
Mystery of Myths 3: Whisper of Depth – It begins as a quiet business trip disguised as a vacation, but from the very first minutes, it becomes clear that this investigation will be far from ordinary. Elijah Reed, an agent of the Ministry of Myths, is summoned to Kemper, France, where several strange deaths have occurred in a short period of time. People drowned in dry, locked apartments, with no signs of forced entry and no water, only salt, seaweed, and a feeling of dampness, as if the sea had been there and left without a trace. Studying the Ministry’s documents and reports from the folklore department, you gradually uncover the legend of the sunken city of Ys. Ancient Breton legends tell of Dahut, daughter of King Gradion, a city built below sea level, and a magical gate that held back the water. The story, which at first seems like just a myth from the archives, begins to coincide alarmingly with real events. Strange sounds that not everyone can hear, bursts of magical activity, and the disappearance of agents indicate that the past has not remained buried under the water. As the investigation progresses, you leave the walls of the Ministry and head for the coastal areas of Brittany. An abandoned lighthouse, old maps, archival illustrations, and traces of magic bring you closer to the solution step by step. Along the way, Elijah will encounter not only clues, but also creatures that are commonly considered to be fictional. Meeting a kelpie named Kelpiana changes your perspective on what is happening and makes you realize that mythical races feel the impending threat much more acutely than humans. The further you go, the stronger the influence of the song coming from the depths. It beckons, confuses, and blurs the line between legend and reality. To stop the awakening of the city of Is, you must unravel the fate of Dahut and understand what she has become after centuries underwater: a soulless embodiment of destruction or something far more complex. Your decisions will determine whether this story remains part of the archives or resurfaces, dragging new lives with it. If you can’t solve any of the puzzles or don’t know where to find the items, you can check out the walkthrough for Mystery of Myths 3: Whisper of Depth on our website and stop the awakening of the city.
Mystery of Myths 3: Whisper of Depth – Walkthrough
Here you can see the complete walkthrough for Mystery of Myths 3: Whisper of Depth, namely all chapters, including the bonus chapter, in pictures.

- Take MOTHER BOARD AND LONG DRY BRANCH, use LONG DRY BRANCH on the drone, take LOCK PICKS 1/2 and BATTERIES (A).
- Take and read the note, use BATTERIES on the squirrel, take CLOCK HANDS FIXTURE and PASS (B).
- Use PASS on the door (C).
- Go forward.

- Select this option (D).
- Take and read the note, take PROTECTIVE MASK, STENCIL FOR BUTTONS and DUSTER (E).
- Use DUSTER on the WEB (F).
- Play puzzle, earn GOLD HAIR CLIP (G).
- Go back.

- Use GOLD HAIR CLIP on the broken key, take MAP and BROKEN WELDING MACHINE (H).
- Use MOTHER BOARD on the BROKEN WELDING MACHINE, earn WELDING MACHINE (I).
- Use WELDING MACHINE and PROTECTIVE MASK on the door, take MARKER and METAL BALL (J).
- Go forward.

- Use METAL BALL on the door, take ARCHIVE KEY (K).
- Use ARCHIVE KEY on the door (L).
- Go forward.

- Take BANKNOTE and CLOCK HANDS 1/2 (M).
- Take BROKEN DIAL, HATCH COVER KEY and TYPEWRITER KEYS (N).
- Use STENCIL FOR BUTTONS and TYPEWRITER KEYS on the printing machine, take LIGHTER (O).

- Use LIGHTER on the candles, take LOCK PICKS 2/2 (P).
- Use LOCK PICKS 2/2 on the lock (Q).

- Easy solution: move the picks in the order shown on them until they light up green (R).
- Hard solution: move the picks in the order shown on them until they light up green (S).
- Take SHELL AMULET.
- Go back.

- Use SHELL AMULET on the casket, take MEDUSA FIGURINE, SANDPAPER and CLOCK HANDS 2/2 (T).
- Use CLOCK HANDS FIXTURE and CLOCK HANDS 2/2 on the BROKEN DIAL, earn DIAL (U).
- Use DIAL on the clock, take SUCTION CUP KEYCHAIN (V).
- Go forward.

