
Crossroads 1: On a Just Path – Imagine a place that only shows up for those in desperate need of help. Crossroads is a bar hidden from the eyes of most, but always ready to welcome those lost at life’s crossroads. You find yourself at its doorstep, contemplating whether to enter. Waiting for you inside is Mrs. Eve, a bartender capable of offering not just a drink, but a direction in life. She invites you on an exciting journey: looking for hidden objects, solving riddles and even solving criminal cases. The bartender will tell stories where you will recognize yourself and perhaps find a solution to your own problems. Pass the tests, discover new facets of your personality and take a step towards change. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Crossroads 1: On a Just Path, and choose the right path.
Crossroads 1: On a Just Path – Walkthrough
Here you can see the full walkthrough of Crossroads 1: On a Just Path game, namely for all chapters, including bonus chapter, in pictures.

- Open car door, play puzzle (A).
- Talk (B).
- Select (C).
- This game will have many choices to make, this is one possible path.
- Select (D).
- Select 3x (E).

- Select receiver, take map and 1st VALVE HANDLE, replace receiver (F).
- Take CHRISTOPHER’S BACKPACK (G).
- Take CM MONOGRAM (H).
- CM MONOGRAM on CHRISTOPHER’S BACKPACK, read passport and notebook, take ID CARD and 1/3 NOTE WITH HINT.
- Use ID CARD, take 2nd VALVE HANDLE and MONEY SYMBOL (I).

- Place 2 VALVE HANDLES, take HEART RHYTHM SYMBOL and 2/3 NOTE WITH HINT (J).
- Place MONEY SYMBOL and HEART RHYTHM SYMBOL, take ROTARY DIAL and BROKEN LAMP (K).
- Place ROTARY DIAL, select 1-3.
- Take 3/3 NOTE WITH HINT and TAPE (L).
- Place NOTE WITH HINT, solution (M).

- Solution N-O-P-Q-R-S-T-U.
- Final position (V).
- Go right.

- Take LEVER (A).
- Take MAGNETIC KEY (B).
- Take REVOLVER HAMMER (C).
- Use MAGNETIC KEY, take BROKEN REVOLVER, 1/2 BATTERY, and SMALL SCISSORS (D).
- Walk down.

- Use SMALL SCISSORS, take SCREWDRIVER and UV LIGHTBULB (E).
- Use LEVER and SCREWDRIVER, take 2/2 BATTERY and REVOLVER DRUM (F).
- UV LIGHTBULB, BATTERY, and TAPE on BROKEN LAMP, take UV LAMP.
- Go right.

- Use UV LAMP, select circled items (G).
- Take BULLETS and BROKEN RESPIRATOR (H).
- REVOLVER HAMMER, REVOLVER DRUM, and BULLETS on BROKEN REVOLVER, take REVOLVER.
- Use REVOLVER (I).
- Go forward.

- Talk (J).
- Select (K).
- Take 1/2 RESPIRATOR FILTER (L).
- Take CHISEL (M).
- Take STRANGE MEDALLION (N).
- Take RESPIRATOR STRAP (O).
- Walk down.

- Place STRANGE MEDALLION, take CHRISTOPHER PUPPET and 2/2 RESPIRATOR FILTER (P).
- RESPIRATOR STRAP and 2 RESPIRATOR FILTERS on BROKEN RESPIRATOR, take RESPIRATOR.
- Use CHISEL, earn BOARDS.
- Use RESPIRATOR (Q).
- Play puzzle, earn MAZE SCHEMA (R).
- Go forward.

- Give MAZE SCHEMA (A).
- Select (B), earn 1/3 GEAR and SILVER SNAKE.
- Place SILVER SNAKE, take EVIL MIND PUPPET and DOLLAR (C).
- Walk down.

- Use DOLLAR (D).
- Use the arrows to move the sphere along the noted path (E).
- Select, take 2/3 GEAR and EYE (F).
- Walk down.
- Place CHRISTOPHER PUPPET and EVIL MIND PUPPET, take 3/3 GEAR and OLD DAGGER (G).
- Go right, forward.

- Place GEAR, solution (H).
- Go forward.
- Use REVOLVER (I), select.
- Select (J).

- Use REVOLVER, take DUMBBELL (K).
- Take LEATHER (L).
- Take PLASTIC BRAIN (M).
- Walk down.

