
Dawn of Hope 3: The Frozen Soul – You must save the world from a rapidly approaching ice catastrophe. The story begins as an old legend that Hett tells his children: once upon a time, the Ancients created amazing technologies, but their reckless use poisoned the sky, rivers, and forests. Then the elves came and healed the land with their magic. However, a high price was paid for this intervention. Years later, your people still cannot find peace. The elite society, hiding in high towers, continues to interfere with nature. The climate is changing, the meadows are dying, and one day in the middle of summer, snow and ice fall on the city. Panic spreads through the streets, Mr. Hett is on the verge of death, and you must act immediately to save your loved ones and lead people to shelters. It gradually becomes clear that the unusual frost is not a natural anomaly, but the result of dangerous experiments conducted by society. The world is freezing faster than anyone could have imagined, and the only hope is to free the elf queen. But the path to her is full of traps, mysteries, and hidden threats. Ancient artifacts are hidden in the gallery above, and they may be the key to changing the course of events, if you can get there. If you can’t solve any of the puzzles or don’t know where to find the items, you can watch the walkthrough for Dawn of Hope 3: The Frozen Soul on our website and restore hope to your people.
Dawn of Hope 3: The Frozen Soul – Walkthrough
Here you can see the complete walkthrough for Dawn of Hope 3: The Frozen Soul, namely all chapters, including the bonus chapter, in pictures.

- Talk, take FABRIC and FROZEN NUCLEUS KEY (A).
- Take FILE (B).
- Take HAIRSPRAY and LEATHER BACKPACK (C).
- Use FILE, take SMALL LIGHTER, papers, and CRACKED BRANCH.
- FABRIC, HAIRSPRAY, and SMALL LIGHTER on CRACKED BRANCH, receive LIT TORCH.

- Use LIT TORCH, take BAG TOKEN (1/2) (D).
- Use LIT TORCH, take BAG TOKEN (2/2) (E).
- BAG TOKEN (2/2) on LEATHER BACKPACK, open.
- Take CHALICE and BUNDLE OF WIRES.
- Use FILE, remove wires (F).
- Place BUNDLE OF WIRES.

- Turn all the top lights green.
- Select and place wires into the yellow jacks on the board.
- Wires can’t share jacks in the same column.
- Walkthrough (G).

- Inspect (H).
- Play puzzle, receive OLD ICE PICK (I).
- Use OLD ICE PICK, take GATE LOCK (J).

- Use OLD ICE PICK and GATE LOCK (K).
- Inspect (L).
- Go right ×2.
- Take SHOP KEY (M).

- Move items, take SMALL KNIFE (N).
- Move wires and items, use SMALL KNIFE (O).
- Inspect ladder.

- Take WATER PUMP HANDLE and MEMORY DISKS (P), place SHOP KEY.
- Play puzzle, receive HETT’S LORE BOOK (Q).
- Give HETT’S LORE BOOK (R), inspect.

- Walkthrough (S).
- Take DEVICE OF THE ANCIENTS and Map.
- Go down.

- Inspect (T), take BULL SKULL.
- Inspect bag.
- Use SMALL KNIFE, take APPLES (U).
- Use WATER PUMP HANDLE (V).
- Walkthrough (W): select pump until meter fills.
- Use CHALICE, receive WATER FILLED CHALICE (@).

- Place BULL SKULL (X), take FOLDABLE CHAIR.
- Use WATER FILLED CHALICE (Y), open.
- Take OLD UMBRELLA.
- Take BUTTONS and CROWBAR (Z).
- Inspect scale.
- Place bottle and APPLES (A), receive DEVICE POINTER.

- Place FOLDABLE CHAIR (B).
- Use OLD UMBRELLA (C).
- Play puzzle, receive ANCIENT DEVICE ENGINE.
- Go right.
- Use CROWBAR (D).

- Drag the fuses so the lightning bolts land beneath the buttons and light them.
- Select and drag fuses to move them.
- Moving one fuse may move others.
- Walkthrough (E).
- Take DIRTY SPONGE and KEYPAD CONSOLE.

