Book Travelers 2: A Royal Story – The game’s walkthrough begins with Megan’s everything has changed a lot since she learned that books are portals to real, alternate worlds. Before all this, she was just an ordinary librarian. She’s happy and doing what she loves, in the real world. But she really wants to get back to her friends and the mysteries of the great library. Suddenly Megan receives a disturbing message from her friend Tom Sawyer. He asks her to urgently return to the library because there was someone unknown and was looking for something. You will have to find out who stole the magic artifact and find out why the kidnapper needs it. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Myths or Reality 2: The Mystery of the Lake, and solve the crime behind the legends of the monster.
Book Travelers 2: A Royal Story – Walkthrough
Here you can see the full walkthrough of Book Travelers 2: A Royal Story, namely for all chapters, including the bonus chapter, in pictures.
- Take INKPOT (A).
- Place INKPOT, take note, WORM, BONE KNIFE and TASSEL (B).
- Use BONE KNIFE (C).
- Play puzzle (D), receive WINDING KEY.
- Use WINDING KEY and WORM, take BOOK PICTURE and THREAD (E).
- Place BOOK PICTURE, remove book.
- Take TRAVELER’S PORTRAIT and SPINDLE (F).
- THREAD and SPINDLE on TASSEL, take GOLDEN TASSEL.
- Read note, take SCREWDRIVER.
- Place GOLDEN TASSEL for mini-puzzle (G), receive TRAVELER’S AMULET.
- Use TRAVELER’S AMULET, go (H).
- Take TOM’S PORTRAIT (I).
- Place TOM’S PORTRAIT and TRAVELER’S PORTRAIT (J).
- Take THEREMIN MUSIC, BURNED PAGES 1/5 and POWDER (K).
- Take STRANGER’S BOX (L).
- Use POWDER, take BURNED PAGES 2/5 and LADDER WHEEL (M).
- Use LADDER WHEEL and SCREWDRIVER (N).
- Avoid the books and go to the top (O).
- Look, take SANDBOX (P).
- Take SOFT CLAY (Q).
- Take BRONZE INGOT, use SOFT CLAY (R).
- Take MOLDED CLAY and FATHER TILE (S).
- Place MOLDED CLAY, take RIDER (T).
- Place RIDER, take LEATHER GLOVE and FLAGS 1/2 (U).
- Use BRONZE INGOT and LEATHER GLOVE, take FLAGS 2/2 and MELTED METAL (V).
- Place FLAGS (W).
- Solution (X): 2-1-4-6-3-2-1-4-6-3-2-1-4-6-5-1-4.
- Take CAPTAIN TILE (Y).
- Place FATHER TILE and CAPTAIN TILE (Z).
- Take note, PLATTER and BROKEN KEY (A).
- BROKEN KEY and MELTED METAL on SANDBOX, take TONGS and HORSE KEY.
- Use HORSE KEY (B).
- Play puzzle (C).
- Take note and WOODEN KNOB (D).
- Place WOODEN KNOB (E).
- Take FAN and HANDKERCHIEF (F).
- Take PUMP HANDLE, use TONGS and FAN.
- Take note, CARDS 1/4 and HOT COAL (G).
- Use HOT COAL, take FINE WINE and CORK (H).
- Take RAZOR with CORK (I).
- Use RAZOR, take FRESH ROSE (J).
- HANDKERCHIEF, FRESH ROSE and FINE WINE on PLATTER, take CALMING ITEMS.
- Offer CALMING ITEMS (K).
- Solution: (1-2)-(3-4)-(1-3) (L), (1-4)-(2-3)-(1-2) (M).
- Take QUEEN’S RING (N).
- Take HAIRPIN, talk (O).
- Use HAIRPIN (P).
- Take note, BAMBOO and LETTERHEAD (Q).
- Place BAMBOO, take SEALING WAX and GRAIN (R).
- Place PUMP HANDLE and GRAIN.
- Open, take CARDS 2/4, WRITING SET and WOMAN’S PROFILE (S).
- WRITING SET, SEALING WAX and QUEEN’S RING on LETTERHEAD, take RECOMMENDATION.
- Show RECOMMENDATION (T).
- Go (U).
- Talk (V).
- Take SILVER SHOE (W).
- Read notes, place WOMAN’S PROFILE and SILVER SHOE.
- Take COMB and CARDS 3/4 (X).
- Walk down.
- Use COMB, open (Y).
- Take CARDS 4/4 and MUSKETEER (Z).
- Place MUSKETEER, take CHIPS and PORTABLE GRINDSTONE (A).
