
Grim Tales 27: The Cursed Bloodline – A new story about the Grey family, where the past comes back to haunt them in the harshest way possible. You’re used to the shadows of your ancestors not giving you peace, and your ability to travel through time has helped you solve the most complicated cases more than once. But this time, it all starts with a desperate call from Louise. She finds the first mansion of Alistair Gray, a house about which almost nothing remains in the chronicles. Abandoned, hidden from prying eyes, it stood on the outskirts of the city for decades. Local adventurers tried to get to it, but returned frightened and with terrifying stories. The path to the mansion gradually became overgrown, and references to it seemed to have been deliberately erased. When Louise asks for help, you and your daughter Alice go to the house and witness an invisible force pulling her inside. Glowing symbols at the entrance block the way, strange garden decorations are clearly related to witchcraft, and the mansion itself seems to absorb magic. Everything points to an ancient curse associated with the witches who lived near Alistair Gray and a deadly debt that has yet to be paid. You must enter the house, protect Louise, and find out why the founder of the family left this place and tried to erase it from history. As you progress, family secrets related to the amulet are revealed, whose power turns out to be much more dangerous than expected. Even those who accidentally find themselves inside the mansion quickly realize that the house will not let them leave so easily. Using your magical abilities and detective skills, you will explore the rooms of the ancient mansion, figure out the mechanisms, and confront the spirit of the witch who is holding Louise captive. If you can’t solve any of the puzzles or don’t know where to find the items, you can check out the Grim Tales 27: The Cursed Bloodline walkthrough on our website and find out what happens to the Gray family.
Grim Tales 27: The Cursed Bloodline – Walkthrough
Here you can see the complete walkthrough for Grim Tales 27: The Cursed Bloodline, namely all chapters, including the bonus chapter, in pictures.

- Talk (A).
- Take LOUISA’S WALLET (B).
- Take LOUISA’S HAIRPIN (C).

- Use LOUISA’S HAIRPIN (D), receive CLOCK HANDS 1/2 and HAIRPIN WITH RESIN.
- Take METAL ROSE (E).

- Open LOUISA’S WALLET, examine, use HAIRPIN WITH RESIN and METAL ROSE, take PENDANT NECKLACE.
- Use PENDANT NECKLACE (F).
- Play puzzle (G), take STRANGE AMULET.
- Use STRANGE AMULET (H).

- Solution (I).
- Receive INCOMPLETE AMULET.
- Enter Hall.

- Take ELEMENTS RING (J).
- ELEMENTS RING on INCOMPLETE AMULET, take COMPLETE AMULET.
- Use COMPLETE AMULET (K).

- Solution (L).

- Take BENT KEY (M).
- Take CLOCK SCREW (N).
- Take GARDEN TABLET (O).
- Enter Second Floor (P).

- Examine (Q).
- Take CLOCK HANDS 2/2.
- Add CLOCK HANDS (R) and CLOCK SCREW, receive WALLPAPER WITH CODE.
- Take POTION MAKER’S KIT.

- Add WALLPAPER WITH CODE (S), adjust code.
- Take RECIPE FRAGMENTS 1/4 and GARDEN WITCH.
- Return to Mansion Entrance.

- Add GARDEN WITCH (T) and GARDEN TABLET.
- Adjust witches, take WOLFBERRY and GAUNTLET OF STRENGTH.
- Enter Hall.

- Take JEWELRY ANVIL (U).
- Use GAUNTLET OF STRENGTH (V), take HAMMER and OILY CANDLE.
- Move down.

- JEWELRY ANVIL and HAMMER on BENT KEY, hammer X3, take TRUNK KEY.
- Use TRUNK KEY (W).
- Take UPHOLSTERY CLEANER (X) and FIRST AID KIT.
- Enter Hall.

- Add FIRST AID KIT (Y).
- Use items: A-B-C.

- Solution (Z).
- Take RECIPE FRAGMENTS 2/4.

- Receive WITCH’S STAFF (A).
- Enter Hall.
- Add WITCH’S STAFF (B).

- Solution (C).

- Solution (D).
- Take CRYSTAL BALL and CARVING TOOLS.
- Enter Second Floor.

- Add CRYSTAL BALL (E), take CARVED FLOWER and KEY.
- Use OILY CANDLE (F), then KEY.
- Take RECIPE FRAGMENTS 3/4 and SUMMONING TABLET.
- Move down.

- Add CARVED FLOWER (G), take RECIPE FRAGMENTS 4/4.
- Move down.

