
Lady Mabel Mysteries 1: Death on Board – Together with the writer Lady Mabel, you find yourself at the center of a crime on a luxury cruise ship. What began as a peaceful trip to Egypt in search of inspiration is cut short on the very first night when the lights go out on the ship and one of the passengers, Charles Harper, is found murdered. Lady Mabel is experiencing a creative crisis and hopes that the atmosphere of the cruise will help her find ideas for a new novel. However, the sudden murder turns the trip into a real investigation. The suspicious power outage, strange coincidences, and the behavior of the passengers make you wonder if this is not an accident, but a carefully concealed crime. With no other options, the ship’s captain turns a blind eye to your involvement in the case, and you begin your own investigation. You will have to explore the decks and cabins of the liner, look for clues, pay attention to details, and collect scattered clues that gradually come together to form a complete picture. Dialogues with characters, found items, and puzzles bring you closer to the solution step by step, revealing Charles Harper’s motives and secret connections, including his possible involvement in the activities of a shadowy organization. If you can’t solve one of the puzzles or don’t know where to find the items, you can check out the walkthrough for Lady Mabel Mysteries 1: Death on Board on our website and finish the cruise with peace of mind.
Lady Mabel Mysteries 1: Death on Board – Walkthrough
Here you can see the complete walkthrough for Lady Mabel Mysteries 1: Death on Board, namely all chapters, including the bonus chapter, in pictures.

- Talk, take FLASHLIGHT (A).
- Use FLASHLIGHT (B).
- Take CRUISE TICKET, LADY MABEL’S HANDBAG and DETECTIVE NOTEBOOK (C).
- Offer CRUISE TICKET (D).
- Go (E).

- Open, take DRIED SQUID (F).
- Open, move items.
- Take PEARL BROOCH (G).
- PEARL BROOCH on LADY MABEL’S HANDBAG for mini-puzzle, receive LONG CIGARETTE HOLDER.
- Use FLASHLIGHT and LONG CIGARETTE HOLDER, take FISHING LINE and ELEVATOR PANEL (H).

- Place ELEVATOR PANEL, take WINDOW HANDLE and ANATOMICAL DRAWING (I).
- Take RUBBER GLOVES, place WINDOW HANDLE (J).
- Offer DRIED SQUID (K).
- Play puzzle (L), receive FIREPROOF FABRIC.

- Use RUBBER GLOVES, FIREPROOF FABRIC and FISHING LINE, select 1-2-3-4-5-6-7 (M).

- Take LETTER C (N).
- Take letter H (O).
- Place LETTER C and LETTER H (P), take MANUFACTURER’S BADGE and ARMY DAGGER (Q).

- Use ARMY DAGGER, take VICTIM’S CLUES 1/3 and 2/3 (R).
- Take RED WAX (S).
- Place ANATOMICAL DRAWING and RED WAX, select 1-2-3-4.
- Take KEY 213 and VICTIM’S CLUES 3/3 (T).
- MANUFACTURER’S BADGE and VICTIM’S CLUES on DETECTIVE NOTEBOOK.

- Solution (U).
- Solution 2 (V): 2-4-1-3.
- Take NUMBER 3 and INVITATION (W).
- Go (X).

- Use INVITATION (Y).
- Go (Z).

- Take DOORSTOP (A).
- Take FLORAL DECOR (B).
- Place FLORAL DECOR, take KEY BASE and HIGH HEEL SHOE (C).
- Walk down twice.

- Use DOORSTOP and HIGH HEEL SHOE (D), take DRINK VOUCHER and EMERALD (E).
- Offer DRINK VOUCHER, take CHERRY BRANDY and SUGAR CUBE (F).
- Go to Middle Deck.

- Offer CHERRY BRANDY (G).
- Solution (H).
- Use KEY 213 (I).
- Go (J).

- Take GOLD SIGNET RING (K).
- Open, take EMERALD BOX and POISON BOOK (L).
- Take CASE OF NUMBERS (M).

- Use GOLD SIGNET RING (N).
- Place CASE OF NUMBERS and NUMBER 3, place 3-2-1 (O).
- Play puzzle (P), receive KEY HEAD.

- Place KEY BASE and KEY HEAD (Q), select Rx2.
- Take MASTER KEY and INK STAMP.
- Walk down.
- Use MASTER KEY (S).
- Go (T).

