Royal Romances Season 2 Episode 3: Ice and Magic – The game starts with Nerida helping you escape from the magical ice trap you created. You need to learn to control your spells, otherwise they pose a terrible threat to the entire kingdom and all your efforts will be wasted. In an attempt to remedy the situation, you go back in time to meet the one who created the very amulet that restrains your uncontrollable magic. On your way you will meet various characters and make important decisions that will affect the development of the story. If you can’t pass any of the puzzles or don’t know where the items are, on our site you can watch the walkthrough of Royal Romances Season 2 Episode 3 (15): Ice and Magic, and learn how to control your power.
Royal Romances Season 2 – Episode 3: Ice and Magic – Walkthrough
Here you can see the full walkthrough of Royal Romances Season 2 Episode 3 [s2e3]: Ice and Magic, specifically the main story.
- Take INSTRUCTIONS (Z) and ADORNMENTS 1/2.
- Take ROYAL MEDALLION (A) and ADORNMENTS 2/2.
- Take SAW (B).
- Add ADORNMENTS, take CRYSTAL and CARPET.
- Add CARPET (C).
- Go to Celeste’s Room.
- Use ROYAL MEDALLION (D), take SIGNET RING.
- Use SIGNET RING (E).
- Play puzzle (F), take DOLL.
- Add DOLL (G), take MECHANISM PART.
- Move down.
- Add INSTRUCTIONS (H) and MECHANISM PART.
- Place the key tiles so that they stand next to the corresponding key symbol.
- Solution: (I) Easy.
- Solution: (J) Hard.
- Take PICKAXE (K) and EXIT KEY.
- Insert EXIT KEY (L).
- Go to River.
- Use PICKAXE (M).
- Play puzzle (N), take LANTERN.
- Use LANTERN (O).
- Put the torn pieces together to make a full note.
- Solution: (P). Read.
- Take PADDLE (Q) and DRAGON FIGURINE.
- Return to Celeste’s Room.
- Add DRAGON FIGURINE (R), then CRYSTAL.
- Set the timers on the obstacles and then tap on the valve to lead the gem across the path without stopping.
- Solution: (S) Easy.
- Solution: (T) Hard.
- Take BLADE (U).
- Return to River.
- Take STAKE (V).
- Use BLADE, receive RESIN.
- Add SAW (W), PADDLE and RESIN.
- Get across the green cells to the gold chip without going on the red ones.
- Solution: (X) Easy and Hard.
- Select (Y).
- Move (Z).
- Use BLADE (A), take BRANCH and WHEEL.
- Take WOODEN CUBE (B).
- Use PICKAXE.
- Estimate the swing of the pickaxes so that when you press the Play button, they fit into the appropriate notches.
- The yellow buttons rotate the pickaxes.
- Solution: (C) Easy.
- Solution: (D) Hard.
- Take SAPPHIRE (E).
- Return to Childhood Castle.
- Add WHEEL (F) and ROYAL MEDALLION.
- Move (G).
- Examine (H).
- Place the books so that on one shelf there are books of the same color and on top of each other are books with the same volume number.
- Solution: (I) Easy and Hard.
- Take CHILD’S DRAWING (J) and HOOK.
- Return to River.
- Play puzzle (K), take WEATHER VANE.
- Lift (L).
- Add HOOK and WEATHER VANE, take POTHOLDER and ENCHANTED FEATHERS.
- Go to Forbidden Forest.
- BLADE, SAPPHIRE and ENCHANTED FEATHERS on BRANCH, receive MAGIC STAFF.
- Use MAGIC STAFF (M).
- Using the arrows, move the chip across the entire field without repeating your steps.
- The chip moves up to the first obstacle.
- Solution: (N) Easy A-E-D-F-A-F-C-A-F-B-E-C-D-B-D-B-E.
- Solution: (O) Hard F-D-C-E-A-F-C-A-E-C-F-C-E.
- D-F-B-E-A-F-D-F-B-F-B-E-C-E-B.
- Take LIANA (P).
- Move (Q).
- Use STAKE and LIANA, take BLUNT AXE.
- Return to Celeste’s Room.
- Use DRAGON FIGURINE (R).
- Play puzzle (S), take RATCHET.
- Use RATCHET (T), take THREAD AND NEEDLE 1/2 and GRINDSTONE.
- Return to Forbidden Forest.
- GRINDSTONE on BLUNT AXE, receive SHARP AXE.
- Use SHARP AXE (U).
- Pull out all the sticks. If nothing is holding it down, tap on it, and it will come out.
- Solution: (V) Easy D-H-B-C-F-J-A-E-G-I.