- Go (B).
- Offer CARDS and CHIPS (C).
- Get 20 points (D).
- Take TRAINING SWORD (E).
- Use TRAINING SWORD, take FISHING HOOK (F).
- Walk down.
- Use FISHING HOOK, take GRINDSTONE (G).
- GRINDSTONE and TRAINING SWORD on PORTABLE GRINDSTONE, take SHARP SWORD.
- Go (H).
- Use SHARP SWORD x3 (I).
- Solution (J-K).
- Take HOOK (L).
- Take IRON MASK (M).
- Use HOOK, take ANTENNA and BURNED PAGES 3/5 (N).
- Place THEREMIN MUSIC and ANTENNA (O).
- Select arrows in order shown on tablet (random).
- Receive BRACELET and BUTTON 2.
- Place BRACELET, take GEAR and BURNED PAGES 4/5 (P).
- IRON MASK and GEAR on STRANGER’S BOX, take EYE and BURNED PAGES 5/5.
- Offer BURNED PAGES (Q).
- Take BELLOWS (R).
- Use BELLOWS (S).
- Take FINGER (T).
- Place FINGER and EYE (U).
- Play puzzle (V), receive BURNED BOOK.
- Take PEN CARTRIDGE (W).
- Take ELIZABETHAN CAP (X).
- Take note, place PEN CARTRIDGE and BUTTON 2.
- Enter 4-9-2-8-6, take WRITER and MAGIC INK (Y).
- Take note and S HOOK (Z).
- Walk down.
- Place WRITER, take GOLDEN CHAIN and DRAFT (A).
- Place S HOOK and GOLDEN CHAIN for mini-puzzle (B), receive SELF-WRITING PEN.
- Go (C).
- SELF-WRITING PEN, MAGIC INK and DRAFT on BURNED BOOK, take NOVEL.
- Place NOVEL, take D’ARTAGNAN’S STORY and SUN (D).
- Place SUN, take AUTOGRAPH and FLEUR-DE-LIS (E).
- Place AUTOGRAPH and ELIZABETHAN CAP (F).
- Play puzzle (G), receive MUSKETEER EMBLEM.
- Take MAGNETIC STONE (H).
- Take GOOSE QUILL, use MAGNETIC STONE (I).
- Take STATUETTE PARTS 1/3 and JARS (J).
- Use JARS, take CUTTLEFISH INK and HONEY (K).
- GOOSE QUILL and CUTTLEFISH INK on D’ARTAGNAN’S STORY.
- Select 1-2-3-4 (L).
- Take QUEEN (M).
- Take BROKEN STATUETTE, place FLEUR-DE-LIS and QUEEN (N).
- Take GOGGLES and OYSTER KNIFE (O).
- Use OYSTER KNIFE, take GLOWING MIRROR (P).
- Use GLOWING MIRROR for puzzle (Q).
- Solution 1 (R).
- Solution 2 (S).
- Receive STABLE KEY.
- Use STABLE KEY (T).
- Go (U).
- Solution (V-W).
- Take SADDLE, open (X).
- Take BRUSH (Y).
- Take WOODEN WHEEL, use BRUSH and MUSKETEER EMBLEM (Z).
- Take note, STATUETTE PARTS 2/3 and FASTENER (A).
- Walk down.
- Place FASTENER (B).
- Take note and STATUETTE PARTS 3/3 (C).
- HONEY and STATUETTE PARTS on BROKEN STATUETTE, take SHOEMAKER.
- Place SHOEMAKER (D).
- Take LINCHPIN and TWINE (E).
- Go (F).
- Remove and replace WOODEN WHEEL, place LINCHPIN (G), receive CODE WHEEL.
- Place CODE WHEEL, select x4 (H).
- Play mini-puzzle, receive SPARE LEVER.
- Place SPARE LEVER, take MUSKET and BLADE (M).
- GOGGLES and MUSKET on SADDLE, take EQUIPPED SADDLE.
- Place EQUIPPED SADDLE (N).
- Avoid obstacles (O).
- Take COIN (P).
- Offer COIN, take GUARD and RAKE (Q).
- Use RAKE and TWINE (R).
- Take CUCUMBER and HAY (S).
- Place CUCUMBER (T).
- Solution (U): 4-3-2-1-11-12-8-5-6-3-7-8-9-6-4-17-13-10-6-16-12-8-7.
- 8-16-12-16-17-13-10-16-17-13-15-17-16-17.
- Take PLIERS and CHEESE KNIFE (V).