- Take ANCIENT DEVICE PIPE (F).
- ANCIENT DEVICE ENGINE, DEVICE POINTER, and ANCIENT DEVICE PIPE on DEVICE OF THE ANCIENTS, open.
- Take note and Device of the Ancients.
- Open Device of the Ancients (G).
- Place FROZEN NUCLEUS KEY, select flame (H).

- Clear all of the squares from the board.
- Select a colored square to remove it and all of its adjacent matching colored squares.
- Walkthrough (I).
- Take NUCLEUS KEY.
- Go down.

- Use DIRTY SPONGE (J), receive CLEAN SPONGE.
- Go right.
- Use CLEAN SPONGE (K).
- BUTTONS on KEYPAD CONSOLE, inspect.
- Turn dial (L).
- Inspect (M).
- Receive LIT KEYPAD.

- Place LIT KEYPAD (N).
- Place MEMORY DISKS (O).
- Inspect keypad.
- Enter the correct digits on the keypad based on the clues on the screens.
- Note that each monitor is marked.
- Walkthrough (P).
- Place NUCLEUS KEY (Q), inspect train twice.

- Rotate the pieces to create a path for the train to the end.
- Select a piece to rotate it.
- Press tile button to start the train.
- Walkthrough (R).

- Take GLOVES (S).
- Use GLOVES, move hat.
- Take KEY, RABBIT TOY, and WATER BOTTLE (T).
- Inspect RABBIT TOY, take BATTERIES and BROKEN TOY.
- Take ELECTROSHOCK WEAPON, place BATTERIES (U).
- Use KEY, take PACK OF GUM (V).
- Inspect button, press.

- Use CROWBAR, use WATER BOTTLE (W).
- Take INFLATABLE LIFE VEST and FLARE GUN (X).
- Use FLARE GUN (Y).
- Use ELECTROSHOCK WEAPON (Z).

- Inspect (A).
- Inspect (B).
- Use CROWBAR (C).
- Play puzzle, take EMPTY OIL CANISTER.

- Use EMPTY OIL CANISTER (D), receive OIL CANISTER.
- Use PACK OF GUM and OIL CANISTER (E).

- Connect the pipes on the left to their matching colored pipes on the right.
- Select two pipes on the right to swap them.
- Turn the valve to try your solution.
- Walkthrough (F).
- Go forward.

- Take GLOBE SPIKE (G).
- Use SMALL KNIFE (H), receive BUTTON.
- Place GLOBE SPIKE (I).
- Take KNOB (J), inspect figurine.

- Take FIGURINE MOLD (K).
- Place BUTTON and KNOB (L), pull knob.

- Rearrange the tiles on the screen so the picture on the monitor matches the image in the clue.
- Select two adjacent tiles to swap them.
- Tiles rotate when swapped.
- Walkthrough (M): (E-F)-(F-G)-(C-B)-(B-A)-(D-C)-(C-B)-(D-E)-(E-F)-(I-J)-(J-K)-(K-L)-(L-M)-(M-N).
- (H-I)-(I-J)-(J-K)-(K-L)-(L-M)-(M-N)-(L-K)-(K-J)-(J-I)-(I-H)-(I-J)-(J-K)-(K-L)-(Q-P)-(P-O)-(R-Q)-(Q-P).
- (S-T)-(T-U)-(R-S)-(S-T).
- Go left.

- Move items, take CLIMBING PIKE (N).
- Take HEAVY HAMMER (O).
- Inspect (P).
- Inspect (Q).
- Take FLASHLIGHT, inspect handle.
- Go down.

- Use CLIMBING PIKE and HEAVY HAMMER (R).
- Use FLASHLIGHT on each statue, take OLD COIN, note, and BOLT.
- Use CLIMBING PIKE and HEAVY HAMMER, take SHOVEL (S).
- Inspect rune thrice.
- Go left.

- Use SHOVEL (T), receive SNOW-FILLED SHOVEL.
- Inspect wheel (U), place BOLT.
- Open FIGURINE MOLD, use SNOW-FILLED SHOVEL.
- Receive WATER FILLED FIGURE MOLD.
- Open Device of the Ancients, place WATER FILLED FIGURE MOLD.
- Select snowflake (V).

