
Legendary Tales 5: Price of Power – Tells the story of a world where the power of witches has become a familiar reality, and attempts at resistance have long been suppressed. Magical creatures are dying out, cities are emptying, and survival has become a constant struggle. Lucia and her companions find refuge on an island that has served as a last refuge for centuries for those who have managed to escape persecution. Here, werewolves feel safe thanks to totems and an ancient artifact that deprives witches of their magical powers. But the peace proves fragile. Lucia cannot accept that the artifact is used only to protect a small group, while other magical creatures continue to die on the mainland. Conversations with the elders and inhabitants of the island reveal an internal conflict between safety and the need to take risks for the sake of future peace. The heroine faces a difficult choice: to accept the established order or to challenge the witches, knowing that the price of a mistake could be too high. The journey leads through ruined bridges, forest glades, catacombs, and traces of ancient technologies. You will learn about the ancients and their mysterious devices, and the search for answers leads to the old man, the oldest inhabitant of the island, who holds the knowledge of the origin of the artifacts. To enlist his help, you will have to awaken the one who preferred a long sleep to any change. Unexpected allies are ready to help, but everyone sees the future in their own way. The story leads to the understanding that the struggle for freedom begins with one bold step, even if it seems reckless. Each item found and mystery revealed only reinforces the sense of the magnitude of what is happening. If you can’t solve a puzzle or don’t know where to find items, you can check out the walkthrough for Legendary Tales 5: Price of Power on our website and decide the fate of the world.
Legendary Tales 5: Price of Power – Walkthrough
Here you can see the complete walkthrough for Legendary Tales 5: Price of Power, namely all chapters, in pictures.
- Chapter 1: Secret of the Island
- Find Artifact
- Talk to Drevolets
- Wake Drevolets Up
- Unseal the Gate
- Get Inside the Mountain
- Get Out of the Trap
- Take the Artifact
- Chapter 2: Ancients Technologies
- Speak with the druid
- Procure a disguise
- Travel to the isle
- Aid the captain
- Reach Al Karankah
- Restore the Energy Supply
- Replace the Crystal in the Artifact
- Charge the Crystal
- Chapter 3: Downfall
- Get into the Witches Castle
- Approach the Portal
- Find Oracle’s Castle
- Learn to Transform
- Pass the Fire Trial
- Pass the Water Trial
- Pass the Earth Trial
- Pass the Air Trial
- Summon Archwitches
- Activate the Well
Chapter 1: Secret of the Island
Find Artifact
I need to find the artifact that stops witches from using their magic. However, this journey won’t be easy.

- Use the pitchfork to gather hay for the horse.
- Click on the horse, get the bag.
- Go forward.

- Take the horseshoe.
- Take horse 1/2.

- Click on the bag, use the horseshoe.
- Open the bag.

- Take the slingshot and the key.
- Go forward.
Talk to Drevolets
The nearby ancient forest dweller should know everything about these artifacts. I need to pay him a visit.

- Take the helm part.
- Remove the carpet.

- Use the key.
- Take the handle.

- Take butterfly tokens 1/2.
- Use the handle.

- Take butterfly tokens 2/2.
- Use the two butterfly tokens.

- Solve the puzzle: By turning the central part of the mechanism, rotate the rings so the lock opens.
- Take the lockpick.
- Use the lockpick.

- Take the part.
- Use the part.

- Take manuscript 1/12.
- Take the knife.

- Use the knife.
- Take the pen.

- Use the lockpick.

- Take horse 2/2.
- Use two horses.

- Take shell 1/3 and wirecutters.
- Use the handle.

- Take boards 1/2.

- Use the wirecutters.
- Take the stone emblem.
- Take the fishing rod.

- Use the stone emblem.
- Solve the puzzle: Using the arrow buttons, move the sticks so they land on spaces matching their color.

- Take the hammer and flowers 1/3.

- Use the hammer to get nails.

- Use the hammer to get a stone emblem.

- Use the hammer.
- Take the crab trap.
- Take the matches.

- Use the matches.
- Take boards 2/2.

