10-6, 14-10, 15-14, 11-15, 7-11, 6-7, 10-6, 7-3, 6-7, 2-10, 3-2, 7-3, 11-7, 15-11, 14-15.
- Stage 2 – 3-4, 7-3, 6-8, 10-7, 2-10, 3-6, 1-3, 6-1, 7-2, 11-6, 10-7, 9-11, 5-9, 6-5, 7-6, 11-7, 14-11, 13-14, 9-13, 11-9, 12-10, 15-12, 14-11, 10-14, 11-15, 9-11, 14-9, 11-10, 15-11, 16-14, 12-15, 8-16, 11-8, 15-12, 16-15, 12-16, 8-12, 10-11, 4-8.
- Stage 3 – 4-8, 3-4, 7-3, 2-7, 1-6, 3-1, 6-3, 10-2, 11-6, 9-11, 5-9, 6-5, 7-6, 11-7, 14-11, 13-14, 9-13, 11-9, 12-10, 16-11, 15-12, 14-16, 11-14, 12-15 (W-Y).
- Take WINCH, PIANO KEYS 2/2.
- Use PIANO KEYS 2/2 on the empty spaces on the keyboard, take MATCHES, use WOODEN WAKIZASHI on the fan, earn KABUKI FAN (Z).
- Go to Old Inner Courtyard.

- Use KABUKI FAN on the smoke, take OFFERING (A).
- Use OFFERING on the statue, take STAPLER (B).
- Go to Outside the School in Kyoto.

- Use MATCHES on the lantern (C).
- Play puzzle, earn KOMAINU FIGURINE (D).
- Go to School Second Building.

- Use KOMAINU FIGURINE on the stand, take BOOKS 1/3, SCHOOL CERTIFICATE (E).
- Use SCHOOL CERTIFICATE, CHOPSTICKS on the door (F).
- Easy-Hard solution: Click on the screen, when the stick is over the lock (G).
- Go forward (H).

- Take PAPERCLIP KEY CHAIN (I).
- Use PAPERCLIP KEY CHAIN on the slider, take PIN, COMB (J).
- Use COMB on the nails, take SIEVE, TAP (K).

- Use TAP on the exposed tap (L).
- Easy solution: Rotate 1-12-11-10, 10-11-12-1-2-3-4-5, 5-4-3-2-1-12-11-10-9-8-7 (M).
- Hard solution: Rotate 1-12-11, 11-12-1-2-3, 3-2-1-12-11-10, 10-11-12-1-2-3-4-5-6, 6-5-4-3-2-1-12-11-10-9-8, 8-9-10-11-12-1-2-3-4-5-6-7 (N).
- Take BASEBALLS 1/2, SPINNING TOP.
- Use SPINNING TOP on the ladder, take JUG, SUCTION CUP RING (O).
- Go to School Main Hall.

- Use SUCTION CUP RING on the glass door, take BOOKS 2/3, SET OF KEYS (P).
- Use SET OF KEYS on the locker (Q).
- Play puzzle, earn BEADS (R).
- Go to Library.

- Use BEADS on the box, take DOLL, TRIPOD, LIGHTER (S).
- Use LIGHTER on the wax, read the book, click on the image of tanuki, click on the image of a woman, click on the book, click on the image of a woman, click on the book, take HANDKERCHIEF, BOOKS 3/3 (T).

- Use BOOKS 3/3 on the shelf (U).
- Easy solution: Follow the instructions in the image (V).
- Hard solution: Follow the instructions in the image (W).
- Take STAR-SHAPED MEDAL.
- Go back.

- Use STAR-SHAPED MEDAL on the case, take NUMBERS 1/3, ROPE (X).

- Use ROPE, TRIPOD, PIN on WINCH, earn IMPROVISED WINCH (Y).
- Use IMPROVISED WINCH on the debris (Z).

- Easy solution: Click 1-1, 2-2, 3-3, 4-4, 5-5, 6-6 (A-C).
- Hard solution: Click 1-1, 2-2, 3-3, 4-4, 5-5, 6-6, 7-7, 8-8, 9-9, 10-10 (D-F).
- Go forward (G).

- Take POT HOLDER (H).
- Use POT HOLDER, SIEVE on the kettle, earn KEY CARD, take HOT WATER, click on the sheet of paper, use STAPLE BOX, STAPLER on the pieces of paper, earn INVENTORY LIST (I).
- Take LADDER, use KEY CARD on the electronic reader, take BROKEN FRAME (J).
- Go to Old Inner Courtyard.

