Christmas Stories 11: Taxi of Miracles (Bonus Chapter) – Strange things are happening in the city, too bad you’re in Cotograd under these circumstances. It’s not going to be Christmas this year. First, presents are missing, then, complications with the Christmas tree. You need to catch the villain who stole Christmas.
Bonus Chapter Walkthrough
- Talk (A), receive MAGNET PARTS 1/2.
- Take BROKEN HOOK and CHISEL (B).
- Use CHISEL, take MAGNET PARTS and INK (C).
- Use MAGNET PARTS (D).
- Take LIGHT SWITCH and MAIL CAT (E).
- Place MAIL CAT, take LIGHTBULB (F).
- Place LIGHT SWITCH and LIGHTBULB (G).
- Play puzzle, receive KNOT BOOK.
- Use KNOT BOOK, take ROPE and KNITTING NEEDLE (H).
- Use KNITTING NEEDLE, take HOOK (I).
- HOOK and ROPE on BROKEN HOOK, take GRAPPLING HOOK.
- Use GRAPPLING HOOK (J).
- Find pairs (1-8).
- Go (K).
- Talk (L), receive OIL.
- Take LAMP and SPRING (M).
- Look at note (N).
- Select and place SPRING (O), take DIAL and MATCHES (O1).
- Place DIAL, take MAYOR FOUNDER and DRAFTING COMPASS (P).
- Place DRAFTING COMPASS and INK (Q), take ARCHITECT FOUNDER (R).
- Place MAYOR FOUNDER and ARCHITECT FOUNDER (S).
- Solution: (T-W)-(T-W)-(U-V)-(U-V).
- Take INLAYS 1/3 and ARROW.
- Use ARROW (W), take WICK and PAW PRINT (W1).
- Use PAW PRINT, take SUN and MAP (X).
- Read note on LAMP, place MAP, WICK, MATCHES, and OIL, take TRAVELER’S KIT.
- Use TRAVELER’S KIT (Y).
- Take HAT PIN and FLAG (A).
- Use HAT PIN (B).
- Play puzzle, receive WRENCH.
- Use WRENCH, take GEAR and SAND MOLD (C).
- Return to Mayor’s Office.
- Use GEAR (D), take MOON and INLAYS 2/3 (E).
- Place SUN and MOON, take CANDLE and PUMP (F).
- Go (G).
- Use PUMP, take SHELL and INLAYS (H).
- Place INLAYS (I).
- Play puzzle.
- Go (J).
- Take PLIERS, EVIDENCE 1/5, and BROKEN PRUNER (L).
- Use PLIERS, take SHOVEL and INCOMPLETE KIT (M).
- Place SAND MOLD, SHELL, FLAG, and SHOVEL (N).
- Take SCREW and LOCK CODE (N1).
- Walk down.
- Use LOCK CODE, select 3794 (N), take INSECTICIDE and GLOVES (O).
- Use INSECTICIDE, take EVIDENCE 2/5 and MAGNIFIER (P).
- Go (Q).
- Open INCOMPLETE KIT, add MAGNIFIER and GLOVES.
- Take DETECTIVE KIT.
- Use DETECTIVE KIT (R).
- Solution (@1): (U-L-D-R-U-L-D-L).
- Take DIE and EVIDENCE 3/5.
- Receive STRANGE NOTE.
- Place DIE (S), take EVIDENCE 4/5 and TOKEN (T).
- SCREW and TOKEN on BROKEN PRUNER, take PRUNER.
- Use PRUNER, take FLINT and EVIDENCE (U).
- Walk down.
- CANDLE and FLINT on STRANGE NOTE, take DIRECTIONS.
- Use PRUNER and DIRECTIONS (V).
- Go (W).
- Take CLASP and PLATE (X).
- Place CLASP, take ANGEL and GNOME HAND (Y).
- Place GNOME HAND (Z), take TWEEZERS (Z1).
- Use TWEEZERS (A), receive METAL SNOWFLAKE.
- Place PLATE and METAL SNOWFLAKE (B).
- Play puzzle, receive KNOCKER.
- Place KNOCKER (C).
- Go (C1).
- Talk.
- Give EVIDENCE and talk again (D), receive BROKEN GNOME.
- Take SPOOL and EMBROIDERY THREAD 1/3 (E).
- Use SPOOL, take POLISHING CLOTH and FAIRY (F).
- Place FAIRY and look at note 2x, take GOLD GLUE and TAILOR’S PHOTO (G).
- Walk down.
- GOLD GLUE and POLISHING CLOTH on BROKEN GNOME, take GNOME.
- Place GNOME (H), take EMBROIDERY THREAD 2/3 and HALO (I).
- Go (J).
- Place ANGEL and HALO.
- Solution: (Jx2-Kx2-Mx2-N).
- Take GLASS CUTTER and BROKEN HEART (OO).
- Walk down.
- Use GLASS CUTTER and select 6x (P).
- Go (Q).
- Take PEDAL and HAMMER (R).
- Place PEDAL (S), take JUSCELINA’S PHOTO (T).
- Place TAILOR’S PHOTO and JUSCELINA’S PHOTO, take EMBROIDERY THREAD and BROKEN COMPASS (U).
- Return to Juscelina’s House.
- Use EMBROIDERY THREAD (V).
- Solution: (1-6).
- Take COPPER BALL and GEMS 1/4.
- Place COPPER BALL, take GEMS 2/4 and BUTTON (W).
- Return to Tailor’s House.
- Place BUTTON (X), take CRYSTAL and GEMS 3/4 (Y).
- CRYSTAL and HAMMER on BROKEN HEART, select 3x, take CRYSTAL HEART.
- Place CRYSTAL HEART and look at note, take SCOOP NET and GOLD KEY (Z).
- Return to Park.
- Use SCOOP NET (A), receive FIREFLIES.
- Return to Tailor’s House.
- Use FIREFLIES (A1).
- Sort colors as shown (1-4).
- Take GEMS and WING (B).
- Place WING, take MAGIC POWDER and PRESENTS 1/5 (C).
- Return to Park.
- GEMS and MAGIC POWDER on BROKEN COMPASS, take MAGIC COMPASS.
- Use MAGIC COMPASS (D).
- Go (E).
- Take SCISSORS, NAUGHTY LIST, NET, and SPONGE (F).
- Place NET (G), take PRESENTS 2/5 and SILVER KEY (H).
- Place GOLD KEY and SILVER KEY, take PRESENTS 3/5 and COLORFUL CRANK (I).
- Place COLORFUL CRANK (J).
- Talk (K).
- Play puzzle (L), receive CHEF’S HAT.
- Place CHEF’S HAT, take PRESENTS 4/5 and FROZEN POT (M).
- Place FROZEN POT (N), receive WARM WATER and PRESENTS.
- SPONGE, WARM WATER, and SCISSORS on NAUGHTY LIST, take REDEMPTION KIT.
- Give REDEMPTION KIT and talk (@1), receive TILES.
- Place TILES (@2).
- Solution: (F-E-B-A-D)-(E-F-I-H-E)-(D-G-H-I).
- Take HANDSAW.
- Use HANDSAW, take JUSCELINA’S GIFT (J).
- Walk down.
- Place PRESENTS and JUSCELINA’S GIFT (K).
- Solution one: (1-5).
- Solution two: (6-10).
- Solution three: (11-15).
- Solved image (R).
Congratulations! You have completed the game Christmas Stories 11: Taxi of Miracles.