- Use BOARDS and DUMBBELL (N).
- Go right (O).
- Take GRINDSTONE (P).
- LEATHER, TAPE, and GRINDSTONE on OLD DAGGER, take DAGGER.
- Use DAGGER (Q).

- Take RAVEN SKULL (R).
- Take SWORD OF JUSTICE (S).
- Select (T).

- Solution (A).
- Take 1/4 MAZE SYMBOL and SCALE OF JUSTICE (B).

- Place SCALE OF JUSTICE and SWORD OF JUSTICE, take PLASTIC HEART and 2/4 MAZE SYMBOL (C).
- Walk down.
- Place EYE, PLASTIC HEART, and PLASTIC BRAIN, play puzzle, take RAT SKULL and METAL BOX (D).
- Go forward.

- Place RAVEN SKULL and RAT SKULL, take RASP and 3/4 MAZE SYMBOL (E).
- Use RASP, earn SKULL AMULET and METAL ROD (F).
- SKULL AMULET on METAL BOX, take LACE and UNUSUAL KEY.
- Use UNUSUAL KEY (G).

- Play puzzle, earn 4/4 MAZE SYMBOL (H).
- Select (I).
- Place MAZE SYMBOL, take SUBJECT 11 FIGURE and METAL HOOK (J).
- METAL HOOK and LACE on METAL ROD, take LONG HOOK.
- Use LONG HOOK, earn 1st PICTURE and POWER BUTTON (K).
- Walk down, right.

- Use POWER BUTTON (L).
- Select the squares shown (M).
- Select screen 3x, take SUBJECT 5 FIGURE and 2nd PICTURE (N).
- Place 2 PICTURES, take SUBJECT 8 FIGURE (O).
- Walk down.

- Place SUBJECT 8 FIGURE, SUBJECT 11 FIGURE, and SUBJECT 5 FIGURE, take PHOTO HINT (P).
- Use PHOTO HINT (Q).
- Select (R).

- Select A-Bx2.
- Enter manhole (C).

- Talk (D).
- Select (E).
- Talk (F).
- Examine storyboard (G).
- Select 3x (H).

- Open cabinet, play puzzle, take FLASHLIGHT (I).
- Use FLASHLIGHT on scene.
- Move photo, take 1st ELEPHANT (J).
- Take 2nd ELEPHANT (K).

- Place 2 ELEPHANTS, take ELECTRIC PANEL KEY and ANGELA’S MEDALLION (L).
- Use ELECTRIC PANEL KEY, take LIGHTER and KEVIN’S MEDALLION (M).
- Place ANGELA’S MEDALLION and KEVIN’S MEDALLION, take FIRE EXTINGUISHER and BROKEN BURNER (N).
- Use FIRE EXTINGUISHER (O).

- Select (P).
- Select (Q).
- Go forward.

- Take GAS CONTAINER (A).
- Use LIGHTER, take 1/2 BINOCULAR LENS and BURNER VALVE HANDLE (B).
- BURNER VALVE HANDLE and GAS CONTAINER on BROKEN BURNER, take BURNER.
- Use BURNER, earn PROP, take HOUSE (C).
- Use PROP, select lever (D).
- Play puzzle (E).

- Take HILL (F).
- Take PNEUMATIC HORN (G).
- Use PNEUMATIC HORN, take ROPE, RUM BOTTLE, and TOWER FIGURE (H).

- Place HOUSE, TOWER FIGURE, and HILL, take BROKEN PUMP and NET (I).
- Use ROPE and NET (J).
- Select 1-5 (K).
- Select, take 2/2 BINOCULAR LENS and HANDKERCHIEF (L).

- Place BINOCULAR LENS (M).
- Move slide to position shown (N).
- Use arrows to play puzzle (O).
- Take TIRE PUMP HOSE and CODE HINT (P).

- Place CODE HINT, select 5-3-4-7-8 (Q).
- Take TIRE PUMP PEDAL and CORKSCREW (R).
- TIRE PUMP HOSE and TIRE PUMP PEDAL on BROKEN PUMP, take FOOT PUMP.
- CORKSCREW on RUM BOTTLE, add HANDKERCHIEF and LIGHTER, take MOLOTOV COCKTAIL.
- Use FOOT PUMP (S).

- Use the arrows (T) to avoid the trees (U).

- Select (A).
- Use MOLOTOV COCKTAIL (B).