- Open POTION MAKER’S KIT (H), add RECIPE FRAGMENTS and WOLFBERRY.
- Examine, use, examine.

- Make recipe (I).
- Take IVY EXTERMINATOR.

- Use IVY EXTERMINATOR (J).
- Find pairs.
- Enter Backyard.

- Take SHARP SAW (K).
- Take KNOB (L).
- Take EMPTY BOTTLE (M).
- Return to Hall.

- Use SHARP SAW (N), take METAL ROD and BOARDS.
- Enter Second Floor.
- Use EMPTY BOTTLE (O), take THREAD and WITCH’S TEARS.
- Move down.

- Add WITCH’S TEARS (P) and SUMMONING TABLET, take RESTORATION SPELL and PERSONAL ITEMS 1/3.
- Return to Backyard.
- Add RESTORATION SPELL (Q) and BOARDS.

- Solution (R).

- Talk (S).
- Take TAPESTRY WITH PATTERN (T).
- Take TAPESTRY PIECE 1/2 (U).
- Take NAIL SCISSORS (V), add KNOB.
- Take TRIDENT and WOLF’S BOWL.
- Return to Hall.

- Use NAIL SCISSORS (W).
- Take PERSONAL ITEMS 2/3 and MERMAID TAIL.
- Return to Backyard.

- Examine (X), add TRIDENT and MERMAID TAIL, take HOOK ON ROPE and FLINT WHEEL.
- Use HOOK ON ROPE (Y), take DUSTER and BONE FRAGMENT.
- Return to Hall.

- Add BONE FRAGMENT (Z).
- Solution (A).
- Take GHOSTLY BONE.
- Return to Second Floor.

- Use DUSTER (B), take PUNCH NEEDLE and COAT OF ARMS PART.
- Return to Backyard.
- Add WOLF’S BOWL (C) and GHOSTLY BONE.
- Take TAPESTRY PIECE 2/2 and WOLF TOKEN.
- Enter Sitting Room.

- TAPESTRY PIECE, PUNCH NEEDLE, THREAD and UPHOLSTERY CLEANER on TAPESTRY WITH PATTERN, take COVEN TAPESTRY.
- Place COVEN TAPESTRY (D).
- Play puzzle (E).
- Take WORN SEAL (F).
- Return to Second Floor.

- Remove ALISTAIR’S SYMBOL from WORN SEAL.
- Add ALISTAIR’S SYMBOL (G).
- Enter Attic.
- Examine (H).

- Take IMAGE PLATES 1/4 (I).
- Use GAUNTLET OF STRENGTH (J), then METAL ROD.

- Take GLASS STAMP (K).
- Take TABLESPOON (L).
- Add WOLF TOKEN (M) and COAT OF ARMS PART.
- Take PIECE OF WOOD and VELVET PAD.
- Return to Mansion Entrance.

- CARVING TOOLS, PIECE OF WOOD and GLASS STAMP on WORN SEAL, take ARCHIVE SEAL.
- Use ARCHIVE SEAL (N).
- Play puzzle (O), take MAGIC SCROLL.
- Enter Backyard.

- Use TABLESPOON (P), receive GRAVE DIRT.
- Take IMAGE PLATES 2/4.
- Enter Sitting Room.
- Open MAGIC SCROLL, take LIQUID SILVER.
- Add LIQUID SILVER (Q) and VELVET PAD.

- Solution (R).
- Take METAL SPRING (S) and PERSONAL ITEMS 3/3.
- Return to Attic.

- Open (T), add GRAVE DIRT, take PAW PRINT MEDIUM and LIGHTER BASE.
- Return to Backyard.
- Add PAW PRINT MEDIUM (U), take BARGREST’S PRINT.
- Return to Attic.

- BARGREST’S PRINT and PERSONAL ITEMS on MAGIC SCROLL, take ACTIVATED SPELL.
- Add ACTIVATED SPELL (V).

- Solution (W).

- Take PHONOGRAPH NEEDLE (X).
- Add PHONOGRAPH NEEDLE (Y), take FIREPLACE SALAMANDER.
- Return to Sitting Room.

- Add FIREPLACE SALAMANDER (Z), take FIRE RUNE and FIREPLACE TONGS.
- FIRE RUNE and FLINT WHEEL on LIGHTER BASE, take LIVING FLAME.
- Use LIVING FLAME (A).

- Find items (B), receive EMERALD BROOCH.
- Return to Attic.

