
Grim Chronicles 1: Superior Sorcery (Bonus Chapter) – This time, you take on the role of Dorian Gray, Richard’s son, and immerse yourself in a personal and much darker part of the magical conflict, where the boundaries between hunter and prey are gradually blurred. Dorian regains consciousness and realizes with horror that he is alive again and that he has magic. Memories come back in fragments: a ruined mansion, lost time, weak magic that is barely enough to protect himself. Gradually, you begin to understand what really happened and the price that had to be paid for your former beliefs. The past catches up with Dorian in the form of visions, old records, and objects that allow you to literally look into long-forgotten events. The story of the Helsing family occupies a special place in the chapter. Through Dorian’s memories, the tragedy of his brother Howard, the inventor of the gravity glove, is revealed, as well as the moment when hatred of magic led to irreparable consequences. The fight against witchcraft turned into a real nightmare for the Helsing family, and Dorian himself became part of it. As you progress, you encounter the Shadow Tribunal, a secret alliance of hunters who consider Dorian to be living proof of a mistake or a threat. Your encounter with Avery Steele turns into a cruel test where you must prove who you really are: a dangerous magician or a person capable of controlling the power you have hated all your life. Even here, every action is accompanied by doubts, and trust must be earned step by step.
Bonus Chapter Walkthrough

- Take POKER (A).
- Take RESONATOR, use POKER, take SKULL KEY, and DAMIEN’S BUST (B).
- Use SKULL KEY, take HUNTER’S AMULET and GLASS DOME (C).

- Place HUNTER’S AMULET, take TAPE and SILVER SPHERE (D).
- GLASS DOME and SILVER SPHERE on RESONATOR, take TESLA COIL.
- Place TESLA COIL (E).
- Play puzzle, earn HOWARD’S HANDKERCHIEF (F).

- Use HOWARD’S HANDKERCHIEF, take PAPERWEIGHT and HOWARD’S BUST (G).
- Place DAMIEN’S BUST and HOWARD’S BUST, take H MONOGRAM and GRAVITY GLOVE (H).
- Use GRAVITY GLOVE (I), play puzzle.

- Take TV CODE (J).
- Take RING (K).
- Take REMOTE (L).
- Use RING, take 1/2 BATTERIES and MILITARY BADGE (M).

- Use MILITARY BADGE, take 2/2 BATTERIES (N).
- BATTERIES and TAPE on REMOTE, take TV REMOTE.
- Place TV CODE and TV REMOTE, select 1-6-8-6 (O), take DOOR HANDLE and 1/3 BAS-RELIEF PIECES.
- Use DOOR HANDLE (P).
- Go left.

- Take 1/2 FLINT (A).
- Take 2/3 BAS-RELIEF PIECES (B).
- Take FLAGPOLE TIP (C).
- Use FLAGPOLE TIP and PAPERWEIGHT, earn 3/3 BAS-RELIEF PIECES (D).

- Place BAS-RELIEF PIECES (E).
- Solution, take CAT BUTTON and STONE HEAD (F).
- Walk down.

- Place CAT BUTTON, solution, take RING HOOK and S MONOGRAM (G).
- Place H MONOGRAM and S MONOGRAM, take AVERY CAMEO and ARENA LEVER (H).
- Go left.
- Use ARENA LEVER (I).
- Go right.

- Take UNLIT TORCH (J).
- Take 2/2 FLINT (K).
- Take WEAPON OIL (L).
- Take STONE HAND (M).

- Place STONE HAND and STONE HEAD (N), play puzzle, earn STEEL TILE.
- Place STEEL TILE, earn KNIGHT WITH SWORD and STILETTO HILT (O).
- Use STILETTO HILT, take STILETTO (P).
- Walk down.

- Use STILETTO, earn FLAG (A).
- FLAG and WEAPON OIL on UNLIT TORCH, take OILED TORCH.
- Use OILED TORCH and FLINT (B).
- Play puzzle, earn DAMAGED VEST (C).
- Take MEDICAL SCISSORS from DAMAGED VEST.
- Walk down.

- Use MEDICAL SCISSORS, earn MAGIC SENSOR and SHADOW TRIBUNAL CAMEO (D).
- Place AVERY CAMEO and SHADOW TRIBUNAL CAMEO, take RIBBON and 1/3 MAGIC CATCHERS (E).
- Walk left.
- Use RING HOOK and RIBBON, earn 2/3 MAGIC CATCHERS and HELSING TILE (F).
- Go right.