- Talk (C), earn KEVIN’S BAG.
- Take HERBICIDE (D).
- Use HERBICIDE, play puzzle.
- Turn lever, take SMALL SHOVEL and VITRUVIAN MAN (E).
- Use SMALL SHOVEL, earn BALLERINA FIGURE and CADUCEUS (F).

- VITRUVIAN MAN and CADUCEUS on KEVIN’S BAG, read note, take HEADPHONES and FIRST AID KIT.
- Use HEADPHONES, take EMPTY BOTTLE and BROKEN CAMERA (G).
- Use EMPTY BOTTLE, earn BOTTLE WITH WATER (H).
- Use FIRST AID KIT and BOTTLE WITH WATER (I), select for puzzle.
- Select (J).
- Go forward.

- Take BROKEN FISHING ROD (K).
- Take SCREWDRIVER (L).
- Use SCREWDRIVER, earn 1/3 PLATE, take FISH FIGURE (M).
- Take MUSIC BOX LEVER (N).
- Walk down 2x.

- Place BALLERINA FIGURE and MUSIC BOX LEVER, take BARRETTE and CHARGING CABLE (O).
- Go forward.
- Use BARRETTE, take WIND-UP TOY and 2/3 PLATE (P).
- Give WIND-UP TOY, take 3/3 PLATE and POWER BANK (Q).
- CHARGING CABLE and POWER BANK on BROKEN CAMERA, press play button, take FRAME WITH HINT.
- Go forward.

- Place PLATE and FRAME WITH HINT, select F-B-Fx6-B-H-Gx5-D-Gx3-B-G-Cx2-G-I-G-B-Gx6-B-Gx2-I-G-Hx3-E-Fx2-A.
- Go right.

- Talk, select (J).
- Take SMALL HOOK (K).
- Take 2nd FISH FIGURE (L).
- Take POCKET WATCH (M).
- Walk down.

- Place 2 FISH FIGURES, take FISHER AMULET and 1/3 MAP PIECE (N).
- Use FISHERMAN AMULET, take FISHING LINE and KNIFE (O).
- FISHING LINE and SMALL HOOK on BROKEN FISHING ROD, take HOMEMADE FISHING ROD.
- Use HOMEMADE FISHING ROD, earn RADIO ROOM KEY and HOURGLASS (P).

- Use KNIFE and RADIO ROOM KEY (Q), play puzzle.
- Select (R).

- Talk, select (A), take SUNDIAL.
- Place POCKET WATCH, SUN DIAL, and HOURGLASS, take 2/3 MAP PIECE and CHEST RING (B).
- Use CHEST RING, take 3/3 MAP PIECE and 1st NEIGHBOR FIGURE (C).
- Place MAP PIECE, solution (D).

- Move your figure (E) to the green section (F) without getting caught by the monster (G).
- This mini-game is randomly generated.
- Your solution may vary.

- Take 2nd NEIGHBOR FIGURE (H).
- Take 3rd NEIGHBOR FIGURE (I).
- Place 3 NEIGHBOR FIGURES, solution, take 1/4 CLUES and GLASSCUTTER (J).

- Use GLASSCUTTER, select 3 photos, take 2/4 CLUES and MAILBOX KEY (K).
- Use MAILBOX KEY (L), drag through path to end (M).
- Read note, take 3/4 CLUES and INSTANT CAMERA (N).
- Use INSTANT CAMERA, earn 4/4 CLUES (O).

- Use CLUES (P).
- Select Q-R-S-T.

- Talk (U), select (V).
- Talk (W).
- Select (X).
- Take tea and UNUSUAL HINT (Y).

- Take GLASS CUTTER (A).
- Take 1/2 PATTERNED TILE (B).
- Use GLASS CUTTER, take VINEGAR and 2/2 PATTERNED TILE (C).

- Take OLD KNIFE (D).
- Place UNUSUAL HINT and PATTERNED TILE, select 1-4 (E).
- Take HARD BRUSH and MANSION FIGURE (F).
- VINEGAR and HARD BRUSH on OLD KNIFE, take LETTER KNIFE.
- Use LETTER KNIFE, take PLAYER FIGURE and CUP (G).

- Place PLAYER FIGURE and MANSION FIGURE (H).
- Solution (I).
- Select (J), earn UNUSUAL HINT.