- Move (C).
- Use EMERALD BROOCH and METAL SPRING, take SHAWL and IMAGE PLATES 3/4.
- Return to Backyard.
- Add SHAWL (D), take WET SHAWL.
- Return to Music Room.

- Take RUSTY FEATHER (E).
- Use FIREPLACE TONGS, take PHONOGRAPH SWITCH and IMAGE PLATES 4/4.
- Add PHONOGRAPH SWITCH (F) and WET SHAWL.
- Adjust dial x2, take PAPERCLIP, TOKEN 1/3 and LENS.
- Add LIVING FLAME (G), then LENS and IMAGE PLATES.

- Play puzzle (H).
- Take ENERGY STONE (I).
- Remove stone from DISCHARGED AMULET, add ENERGY STONE, take CHARGED AMULET.
- Use CHARGED AMULET (J).

- Solution (K).

- Talk (L).
- Take GOLD DOUBLOON (M).
- Use PAPERCLIP, take THICKENED WINE and TOKEN 2/3.
- Use GOLD DOUBLOON (N), take PAULDRON and SHARP KNIFE.

- Take PENDULUM BASE (O).
- Add RUSTY FEATHER and PAULDRON.
- Solution (P) B-Ax2-B-A.
- Enter Library.

- Take HOURGLASS (Q).
- Use SHARP KNIFE (R).
- Take DIAMOND PENDANT and CHARMED THREAD.

- DIAMOND PENDANT and THICKENED WINE on HOURGLASS, take WINE-FILLED HOURGLASS.
- Add WINE-FILLED HOURGLASS (S).
- Enter V’s Room.
- Examine (T).

- Take GLASS FACE (U).
- Play puzzle (V), receive GODDESS STATUETTE.
- Move down.

- Add GLASS FACE (W), take BELLS.
- Move down.
- Add CHARMED THREAD (X), then BELLS, take DREAMCATCHER and TOKEN 3/3.
- Return to V’s Room.

- Take MISSING CARD (Y).
- Add DREAMCATCHER, take COLORED GLASS and CHAIN.
- Return to Basement.
- Add COLORED GLASS (Z), take ROSE OIL.
- Return to V’s Room.

- Add ROSE OIL (A), then TOKEN.
- Examine (B).

- Solution (C).
- Take FASTENER (D) and ARCHIVE PICTURE.
- Move down.

- Add FASTENER (E).
- Take EMPTY TILE (F) and DECIPHERING DEVICE.
- Enter V’s Room.

- Add GODDESS STATUETTE (G), take INCOMPLETE DIVINATION SET and MUGWORT.
- Open INCOMPLETE DIVINATION SET, add MISSING CARD and EMPTY TILE, take DIVINATION SET.
- Add DIVINATION SET (H), take MAGIC CANDLES and WINDOW HANDLE.
- Move down.

- Add WINDOW HANDLE (I), take LOCK PLATE and WHITE CHALK.
- Move down.
- Add WHITE CHALK (J), MAGIC CANDLES, MUGWORT and ARCHIVE PICTURE.

- Examine (K).
- Play puzzle (L).

- Take ALISTAIR’S DIARY (M).
- Enter Library.
- Open ALISTAIR’S DIARY, take WOLF CLAW.
- Add WOLF CLAW (N), take ROCK WITH CRYSTALS and LIGHT BULB.
- Enter V’s Room.

- Add ROCK WITH CRYSTALS (O), take METAL FLOWER 1/2 and SEARCH CRYSTAL.
- SEARCH CRYSTAL and CHAIN on PENDULUM BASE, take PENDULUM.
- Add PENDULUM (P).
- Find runes, take GUIDE LEVER.
- Return to Basement.

- Add GUIDE LEVER (Q), take DOLL EYE.
- Return to V’s Room.
- Add DOLL EYE (R), read, take METAL FLOWER 2/2 and DECIPHERING POTION.

- Add DECIPHERING DEVICE, DECIPHERING POTION and LIGHT BULB to ALISTAIR’S DIARY.
- Solution (S).
- Take DECIPHERED DIARY.

- Give DECIPHERED DIARY (T).

- Take KEY BLANK (U).
- Add KEY BLANK (V), take COMPLETE KEY and EMPTY JAR.
- Take SPIDER PENDANT (W).
- Insert COMPLETE KEY.

- Take GLUE (X).
- Add SPIDER PENDANT, read, take CRYSTAL DECANTER and ANCIENT BOOK 1/3.
- Enter Library (Past) (Y).