- Move fruit, take BLACK QUEEN (U).
- Open, take HUMMINGBIRD CLASP (V).
- Place HUMMINGBIRD CLASP, drag and drop items (W).
- Take HARD BRUSH (X).
- Go to Mr.
- Harper’s Cabin.

- EMERALD and HARD BRUSH on EMERALD BOX, take PHONOGRAPH BUTTON and SUSPECT’S CLUES 2/4.
- Place PHONOGRAPH BUTTON, take TWEEZERS and SUSPECT’S CLUES 3/4 (Y).
- Place SUGAR CUBE, TWEEZERS and POISON BOOK, take SUSPECT’S CLUES 4/4 (Z).
- SUSPECT’S CLUES on DETECTIVE NOTEBOOK.

- Solution (A): Bx2-C-Dx5-C-B-C-Bx5-C-D-C-Dx4-C-Bx4-C-Dx3-C-Bx2-C-D-C-Dx2-C
- Receive LETTER TO MR.
- HARPER.

- Place INK STAMP and FLOOR STENCIL, take LOWER DECK MAP and EMPTY INKWELL (E).
- Use LOWER DECK MAP, go (F).

- Take FIREPLACE TONGS (G).
- Use FIREPLACE TONGS, take ARCHAEOLOGIST KEY and AUCTION SIGN (H).
- Use ARCHAEOLOGIST KEY for mini-puzzle (I), receive NEWSPAPER CLIPPING and WHITE ROOK.

- Place BLACK QUEEN and WHITE ROOK, swap (1-4)-(2-4)-(2-3).
- Take JUICER and ROPE (J).
- Take SCRAP OF CLOAK, place ROPE (K).
- Go (L).

- Take RESTORATION KIT (M).
- Take MINIATURE MAGNIFYING GLASS (N).
- Place MINIATURE MAGNIFYING GLASS, take CITRUS KNIFE and ENCRYPTED SECRET (O).
- Go to Mabel’s Cabin.

- Use CITRUS KNIFE, take SILVER PLATE and LEMON HALF (P).
- Place ENCRYPTED SECRET (Q).
- Play puzzle (R), receive DECRYPTED RECIPE.
- Go to Ship’s Archive.

- JUICER, LEMON HALF, EMPTY INKWELL and DECRYPTED RECIPE on RESTORATION KIT (S), select 1-2-3-4-5-6.
- Take RESTORATIVE FLUID.
- Use RESTORATIVE FLUID (T).

- Restore image (U), receive RESTORED BOOK.
- Take OLD MAP (V).
- Walk down.

- AUCTION SIGN, NEWSPAPER CLIPPING and SCRAP OF CLOAK on LETTER TO MR.
- HARPER, take THOMAS’S EVIDENCE.
- Offer RESTORED BOOK, offer THOMAS’S EVIDENCE.
- Play puzzle (W).
- Take ARCHAEOLOGICAL TROWEL (X).
- Go to Middle Deck.

- Use ARCHAEOLOGICAL TROWEL, take PAINTED SHIP and MINIATURE MALLET (Y).
- Place PAINTED SHIP, take MINIATURE CHISEL and MAP FRAGMENT 1/3 (Z).
- Go to Ship’s Archive.

- Place MINIATURE MALLET and MINIATURE CHISEL, take STARFISH 1/2 and METAL FISH (A).
- Place METAL FISH (B), solution.
- Take MAP FRAGMENT 2/3 and WAX HEAD (C).
- Walk down.

- Place SILVER PLATE and WAX HEAD, take PINK PEARL and CLOTHESPIN (D).
- Use CLOTHESPIN, take MAP FRAGMENT 3/3 (E).
- Go to Middle Deck.

- RESTORATIVE FLUID and MAP FRAGMENT on OLD MAP, restore and take UPPER DECK MAP.
- Use UPPER DECK MAP (F).
- Go (G).
- Take key, go (H).
- Use key (I).

- Take wheel, go back twice (J).
- Place wheel, go (K).
- Go (L).
- Open, go (M).

- Take bottle, go back twice (N).
- Go (O).
- Use bottle, go (P).
- Open, go (Q).

- Take fan, go back (R).
- Open, go (S).
- Use fan, go (T).
- Go (U).

- Take fragment, go back (V).
- Place fragment (W).