- Use the knife.
- Take quartz 1/5.

- Use the stone emblem.
- Solve the puzzle: Fill all cells of the board with purple. Click a token to see possible fill directions. The token will fill the entire selected row with color.

- Take shell 2/3 and flowers 2/3.

- Use the matches.
- Take quartz 2/5 and braided stone 1/2.

- Use two boards.
- Use the nails and hammer.
Wake Drevolets Up
The special liquid may charge Drevolets with energy when poured on his roots. All that remains is to create it.

- Talk to Skimrut.
- Take the recipe.

- Take shell 3/3.
- Use the matches.
- Take the helm.

- Use the knife to get purple moss.
- Click on the helm, use the second helm part, get the helm.
- Open the recipe.

- Use the purple moss.
- Use the hammer.

- Take the leaf and braided stone 2/2.
- Use the slingshot to get the rabbit.

- Use the rabbit.
- Take the gear.

- Use the knife to get the claycap mushroom.
- Use the two braided stones.

- Solve the puzzle: Rotate the discs to connect pairs of crystals of the same color with an unbroken line. Connect all crystal pairs this way.
- Take quartz 3/5 and glove.

- Open the recipe, use the claycap mushroom.

- Use the glove.
- Take the pruning shears.

- Use the leaf.
- Solve the puzzle: Place the bee on the flower. Move it across empty tiles and rotate the board. The bee follows the board, stones stay fixed. The bee has five lives, landing on a stone costs one life.

- Take quartz 4/5 and fish.

- Use the matches.

- Use the helm.
- Take the magnet and manuscript 2/12.

- Take the key.
- Click on the fishing rod, use the magnet, get the magnetized fishing rod.

- Use three shells.
- Solve the puzzle: Form rows of identical shells, using the shells at the sides as guides.

- Puzzle solution: Find 16 items.
- Anchor 1/16.
- Cat (1/3) 2/16.
- Cat (2/3) 3/16.

- Cat (3/3) 4/16.
- Letter “A” 5/16.
- Goblet 6/16.
- Infinity sign 7/16.

- Axe 8/16.
- Bomb 9/16.
- Boots 10/16.

- Gaff 11/16.
- Shield 12/16.

- Star 13/16.
- Crystal 14/16.

- Click several times on the cards in the tub.

- Ship 15/16.
- Heart 16/16.
- Get the gaff.

- Use the gaff, get the egg.
- Open the recipe, use the egg.

- Use the magnetized fishing rod, get the box.

- Use the gaff.
- Use the fish.
- Take symbol 1/2.

- Take the shovel.
- Use the key.

- Take the bait.
- Click on the crab trap, use the bait, get the baited trap.

- Use the baited trap, get the crab.

- Use the crab.
- Take the brush.
- Take the hawthorn.
- Open the recipe.

- Use the hawthorn, get the ingredients.
- Use the brush.

- Use the ingredients.
- Take the potion.
Unseal the Gate
Gmuri sealed the entrance to the catacombs to protect the island. The entrance will open if I pay tribute to their ancestors.

- Use the potion, get the key.

- Use the shovel.
- Use the key.
- Take the jade dust.

- Take quartz 5/5.
- Click on the box.
- Use the five quartz pieces.

- Take the key and tweezers.

- Use the jade dust and matches.
Get Inside the Mountain
No one leaves valuable items on the surface. The artifact is likely buried deep underground.

- Solve the puzzle: By pressing symbol stones, set them according to the hint. Stones around the pressed symbol rotate clockwise.

- Use the key.
- Solve the puzzle: Complete the picture by rotating the circles with attached fragments.

- Take ring 1/2 and the empty oil can.

- Use the knife.
- Take salt with the shovel.

- Use the salt.

- Take the pickaxe and ring 2/2.
- Use the two rings.

- Solve the puzzle: Find and select pairs of identical symbols.
- Take symbol 2/2 and star 1/2.

- Use the two symbols.
- Take the lever.

- Use the lever.

- Take flowers 3/3.

- Use the three flowers.
- Puzzle solution: Find 15 letter G.
- Letter G 1/15.