- Solution: (W) Hard D-I-B-L-C-G-A-K-E-H-F-J.
- Select (X).
- Receive STORE KEY.
- Take SPOON (Y).
- Use STORE KEY (Z).
- Play puzzle (A), take PAN FLUTE.
- Play PAN FLUTE (B), take MAGIC RING, read.
- Use MAGIC RING (C).
- Enter Bjorn’s Hut.
- Select (D).
- Receive MAP.
- Play puzzle (E).
- Take STRANGE SYMBOLS (F) and LEVER.
- Take KNITTING PIN (G) and FEATHER.
- Move (H).
- Add LEVER (I), pull.
- Take BOOK.
- Add BOOK (J), take HENNA DYE.
- Move down.
- Read (K), take PIECE OF CLOTH and BOARDS.
- Add WOODEN CUBE (L).
- Take THREAD AND NEEDLE 2/2 and FRAME PART 1/2.
- Use KNITTING PIN, take OIL.
- PIECE OF CLOTH and THREAD AND NEEDLE on POTHOLDER.
- Use POTHOLDER (M), take CABINET KEY.
- Use CABINET KEY (N).
- Play puzzle (O), take SNAKE SKULL.
- Enter Magic Storag.
- FEATHER and OIL on HENNA DYE, receive PAINT.
- Add STRANGE SYMBOLS (P) and PAINT, take BAS-RELIEF PIECE.
- Add BAS-RELIEF PIECE (Q).
- Rotate the tiles so that all the stars align and form one magnificent constellation.
- Solution: (R) Easy.
- Solution: (S) Hard.
- Take SIEVE (T).
- Return to Faun’s Village.
- Use SNAKE SKULL (U), add MAP.
- Using the arrows, collect the items marked on the map.
- The game will start over if you lose all your 3 lives, or if you miss an item.
- Solution: (V).
- Solution: (W).
- Select (X).
- Take BIRD HOUSE DESIGN (Y) and SNOW LEOPARD FIGURINE.
- Use SPOON, take VIAL AND SPOUT.
- Use SIEVE, receive GEAR.
- Use POTHOLDER (Z) and VIAL AND SPOUT, take FLOWER POISON.
- Use FLOWER POISON (A), take MORTAR and FRAME PART 2/2.
- Return to Bjorn’s Hut.
- Add FRAME PART (B).
- Put the missing pieces of the mirror in their places.
- The images on the buttons indicate the number of cells the mushroom moves.
- Solution: (C) Easy and Hard: A-Q-R-I-H-L-G-T-D-N.
- Take RECIPE BOOK (D).
- Add RECIPE BOOK (E), take PLAY BOARD and SHIELD PART.
- Move down.
- Add SHIELD PART (F).
- Adjust the position of the swords so that the coat of arms on the shield turns into a single image.
- Solution: (G) Easy.
- Solution: (H) Hard.
- Take SPELL MANUSCRIPT (I) and GOLDEN TONGS.
- Return to Glade.
- Use GOLDEN TONGS (J), receive NAILS.
- Add BOARDS (K), BIRD HOUSE DESIGN, SNOW LEOPARD FIGURINE and NAILS, take SNOW BUTTERCUP.
- Move down.
- Play puzzle (L), take PLAYING PIECES.
- Add PLAY BOARD (M) and PLAYING PIECES.
- Solution: (N) Easy Ex7-Cx5-E-Dx2-Cx5-Ex2-Cx2.
- Place all the horseshoes on the hooves of the corresponding color.
- Use the buttons to move the pieces along the highlighted path.
- Solution: (O) Hard Ex7-Cx5-E-Dx2-C-Ax8-Cx4-Ex2-Cx2.
- Take PESTLE (P).
- Enter Bjorn’s Hut.
- Play puzzle (Q), take CRUSHED CYPRESS.
- Add CRUSHED CYPRESS (R), PESTLE, MORTAR and SNOW BUTTERCUP.
- Choose the right card five times in a row.
- You have three guesses, then the game starts over.
- Solution: (S) Easy and Hard solution is random.
- Take POTION OF RESILIENCE (T).
- Return to Magic Storage.
- Add GEAR (U), take TREE SYMBOL.
- Examine (V).
- Add TREE SYMBOL (W). Find items.
- Return to Glade.
- Give SPELL MANUSCRIPT (X) and POTION OF RESILIENCE. Examine.
- Flip all the chips to the same color by dragging two continuous lines, starting the route with the highlighted chips.
- Solution: (Y).
Congratulations! You have completed the game Royal Romances Season 2 Episode 3: Ice and Magic.