- Take SECRET MESSAGE (X).
- Take SEA CREATURE TILE 1/3 (Y).
- Take ORANGE HANDLE (Z).

- Place ORANGE HANDLE, take DOOR FRAGMENT and WHITE PENCIL (A).
- Place SECRET MESSAGE and WHITE PENCIL for mini-puzzle (B), receive LAROCHE INVITATION.
- Take STARFISH
- STARFISH on DOOR FRAGMENT, take SEABED.
- Place SEABED (C).
- Go (D).

- Take OIL BOTTLE (E).
- Use OIL BOTTLE (F), take SINGING FAIRY and PINK FLOWER (G).
- Place PINK PEARL and PINK FLOWER, take SEA CREATURE TILE 2/3 and BIRD OF PARADISE (H).
- Walk down.

- Place BIRD OF PARADISE, take SEA CREATURE TILE 3/3 and COCKTAIL STRAW (I).
- Place SEA CREATURE TILE (J).
- Solution (K), 3-5-6-4-2-1-3-5-7-6-4-2-3-5-4, 9-8-7-4-10-9-8-4.
- Take PATRON FIGURINE and FAIRY TAMBOURINE (L).
- Go (M).

- Take RUBBER BULB (N).
- Place FAIRY TAMBOURINE and SINGING FAIRY.
- Select 3-1-2 (O).
- Go (P).

- Offer LAROCHE INVITATION (Q).
- Solution (R).
- Take MEN’S SHOES (S).

- Open, take OPERA MASK (T).
- Open, take FEATHER FAN (U).
- Place OPERA MASK and FEATHER FAN, take POWDER BOX and PHONE COIN (V).
- Walk down.

- Use PHONE COIN, take BALLOON and BRUSH (W).
- Use RUBBER BULB and BALLOON (X), take DIVING MASK and SIGNALER’S TABLET (Y).
- Walk down.

- Use DIVING MASK and COCKTAIL STRAW (Z).
- Play puzzle (A), receive FOOTPRINT CLUE.
- POWDER BOX, BRUSH and FOOTPRINT CLUE on MEN’S SHOES (B), select 1-2-3-4-5.
- Take ARMBAND, THIN BRACELET and MABEL’S CABIN KEY.
- Go to Laroche’s Cabin.

- Place THIN BRACELET, take PRIMA BALLERINA FIGURINE and RED FLAG (C).
- Place PRIMA BALLERINA FIGURINE and PATRON FIGURINE, take CRYSTAL GLASS and PHONE HORN (D).
- Walk down twice.

- Place CRYSTAL GLASS (E).
- Solution: (1-3)-(3-2)-(1-3)-(3-2)-(2-1)-(3-2)-(1-3)-(3-2).
- Take COCKTAIL UMBRELLA and HAIRPIN WITHOUT TOP (F).
- Use COCKTAIL UMBRELLA, take BEAUTY SPOT CASE and YELLOW FLAG (G).
- Go (H).

- RED FLAG and YELLOW FLAG on SIGNALLER’S TABLET, take MORSE CODE.
- Place PHONE HORN and MORSE CODE, dial 8-3-0-5 (I).
- Solution (J): (6-1)-(11-6)-(16-11)-(17-16)-(18-17)-(19-18)-(15-20-19)-(4-5-10-15-20)-(14-15-10)-(20-15)-(19-14).
- (18-19-20)-(17-18-19)-(16-17-18)-(11-16-17)-(6-11-16)-(1-6-11)-(2-1-6)-(3-2-1)-(10-5-4-3-2)-(15-10-5-4-3)-(20-15-10-5-4).
- (19-20-15-10-5)-(14-15-10)-(13-14-15)-(18-19-20)-(17-18-19)-(16-17-18)-(11-16)-(12-17)-(6-11-12-13-14)-(1-6-11-12-13).
- (17-12-11-6-1)-(16-11-6)-(13-12-11)-(18-17-16)-(14-13-12)-(19-18-17)-(20-19-18)-(15-14-13)-(10-15-14)-(5-10-15-20-19).
- (4-5-10-15-20)-(3-4-5-10-15)-(2-3-4-5-10)-(1-2)-(6-1)-(11-6)-(16-11).
- Take THREAT LETTER (K).