- Clear all of the squares from the board.
- Select a colored square to remove it and all of its adjacent matching colored squares.
- Walkthrough (W).
- Take ICE FIGURINE.

- Use OLD COIN, pull lever (X).
- Inspect (Y).

- Play puzzle, take FACE MASK (1/2) (Z).
- Go down.
- Place ICE FIGURINE (A).

- Move the ice figurine to the blast doors.
- Select an arrow or an available square to move the figurine in that direction.
- The figurine can travel between the black passageways.
- Walkthrough (B): (←), (↑), (→), enter door.
- Walkthrough (C): (←)×2, (↑), (→), (↓).
- Walkthrough (D): (←), (↑), (→)×2.

- Play puzzle, receive FACE MASK (2/2) (E).
- Talk (F).
- Place FACE MASK (2/2) (G).
- Place FACE MASK (H).

- Inspect (I).
- Go forward.
- Inspect (J), receive FROZEN STATUE HEAD.
- Take FROZEN LIQUID (K).
- Open Device of the Ancients, place FROZEN LIQUID.
- Select flame.

- Walkthrough (L).
- Take HOT LIQUID.

- Use HOT LIQUID (M), take DISK.
- Use HOT LIQUID and STATUE HEAD (N).
- Place DISK (O).

- Between the two puzzles, place the tokens in their matching colored slots.
- Select the arrow buttons and the disc to rotate and swap tokens.
- Use the extract button to take the disc and move it between puzzles.
- Walkthrough: (P): D-Cx2-Dx2-A-B-Dx2-Ax2-B-Ax2-B.
- Receive DISK COMPLETED.

- Use DISK COMPLETED (Q).
- Inspect (R).

- Tap the cracks in the ice in the order of the heat waves.
- Walkthrough (S).

- Take BONE BATON (T).
- Pour HOT LIQUID (U), take LOCKPICK and FROZEN CLIMBING ROPE.
- Open Device of the Ancients, place FROZEN CLIMBING ROPE.
- Select flame.

- Walkthrough (V).
- Take CLIMBING ROPE.

- Use INFLATABLE LIFE VEST and CLIMBING ROPE (W).
- Inspect rope (X).
- Inspect Lennart (Y).

- Take FINE GLOVE (Z).
- Go left.
- Take WIRE HANGER (A).

- Take OLD MOP, RAIL SPIKE (1/2), PETROL, and HANDCAR WHEEL (B).
- Use LOCKPICK (C).
- Tap on the pins in the correct order to pick the lock.
- Walkthrough (D).
- Take MATCHES and HOT BLANKET.

- Give HOT BLANKET (E), use FINE GLOVE.
- Walkthrough (F): select scene until meter is full.
- Receive RAIL SPIKE (2/2).
- Inspect OLD MOP.
- Use WIRE HANGER, inspect thrice.
- Take HOOK STICK.

- Use HOOK STICK (G), receive SOCCER BALL and HANDCAR PART.
- Place HANDCAR WHEEL (H), inspect.
- Place HANDCAR PART.
- Inspect (I).
- Go down.

- Use SOCCER BALL, inspect screen (J).
- Play puzzle, receive QUEEN’S RELIC (K).

- Take EXPLOSIVE CANISTER (L).
- Go left.
- Remove boot, use RAIL SPIKE (2/2) and BONE BATON (M).
- Use EXPLOSIVE CANISTER and PETROL.

- Use MATCHES (N).
- Use BONE BATON (O).
- Inspect (P).

- Avoid obstacles on the handcar by turning left and right.
- Walkthrough (Q): B-Ax2-B-A.

- Talk (R), take DRAINPIPE and FLASK (S).
- Inspect umbrella twice (T), take DECORATIVE RIBBONS.
- Move items, take MIXING POT, recipe, PLUNGER, AROMATIC HERBS, and BROKEN LADDER (U).
- DRAINPIPE and DECORATIVE RIBBONS on BROKEN LADDER, receive IMPROVISED LADDER.

- Use IMPROVISED LADDER (V).
- Enter Hett’s Chambers.
- Move items, take SELFIE STICK and AROMATIC OIL (W).
- Place QUEEN’S RELIC.
- Play puzzle, receive SAFE PART (X).