- Take PUMP HANDLE (Z).
- Take METAL PIECE (A).
- METAL PIECE and METAL FLOWER on LOCK PLATE.
- Play puzzle, receive LOCK PART.
- Add LOCK PART (B).
- Enter Greenhouse.

- Remove (C), use GLUE, take METAL SIGN PLATE.
- Take ANCIENT BOOK 2/3 (D).
- Add EMPTY JAR (E) and PUMP HANDLE, take CLEAN WATER.
- Return to Alistair’s Study (Past).

- Add CLEAN WATER (F), take BROKEN SPRINKLER and STAR SHADE.
- Enter Library (Past).
- Add STAR SHADE (G), take ANCIENT BOOK 3/3 and SPRAY MECHANISM.
- Add ANCIENT BOOK (H) and METAL SIGN PLATE.

- Solution (I).

- Take SCRAPER (J) and SEMI-PRECIOUS DOWEL.
- Move down.
- Add SEMI-PRECIOUS DOWEL (K), take PLANT FOOD.
- Return to Greenhouse.

- PLANT FOOD, CLEAN WATER and SPRAY MECHANISM on BROKEN SPRINKLER, take FERTILIZER.
- Use FERTILIZER (L), take PHALAENOPSIS FLOWER and EMPTY CAPSULE.
- Move down.
- Add SCRAPER (M) and EMPTY CAPSULE, take JADE DUST CAPSULE and TIME CLOT.
- Enter Greenhouse.

- Add CRYSTAL DECANTER (N) and JADE DUST CAPSULE, take EXPANDING LIQUID.
- Return to Alistair’s Study (Past).
- Add EXPANDING LIQUID (O), take SECRET PLATE and TWEEZERS.
- Add SECRET PLATE (P).

- Play puzzle (Q), receive ALCHEMICAL CLOCK.
- Return to Greenhouse.

- Take RECIPE from ALCHEMICAL CLOCK.
- Add RECIPE (R), make potion, take GOLD LEAF.
- Return to Alistair’s Study (Past).

- PHALAENOPSIS FLOWER, TIME CLOT and GOLD LEAF on ALCHEMICAL CLOCK, take ACTIVATED CLOCK.
- Use ACTIVATED CLOCK (S).
- Talk (T).
- Solution (U) A-B-C-D-E-F-G-K-H-I-H-L-H-J.

- Solution (V) C-G-K-L-P-O-N-M-I-E-F-B-C-G-H-D-C-B-A-E-I-J-K-O-N-J-I-E-F-G-K-L-H-G-C-B-F-E-I-J-F-E-I-J-N-O-P.
- Solution (W) B-C-D-E-F-G-A-B-C-D-G-C-B-G.
- Receive STUDY PHOTO and ROPE.

- Talk (X).
- Take SKELETON ARM (Y).
- Use STUDY PHOTO (Z).

- Examine (A).

- Re-order (B).
- Examine (C).

- Add SKELETON ARM (D) and TWEEZERS, take NEWT PART 1/3 and OPTICAL PRISM.
- Add ROPE (E), take FRAME CORNER and SHARP STILETTO.

- Take CANE FRAGMENT (F).
- Add FRAME CORNER, read, take ALISTAIR’S SIGNET and NEWT PART 2/3.
- Take OILY HANDKERCHIEF (G).
- Use ALISTAIR’S SIGNET, add OPTICAL PRISM.

- Solution (H).

- Use SHARP STILETTO (I), receive LENS.
- Move down.
- Add LENS (J), take BURNING STICK.
- Enter Secret Room.

- BURNING STICK and OILY HANDKERCHIEF on CANE FRAGMENT, take BURNING TORCH.
- Use BURNING TORCH (K), illuminate.

- Take THIN HOOK (L).
- Use ALISTAIR’S SIGNET (M), take POTION RECIPE.
- Move down.

- Use THIN HOOK (N).
- Solution (O).
- Enter Ritual Hall.

- Take SPROUT AMULET (P).
- Take SCREWDRIVER (Q).
- Move down.

- Use SCREWDRIVER (R), take COAL DUST and NEWT PART 3/3.
- Enter Secret Room.

- Use TWEEZERS (S), then SPROUT AMULET.
- Take CORKSCREW and GHOSTLY FLOWER.
- GHOSTLY FLOWER and NEWT PART on POTION RECIPE, take POTION INGREDIENTS.
- Add POTION INGREDIENTS (T).

