
Mystery of Myths 3: Whisper of Depth (Bonus Chapter) – Dahut is still dangerous, and despite what has happened, the investigation cannot be considered complete. To put an end to this case, you must return to Kemper and find Gradion’s palace, the place where the key to the fate of the city of Is and Dahut herself is hidden. The city is feeling the effects of the anomaly. Ministry reports record a steady change in the lighthouse area, and the geography of the affected zone almost completely coincides with the legendary Is. Particularly alarming is the hypnotic effect that affects only the indigenous inhabitants of Kemper. Tourists remain unaffected, as if ancient magic itself chooses whom to influence. Studying Luciana’s documents and reconstructing the chronology of events, you come across a mention of a rock that suddenly appeared west of the city, where the palace may be located. The path to it lies through the tunnels of the Ministry and dangerous climbs up sheer cliffs. But physical obstacles are only part of the challenge. Dahut has not given up on her goal of returning her home and her people, and an encounter with her becomes inevitable. Her words no longer contain only anger, but also despair and a desire to break the cycle of suffering. You must decide whether you can convince her to stop, or if the only way out is to return her to the depths of Is forever. Kemper’s fate is at stake, and only your actions will determine whether the city can be saved and the awakening of an ancient power can be stopped.
Bonus Chapter Walkthrough

- Take and read the note, Take BROKEN METAL DETECTOR (A).
- Take SCOOP (B).
- Use SCOOP on the sand, take MACHETE (C).
- Use MACHETE on the branches, take TRUNK KEY (D).

- Use TRUNK KEY on the trunk (E).
- Easy solution: click the buttons in the following order: A-H, B-M, C-J, G-K, E-L, F-N, G-K (F).
- Hard solution: click the buttons in the following order: A-K, B-G, C-L, D-O, E-N, F-R, G-P, H-M, I-Q (G).
- Take EMPTY CANISTER.

- Use SPIRAL SHELL and EMPTY CANISTER on gas tank, earn CANISTER OF GAS (H).
- Use CANISTER OF GAS on gas tank, (I).
- Easy solution: click on the arrows, turn away from obstacles (J).
- Hard solution: click on the arrows, turn away from obstacles (K).

- Take PUMP (L).
- Take BATTERY (M).
- Use PUMP on the car (N).
- Play puzzle, earn SWISS ARMY KNIFE (O).
- Use SWISS ARMY KNIFE on the package, take HOCKEY STICK (P).

- Use HOCKEY STICK on the backpack, take GLOVES and PLIERS (Q).
- Use PLIERS on nails (R).
- Easy solution: click the buttons in the following order: C-G, F-J, L-M, E-I, B-D, A-H, K-N (S).
- Hard solution: click the buttons in the following order: W-X, K-Q, U-I, P-S, F-L, G-Y, D-N, B-V, A-E, H-J, O-T (T).
- Go forward.

- Select this option (U).
- Take PARCHMENT (V).
- Take WALKING STICK (W).
- Use GLOVES and TUBE SPONGE on the wires, take SPINNING TOP (X).
- Use SPINNING TOP on the ladder, take and read the note, take SUPER GLUE and POINTER (X).
- Use PARCHMENT and POINTER on door, drag the key to the lock, (Z).
- Play puzzle, earn HAIR DRYER (A).

- Use HAIR DRYER on the coil, take METAL DETECTOR COIL (B).
- Use BATTERY and METAL DETECTOR COIL on BROKEN METAL DETECTOR, earn METAL DETECTOR (C).
- Go back.

- Use METAL DETECTOR on the sand (D).
- Easy solution: click on the arrows in the following order: Bx2-Cx4-Ax4-Dx4-Cx4-Bx2-Ax4-Cx2-D-B-Cx2-Dx2-Ax2-Bx2-Ax2-D-A-Bx2-A-B-Cx4 (E).
- Hard solution: click on the arrows in the following order: Bx2-Cx4-Ax4-Dx2-Cx2-D-B-Ax2-Dx2-Cx4-Bx2-Ax3-C-Dx2-Ax2-Bx3-A-B-Cx3 (F).
- Take STEEL TOKEN and CHISEL.