- Use SUCTION CUP KEYCHAIN on the glass, take TAPE (W).
- Use MARKER on the TAPE, earn WORKING TAPE (X).
- Use WORKING TAPE on the recorder, take BRUSH WITH POLLEN (Y).
- Go back to Quimper City Square.

- Take and read the note, use BRUSH WITH POLLEN on the buttons, use BANKNOTE on the cup (Z).
- Easy solution: position the sliders as shown in the picture (A).
- Hard solution: position the sliders as shown in the picture (B).
- Take ICE CREAM.

- Use ICE CREAM on the raccoon, take SOAP (C).
- Go forward to Ministry’s Archive.

- Use SOAP on the dresser, play puzzle, earn PAPER (D).
- Select this option, earn BAG (E).
- Open the BAG, take PEN and ANOMALY DETECTOR (F).
- Go back.

- Use PEN and PAPER on the map (G).
- Play puzzle, earn CITY MAP (H).
- Go back.

- Use CITY MAP on the car (I).

- Take MATCHES (J).
- Take PADDLE (K).
- Use HATCH COVER KEY, take BOARDS (L).

- Take and read the note, use BOARDS and PADDLE on the dock (M).
- Easy solution: control the raft using the arrow and avoid obstacles (N).
- Hard solution: control the raft using the arrow and avoid obstacles (O).

- Use ANOMALY DETECTOR on the lighthouse.
- Take TRIDENT and NAIL PULLER (P).
- Use NAIL PULLER on the nails, take TELESCOPE LENS (Q).
- Use TELESCOPE LENS on the broken lens (R).
- Play puzzle, take DIAMOND (S).

- Use DIAMOND on the glass, take BENT HOOK and MERMAID FIGURINE (T).
- Take and read the note, take BELT, use MERMAID FIGURINE and MEDUSA FIGURINE on the board (U).

- Easy solution: place the chips as shown in the picture (V).
- Hard solution: place the chips as shown in the picture (W).
- Take HERBICIDE.
- Go back.

- Use HERBICIDE on the flowers, take MAGNET (X).
- Use MAGNET, TRIDENT and BELT on the shore (Y).
- Play puzzle, earn SHARP SHELL (Z).
- Go forward.

- Use SHARP SHELL on the moss, take EMPTY SUITCASE (A).
- Use EMPTY SUITCASE on the crate (B).

- Easy solution: arrange the objects as shown in the picture (C).
- Hard solution: arrange the objects as shown in the picture (D).
- Take BROOM.
- Select this option (E).

- Use BROOM on the glass fragments, take MOTORCYCLE KEYS (F).
- Use MOTORCYCLE KEYS on the motorcycle (G).

- Easy solution: click on the cells in the order shown in the figure (H).
- Hard solution: click on the cells in the order shown in the figure (I).
- Go forward.

- Select this option (J).
- Go forward.

- Use ANOMALY DETECTOR on the old sunken boat.
- Take and read the note, take SPATULA (K).
- Take COATS OF ARMS 1/2, Use SPATULA on the bolts, take GLOBE AMULET (L).
- Use GLOBE AMULET on the empty slot, take HAND CREAM (M).
- Go back.

- Take LINE and DIVIDERS (N).
- Use DIVIDERS on the door, take PICKAXE (O).
- Use PICKAXE on the FIRECRACKER, earn FIRECRACKER (P).
- Use FIRECRACKER and MATCHES on the ruins (Q).

- Easy solution: place the firecrackers as shown in the picture (R).
- Hard solution: place the firecrackers as shown in the picture, click on the check button (S).
- Take PUPPET AMULET.
- Go to Inside the Lighthouse.

- Use PUPPET AMULET on the slot, take BAG OF FOAM RUBBER and HAIRPIN (T).
- Use HAIRPIN on the cover, take BRUSH, PHONE CHARGER and JADE STONE, use HAND CREAM on the lock, take NIGHT-VISION GOOGLES (U).
- Play puzzle, take ACID (V).
- Go to Old Sunken Boat.

- Use NIGHT-VISION GOOGLES on the darkness, take FIN (W).
- Use FIN on the fish, take BAS-RELIEF PART (X).
- Go back.

- Use ACID on the chain, take HYGIEIA PARTS 1/3 and SETTING FOR RING, use BAS-RELIEF PART on the stone, take FLOWER KEY (Y).
- Go forward.