- Take FUNGUS SHEARER and RUBBER BANDS (Y).
- Inspect SELFIE STICK, use PLUNGER and RUBBER BANDS.
- Take EXTENDED GRIPPING TOOL.
- Use EXTENDED GRIPPING TOOL.
- Walkthrough (Z): stop balls inside target.
- Receive POTENT SPIRITS.
- Go down.

- Use FUNGUS SHEARER (A), receive FLUORESCENT MUSHROOMS.
- Go right.
- Take MIXING SPOON (B).
- Place MIXING POT, AROMATIC HERBS, POTENT SPIRITS, and FLUORESCENT MUSHROOMS, use MIXING SPOON and FLASK (C).
- Receive HOT CONCOCTION.
- Open Device of the Ancients, place HOT CONCOCTION.
- Select snowflake.

- Walkthrough (D).
- Take MINDBLASTER BREW.
- Go down.

- Give MINDBLASTER BREW (E), take SAFE PART (2/2).
- Go right.
- Place SAFE PART (2/2) (F).

- Move the big block next to the vault lock by sliding the blocks.
- Walkthrough (G).

- Walkthrough (H).
- Take GATE LOCK.
- Go down.

- Place GATE LOCK (I).
- Go forward.
- Use FUNGUS SHEARER (J).
- Play puzzle, receive CRANE KEY (K).

- Use BROKEN TOY, take SOCIETY KEY SCHEMATICS and WINDING CRANK (L).
- Take PAINTED PIECE (M).
- Use AROMATIC OIL (N).
- Place WINDING CRANK and CRANE KEY (O).

- Hook to door (P).
- Pull (Q).
- Move papers, place PAINTED PIECE (R).

- Put together a complete photo from pieces.
- Walkthrough (S).
- Open, take MOLDING CLAY and LOCKER KEY.
- Go down, then right.

- Use LOCKER KEY (T), take SOCIETY ROBE and SYMBOL BRICK.
- Go down, then forward.
- Hook to wall (U).
- Pull (V).

- Select the symbols on the bricks in the correct order.
- Place SYMBOL BRICK, walkthrough (W).
- Play puzzle, receive SOCIETY EMBLEM HALF (X).
- SOCIETY EMBLEM HALF and MOLDING CLAY on SOCIETY KEY SCHEMATICS, take SOFT CLAY INSET.
- Open Device of the Ancients, place SOFT CLAY INSET.
- Select flame.

- Walkthrough (Y).
- Take HARDENED CLAY INSET.

- Place HARDENED CLAY INSET (Z).
- Go forward.

- Go forward.
- Talk (A), take BLUNDERBUSS.
- Go down.
- Inspect scroll (B), take IRON DOWSER.
- Use IRON DOWSER, collect IRON TRINKETS (1/4) (C).

- Use IRON DOWSER, collect IRON TRINKETS (2/4) (D).
- Take GUNPOWDER (E), use IRON DOWSER.
- Collect IRON TRINKETS (3/4) (F).

- Remove cloth, use IRON DOWSER.
- Collect IRON TRINKETS (4/4) (G).
- GUNPOWDER and IRON TRINKETS (4/4) on BLUNDERBUSS, take LOADED BLUNDERBUSS.
- Go forward.
- Use LOADED BLUNDERBUSS (H).

- Set the right amount of gunpowder and the correct angle.
- Tap the shoot button to fire tile gun.
- Walkthrough (I).

- Take BROKEN ZIPLINE CROSS, ZIPLINE GEAR (1/3), ELVEN INSIGNIA, ARCHAIC BUTTON, and WANDERER’S SPEAR (J).

- Move rocks, take TINY GEM and EAGLE HEAD (1/2) (K).
- Go down.
- Place TINY GEM (L).

- Play puzzle, receive KNOWLEDGE ORB (M).
- Place ARCHAIC BUTTON (N), receive GOLDEN SCRIBE PLATE.
- Place ELVEN INSIGNIA (O), take ZIPLINE GEAR (2/3) and GAUNTLET.
- Open Device of the Ancients, place GAUNTLET.
- Select flame.

- Walkthrough (P).
- Use SOCIETY ROBE, receive RED-HOT GAUNTLET.
- Go forward.

