
Unsolved Case 1: Fatal Clue (Bonus Chapter) – You have another case to investigate. Harry Fishman, a famous saxophonist, died right in the middle of his solo performance at a jazz club. It could be an accident or death caused by some kind of health problem, but there is nothing in this young guy’s medical records that could lead to such a tragedy. The deceased died right on stage, so you can imagine how shocked and frightened the audience was.
Bonus Chapter Walkthrough

- Select any dialog options (A).
- Take UV LAMP, BILL, note and FORENSIC EQUIPMENT (B).
- Place FORENSIC EQUIPMENT.
- Select balls when in the lens (C).
- Receive TIME OF DEATH.
- Take SCREWDRIVER and TORN PHOTO, place TIME OF DEATH for puzzle (D).

- Receive SECURITY FOOTAGE PHOTO.
- Place SECURITY FOOTAGE PHOTO anywhere.
- Use SCREWDRIVER (E).
- Take BOTTLE OF UNKNOWN LIQUID (F).
- Offer BOTTLE OF UNKNOWN LIQUID (G).
- Select 1 or 2 (H).
- Note: option 1 unlocks a chain.
- Go (I).

- Receive TOY SAXOPHONE.
- Use UV LAMP (J).
- Take note and TOY VIOLIN (K).
- Take GLUE and VINYL RECORD (L).
- Place TOY SAXOPHONE and TOY VIOLIN, take note and SCREW (M).
- Walk down.

- Place SCREW, take BOTTLE OPENER (N).
- Use BOTTLE OPENER (O).
- Take HALF OF PHOTO (P).
- Go (Q).

- HALF OF PHOTO and GLUE on TORN PHOTO, receive PHOTO.
- Place PHOTO (R).
- Place all photo frames into slots of matching shapes, sequentially selecting frames for them to move to the right slots.
- Easy walkthrough (S): 8-2-3-1-7-6-4-5.
- Hard walkthrough (T): 10-2-7-8-3-1-9-6-4-5.

- Take CIGAR DAGGER (U).
- Use CIGAR DAGGER, take STICK (V).
- Walk down.
- Take METAL DISK with STICK (W).
- Go (X).

- Place METAL DISK (Y).
- Connect all the green dots to link the four round elements and the central circle with one continuous line.
- Select arrows to rotate elements, choose two elements to swap their places.
- Walkthrough (Z): (A-D)-(B-C)-Ax7-Bx7-Cx7-Dx3.
- Take note and BRACELET WITH CODE (E).

- Place BRACELET WITH CODE (F), enter 6-5-2-1 (G).
- Take note (H).

- Select 1 or 2 (I).
- Note: option 1 unlocks a chain.
- Receive DETECTIVE LICENCE.
- Take FUNNEL (J), offer BILL.
- Take BAND-AID (K).

- Take WIRE SAW (L).
- Place BAND-AID, ring bell (M).
- Take CHARGER, SLIDES and COGS 1/2.

- Place VINYL RECORD for puzzle (N), receive PARTING TUNES ALBUM COVER.
- Offer PARTING TUNES ALBUM COVER (O).
- Select 1 or 2 (P).
- If you’ve selected 2, skip the steps marked # below.
- Receive REGISTER KEY.
- Use REGISTER KEY (Q).
- Read folder and take BINDER CLIP (R).
- # Go (S).

- # Take ADJUSTABLE HANDLE and SEAM RIPPER (T).
- # Use SEAM RIPPER (U), take SPRING (V).
- # Use SPRING (W), take CLEF AMULET (X).
- Go to By the Music Shop.

- Take COGS 2/2 with BINDER CLIP (Y).
- Place COGS (Z).
- Arrange cogs the way their indents form a circle.
- Mind that cogs move along gutters only.
- Easy and hard walkthrough (A): (1-4)-(2-5)-(3-6)-(5-6)-(3-4)-(3-6).
- Go (B).

- Take SPONGE and GLOVE (C).
- Use WIRE SAW, take FUEL (D).
- Use FUEL and FUNNEL (E).
- Take METAL ROD (F).
- Go to Music Shop.

- Place METAL ROD, take FUSE (G).
- Place CHARGER and FUSE (H).
- Arrange all the red elements the way all the golden screws are connected to each other.
- Mind that one red element links all screws placed on paths within a red element’s reach.
- Easy and hard walkthrough (I).
- Push button (J).
- Go (K).