- Use FLOWER KEY on the chest, take COATS OF ARMS 2/2 (Z).
- Use COATS OF ARMS 2/2 on the map (A).

- Easy solution: click on the coats of arms in the order shown in the picture (B).
- Hard solution: click on the coats of arms in the order shown in the picture (C).
- Take and read the note.
- Use SANDPAPER and JADE STONE on the SETTING FOR RING, earn JADE RING (D).
- Go back.

- Use JADE RING on the hand (E).
- Easy solution: click the fingers in the following order: (2-1)x2-(3-2)x3-(1-3)x4-2-3-(2-1)x3 -3-1-2-3-(1-2)x5-3-1-(2-1)x3-2-3-(1-2)x3-3 -1-2-3-2-1-3-1-2-1-2-3 (F).
- Hard solution: click the fingers in the following order: (1-2)x4-3-2-(3-1)x2-2-3-2-1-3-1 -(3-2)x2-1-3-(2-3)x2-2-1-(3-2)x2-1-3-(2-3)x3 -2-1-(3-2)x3-1-3-2-3-2-1-2-3 (G).
- Earn ROUND SHELL.
- Go back.

- Use ROUND SHELL on the cart, take PLIERS (H).
- Use LINE and PLIERS on the BENT HOOK, earn HOOK WITH LINE (I).
- Use HOOK WITH LINE on the HYGIEIA PARTS, earn HYGIEIA PARTS 2/3 (J).
- Play puzzle, earn FLOWER BROOCH (K).
- Go forward.

- Use FLOWER BROOCH on the empty slot, take HARPOON and HELMET (L).
- Use HELMET on the water (M).

- Easy solution: click on the flowers in the order shown in the picture (N).
- Hard solution: click on the flowers in the order shown in the picture (O).

- Take DNA MOLECULE (P).
- Use DNA MOLECULE on the stand, take PAPER GLUE and WHEEL (Q).
- Use WHEEL on the door, take AUTOPSY REPORT (R).
- Use AUTOPSY REPORT on the body (S).
- Play puzzle, earn OPENER (T).

- Use OPENER on the door, take PROJECTOR LAMP and HYGIEIA PARTS 3/3 (U).
- Use HYGIEIA PARTS 3/3 on the slot (V).

- Easy solution: click the buttons in the following order: 1×8-2×11-3×6-4×8-A (W).
- Hard solution: click the buttons in the following order: 1×8-2×11-3×6-4×8-A (X).
- Take BRUSH and JAR OF OINTMENT.

- Use BRUSH and JAR OF OINTMENT on the bag, take WET PHONE (Y).
- Use PHONE CHARGER and BAG OF FOAM RUBBER on the WET PHONE, earn DEAD MAN’S PHONE (Z).
- Use DEAD MAN’S PHONE on the body (A).
- Play puzzle (B).

- Select this option (C).
- Enter the code – “DAHUT” (D).

- Easy solution: click the arrows in the following order: Rx3-Lx2-Rx2-Lx12-Rx6-Lx2 (E).

- Take ROPE and BROKEN GARDEN SHEARS (A).
- Take SHEARS PART (B).
- Use SHEARS PART on the BROKEN GARDEN SHEARS, earn GARDEN SHEARS (C).

- Use GARDEN SHEARS on the grass, take CROWBAR (D).
- Take and read the note, take OARS 1/2, Use CROWBAR on the chest (E).

- Easy solution: click on the buttons in the order shown in the picture, click the “PLAY” button (F).
- Hard solution: click on the buttons in the order shown in the picture, click the “PLAY” button (G).
- Take BOARDING HOOK.
- Use BOARDING HOOK on the ROPE, earn GRAPPLING HOOK (H).

- Use GRAPPLING HOOK on the statue, take OARS 2/2 (I).
- Use OARS 2/2 on the boat (J).

- Solution: choose 1 of 3 paths at the right moment (K).
- Select this option (L).

- Use HARPOON on the TAPE, earn TAPE (M).
- Take CLAMPS and DEAD TAPE RECORDER, take and read the note (N).
- Take TORN BARCODE (O).

- Use PAPER GLUE on the TORN BARCODE, earn ELIGIBLE BARCODE (P).
- Use PROJECTOR LAMP on the projector (Q).
- Play puzzle, earn PASSWORD (R).
- Use PASSWORD on the laptop, enter the password, read the note (S).