- Letter G 2-4/15.
- Use the brush on the stone.

- Solve the puzzle: Restore the picture by sliding tiles.
- Letter G 5-6/15.

- Letter G 7-8/15.

- Letter G 9-10/15.

- Letter G 11/15.

- Letter G 12-13/15.

- Letter G 14/15.

- Assemble the pattern on the chest.

- Letter G 15/15.
- Take the bas-relief.

- Use the bas-relief.
- Solve the puzzle: By turning the circles, fill each side with identical runes and the center with their combination.

- Take triangle 1/3.

- Use the pruning shears.
- Use the hammer.

- Use the empty oil can to get an oil can.
- Puzzle solution: Find the items.

- Take the pliers.
- Take the lever.

- Take the pen.
- Use the pen.
- Solve the puzzle: Place the handles to complete the pictures on the box logically.

- Solution shown in the picture.
- Take the key.
- Use the key.

- Use the pliers.
- Take the screwdriver.
- Use the screwdriver.

- Take the crossbow.
- Use the crossbow.
- Take the part.

- Take the lens.
- Use the lever.

- Use the lens.
- Remember the pattern.
- Solve the puzzle: Pull out the drawers according to the hint.

- Solution shown in the picture.
- Take the emblem.
- Use the emblem.

- Take the part.
- Use the two parts.

- Take the tile.
- Use the tile.

- Puzzle solution: Find the path to the next chamber.
- Take key 1/9.
- Go to the left door.
- Lay three boards across the chasm.
- Go left.

- Under the cloth take key 2/9.
- Go right.

- Go forward.
- Take key 3/9.
- Go back.

- Go right.
- Under the red cloth take key 4/9.
- Go back.

- Go forward.
- Cut the roots with a shard of glass.

- Go left.
- Place the green stone on the urn.

- Take key 5/9.
- Go forward.
- Take key 6/9.
- Go to the first door.

- Underwater take key 7/9.
- Go back.
- Go to the third door.

- Take key 8/9.
- Place the broken stone pieces in the door.

- Go forward.
- Install the first patterned stone.

- Install the second patterned stone.
- Take key 9/9.
- Go back.
- Go to the central door.

- Use the nine keys.
- Go forward.

- Take the pattern.
- Use the gear and oil can.

- Use the knife.
- Take the key and pliers.

- Take orb 1/6.
- Take triangle 2/3.

- Use the key.

- Take the corkscrew and eye 1/2.
- Take triangle 3/3.

- Use the pattern.
- Solve the puzzle: Side buttons flip the parts of the image highlighted in silver on them. Restore the central picture by pressing the buttons.

- Take star 2/2 and orb 2/6.

- Use three triangles.
- Take orb 3/6.

- Use the corkscrew and tweezers to get orb 4/6.

- Use two stars.

- Solve the puzzle: Move the stones to fill the entire field with their glow.
- Take manuscript 3/12.

- Take orb 5/6 and the stone emblem.

- Use the stone emblem.
- Solve the puzzle: Light up all tokens with a continuous beam so it reaches the notch at the top.

- Take the wrench and eye 2/2.

- Use the wrench.
- Take the signet ring.
- Use the signet ring.

- Take runes 1/4 and orb 6/6.

- Use the six orbs.
- Solve the puzzle: Place heart tokens so that no cell around them contains a sword token.
Get Out of the Trap
The artifact’s room is very close, I saw it. The previous path is blocked, so I need to find an alternative route.

- Use the knife.
- Use the pickaxe.

- Take the grappling hook.
- Use the grappling hook.
Take the Artifact
It is almost within my reach. I just need to deactivate the protective field.

- Use the two eyes.
- Take the stone emblem.

- Use the pliers to get runes 2/4.
- Take the ram.

- Use the ram.
- Take the cross.

- Use the stone emblem.

- Solve the puzzle: Place the correct number of lights around the numbered buttons.
- Take runes 3/4.

- Use the cross.
- Take the hacksaw.

- Use the hacksaw.
- Take runes 4/4.