- Offer MABEL’S CABIN KEY (L).
- Take COMMANDER’S EMBLEM (M).
- Place COMMANDER’S EMBLEM (N), take FOUNTAIN VALVE and BUST OF CAESAR (O).

- Place FOUNTAIN VALVE, take HAIRPIN DECOR and WATER PETAL (P).
- BEAUTY SPOT CASE and HAIRPIN DECOR on HAIRPIN WITHOUT TOP, take GOLD HAIRPIN.
- Use GOLD HAIRPIN (Q).
- Solution (R): Tx2-U-S-U-Sx2-Ux2-T-U-Tx7-U-Sx3.
- Go (V).

- Take MILITARY ORDER (W).
- Take SEWING KIT (X).
- Use SEWING KIT, take PHOTO OF COMRADES and BRASS TAB (Y).

- Place BUST OF CAESAR and BRASS TAB, take THREAD SPOOL and ORDER RIBBON (Z).
- Place MILITARY ORDER and ORDER RIBBON (A).
- Play puzzle (B), receive BLOODY KNIFE.
- ARMBAND, THREAT LETTER, PHOTO OF COMRADES and BLOODY KNIFE on DETECTIVE NOTEBOOK.
- Solution (C).
- Take COMMANDER CHEVRON and BLAKE CLUES.

- Place COMMANDER CHEVRON and THREAD SPOOL (D), take SAND CARTRIDGE and RAMROD (E).
- Use WATER PETAL and SAND CARTRIDGE, take BOX HANDLE and SPARE KEY (F).
- Use SPARE KEY (G).
- Go (H).

- Show BLAKE CLUES (I).
- Solution (J): (1-2)-(1-3)-(1-4).
- Solution 2 (K): (1-2)-(1-3)-(1-4).
- Take BLAKE MONOGRAM (L).

- Take BUGLE PART (M).
- Use RAMROD and BUGLE PART, take ANCHOR FORM and MUSIC CIRCLE (N).
- Take SHELL HALF (O).
- Open, place BOX HANDLE and MUSIC CIRCLE.
- Take HARPSICHORD ETUDE and PEWTER TRINKET (P).
- Go to Laroche’s Cabin.

- Place HARPSICHORD ETUDE, find pairs (Q).
- Take SINGER’S HEART and COMPASS LETTERS 1/3 (R).
- Place SINGER’S HEART, take EXQUISITE HANDLE and LIGHTER (S).
- Go to Promenade Deck.

- PEWTER TRINKET, SHELL HALF and LIGHTER on ANCHOR FORM, take PEWTER ANCHOR.
- Place PEWTER ANCHOR (T).
- Play puzzle (U), receive TURNING LEVER.
- Place TURNING LEVER (V).
- Go (W).

- Place BLAKE MONOGRAM (X).

- Take COOK’S APRON (Y).
- Take COTTON TOWEL (Z).
- Take STOVE REGULATOR (A).

- Place STOVE REGULATOR, take RED LEVER and BRONZE HANGER (B).
- Place BRONZE HANGER for mini-puzzle (C), receive COTTON TABLECLOTH.
- COTTON TOWEL and COTTON TABLECLOTH on COOK’S APRON, take HANDMADE ROPE.
- Use HANDMADE ROPE, go (D).

- Take OLD GAME SET (E).
- Take NAIL POLISH (F).
- Take WOODEN PROSTHESIS (G).

- Take CUP EMBLEM (H).
- Place CUP EMBLEM (I), take EMPTY KETTLE and BRUSH (J).
- Walk down.

- Place RED LEVER and EMPTY KETTLE, pull lever.
- Take HOT WATER and COMPASS LETTERS 2/3 (K).
- Use HOT WATER (L).
- Play puzzle (M), receive SMALL BULB.
- Go (N).

- Place SMALL BULB (O), select 1-4-2-5-3.
- Go (P).

- Move note, take COMPASS LETTERS 3/3 (Q).
- Place COMPASS LETTERS (R).
- Open, take WOODEN HIP and WHITE PAINT (S).

- NAIL POLISH, WHITE PAINT and BRUSH on OLD GAME SET, take DICE.
- Place DICE, solution (T).
- Take DETECTIVE NOTEBOOK and GRINDSTONE (U).
- Walk down twice.

- Place GRINDSTONE and EQUISITE HANDLE, take PIE SERVER (V).
- Use PIE SERVER, take HINGE 1/2 and MAILBOX KEY (W).
- Go (X).