- Select this option (T).
- Go forward.

- Take LONG RULER (U).
- Take SCREWDRIVER (V).
- Use SCREWDRIVER on the lid (W).

- Easy solution: place the chips as shown in the picture (X).
- Hard solution: place the chips as shown in the picture (Y).
- Take JACK.

- Use JACK on the column, take CHARGING CABLE, use LONG RULER on the bag, take HAIRPINS (Z).
- Go back.

- Use HAIRPINS on the lock, take and read the note, take ULTRAVIOLET LAMP (A).
- Use ULTRAVIOLET LAMP on the projector (B).
- Play puzzle, earn KEY CARD (C).
- Use KEY CARD on the lock, take and read the note, take MERMAID GRASS EXTRACT (D).
- Go forward.

- Use MERMAID GRASS EXTRACT on the water (E).
- Easy solution: position the arrows as shown in the figure, click the “PLAY” button (F).
- Hard solution: position the arrows as shown in the figure, click the “PLAY” button (G).

- Take PENCIL and PLIERS (H).
- Use ELIGIBLE BARCODE on the scanner, play puzzle, take MASTER KEYS 1/2 (I).
- Use PLIERS on the door, take MASTER KEYS 2/2 (J).
- Use MASTER KEYS 2/2 on the door (K).
- Play puzzle, earn POWER BANK (L).

- Use CHARGING CABLE and POWER BANK on the DEAD TAPE RECORDER, earn CHARGED TAPE RECORDER (M).
- Take and read the note, use CHARGED TAPE RECORDER on the door (N).

- Easy solution: use the blocks to build the path shown in the picture (O).
- Hard solution: use the blocks to build the path shown in the picture (P).
- Go forward.

- Take and read the note, take NITROGEN (Q).
- Take STICKERS (R).
- Use STICKERS and PENCIL on the code, earn VAULT CODE, use NITROGEN on the lock (S).

- Use VAULT CODE on the panel, enter code (T).
- Play puzzle, earn DRONE (U).
- Go back.

- Use DRONE on the DEMAGNETIZER, earn DEMAGNETIZER (V).
- Use DEMAGNETIZER on the lock (W).
- Solution: place the chains in the corresponding color slots (X).
- Take FOLDING CANE.

- Use TAPE on the wires, take INDUSTRIAL BATTERY, use FOLDING CANE on the HAMMER, take HAMMER (Y).
- Go forward.

- Use HAMMER on the frozen lock, take CONSTRUCTION STAPLER (Z).
- Play puzzle, earn CARVED LEVER (A).
- Use CARVED LEVER on the shelf, take CLAMP and UMBRELLA SPOKES 1/2 (B).
- Go to Ministry of Mysteries.

- Use CONSTRUCTION STAPLER on the handles, take UMBRELLA SPOKES 2/2 (C).
- Go forward.

- Use UMBRELLA SPOKES 2/2 on the umbrella (D).
- Easy solution: click on the spokes in the following order: 1×4-2×3-3×2-4×2-5×4-6×2-7×3-8×3 (E).
- Hard solution: click on the spokes in the following order: 1×4-2×3-7×3-8×3-3×3-4×2-5×4 (F).
- Take OILER.

- Use OILER on the rust, take MERMAID FIGURINE (G).
- Use MERMAID FIGURINE on the lid, take and read the note, earn LIGHTER (H).
- Go forward.

- Play puzzle, earn FUSE (I).
- Go forward.

- Use FUSE on the panel, take GLASS CUTTER (J).
- Go back.

- Use GLASS CUTTER on the glass (K).
- Easy solution: follow the arrows shown in the picture (L).
- Hard solution: follow the arrows shown in the picture (M).
- Take SOLVENT.

- Use SOLVENT on the door, use BRUSH on the door, take FIRST-AID KIT (N).
- Go forward.

- Use FIRST-AID KIT on the man (O).
- Select this option (P).
- Go forward.

- Take SEAL FRAGMENTS 1/3 and GLAIVE (Q).
- Use GLAIVE on the shell, take SILVER KEY (R).
- Use SILVER KEY on the chest, take SHELL-SHAPED PENDANT (S).
- Go back.