- Use the four runes.
- Solve the puzzle: Recreate the symbols on the right by filling empty slots with parts of the symbols from the left.
- Solution shown in the picture.
Chapter 2: Ancients Technologies
Speak with the druid
Several days of study and experiment have finally revealed what’s wrong with Lucia’s artifact. I must share my findings with Egil.

- Take the ladder.

- Use the ladder.
- Take carved flowers 1/4.
Procure a disguise
Egil was right, my appearance marks me as a target for witches, and until I acquire a hood or cloak, it’s best not to show myself in town.

- Take the tongs.

- Use the tongs to get carved flowers 2/4.

- Take carved flowers 3/4.
- Take carved flowers 4/4.

- Use the four carved flowers.

- Solve the puzzle: Rotate the rings and place the symbols in the highlighted circles that form the animal in the center.
- Take wooden leaf 1/2.

- Take the clothing (disguise).
Travel to the isle
The path to the isle lies across the sea. According to Egil, his acquaintance at the port can aid my journey. I must meet him there.

- Talk to the Captain.

- Take wooden leaf 2/2.
Aid the captain
The ship’s captain agreed to help in exchange for a service, I must cure his daughter. Egil surely has everything needed for that.

- Use two wooden leaves.
- Take matches and key.

- Use the key.
- Take the pen and book.

- Use the pen.
- Take the basket.

- Take the axe.
- Take manuscript 4/12.
- Take the cabbage.

- Use the cabbage.
- Take the lemon balm.

- Take the steering handle.
- Take the cauldron.

- Place kindling and wood in the stove.
- Use the matches.

- Use the cauldron to get a cauldron with water.
- Use the cauldron with water.
- Open the book.

- Use the lemon balm.
- Use the basket.

- Solve the puzzle: Find all porcini mushrooms.
- Obtain the porcini mushrooms.
- Use the axe.
- Take the fox.

- Use the fox.
- Solve the puzzle: Arrange an empty row opposite the mushroom on the left and press it to reach the button on the right. Activate all buttons this way.

- Take the machete.
- Open the book, use the porcini mushrooms.

- Use the machete.
- Take the rope.

- Use the steering handle.
- Take the gear.
- Use the gear.

- Take the hook.
- Click the rope, use the hook to get the rope with a hook.

- Use the rope with hook to get an octopus.

- Use the octopus.

- Solve the puzzle: Arrange the tentacles so they do not cross.
- Solution shown in the picture.
- Take the glove and fishing token.

- Use the fishing token.
- Puzzle solution: Find the items.

- Take the fork.
- Remove the fish.

- Use the fork.
- Take the pearl.
- Use the pearl.

- Take the compass.
- Take the needle.

- Use the compass.
- Use the needle to get the small key.

- Use the small key.
- Take the pen.
- Use the pen.

- Use the bellows to stoke the fire.
- Take the arrow and handle.

- Use the handle on the hammer’s striker to get the hammer.

- Use the arrow.
- Solve the puzzle: Set the arrows to the correct numbers. You have already seen the hint.
- Solution shown in the picture.

- Take the chisel.
- Use the chisel and hammer.

- Take the fish oil.
- Open the book, use the fish oil.

- Use the glove to get the hawthorn.

- Use the hawthorn.
- Take the crushed hawthorn.

- Open the book, use the crushed hawthorn to get the ingredients.

- Use the ingredients to make the healing decoction.
- Give the healing decoction to the Captain.
Reach Al Karankah
I have arrived at the isle. Now my task is to locate the city and gain entry. Knowing my people, this will hardly be easy.

- Take the button.
- Use the machete.
- Remember the pattern.

- Use the button.
- Solve the puzzle: Pick the correct shell and pattern. The hint has appeared before.

- Take the poker, shovel and manuscript 5/12.

- Take the cast iron ball.
- Use the shovel.

- Use the poker to get the small key.

- Use the small key.
- Take the climbing picks and gunpowder.
- Click on the cast iron ball.