- Receive TRACKING DEVICE.
- Take NOTEPAD and LIGHT BULB (L).
- Take AQUARIUM FILTER PART.
- Place SLIDES and LIGHT BULB for puzzle (M), receive LIGHTER.
- Use LIGHTER, take GOBLET (N).

- # Place CLEF AMULET, take CHAIN (O).
- Go to Backyard.
- Use GOBLET, take HAMMER and TIN CONTAINER.
- Use GLOVE, take CHARGER (P).
- Walk down.

- Place TRACKING DEVICE and CHARGER (Q).
- Arrange all wires so that there is no silver contact without a wire attached.
- Keep in mind that wires cannot cross each other.
- Easy walkthrough (R).
- Hard walkthrough (S).

- Select 1 or 2 (T).
- Note: option 1 unlocks a chain.
- Receive TIE CLIP and MULTI-TOOL POCKETKNIFE.
- Note: you only receive the pocketknife if chose enough correct answers to unlock two chains.
- Go to Darren’s Room.
- Take STAR STATUETTE with TIE CLIP (U).
- Place STAR STATUETTE, take LOCK PARTS 1/2 and PIANO KEYS (V).
- Use MULTI-TOOL POCKETKNIFE, if you’ve received it, for puzzle (W).
- Walk down.

- Place PIANO KEYS (X).
- Play a tune, following directions from the notebook while standing on a music rack.
- Easy walkthrough (Y): 4-1-2-3.
- Hard walkthrough (Y): 4-6-2-3-1-5.
- Take TELESCOPE LENS (Z).
- # Go (A).

- # Place CHAIN (B).
- Arrange the chains to turn all the lights on.
- “Mix” chain colors to get a color you need; select and drag a chain until it’s in a position desired.
- Easy walkthrough (C): arrange 1-2-3-5-4.
- Hard walkthrough (D): arrange 5-4-1-3-2.
- # Take HAND VACUUM (E).
- # Take PLASTIC BOWL with HAND VACUUM (F).
- Go to Backyard.

- Place NOTEPAD and TELESCOPE LENS for puzzle (G), receive CONSTELLATION DRAWING.
- Select stars to recreate the constellation depicted on a piece of paper on your left.
- Place CONSTELLATION DRAWING, walkthrough (H).
- Take note and PLASTIC PIPE (I).
- # PLASTIC BOWL on ADJUSTABLE HANDLE, receive HANDMADE SUCTION CUP.
- # Use HANDMADE SUCTION CUP, take OLD CD (J).
- # Go to Recording Studio.

- # Place OLD CD (K), view pictures.
- # Enter 3-7-2-4 (L).
- # Make one continuous path to go through the labyrinth.
- # Select a round element to move to the vacant spot next to it, select arrows to rotate all elements gathered in one line.
- # Easy walkthrough (M): 1-2-3-3-3.
- # Hard walkthrough (M): N-2-2-O-1-1-5-5-5-P-S-3-3-R-3-3-3-O.
- Go to Darren’s Room.

- SPONGE and PLASTIC PIPE on AQUARIUM FILTER PART, receive AQUARIUM FILTER.
- Place AQUARIUM FILTER, take LOCK PARTS 2/2 with net (T).
- Move rug (U).
- Place LOCK PARTS (V).
- Arrange the lock parts so that all six golden elements are centered in the lock mechanism.
- Easy walkthrough (W): 1-2-1-5-4-4-4-4-3-3-3-3.
- Hard walkthrough (W): 5-4-4-4-4-2-3-7-2-1-1-3-3-3.
- Take CANE and notes (X).

- Take RAILROAD LINES MAP and NAILS (Y).
- Place CANE, HAMMER and NAILS (Z), take BUTTONS 1/2 (A).
- Place TIN CONTAINER, take BUTTONS 2/2 (B).

- Place BUTTONS, take CONTROL ROOM KEY CARD (C).
- Use CONTROL ROOM KEY CARD, place RAILROAD LINES MAP (D).
- Set the time for raising the barriers so that the train can go from the beginning to the end of the track.
- The time will be set by clicking on the clock.
- Select the button to start moving.
- Easy walkthrough (E): Fx5-Gx5-Hx5-Ix5-Jx3-Lx4-N.
- Hard walkthrough (E): Fx5-Gx5-Hx5-Ix5-Jx3-Kx6-Lx4-Mx4-N.
Congratulations! You have completed the game Unsolved Case 1: Fatal Clue.