- Take and read the note, take MUG and UNFINISHED ROPE LADDER (T).
- Use CLAMPS and INDUSTRIAL BATTERY on the panel (U).

- Easy solution: connect the contacts as shown in the picture (V).
- Hard solution: connect the contacts as shown in the picture (W).
- Take BUNDLE OF ROPE.
- USE BUNDLE OF ROPE on UNFINISHED ROPE LADDER, earn ROPE LADDER (X).

- Use ROPE LADDER on the hole (Y).
- Easy solution: click on the nodes in the following order: first on the left, second on the right, first on the left (Z).
- Hard solution: click on the nodes in the following order: first on the left, third on the right, second on the left (A).

- Select this option (B).
- Use SHELL-SHAPED PENDANT on the slot, take DIADEM (C).
- Go to Cave Grotto.

- Use DIADEM on the statue, take SEAL FRAGMENTS 2/3 and BOWL OF OIL (D).
- Use BOWL OF OIL on the fork, earn TWO-PRONGED FORK (E).
- Go back.

- Use TWO-PRONGED FORK on the PEARL, earn PEARL (F).
- Go to Cave Grotto.

- Use PEARL on the shell, take SEAL FRAGMENTS 3/3 (G).
- Use SEAL FRAGMENTS 3/3 on the empty slots (H).

- Easy solution: click on the circles in the following sequence: 1×6-2×4-3×3 (I).
- Hard solution: click on the circles in the following sequence: 1×7-2×2-3×4-4×3 (J).
- Take and read the note.
- Go to Underwater Tunnel of Ys.

- Take FISHING LINE WITH HOOK (K).
- Take SEAHORSES 1/3, use MUG on the sand, take GLOWING POLYP (L).
- Use GLOWING POLYP on the darkness (M).
- Play puzzle, earn SEA SCEPTER (N).

- Use SEA SCEPTER on the bottle, earn WATER OF LIFE (O).
- Use WATER OF LIFE on the polyps (P).

- Easy solution: click on the polyps in the following sequence: 3-5-2-1-5-2-4 (Q).
- Hard solution: click on the polyps in the following sequence: 3-2-1-5-4 (R).
- Take CORAL BELL.
- Go back.

- Use CORAL BELL on the holder, take FIRECRACKER (S).
- Use LIGHTER and FIRECRACKER on the lock, take SEAHORSES 2/3 and CHISEL (T).
- Go forward.

- Use CHISEL on the stone, take MESSAGE IN A BOTTLE (U).
- Open the bottle, take SILVER HAIRPIN, take and read the note (V).
- Play puzzle, earn PENDANT WITH CHAIN (W).
- Use PENDANT WITH CHAIN on the seahorse, earn SEAHORSES 3/3 (X).
- Use SEAHORSES 3/3 on the slots (Y).

- Solution: click on the arrows in the following sequence: 6-2-1×2-4×3-8×2-6-8-3-5×2 (Z).
- Select this option (A).

- Take SMALL MIRROR and CHAIN (B).
- Use CLAMP on the bolt, take BASEBALL BAT and CLAMP (C).
- Use CLAMP on the FENCE, use SILVER HAIRPIN on the key, earn DOUBLE KEY (D).

- Use DOUBLE KEY on the lock (E).
- Play puzzle, earn TUNING FORK (F).
- Use TUNING FORK on the window, take RIFLE (G).
- Go to Near Old Lighthouse.

- Use RIFLE on the target, take HOOK and POLYHEDRON TOKEN (H).
- Go to Ys Square.

- Use POLYHEDRON TOKEN on the lid (I).
- Easy solution: click on the stones in the following sequence: 3×3-6×2-8×3-3×4-1-2×2-7×2-2×2-7×2-1×3-2-7×2-3-7×2-2-7×2-2-7×3-2×4-7×3 (J).
- Hard solution: click on the stones in the following sequence: 1-4-1-6-1×2-7×3-1-2×3-1×2-4×5-1×3-6-1×5 (K).
- Take and read the note, take UNDERWATER CAMERA and WEIGHT.

- Use HOOK and WEIGHT on the CHAIN, earn WEIGHT ON CHAIN (L).
- Use WEIGHT ON CHAIN on the sign (M).