- Take 1/3 COLORED LENS (A).
- Read note, take MULTI-LENS GLASSES (B).
- Take DRAWER HANDLE (C).
- Place DRAWER HANDLE, take 2/3 COLORED LENS and SHOEHORN (D).
- Walk down.

- Use SHOEHORN, take UNUSUAL STAR and SAUCER (E).
- Place CUP, SAUCER and UNUSUAL CLUE, solution (F).
- Take GLASSES PIECE and KEY (G).
- Go forward.

- Select (H), earn HOUSE KEY.
- Use HOUSE KEY, play puzzle, take EMPTY SPHERE (I).
- Go right.
- Take ANCIENT LANTERN (J).
- Open ANCIENT LANTERN, take CROW FIGURE.
- Walk down 2x.

- Use EMPTY SPHERE, take GLOWING SPHERE (K).
- Place UNUSUAL STAR and GLOWING SPHERE, take 3/3 COLORED LENS and FLINT (L).
- COLORED LENS and GLASSES PIECE on MULTI-LENS GLASSES, take MYSTERY GLASSES.
- Go forward.

- Use MYSTERY GLASSES (M).
- Play puzzle, earn VINTAGE CHEST and NOTE EMBLEM (N).
- Place NOTE EMBLEM, take WOLF FIGURE and CANDLE (O).
- Place WOLF FIGURE and CROW FIGURE, take FLINTSTONE and KNOB (P).
- CANDLE, FLINTSTONE, and FLINT on ANCIENT LANTERN, take BURNING LANTERN.
- Go right.

- Place BURNING LANTERN (A).
- Take 1/3 PIANO KEYS (B).
- Take RADIO SPEAKER (C).
- Place RADIO SPEAKER and KNOB take MARGAUX’S TILE and 1st TREE HALF (D).

- Place MARGAUX’S TILE (E).
- Move piece on path (F).
- Go forward.

- Select (G).
- Select (H).
- Select (I), earn UNUSUAL HINT.

- Take 2nd TREE HALF (J).
- Place 2 TREE HALVES on VINTAGE CHEST, take BELL and SHEET MUSIC.
- Take 2/3 PIANO KEYS (K).
- Take SHAWL (@).
- Walk down.
- Place BELL, take 3/3 PIANO KEYS and KIND MASK (L).
- Walk down.

- Place PIANO KEYS and SHEET MUSIC, take BROKEN DOLL and SOLVENT (M).
- Go right.
- Use UNUSUAL HINT, SOLVENT, and SHAWL, play puzzle, take EVIL MASK (N).
- Go forward.

- Place EVIL MASK and KIND MASK, take CHAIN and TUNING FORK (O).
- Use TUNING FORK, take DOLL’S HEAD and TRISKELION (P).
- Place TRISKELION (Q).
- Play puzzle, earn SPIRIT TRAP (R).
- Walk down.
- Place SPIRIT TRAP (S).
- Go left.

- Take 1st ORIGAMI FIGURE (A).
- Take DOLL’S ARM (B).
- Take PENDULUM (C).
- Walk down.

- Place CHAIN and PENDULUM, take WINGS MEDALLION and DOLL’S LEG (D).
- DOLL’S LEG, DOLL’S ARM, and DOLL’S HEAD on BROKEN DOLL, take GRIM DOLL.
- Go forward.
- Place GRIM DOLL, take 2nd ORIGAMI FIGURE and COSMETIC OIL (E).
- Place 2 ORIGAMI FIGURES, solution, take TONEARM and FORCEPS (F).
- Walk down.

- Use FORCEPS, earn METAL FLOWER (G).
- Go left.
- Use METAL FLOWER and COSMETIC OIL.
- Take RECORD and 1/2 MIRROR SHARD (H).
- Use RECORD and TONEARM, take VINTAGE PEN and 2/2 MIRROR SHARD (I).
- Walk down, forward.

- Place VINTAGE PEN, take WINGED KEY (J).
- WINGED KEY on WINGS MEDALLION, take MAGIC AMULET.
- Walk down, left.
- Place MIRROR SHARD and MAGIC AMULET (K).

- Select the differences (L-M-N).

- Select items marked in pink (O).

- Restore items (A-B).
- Select (C).
- Restore items (D-E).
- Select (F).

- Restore items (G-H-I-J).
- Select (K).
- Select (L).
- Walkthrough Bonus Chapter, at the link below.