- Use PLIERS (W).
- Take HORSESHOE (X).
- Use HORSESHOE (Y).
- Go (Z).
- Take GRIP (A).
- Take DOVE (B).
- Place DOVE (C).
- Take THICK GLOVES and ROPE (D).
- GRIP, THICK GLOVES and GUARD on BLADE, take MUSLETEER’S SWORD.
- Use MUSKETEER’S SWORD (E).
- Block yellow and red circles (F).
- Talk, take LATCH (G).
- Walk down.
- Use LATCH (H).
- Place HAY, take MAP PARTS 1/4 and LEATHER (I).
- Offer LEATHER, take VELLUM and APRON (J).
- Go (K).
- Offer APRON, take FABRIC (L).
- Use FABRIC (M).
- Solution (N).
- Receive BREAD RECIPE and SILVER PINECONE.
- Place SILVER PINECONE and CHEESE KNIFE (O).
- Take NEEDLE and CHEESE (P).
- Walk down.
- Offer CHEESE (Q).
- Take DICE and MAP PARTS 2/4 (R).
- Offer DICE (S).
- Solution (T): Wx2-Vx2-Wx2-Ux3.
- Take WINE RECIPE and MAP PARTS 3/4 (Y).
- Go (Z).
- Offer BREAD RECIPE and WINE RECIPE, take LETTER K and BURNING CANDLE (A).
- Place LETTER K.
- Open, take MAP PARTS 4/4 and OIL (B).
- Walk down.
- MAP PARTS, NEEDLE and BURNING CANDLE on VELLUM, take MAP.
- Use MAP (C).
- Go (D).
- Play all mini-HOPs along the way (E).
- Take PICKAXE HANDLE (F).
- Take NUT (G).
- Use PICKAXE HANDLE, take PICKAXE (H).
- Use PICKAXE, take TOOLS and STONES 1/3 (I).
- Take CARDINAL’S LETTER, use OIL and TOOLS (J).
- Take WICKER and STONES 2/3 (K).
- NUT and WICKER on ROPE, take SLING.
- Use SLING (L), receive KING and STONES 3/3.
- Place STONES (M).
- Solution (random) (N-O-P).
- Go (Q).
- Read note, take BUCKET (R).
- Take SCRIBE’S SET (S).
- Use BUCKET, take SNUFFBOX and CARDINAL (T).
- Walk down.
- Place KING and CARDINAL, take DELIVERY SLIPS and TREASURE MAP (U).
- Place TREASURE MAP, take CARDINAL’S STAMP and EMPTY CANTEEN (V).
- Go (W).
- Place DELIVERY SLIPS and EMPTY CANTEEN for mini-puzzle (X).
- Receive RUM.
- Offer RUM, take RUSTY TOOL and TICKET (Y).
- CARDINAL’S STAMP, TICKET and SCRIBE’S SET on CARDINAL’S LETTER, take FORGED ORDER.
- Offer FORGED ORDER (Z).
- Play puzzle.
- Talk, take DIAMOND KEY (A).
- Use DIAMOND KEY (B).
- Take GOLDEN CHAIN and SNUFFBOX CODE (C).
- Place GOLDEN CHAIN and RUSTY TOOL (D), receive SEAM RIPPER.
- Use SEAM RIPPER (E).
- Take VELVET and BROKEN EARRINGS 1/2 (F).
- SNUFFBOX CODE and VELVET on SNUFFBOX, select 1-2-5-6 (G).
- Take QUEEN MEDALLION and TEA MASTER.
- Place TEA MASTER, take CANDLESTICK and DUKE MEDALLION (H).
- Place QUEEN MEDALLION and DUKE MEDALLION (I).
- Play puzzle (J), receive PRECIOUS BOX.
- Take LOCK ROD (K).
- Use LOCK ROD (L).
- Go (M).
- Take OPAL (N).
- Take CANE (O), place OPAL.
- Take FLINT and ROLLER (P).
- Take BLANK BOOKS (Q).
- FLINT and CANDLESTICK on BLANK BOOKS for mini-puzzle, take BROKEN EARRINGS 2/2 and JEWELER’S RECORDS.
- Place ROD and BROKEN EARRINGS, take HOOK and PICKLOCK (R).
- Walk down.
- Use PICKLOCK (S).
- Take RESIN and HERB LIST (T).
- RESIN and HOOK on CANE, take HOOKED CANE.
- Take DIAMOND PENDANTS and DUKE’S CREST with HOOKED CANE (U).
- Go (V).