- Play puzzle (U), receive GHOSTLY POTION.
- Move down.
- Add GHOSTLY POTION (V).

- Take LEVER (W).
- Take TIPLESS DART (X).

- Use COAL DUST (Y), press A-B-C, take FISHING ROD and EARTH HEART.
- Take CROSSBOW (Z).
- Add LEVER, then EARTH HEART.
- Enter Morwenna’s Room.

- Use HALF-CHARGED AMULET (A).

- Solution (B).

- Solution (C).

- Take ICE CUBE (D).
- Take TRIANGLE (E).
- Add TIPLESS DART (F), receive STICKY DART.
- Take STEEL STICK.
- Move down.

- Use TRIANGLE (G) and STEEL STICK.
- Find items.

- Take FISHING LINE (H) and DART PULLER.
- STICKY DART and DART PULLER on CROSSBOW.
- Use CROSSBOW (I), take LEVITATION SPELL and CRYSTAL FLY.
- Enter Morwenna’s Room.

- Add CRYSTAL FLY (J), take TWISTED HORN.
- Add TWISTED HORN (K) and LEVITATION SPELL.

- Solution (L).

- Take MOSAIC PIECE 1/4 (M) and POWERFUL MAGNET.
- Move down.
- Use POWERFUL MAGNET (N), take WITCH EYE.
- Enter Morwenna’s Room.

- Use CORKSCREW (O).
- Add WITCH EYE, take ENERGY HEART and ALISTAIR DOLL.
- Move down.
- Add ENERGY HEART (P).
- Enter Ghostly Prison.

- Talk (Q).
- Take MANACLE (R).
- Take OPERATING INSTRUCTIONS (S).
- Add MANACLE and ALISTAIR DOLL, take HYPNOTIC BAIT and MOSAIC PIECE 2/4.
- Move down.

- FISHING LINE and HYPNOTIC BAIT on FISHING ROD, take HYPNOTIC FISHING ROD.
- Use HYPNOTIC FISHING ROD (T), receive AERIAL FISH and MOSAIC PIECE 3/4.
- Enter Ghostly Prison.

- Give AERIAL FISH (U).
- Play puzzle (V), take KALEIDOSCOPE.

- Talk (W).
- Take FIRE IN JAR (X).
- Take KEYHOLE MOLD (Y).
- Return to Morwenna’s Room.

- Add FIRE IN JAR (Z), take COTTON WOOL, KNOB and MOSAIC PIECE 4/4.
- Return to Ghostly Prison.
- Add KALEIDOSCOPE (A) and MOSAIC PIECE, read, take OBSESSION CHAIN and TONGS.
- Move down.

- Use TONGS (B), take BURNING INCENSE and FIREBIRD FEATHER.
- Enter Ghostly Prison.
- FIREBIRD FEATHER and KEYHOLD MOLD on ICE CUBE, take ICE KEY and CRYSTAL PENDANT 1/2.
- Insert ICE KEY (C).

- Solution (D).

- Solution (E).
- Use GHOSTLY POTION (F).

- Use OBSESSION CHAIN (G).
- Enter Ritual Hall.

- Add KNOB (H) and OPERATING INSTRUCTIONS, find items.

- Take SHOVEL (I) and ENERGY STONE.
- Move down.
- Remove stone from DISHCHARGED AMULET, add ENERGY STONE, take CHARGED AMULET.
- Use CHARGED AMULET (J).

- Solution (K).

- Take CRYSTAL PENDANT 2/2 (L).
- Take MAGIC BOX (M).
- Enter Secret Room.

- Use SHOVEL (N), take GEM SALT.
- Return to Ritual Hall.
- Add CRYSTAL PENDANT (O).

- Take SOLVENT (P) and OYSTER SHELL.
- Use OYSTER SHELL (Q), receive SPRING WATER.
- Move down.

- Add COTTON WOOL (R) and SOLVENT, take SEARCH COMPASS.
- Enter Secret Room.
- Add SEARCH COMPASS (S).

- Play puzzle (T), take WHOLE SCROLL.
- Move down.
- Add WHOLE SCROLL (U), take RITUAL SCROLL.
- Enter Ritual Hall.

- GEM SALT, SPRING WATER, BURNING INCENSE and FIRE IN JAR on MAGIC BOX, take ELEMENTS.
- Add RITUAL SCROLL (V), ELEMENTS, then HALF-CHARGED AMULET.
- Walkthrough Bonus Chapter, at the link below.