- Place GOLDEN SCRIBE PLATE and KNOWLEDGE ORB (Q).
- Press the symbols shown on the ball in the correct order.
- Walkthrough (R).
- Receive EAGLE HEAD (2/2).

- Use RED-HOT GAUNTLET (S), receive DRAGON HEAD.
- Go down.
- Place EAGLE HEAD (2/2) and DRAGON HEAD (T).

- Play puzzle, receive TOOLBOX KEY (U).
- Go forward.
- Place TOOLBOX KEY (V).
- Move items, take ZIPLINE GEAR (3/3).
- ZIPLINE GEAR (3/3) on BROKEN ZIPLINE CROSS.

- Place all the cogs in the mechanism so they fit according to size.
- Walkthrough (W).
- Take FIXED ZIPLINE CROSS.

- Use FIXED ZIPLINE CROSS (X).
- Go forward.
- Try to go forward.
- Use WANDERER’S SPEAR (Y).
- Play puzzle, receive FISH (Z).
- Give FISH (Y).
- Try to go forward.

- Take WANDERER’S BLADE and FRIDGE MAGNET (1/2) (Z).
- Use WANDERER’S BLADE (A).

- Match the pairs of symbols on the mines to deactivate them.
- Walkthrough (B).
- Take DEACTIVATED LANDMINE.
- Go forward.

- Use WANDERER’S BLADE (C).
- Take FRIDGE MAGNET (2/2), BULB, and SMALL HAMMER (D).
- Use IRON DOWSER (E), receive BROKEN IRON DOWSER.
- Go down.

- Move items.
- Use BULB, collect wisps (F), receive BULB WITH WISPS.
- Place FRIDGE MAGNET (2/2) (G).

- Guide the magnets to the center fields.
- Using pegs for help.
- Walkthrough (H).
- Take TWEEZER TOOL and BOARD (1/2).
- TWEEZER TOOL on BROKEN IRON DOWSER, place BULB WITH WISPS.
- Take IMPROVISED METAL DETECTOR.
- Go forward.

- Use IMPROVISED METAL DETECTOR (I).
- Open all cells that do not contain a bomb.
- The number of bombs surrounding the opened cell is indicated by the numbers.
- To mark a bomb position place a marker there.
- Walkthrough (J).

- Take NUCLEUS TOKEN (K).
- Use TWEEZER TOOL, receive OLD NAILS.
- Take BOARD (2/2).
- Place BOARD (2/2) and OLD NAILS (L), use SMALL HAMMER.
- Inspect (M), open bag.
- Take note.
- Go down.
- Use SMALL HAMMER (N).

- Repeat the woodpecker’s tapping pattern.
- Walkthrough (O).
- Take GLOWING RHINESTONES BAG and HOOK TOKEN.
- Go forward.

- Use GLOWING RHINESTONES BAG.
- Take FRIDGE HANDLE, inspect key (P).
- Use TWEEZER TOOL (Q), receive BURNING HOT TWEEZER KEY.
- Open Device of the Ancients, place BURNING HOT TWEEZER KEY.
- Select snowflake.

- Walkthrough (R).
- Take COOL KEY.
- Go down.

- Place FRIDGE HANDLE (S).
- Play puzzle, receive TREE TOKEN (T).
- Go forward.

- Use COOL KEY (U).
- Place NUCLEUS TOKEN, HOOK TOKEN, and TREE TOKEN (V).
- Go forward.
- Use WANDERER’S BLADE on scene.

- Match your moves with Hett’s to counter him.
- Walkthrough (W).

- Select each option (X).
- Inspect (Y).
- Open, take GARDENING RULER (Z).

- Move papers, take PLASTIC FLOWER, SMALL SCISSORS, and SCROLL CASE (A).
- Use SMALL SCISSORS (B), receive TINY KNOB.
- Move items, take STRANGE DRILL TOY (C).
- Go forward.

- Use GARDENING RULER (D), take note and SUCTION PAD.
- Use SMALL SCISSORS (E), receive SCROLL CASE RING.
- Place PLASTIC FLOWER (F).