- Use CHISEL on the sign, earn CODE TABLET (G).
- Use CODE TABLET on the lock, Click on the numbers on the lock one by one according to the prompt, take and read the note, take ULTRAVIOLET GLASSES (H).
- Go to the Ministry Library.

- Use ULTRAVIOLET GLASSES on the pass (I).
- Play puzzle, earn IRIDO-SCANNER (J).
- Use IRIDO-SCANNER on broken scanner, take SPECIAL DRAWER KEY (K).

- Use SPECIAL DRAWER KEY on the door (L).
- Easy solution: using the buttons A and B, sort the balls as shown in the picture (M).
- Hard solution: using the buttons A and B, sort the balls as shown in the picture (N).
- Take RESONATOR.
- Go to the Quimper Shore.

- Use RESONATOR on the stone, take CRESCENT SYMBOL (O).

- Use SUPER GLUE and CRESCENT SYMBOL on EMPTY RING, earn SIGNET RING (P).
- Use SIGNET RING on the backpack, take ARTIFACT SHARD (Q).
- Play puzzle, earn SHRIMPS (R).
- Use SHRIMPS on the crab, take MINISTRY EMPLOYEE PASS (S).

- Use MINISTRY EMPLOYEE PASS on the scanner (T).
- Easy solution: by clicking on the arrows and numbers, set them as shown in the picture, then click the button “A” (U).
- Hard solution: by clicking on the arrows and numbers, set them as shown in the picture, then click the button “A” (V).
- Select this option (W).

- Take BEAR SPEAR, Use STEEL TOKEN on the bolts, take MINER’S LANTERN (X).
- Use MINER’S LANTERN on the helmet, earn MINER’S HELMET, take ALPENSTOCKS 1/2 (Y).
- Use MINER’S HELMET on the dark (Z).
- Play puzzle, earn SLEDGEHAMMER (A).
- Use SLEDGEHAMMER on alpenstock, earn ALPENSTOCKS 2/2 (B).

- Use ALPENSTOCKS 2/2 on the rock (C).
- Easy solution: click when the alpenstock matches its outline on the slider.
- Repeat 3 times (D).
- Hard solution: click when the alpenstock matches its outline on the slider.
- Repeat 3 times (E).
- Go forward.

- Select this option (F).
- Take MOLLUSK FOSSIL and ELASTIC ALGAE (G).
- Use WALKING STICK on the branch, earn BEAD (H).

- Use ELASTIC ALGAE and BEAD on BEAR SPEAR, earn SLINGSHOT (I).
- Use SLINGSHOT on the nest (J).
- Solution: click when the alpenstock matches its outline on the slider.
- Repeat 3 times (K).
- Take MIRROR SHARDS 1/2 and METAL STICK.
- Go back.

- Use METAL STICK on the bell, take and read the note, take MERMAID GRASS (L).
- Go forward.

- Use MERMAID GRASS on water (M).
- Solution: use arrows for move: arrow left, take sickle, arrow down, arrow right, use sickle on plants, arrow up, take pipe, arrow right, take pick, arrow down, use pick on stones, arrow left, arrow up, arrow right, take horn, arrow down, use pipe on destroyed column, arrow left, use horn on fish, arrow up (N).

- Select this option (O).
- Take DIVIDER (L).
- Take and read the note, take BROKEN ARTIFACT (Q).
- Use DIVIDER on the glass fragment, earn MIRROR SHARDS 2/2 (R).
- Go to the King’s Quarters.

- Take LONG RIBBON (S).
- Take GEARS 1/3 (T).
- Use LONG RIBBON on the dresser, take WEIGHT (U).
- Use WEIGHT on the scales, take ELEGANT TIARA (V).

