
Christmas Stories 13: Clara and the Guiding Star (Bonus Chapter) – Prince Arthur encounters an unexpected guest. the captain of Catstown’s cat guard, Mr. Purray. The town of Catstown is under threat, and the future of its inhabitants depends on the help of the inventor Thomas Drosselmeyer. Mr. Purray has arrived on an important mission: to track down Thomas in order to save his town. Arthur and his friends decide to help, and a new journey begins. However, things get complicated when it becomes clear that the ancient evil embodied in the dark essence of Muzzerinxa may awaken again. The Star Amulet, divided after defeating the Mouse Queen, remains the key to protecting all worlds. Its magical power accumulates goodness and joins together each year on Christmas night to protect worlds from darkness. Be part of this new adventure, join forces with Arthur and Mr. Purray to collect the amulet and save the Christmas magic once again.
Bonus Chapter Walkthrough

- Take TD RING (A).
- Take DRUMSTICKS (B).
- Place DRUMSTICKS, take PRINCE’S CAMEO, SILVER HOOK 1/2 and QUEEN’S CAMEO (C).

- Place PRINCE’S CAMEO and QUEEN’S CAMEO (D), take EMPTY ROLLER, GOLDEN HARP and ROYAL SEAL (E).
- Use ROYAL SEAL (F).
- Play puzzle (G), receive CASTLE MAP.
- Use CASTLE MAP, go (H).

- Take SILVER HOOK 2/2 (I).
- Take SHARP HAND FAN (J).
- Use SHARP HAND FAN, take BRONZE IRON, GOLDEN BELL and GIFT FABRIC (K).
- SILVER HOOKS and GIFT FABRIC on EMPTY ROLLER, take RUNNER RUG.
- Use RUNNER RUG (L).

- Take SHARP TIP (M).
- Use SHARP TIP and BRONZE IRON (N).
- Take QUEEN’S CROWN and GOLDEN GEAR (O).
- Walk down.

- Place GOLDEN HARP and GOLDEN BELL (P).
- Take BOX PATTERN and TELESCOPE MANUAL (Q).
- Place BOX PATTERN, take QUEEN’S NECKLACE (R).
- Go (S).

- Place QUEEN’S CROWN and QUEEN’S NECKLACE, take GUEST KEY (T).
- Use GUEST KEY (U).
- Go (V) for puzzle, receive MECHANICAL ARM.

- Take DROSSELMEYER’S KEY (W).
- Use DROSSELMEYER’S KEY (X), take GOLDEN MOUSERINKS, SILVER SPOON and ROUND LENSES (Y).
- Take CHRISTMAS THREAD, take RESIN with SILVER SPOON (Z).

- CHRISTMAS THREAD, ROUND LENSES and RESIN on TELESCOPE MANUAL, take SPYGLASS.
- Use SPYGLASS for mini-puzzle (A), receive FACTORY BADGE.
- Take CLOCK HANDS (B).
- Place TD RING, GOLDEN GEAR and CLOCK HANDS, take CANDLESTICK and TWEEZERS (C).
- Walk down.

- Take FESTIVE CANDLE 1/2 and NUTCRACKER FIGURINE with TWEEZERS (D).
- Place GOLDEN MOUSERINKS and NUTCRACKER FIGURINE (E), take RING GAUNTLET and MATCHES (F).
- Go (G).

- Use RING GAUNTLET (H), take FESTIVE CANDLE 2/2 and CARRIAGE HANDLE (I).
- FESTIVE CANDLE and MATCHES on CANDLESTICK, take LIT CANDLESTICK.
- Use LIT CANDLESTICK (J).

- Solution 1 (K): 2-3-3-2-1-1-2-3-2.
- Solution 2 (L): 2-1-2-2-3-2-1-1-2.

- Take FIR BRANCH (M).
- Use FIR BRANCH, take SCISSORS HALF, SCREW WITH EARS and LOCKPICK (N).
- Take CAT EARS, place CARRIAGE HANDLE and LOCKPICK (O).
- Take SCISSORS PART and COPPER CANISTER (P).

- SCREW WITH EARS and SCISSORS PART on SCISSORS HALF, take GARDEN SHEARS.
- Use GARDEN SHEARS for mini-puzzle (Q), receive CACAO BEANS and FORESTER’S BOOK.
- Place FORESTER’S BOOK, select 1-2-3-4-5.
- Take CAT PAWPRINT (R).
- Walk down.

- Offer CAT PAWPRINT (S).
- Take CAT EYES (T).
- Place CAT EYES and CAT EARS (U).
- Solution: Vx9-W.
- Take CATSTOWN MAGICAL POINTER and SUGAR (X).
- Walk down.