- Arrange the potted flowers in ascending order.
- Walkthrough (G).
- Move telescope, take DWARVEN RUNE (1/3).

- SCROLL CASE RING on SCROLL CASE.
- Walkthrough (H).
- Receive SMALL STATUE HEAD.
- Go down.
- Use SUCTION PAD (I), take FROZEN RUNESTONE.
- Open Device of the Ancients, place FROZEN RUNESTONE.
- Inspect flame.

- Walkthrough (J).
- Take DWARVEN RUNE (2/3).

- Place SMALL STATUE HEAD (K), take DWARVEN RUNE (3/3).
- Place DWARVEN RUNE (3/3) (L).

- Lead the lock and key pieces to each other. Select the arrows to blow air to move the pieces.
- Walkthrough (M): (A-B-A-B-C-D)-(C-B-A-D-C-B-A-D-A)-(C-D-C-D-A-B-C-B-C-D-C-D-C).
- Take GRAPPLING HOOK.
- Go forward.

- Play puzzle, receive EMPTY HOOK LAUNCHER (N).
- TINY KNOB and GRAPPLING HOOK on EMPTY HOOK LAUNCHER, take HOOK GUN.
- Use HOOK GUN (O).
- Try to go forward.
- Take CORROSIVE LIQUID (P).
- Use STRANGE DRILL TOY (Q), receive RUBY.

- Use CORROSIVE LIQUID (R), take MINI SHIELD and TWISTED SHIELD HOLDER.
- Use MINI SHIELD (S).
- Use SMALL SCISSORS (T).
- Take PURE IRON SHACKLES and SAPPHIRE (U).
- Go forward.
- Move items (V), take QUILL.
- Play puzzle, take MOON INSET.

- Take PARCHMENT (W).
- Use TWISTED SHIELD HOLDER (X), take EMERALD.
- Go down.
- Place MOON INSET (Y), take ELVEN HELMET and INK BOTTLE.
- Place PARCHMENT, INK BOTTLE, and QUILL (Z).

- Copy Oberon’s and Alyssandra’s handwriting by tracing their initials starting from the and then.
- Walkthrough (A).
- Take ELVEN HANDWRITING.
- Go forward.

- Use ELVEN HELMET (B), receive HOT COAL HELMET.
- Use ELVEN HANDWRITING, inspect (C).
- Play puzzle, receive OBERON’S ARMOR (D).

- Remove brick, place DEACTIVATED LANDMINE.
- Inspect coals, use HOT COAL HELMET (E).
- Use ELVEN HELMET (F), receive WATER FILLED HELMET.

- Use WATER FILLED HELMET (G).
- Use ELVEN HELMET (H), receive WATER FILLED HELMET.
- Go left.

- Use WATER FILLED HELMET, take AMETHYST (I).
- Take TOPAZ (J).
- Place RUBY, SAPPHIRE, EMERALD, AMETHYST, and TOPAZ (K).

- Tap the gem to move it to the connected empty location.
- Position all gems to their color matched slot to complete die puzzle.
- Walkthrough (L): C-B-A-F-G-A-C-B-E-D.

- Remove nest.
- Place ELVEN HANDWRITING, inspect (M).
- Play puzzle, receive ALYSSANDRA’S SCEPTER (N).
- Take BROKEN SUN INSET (O).
- Open Device of the Ancients, place BROKEN SUN INSET.
- Select flame.

- Walkthrough (P).
- Take MELTED SUN INSET.
- Go right, then down.

- Place MELTED SUN INSET (Q), use ALYSSANDRA’S SCEPTER.
- Play puzzle, receive ELVEN PORTAL KEY (R).
- Use ELVEN PORTAL KEY on scene.
- Enter portal.

- Take HEADSET (S), move items.
- Use ALYSSANDRA’S SCEPTER, play puzzle.
- Use ALYSSANDRA’S SCEPTER (T).

- Select the appropriate attacker when gaps in the ice shield are aligned.
- Walkthrough (U): Attack when an opening appears.

- Give OBERON’s ARMOR and HEADSET (V).
- Walkthrough (W): C-A-B-C.

- Use PURE IRON SHACKLES (X).
- Walkthrough Bonus Chapter, at the link below.