- Use MIRROR SHARDS 2/2 on the mirror (U).
- Easy solution: drag the fragments to place them as shown in the picture (X).
- Hard solution: drag the fragments to place them as shown in the picture (Y).
- Take SHIELD.
- Go to the Flooded Road.

- Use SHIELD on the waterfall, take BUNDLE OF WORMWOOD (Z).
- Use BUNDLE OF WORMWOOD on bees, take CRUSTACEAN FOSSIL (A).
- Play puzzle, earn SAPPHIRE NECKLACE (B).
- Go to the Castle Hall.

- Use SAPPHIRE NECKLACE on the head, take CORAL FOSSIL, use ELEGANT TIARA on the head, take DANCER FIGURINE (C).
- Go to the King’s Quarters.

- Use DANCER FIGURINE on dresser, take GEARS 2/3 and AWL (D).
- Use AWL on the casket, take BOWL (E).
- Go back.

- Use MOLLUSK FOSSIL, CRUSTACEAN FOSSIL and CORAL FOSSIL on the stand (F).
- Easy solution: click on the buttons in the following order: A-B, C-D, E-F, G-H (G).
- Hard solution: click on the buttons in the following order: A-B, C-D, E-F, G-H, I-J, K-D (H).
- Go to the Quimper Cathedral.

- Take MOSAIC MIRROR (I).
- Use BOWL on ball, earn CHAINED BALL (J).
- Use STONE BLOCK on the bench, take CHAIN MAIL GLOVES (K).
- Go to the King’s Quarters.

- Use CHAINED BALL on Newton’s cradle, take GEARS 3/3 (L).
- Use GEARS 3/3 on mechanism (M).
- Easy solution: click on the gears in the following order: B-D-C-A (N).
- Hard solution: click on the gears in the following order: B-E-C-D-A (O).
- Take and read the note.
- Go to the Quimper Cathedral.

- Use CHAIN MAIL GLOVES on fragments (P).
- Easy solution: arrange the fragments as shown in the picture (Q).
- Hard solution: arrange the fragments as shown in the picture (R).
- Take CANDLESTICK.

- Use CANDLESTICK on sheath, earn SHEATH (S).
- Take ROYAL CREST, use SHEATH on the door (T).
- Play puzzle, earn TRIDENT (U).
- Go to the Flooded Road.

- Use TRIDENT on the water, earn CRYSTAL PRISM (V).
- Use MOSAIC MIRROR and CRYSTAL PRISM on the slot (W).
- Easy solution: arrange the rays as shown in the picture (X).
- Hard solution: arrange the rays as shown in the picture (Y).
- Take SLATE PLATE.

- Use SLATE PLATE on flow, take EMPTY LANTERN (Z).
- Use EMPTY LANTERN on jellyfish, earn JELLYFISH LANTERN (A).

- Use JELLYFISH LANTERN on the dark (B).
- Easy solution: click on the jellyfish in the following order: A-B-C-D-E-F-G-H-I-J (C).
- Hard solution: click on the jellyfish in the following order: A-B-C-D-E-F-G-H-I-J-K-L (D).
- Take MAGNET and SHARP RING.
- Go back.

- Use SHARP RING on the chain, earn CHAIN (E).
- Go to the Quimper Cathedral.

- Use CHAIN and MAGNET on key, earn KEY SHAFT (F).
- Play puzzle, earn KEY POMMEL (G).
- Use ARTIFACT SHARD, ROYAL CREST, KEY SHAFT, and KEY POMMEL on BROKEN ARTIFACT, earn ROYAL FAMILY ARTIFACT (H).
- Use ROYAL FAMILY ARTIFACT on Dahut (I).
- Solution: click on the gems in the following order: E-C, C-L, N-G, B-K, I-N, O-L, F-M, L-J, M-F, A-J (J).
Congratulations! You have completed the game Mystery of Myths 3: Whisper of Depth.