- Place DUKE’S CREST, take BEESWAX and JEWELER’S SET (W).
- Place JEWELER’S SET, JEWELER’S RECORDS, PRECIOUS BOX and DIAMOND PENDANTS.
- Solution: 1-(2-3)-(4-3)-(5-3) (X).
- Solution (Y): (1-2)-(3-4).
- Solution (Z): (1-2)-(3-1)-(4-5)-(6-7).
- Solution (A): (1-2)-(3-4)-(5-6)-(7-5)-(8-9)-(10-7)-(11-10)-(12-13).
- Solution (B): (1-2)-(3-4)-(5-6)-(7-5)-(8-7)-(9-10)-(11-3)-(12-11)-(13-12)-(14-1).
- Solution (C): (6-7).
- Take TWELVE PENDANTS and WICK (D).
- Take PASS (E).
- Offer PASS (F).
- Talk.
- Offer TWELVE PENDANTS, take CARDINAL’S MASK (G).
- Open, take CALMING HERBS 1/3 (H).
- Open (I).
- Take BELT (J).
- Place BELT, take CALMING HERBS 2/3 and WATER (K).
- Use WATER, take CALMING HERBS 3/3 and LONG VINE (L).
- CALMING HERBS, WICK and BEESWAX on HERB LIST, take CALMING CANDLE.
- Place CALMING CANDLE, take HUNTING BOOK (M).
- Go (N).
- Take RIBBONS 1/4 (O).
- Take GAME PLAN (P).
- Take RED WINE, place GAME PLAN (Q).
- Solution (R).
- Take RIBBONS 2/4 and KING’S MASK (S).
- Walk down.
- Place KING’S MASK and CARDINAL’S MASK (T).
- Take RIBBONS 3/4 and LANTERN (U).
- Place LANTERN, take CROWN KEY and EMPTY LENS (V).
- Go (W).
- Use CROWN KEY (X).
- Play puzzle (Y), receive STAINED GLASS.
- Talk, take MAGIC POLLEN (Z).
- Place STAINED GLASS and MAGIC POLLEN, move (A).
- Push button (B).
- Go (C).
- Take BUTTER KNIFE (D).
- Use BUTTER KNIFE (E), receive RIBBONS 4/4 and CROWN OF THORNS.
- Take PERFUME OIL, place RED WINE and CROWN OF THORNS (F).
- Take BIBLE and HANDCUFFS (G).
- RIBBONS, HUNTING BOOK and HANDCUFFS on LONG VINE, take TRAP.
- Place TRAP (H).
- Select the correct nails (I).
- Take CARDINAL’S EMBLEM (J).
- Walk down twice.
- Place CARDINAL’S EMBLEM (K).
- Take RAILS 1/2 and POWER SYMBOL (L).
- Place POWER SYMBOL and BIBLE, move keys (M).
- Take BOOK HEART and RAILS 2/2 (N).
- Use RAILS and PERFUME OIL (O).
- Take DIRTY OBJECT and TEA STRAINER (P).
- Use DIRTY OBJECT, take LENS (Q).
- Go to Secret Chamber.
- TRAVELER’S AMULET, BOOK HEART and LENS on EMPTY LENS, take MIND READER.
- Use MIND READER (R).
- Play puzzle (S).
- Open, take FIERY QUILL (T).
- Use TRAVELER’S AMULET, go (U).
- Talk, take RITUAL INGREDIENTS (V).
- Read note, take POLISHING WAX (W).
- Use POLISHING WAX, take CONSTELLATION CHART (X).
- Place CONSTELLATION CHART, swap (3-5)-(1-3)-(1-2)-(1-4).
- Take CLEANSING DROPS (Y).
- Place TEA STRAINER and CLEANSING DROPS, take GOLD DUST and PHOENIX TEARS (Z).
- Use GOLD DUST (A).
- Solution, take D’ARTAGNAN’S PORTRAIT (B).
- D’ARTAGNAN’S PORTRAIT, FIERY QUILL, TRAVELER’S AMULET and PHOENIX TEARS on RITUAL INGREDIENTS, take RECOVERY RITUAL.
- Place RECOVERY RITUAL (C).
- Solution (D): (4-7)-(6-1)-(1-4)-(8-3)-(3-6)-(2-5)-(5-8)-(7-2), (8-5)-(5-2)-(2-7).
- (3-8)-(8-5)-(5-2)-(6-3)-(3-8)-(4-1)-(1-6)-(7-4).
- Walkthrough Bonus Chapter, at the link below.