- Easy solution: place the weights as shown in the picture (N).
- Hard solution: place the weights as shown in the picture (O).
- Take NEEDLE and FILE.

- Use FILE on the whistle, earn FISH WHISTLE (P).
- Go back.

- Use FISH WHISTLE on the fish, take TORN NET, take and read the note (Q).
- Go forward.

- Play puzzle, earn UMBRELLA (R).
- Use UMBRELLA on DIAMOND SAW, earn DIAMOND SAW (S).
- Use NEEDLE on TORN NET (T).
- Use DIAMOND SAW on the fence (U).

- Easy solution: select stones in the following order: red, dark green, orange, purple, green (V).
- Hard solution: select stones in the following order: red, dark green, orange, purple, green (W).

- Use SMALL MIRROR on the door, use FISHING LINE WITH HOOK on the lock (A).
- Play puzzle, earn ANTIQUE SCISSORS (B).
- Use ANTIQUE SCISSORS on SILVERY THREAD, earn SILVERY THREAD (C).
- Use BASEBALL BAT on FOLDED APRON, earn FOLDED APRON (D).
- Use SILVERY THREAD and FOLDED APRON on TORN NET, earn NET (E).

- Take and read the note, take CALLIGRAPHY BRUSH, use NET on the water (F).
- Easy solution: click the arrows in the following order: Cx3-D-A-D-A-D-Cx3-B-Cx3-Bx2-Ax2-D (G).
- Hard solution: click the arrows in the following order: Cx2-B-Dx2-C-D-C-D-B-C-B-Cx2-B (H).
- Earn MASSIVE KNOCKER.

- Take STAINED-GLASS SHARD, use MASSIVE KNOCKER on the door (I).
- Go forward.

- Select this option (J).
- Take BAS-RELIEF FRAGMENTS 1/3 (K).
- Take SWORD (L).
- Use SWORD on ROPE, earn ROPE (M).

- Use ROPE on the hole (N).
- Easy solution: place the blocks on the field as shown in the picture, click the “PLAY” button (O).
- Hard solution: place the blocks on the field as shown in the picture, click the “PLAY” button (P).

- Select this option (Q).
- Use UNDERWATER CAMERA on the image, earn PATTERN IMAGE (R).
- Use STAINED-GLASS SHARD on the fresco (S).
- Play puzzle, earn STYLET (T).
- Use STYLET on the flowers, take VIAL OF PAINT (U).

- Take DAGGER HANDLE, use CALLIGRAPHY BRUSH, PATTERN IMAGE and VIAL OF PAINT on the shield (V).
- Solution: using paints, paint the shield as shown in the image (W).
- Take BAS-RELIEF FRAGMENTS and EMPTY PHIAL.
- Go to Two Eras Street.

- Use EMPTY PHIAL on the tube, earn ACID (X).
- Use ACID on the growth, take HEAVY FIGURINE, take and read the note (Y).
- Play puzzle, earn CRYSTAL SEAL (Z).
- Go forward.

- Take TWEEZERS, use CRYSTAL SEAL on the book, take FOLIO PAGE (A).
- Use FOLIO PAGE on the folio (B).
- Select this option, earn MYSTERIOUS LENS (C).
- Go forward.

- Use MYSTERIOUS LENS on the fresco (D).
- Play puzzle, earn SICKLE (E).
- Use SICKLE on the flowers, earn STINGING SEA FLOWER (F).
- Go to Two Eras Street.

- Use STINGING SEA FLOWER on the fish, take BAS-RELIEF FRAGMENTS 3/3 (G).
- Go forward.

- Take and read the note, use BAS-RELIEF FRAGMENTS 3/3 (H).
- Easy solution: click the buttons in the following sequence: A-H-A-D-E-F-G-A-C-N-K-A-J-M-A-I-L (I).
- Hard solution: click the buttons in the following sequence: F-A-A-I-J-C-D-E-G-A-A-H-R-A-A-K-M-N-O-P-Q-A-A-L (J).
- Take HIDING PLACE DIAGRAM.

- Use HIDING PLACE DIAGRAM on the books, take GATE KEY (K).
- Go forward.