- Place HELSING TILE, solution 1-11 (G).

- Solution continued 12-18 (H), earn HANDCAR LEVER and KNIGHT WITH SHIELD.

- Place KNIGHT WITH SWORD and KNIGHT WITH SHIELD, take BROKEN SHEARS and 3/3 MAGIC CATCHERS (I).
- MAGIC CATCHERS and MAGIC SENSORS on DAMAGED VEST, take MAGICAL VEST.
- Place MAGICAL VEST (J).

- Avoid obstacles (A) by moving left or right.
- Watch progress (B).
- Solution D-C-D-C-D-C.

- Take RAG (E).
- Take HAZELNUT (F).
- Take TWIG, use RAG, take GLASS SHARD (G).

- Use GLASS SHARD, take PICKAXE AMULET, RUBBER BAND, SHEARS PART, and GRINDSTONE (H).
- Remove small branches from TWIG, add RUBBER BAND and HAZELNUT, take LOADED SLINGSHOT.
- Use LOADED SLINGSHOT (I).
- Take GOLDEN KEY (J).
- Use GOLDEN KEY, take AWL and MAP HALF (K).

- Use HANDCAR LEVER and MAP HALF (L).
- Solution (M).

- Take AVERY’S NOTEBOOK (N).
- Take UPPER COAT OF ARMS (O).
- Take WRENCH (P).
- Use WRENCH, take FRAME SLATS, IGNITION BUTTON, and BOLT (Q).
- SHEARS PART, BOLT, GRINDSTONE, and WRENCH on BROKEN SHEARS, take GARDEN SHEARS.
- Walk down.

- Use GARDEN SHEARS (A).
- Play puzzle, earn CART AMULET (B).
- Place PICKAXE AMULET and CART AMULET, take VALVE and BEAKER (C).
- Go forward.

- Use AWL and BEAKER, take SULFURIC ACID (D).
- Use SULFURIC ACID (E).
- Go left.
- Take HELICOPTER PHOTO (G).
- Take LOWER COAT OF ARMS (H).
- Place LOWER COAT OF ARMS and UPPER COAT OF ARMS on AVERY’S NOTEBOOK, take COTTON SWAB and LOCK CODE.
- Walk down.

- Place LOCK CODE, enter 1-6-0-4, take CANISTER and DUCT TAPE (I).
- Use VALVE and CANISTER, take GAS CANISTER (J).
- Go left.
- Select (K), use GAS CANISTER, place and select IGNITION BUTTON (L), play puzzle, earn AVERY SEAL.

- Take METAL SPONGE (M).
- Use METAL SPONGE and AVERY SEAL, take BROKEN GLASSCUTTER and SCOOP (N).
- Walk down 2x.
- Use SCOOP, take STAPLER and ALCOHOL (O).
- Select HELICOPTER PHOTO, use COTTON SWAB and ALCOHOL, take SERIAL NUMBER.
- Go forward, left.

- Place SERIAL NUMBER, take SAFE KEY and TRACKER (P).
- Use SAFE KEY, take GOLD HAIRPIN and PARACHUTE SILK (Q).
- Walk down.
- Use PARACHUTE SILK, DUCT TAPE, TRACKER, STAPLER, and FRAME SLATS, add to frame in order 1-5 (R).

- Solution part 1 (S).
- Solution part 2 (T).

- Take GLOVES (A).
- Use GLOVES, take MALLET (B).
- Use GOLD HAIRPIN and MALLET, earn EMERALD (C).

- EMERALD and DUCT TAPE on BROKEN GLASSCUTTER, take GLASS CUTTER.
- Use GLASS CUTTER (D), play puzzle, earn MAGIC ABSORPTION BRACELET.
- Use MAGIC ABSORPTION BRACELET (E).
- Go forward.
- Use MAGIC ABSORPTION BRACELET (F).

- Adjust beams as shown G-H-I-J.

- Move (K) left-down-left-down-upx3-down-rightx3-left-downx2-right-left-up-right-upx2-right-up-down-leftx2-up-downx2.
Congratulations! You have completed the game Grim Chronicles 1: Superior Sorcery.