- Use INVENTORY LIST on the door (K).
- Easy-Hard solution: Click 1-6, 1-6, 1-6, 1-6, 1-6, 5-1, 4-5, 4-1, 5-4, 5-4, 5-1, 2-5, 2-5, 2-5, 2-1, 2-1, 6-2, 1-2, 3-1, 3-6, 3-2, 3-2, 3-2, 4-3, 2-4, 6-3, 6-3, 6-2, 6-3, 6-3, 1-6, 2-6, 2-6, 2-6, 2-1, 3-2, 6-2, 6-2, 3-2, 5-6, 5-6, 5-3, 5-6, 4-5, 4-5, 4-3, 4-5, 6-4, 3-4, 3-4, 3-5, 3-6, 4-3, 4-3, 4-3, 4-3, 5-4, 5-4, 5-4, 5-4, 5-4, 6-5, 4-6, 4-5, 4-5, 4-5, 4-5, 6-4, 6-4, 5-6, 5-4, 6-5, 6-5, 6-4, 6-4 (L-M).
- Take LYCORIS PENDANT.
- Use LYCORIS PENDANT on the case, read the note (N).
- Go to Outside the School in Kyoto.

- Play puzzle, earn FRISBEE (O).
- Use FRISBEE on the dog, take BUTTON, NINJA GLOVES (P).
- Use NINJA GLOVES on the wall (Q).

- Easy solution: Click 1-2-3, then dodge the rocks (R-U).

- Hard solution: Click 1-2-3, then dodge the rocks (V-Y).

- Take FIGURINE DIAGRAM, BASEBALLS 2/2 (Z).
- Use BASEBALLS 2/2 on the baseball pitcher, take NUMBERS 2/3 (A).

- Use LADDER on the floor, take TEACHER BADGE (B).
- Go to Cafeteria.
- Use TEACHER BADGE on the bolts, take CLEANING POWDER (C).
- Use CLEANING POWDER, HOT WATER, CHOPSTICKS on JUG, earn CLEANING SOLUTION (D).
- Use HANDKERCHIEF, CLEANING SOLUTION on the jam (E).
- Play puzzle, earn ROLLING PIN (F).
- Go to Gym.

- Use DOLL, ROLLING PIN on the bent door (G).
- Go forward (H).

- Read the note, take CROWBAR (I).
- Take FIGURINE PARTS, use CROWBAR on the helmet, take CUTE PAPERCLIP (J).
- Use CUTE PAPERCLIP on the zipper, take GLASS FRAME (K).
- Go to School Main Hall.

- Play puzzle, earn PAINTED PHOTO (L).
- Use GLASS FRAME, PAINTED PHOTO on BROKEN FRAME, earn FRAME WITH PHOTO (M).
- Use FRAME WITH PHOTO on the wall with photos, take NUMBERS 3/3 (N).

- Use NUMBERS 3/3 on the 2-0-0-8 numbers (O).
- Easy solution: Click 1, L, 1, R, 3, L, 3, 1, R, 1, 2, L, 2, R, 1, L, 1 (P).
- Hard solution: Click 1, L, 1, R, 3, L, 3, 1, R, 1, 2, L, 2, R, 1, L, 1 (Q).
- Take SWITCH, HAND DRILL.
- Go to Cafeteria.

- Use HAND DRILL on BUTTON, earn YEN (R).
- Use YEN on the coin receiver, take RED RIBBON (S).
- Use SWITCH on the fuse box (T).
- Play puzzle, earn HANDLE (U).
- Go to Gym Locker Room.

- Use HANDLE, RED RIBBON on the sword, take CEREMONIAL TANTO (V).
- Use CEREMONIAL TANTO on the backpack (W).
- Play puzzle, earn BUTTON (X).
- Go back.

- Use BUTTON on the slot for a button, take SMALL HAMMER, BROKEN FIGURINE (Y).
- Go to Library.

- Use HAND DRILL, FIGURINE DIAGRAM, FIGURINE PARTS on BROKEN FIGURINE, earn SAMURAI FIGURINE (Z).
- Use SAMURAI FIGURINE on the samurai silhouette (A).
- Easy solution: Follow the instructions in the image (B).
- Hard solution: Follow the instructions in the image (C).
- Take DIAMOND CLAW.
- Go to Gym.

- Use DIAMOND CLAW, SMALL HAMMER on the glass, take SCHOOL BAG (D).
- Go forward.

- Click on SCHOOL BAG, take HANDBOOK WITH CODE (E).
- Click on the jacket (F).
- Use HANDBOOK WITH CODE on the code lock, click 8-5-6-2, take HANA’S PHOTOGRAPH (G).
- Use HANA’S PHOTOGRAPH on the backpack (H).
- Play puzzle (I).

- Click on the exorcism zone (J).
- Select this option (K).
- Easy-Hard solution: Solution is random (L).
- Select this option (M).
Congratulations! You have completed the game Mystery Phantoms 1: Ghost Secret.