- Take HOOK, use GATE KEY on the gate (L).
- Easy solution: click the buttons in the following sequence: A-C-A-B-A-B-E-A-B-D-B-A-B-A-B-F (M).
- Hard solution: click the buttons in the following sequence: A-A-F-B-B-A-E-A-A-D-A-H-A-G-A-A-B-A-B-C (N).

- Select this option (O).
- Use HEAVY FIGURINE on the corals, take SHOVEL (P).
- Use SHOVEL on the debris (Q).
- Play puzzle, earn SABER (R).
- Take SEAL PARTS 1/2 and TUBE SPONGE, use SABER on the corals, take COMB (S).
- Use COMB on the corals, take and read the note, take SEAL PARTS 2/2 (T).

- Take and read the note, use SEAL PARTS 2/2 on the slot (U).
- Easy solution: place the seals as shown in the picture (V).
- Hard solution: place the seals as shown in the picture (W).
- Select this option (X).
- Go forward.

- Take HORN (Y).
- Use HORN on the glass, take SCEPTER (Z).
- Use SCEPTER on the hand, take TABLET WITH SYMBOLS (A).
- Go back.

- Take and read the note, take BROKEN SPHERE (B).
- Use HOOK on the rope, earn GEAR (C).

- Take SPIRAL SHELL, use TWEEZERS and GEAR on the gears (D).
- Easy solution: arrange the gears as shown in the picture (E).
- Hard solution: arrange the gears as shown in the picture (F).
- Go forward.

- Take SPHERE FRAGMENT (G).
- Use DAGGER HANDLE on the blade, earn DAGGER, use TABLET WITH SYMBOLS on the chest, take WARRIOR FIGURINE (H).
- Take MOSAIC FRAGMENTS 1/3, use DAGGER on the plants, take HAMMER (I).
- Go to Audience Hall.

- Take TABLET PARTS 1/2, use WARRIOR FIGURINE on the slot, take CARVED KEY (J).
- Use CARVED KEY on the lock, take DIAMOND BLADE (K).
- Go to Underground Sanctuary.

- Use DIAMOND BLADE on the glass cube, earn PRISM (L).
- Go to Audience Hall.

- Use PRISM on the ray, take TABLET PARTS 2/2 (M).
- Use TABLET PARTS 2/2 on the wall (N).
- Easy solution: click on the symbols in the following sequence: A-B-C-D-E-F-G (O).
- Hard solution: click on the symbols in the following sequence: A-B-C-D-E-F-G-H (P).
- Take and read the note.
- Go to Sunken Garden.

- Use HAMMER on the corals, take STICKY CLAY (Q).
- Play puzzle, earn ORGAN PIPE (R).
- Go forward.

- Use ORGAN PIPE on the organ, take CANDLESTICK FRAGMENT (S).
- Use STICKY CLAY and CANDLESTICK FRAGMENT on the chandelier (T).
- Easy solution: connect the spark plugs as shown in the picture (U).
- Hard solution: connect the spark plugs as shown in the picture (V).
- Take RUNE and FAN.
- Go back.

- Use FAN on the actinia, earn STONE ARROW (W).
- Go to Mosaic Hall.

- Use STONE ARROW on the statue (X).
- Solution: click on the fragments in the following sequence: A-B-G-C-F-D-H-E-I (Y).
- Take SPHERE BASE.

- Use SPHERE FRAGMENT, RUNE and SPHERE BASE on the BROKEN SPHERE, earn SPHERE (Z).
- Use SPHERE on the pedestal (A).
- Easy solution: click on the fragments in the following sequence: A-B-C-D-E-A-B-C-D-E-A-B-C-D-E (B).
- Hard solution: click on the fragments in the following sequence: A-B-C-D-E-F-G-A-B-C-D-E-F-G-A-B-C-D-E-F-G (C).
- Take EMPTY RING and SACRED FIGURINE.
- Go back.

- Use SACRED FIGURINE on the slot, take MOSAIC FRAGMENTS 2/3 and RATCHET (D).
- Go forward.

- Use RATCHET on the manatee, take STONE BLOCK and MOSAIC FRAGMENTS 3/3 (E).
- Take and read the note, use MOSAIC FRAGMENTS 3/3 on the mosaic (F).
- Easy solution: arrange the fragments as shown in the picture (G).
- Hard solution: arrange the fragments as shown in the picture (H).
- Walkthrough Bonus Chapter, at the link below.




