
Chimeras 12: Inhuman Nature (Bonus Chapter) – You will continue to fight the consequences of horrific experiments. This time you are tasked with saving Adalind, who has fallen victim to mutations caused by a gene that was not completely destroyed. Despite the efforts of Rosalie and Brian, the residual effects of the experiments still threaten those around them. It’s up to you to make sense of scientist Norman’s notes to figure out how to stop the spreading danger. As you explore grim locations and face new challenges, you’ll search for a way to save both Adalinda and the other victims.
Bonus Chapter Walkthrough

- Take FIRE POKER (A).
- Use FIRE POKER (B).
- Go (C).
- Solution (D): G-F-E-F-G-F-E-F.

- Take BRANCH (H).
- Take CORKSCREW, take KEY with BRANCH (I).
- Take SHEARS PART, use KEY (J).
- Go (K).

- Take SCREW (L).
- Take SHEARS BLADE and CAN OPENER (M).
- SHEARS BLADE and SCREW on SHEARS PART, take GARDEN SHEARS.
- Take BOWSTRING with GARDEN SHEARS (M).
- Take TILE 1/4 (N).
- Use GARDEN SHEARS, play puzzle (O).
- Receive AMMONIA.

- Use CAN OPENER, take CAT FOOD and HANDKERCHIEF (P).
- Place HANDKERCHIEF and AMMONIA (Q).
- Talk (R), receive FOB.
- Walk down.

- Use FOB (S).
- Play puzzle (T), receive CAR INLAY.
- Offer CAT FOOD (U).
- Take STAR and HELICOPTER INLAY (V).
- Go (W).

- Place CAR INLAY and HELICOPTER INLAY, take BANDAGES (X).
- Place STAR, take TILE 2/4 and OINTMENT (Y).
- Offer OINTMENT and BANDAGES, talk (Z).
- Receive ROOM CODE.
- Place ROOM CODE (A), select 4-3-1-2.
- Go (B).

- Take DRAWER HANDLE (C).
- Take MONSTER FIGURINE and THICK STICK, place DRAWER HANDLE (D).
- Take CROSSBOW and SCREWDRIVER (E).

- Use SCREWDRIVER, take MONSTER FIGURINE and TILE 3/4 (F).
- Place MONSTER FIGURINE x2, take TILES 4/4 (G).
- Place TILES (H).
- Play puzzle (I), receive RECORD ENTRY.
- Walk down twice.

- Use THICK STICK, take KNOB (J).
- Go (K).
- Offer RECORD ENTRY, take SYRINGE NEUTRALIZER (L).
- Place KNOB, take BRIAN’S SIGNET RING (M).
- Use BRIAN’S SIGNET RING, take CITRIC ACID and CROSSBOW PART (N).
- Go (O).

- Use CITRIC ACID (P), take TRIGGER (Q).
- Walk down.
- CROSSBOW PART, TRIGGER, BOWSTRING and SYRINGE NEUTRALIZER on CROSSBOW, take CROSSBOW WITH NEUTRALIZER.
- Use CROSSBOW WITH NEUTRALIZER (R).
- Solution: Sx4-Tx4.

- Talk (U).
- Take BROKEN WHEELCHAIR (V).
- Take IRON HANDLE with SCREWDRIVER (W).
- Use IRON HANDLE (X), take DOVE AMULET and BUTTON 1/3 (Y).

- Take DOVE AMULET (Z).
- Place DOVE AMULET x2, take PARCEL and BUTTON 2/3 (A).
- GARDEN SHEARS on PARCEL, take PLIERS and MONEY 1/4.
- Use PLIERS, take SPARE KEY and BUTTONS 3/3 (B).

- Place BUTTONS (C).
- Select 1-2-3-4 (D).
- Take MEDICAL BADGE and BELT (E).
- Use SPARE KEY and MEDICAL BADGE (F).
- Go (G).

- Take DOOR TOKEN (H).
- Take HANDSAW and FOOTREST (I).
- Take SMALL WHEEL and MONEY 2/4 (J).
- Walk down.

- Place DOOR TOKEN (K).
- Play puzzle (L), receive LARGE WHEEL.
- Take WIRE with HANDSAW, take MONEY 3/4 and ELEVATOR LEVER (M).
- Go (N).

- Use WIRE (O).
- Take WHEELCHAIR HANDLE and SWITCH (P).
- Walk down.
- LARGE WHEEL, SMALL WHEEL, WHEELCHAIR HANDLE, FOOTREST and SCREWDRIVER on BROKEN WHEELCHAIR, take WHEELCHAIR.
- Open, use WHEELCHAIR (Q).
- Use BELT, receive ELEVATOR BUTTON.
- Take TIED MONSTER (R).
- Go (S).

- Place ELEVATOR LEVER, ELEVATOR BUTTON and TIED MONSTER (T).
- Talk (U).
- Talk (V), receive MONEY 4/4.
- Offer MONEY (U).

- Take FISHING ROD BASE (W).
- Take FIRE TOKEN and BIRD (X).
- Place SWITCH, take FISHING LINE and WATER TOKEN (Y).

- Place BIRD, take HOOK and AIR TOKEN (Z).
- Place FIRE TOKEN, WATER TOKEN and AIR TOKEN (A).
- Solution 1: 7-2-3-8-12-6-7-8-13-12-11-6-7-2-1-6.
- Solution 2: (4-5)-(2-7)-(9-10)-(8-12).
- Go (B).

- Take REEL (C).
- Take AIR PUMP (D).
- Take LOCK PART 1/3 (E).
- Walk down twice.

- FISHING LINE, HOOK and REEL on FISHING ROD BASE, take FISHING ROD.
- Take HOT-WATER BOTTLE with FISHING ROD (F).
- Go to Exam Room.
- Place AIR PUMP and HOT-WATER BOTTLE, take LOCK PART 2/3 and SYRINGE INLAY (G).
- Walk down.

- Place SYRINGE INLAY (H).
- Take LOCK PARTS 3/3 and HAMMER (I).
- Place LOCK PARTS, take MASTER SWITCH and IV FLUID (J).
- Place MASTER SWITCH (K).
- Go (L).

- Talk (M).
- Move monster (N).
- Take IV TUBE and ADJUSTER (O).

- Take ADHESIVE TAPE and LION HANDLE (P).
- Use ADHESIVE TAPE, take SEDATIVE, DOG HANDLE and SMALL LEVER (Q).
- Place ADJUSTER and SMALL LEVER, take CHISEL BASE (R).
- Go (S).

- Take CHISEL with CHISEL BASE (T).
- Go (U).
- Use HAMMER, play puzzle (V).
- Receive BOOK.

- Place DOG HANDLE and LION HANDLE (W).
- Play puzzle (X), receive VACCINE.
- Use CHISEL, take STONE (Y).
- Go to Ward.

- Use STONE, take TWEEZERS and NORMAL SALINE (Z).
- Go (A).
- Take CATHETER with TWEEZERS (B).
- Go (C).

- NORMAL SALINE, CORKSCREW, SEDATIVE, VACCINE, IV FLUID, IV TUBE and CATHETER on BOOK, take IV SOLUTION.
- Place IV SOLUTION (D).
- Solution (E): Fx7-G-Hx6-I-Jx5-K-Lx3-M.
- Talk (N).
- Talk (O).
Congratulations! You have completed the game Chimeras 12: Inhuman Nature.