- Place CACAO BEANS, SUGAR and COPPER CANISTER, take SWEET FUEL (Y).
- Go to Palace Parking.
- Use SWEET FUEL and CATSTOWN MAGICAL POINTER (Z).

- Solution (A): Bx5-Cx4-Dx3-Ex5-Fx3-Gx2-H-Ix5-Jx4-Kx3-Lx5-Mx3-Nx2-Ox4-Px5-Q-Rx3-Sx4-Tx5-Ux2-Vx3-W-Xx4-Yx3-Zx2.

- Take MR.
- PURRAY’S SEAL (A).
- Take CAT HALO (B).
- Take AMULET MOON (C).

- Place AMULET MOON (D), take DOLL HEAD and CAT WINGS (E).
- Take DOLL, place CAT HALO and CAT WINGS (F).
- Take FIRECRACKER and WINDING HANDLE (G).

- Place FIRECRACKER and MATCHES (H).
- Use MR.
- PURRAY’S SEAL (I), solution: 3-4-6.
- Go (J).

- Take OBSERVATORY BADGE (K).
- Take SCRAPER (L).
- Take PUPPET CONTROL BAR (M).
- Use SCRAPER, take FISH FIGURINE (N).

- Place FISH FIGURINE, take FISHING LINE SKEIN (O).
- Remove strings, FISHING LINE SKEIN, DOLL HEAD and DOLL CONTROL BAR on DOLL, take MORGARET DOLL.
- Use WINDING HANDLE and MORGARET DOLL (P).
- Play puzzle (Q), receive SUGAR TONGS.

- Use SUGAR TONGS (R), take SPRING 1/3 and NAMEPLATE (S).
- Place FACTORY BADGE, OBSERVATORY BADGE and NAMEPLATE (T).
- Solution: (3-2)-(2-1)-(2-4)-(2-5)-(8-10)-(9-7)-(7-10)-(6-9).
- Take COUNTER KEY and FUNICULAR CHAIN (U).
- Walk down.

- Use COUNTER KEY (V), take TOY SLEDGE and WOODEN PEDALS (W).
- Remove chain, place WOODEN PEDALS and FUNICULAR CHAIN (X).

- Take PHONOGRAPH (Y).
- Take HOSE (Z).
- Take WRENCH (A).
- Use WRENCH, take WIND-UP DEER and SPRING 2/3 (B).
- PHONOGRAPH and WIND-UP DEER on TOY SLEDGE, take MUSICAL BAIT.
- Use MUSICAL BAIT (C).

- Solution (D).

- Take FISH OIL (E).
- Use FISH OIL (F), take KETTLE, LUCKY COIN and TROLLEY WHEEL (G).
- Use LUCKY COIN, take VALVE, AXEL AND WHEEL and SPRING 3/3 (H).

- Place VALVE and HOSE, take AXE and COMPANY SEAL (I).
- Use COMPANY SEAL for mini-puzzle (J), receive GOLDEN DOWELS.
- SPRING and GOLDEN DOWELS on MECHANICAL ARM, take DROSSELMEYER’S ARM.
- Offer DROSSELMEYER’S ARM (K).
- Take SCOOP (L).
- Walk down.

- Place SCOOP and KETTLE.
- Select 1-2-3-4-5.
- Take ASTONOMER’S STAR and KETTLE OF SWEETS (M).
- Place KETTLE OF SWEETS, turn on stove.
- Take STICKY SYRUP (N).
- TROLLEY WHEEL and STICKY SYRUP on AXEL AND WHEEL, take TROLLEY WHEEL.
- Place TROLLEY WHEEL (O).

- Solution (P): Qx2-Rx4.
- Use AXE (S).
- Go (T).

- Take BATTERY SCHEME (U).
- Take CONSTELLATION PART (V).
- Place CONSTELLATION PART (W), take ASTRONOMER’S CAP and COLD INTERCEPTOR (X).

- Take BATTERY BODY, place ASTRONOMER’S STAR and ASTRONOMER’S CAP (Y).
- Take HEAT INTERCEPTOR (Z).

- Place COLD INTERCEPTOR and HEAT INTERCEPTOR (A).
- Solution (A): (B-C)-(C-D)-(D-B)-(C-D)-(B-C)-(C-D).
- Solution (E): (F-G)-(H-F)-(F-G)-(H-F)-(G-H)-(H-F)-(F-G).
- Take COOLING ELEMENT and HEATING ELEMENT (I).

- BATTERY BODY, COOLING ELEMENT and HEATING ELEMENT on BATTERY SCHEME, take ALL-SEASON BATTERY.
- Place ALL-SEASON BATTERY (J).
- Play puzzle (K).
Congratulations! You have completed the game Christmas Stories 13: Clara and the Guiding Star.