- Use MAILBOX KEY (Y), take PASSENGER REQUIREMENTS and FISH HOOK (Z).
- Use FISH HOOK, take HINGE 2/2 and PASSENGER CARDS (A).
- Go (B).

- Place PASSENGER CARDS and PASSENGER REQUIREMENTS (C).
- Solution (D).
- Take OCTOPUS TENTACLE and GOLD CARBINE (E).

- Take WOODEN FOOT (F).
- WOODEN HIP, HINGE and WOODEN FOOT on WOODEN PROSTHESIS, take WOODEN LEG.
- Use WOODEN LEG for mini-puzzle (G), receive OLD LOCKPICKS.
- Use OLD LOCKPICKS (H).
- Go (I).

- Take ROPE FRAGMENT (J).
- Move note, take SUN RAY (K).
- Place SUN RAY, take REYNOLDS EVIDENCE 1/4 and BRAIDED CORD (L).
- BRAIDED CORD and GOLD CARBINE on ROPE FRAGMENT, take LIFTING CABLE.
- Use LIFTING CABLE, go (M).

- Take REYNOLDS EVIDENCE 2/4 (N).
- Take NAIL FILE (O).
- Take COWRIE SHELL, use NAIL FILE (P).
- Play puzzle (Q), receive REYNOLDS EVIDENCE 3/4 and GLASS CUTTER.
- Take SAFE PUNCH CARD (R).
- Walk down.

- Use GLASS CUTTER and OCTOPUS TENTACLE, take STAINED RED CORD, CLOCK GEAR and MOON EYE (S).
- Place MOON EYE, take LIGHT DECORATION and DEER HORN (T).
- Go (U).

- Place SAFE PUNCH CARD and DEER HORN, move leg (V).
- Solution (W): (3-9)-(1-6)-(2-7)-(2-8)-(4-9)-(4-7)-(5-8)-(8-9)-(5-6)-(1-2)-(1-3).
- Take PINS, REYNOLDS EVIDENCE 4/4 and SOAP (X).
- Go to Ship’s Kitchen.

- Use SOAP and STAINED RED CORD, take WET RED CORD and FOAMY SPONGE (Y).
- Place WET RED CORD, turn knob.
- Take RED CORD (Z).
- REYNOLDS EVIDENCE on DETECTIVE BOOK, solution (A).
- Take CONCLUSIONS NOTEBOOK.
- Go to Captain’s Cabin.

- Place CONCLUSIONS NOTEBOOK, PINS and RED CORD (B).
- Solution (C): (1-9)-(2-7)-(3-6)-(4-8)-(5-8)-(6-12)-(7-10)-(8-11)-(9-11).

- Solution (D-E).
- Take PROOF OF GUILT and BROKEN WATCH (F).
- Go to Reynold’s Bedroom

- CHAIN from BROKEN WATCH.
- Place CHAIN and LAMP DECORATION.
- Open, take BLUE DIAMOND, KEY WITHOUT TIP and NEW DIAL (G).
- Place BLUE DIAMOND (H), take NAUTILUS SHELL and CLOCK HANDS (I).
- Walk down.

- Place COWRIE SHELL and NAUTILUS SHELL, swap (1-6)-(2-4)-(3-4)-(3-5).
- Take CAPTAIN’S SCHEDULE and CLOCK CROWN (J).
- Go to Captain’s Cabin.

- GEAR, CLOCK HANDS, CLOCK CROWN and NEW DIAL on BROKEN WATCH, take CAPTAIN’S WATCH.
- Place CAPTAIN’S SCHEDULE and CAPTAIN’S WATCH (K).
- Play puzzle (L).
- Solution (M).
- Receive CRAB CLAW.

- Use CRAB CLAW (N), take CODE ROLLER and SHIP KEYS LIST (O).
- Walk down.

- Use CODE ROLLER and FOAMY SPONGE, take KEY TIPS (P).
- SHIP KEY LIST and KEY TIPS on KEY WITHOUT TIP, create and take LOUNGE KEY (Q).
- Use LOUNGE KEY (R).

- Offer PROOF OF GUILT (S).
- Solution (T).
- Receive ARTEMIS MESSAGE.
- Walkthrough Bonus Chapter, at the link below.