- Use the gunpowder.
- Use the climbing picks.
- Solve the puzzle: Climb upward by jumping on stable rocks. The level restarts if a chosen rock is unstable.

- Use the shovel.
- Take the head.

- Use the machete.
- Count the number of symbols on the stone.

- Count the number of symbols on the second stone.
- Count the number of symbols on the left red poster.

- Solve the puzzle: Open the grate by pulling out all the bars.

- Take the cord.
- Click the cast iron ball, use the cord.

- Count the number of symbols on the right red poster.
- Use the machete.

- Use the head.
- Solve the puzzle: Enter the correct numbers in the frames. The hint is on the spiral stone.
- Symbols are on the spiral stones with water.
- Solution: 8433.

- Take emerald leaf 1/4, planets 1/4 and head.

- Use the head.
- Solve the puzzle: Enter the correct numbers in the frames.
- Symbols are on the red posters.
- Solution: 6624.

- Take the valve and the swords.

- Use the matches.
- Take seahorse 1/2.

- Use the valve.
- Take the stone hoop.

- Use the stone hoop.
- Solve the puzzle: Guide the marble through the maze: press arrows to set the sequence of field rotations, then launch the marble with the central arrow.

- Take the navigation bracelet.
- Take seahorse 2/2 and pickaxe.

- Use the pickaxe.
- Take emerald leaf 2/4.

- Use the two seahorses.
- Solve the puzzle: Rotate parts of the column and select the correct symbols. The hint was previously seen in the hole near the diamond-shaped tunnel.
- Solution shown in the picture.

- Take the oil and the gorilla medallion.
- Click on the cast iron orb.

- Use the oil to get a bomb.
- Use the gorilla medallion.

- Use the bomb and matches.
Restore the Energy Supply
The city’s systems remain intact but are in hibernation. I must restore the flow of solar energy to the city.

- Use the swords.

- Take emerald leaf 3/4.
- Take the gear.

- Use the gear.
- Solve the puzzle: Press the corner gears to rotate the central circles and align the patterns. You have seen the hint before.

- Solution shown in the picture.

- Take the bear medallion.
- Use the machete.

- Take the blue eye.

- Take the orange eye.
- Take the net.
- Take the puma medallion.

- Take the grapes.

- Use the net, remember the symbols.
- Use the grapes.

- Take the wine vinegar.

- Use the blue eye.
- Use the red eye.

- Solve the puzzle: Light up all face tokens.

- Solve the puzzle: Remove all tokens from the board except one. Tokens can move only by jumping over each other.
- Take the energy crystal.

- Use the puma medallion.
- Use the bear medallion.

- Use the wine vinegar.
- Wipe the plaque with a cloth and remember the symbols and numbers.

- Use the energy crystal.
- Solve the puzzle: Build a pillar identical to the other pair.

- Solve the puzzle: Aim all three beams at the crystal.
Replace the Crystal in the Artifact
The systems I need are operational. Now I can attend to my true purpose on the isle, insert the new crystal into the artifact.

- Solve the puzzle: Enter the correct numbers. You saw the hint earlier in the game.
- Solution: 542.
- Take iron petal 1/4.

- Solve the puzzle: Arrange the stones so that the beams do not cross.
- Solution shown in the picture.

- Take the small scissors.
- Take small sun key 1/4.

- Use the broken artifact.

- Solve the puzzle: Rotate the drum sections and choose the right symbols, you saw them before in the underwater channel.
- Solution shown in the picture.
- Take the crystal.

- Use the crystal.
- Use the small scissors to get emerald leaf 4/4.

- Use the four emerald petals.
- Solve the puzzle: Place the stones so that the gems on them are in ascending order.

- Take the stone key.

- Use the stone key.
- Take the diving helmet and lever.

- Take planets 2/4.
- Use the diving helmet.

- Puzzle solution: Find all the triangles.
- Triangles 1-4/15.

- Triangles 5-6/15.

- Triangles 7-8/15.

- Triangles 9-10/15.

- Triangles 11-13/15.

- Triangles 14-15/15.
- Take the neocube.

- Use the neocube.

- Solve the puzzle: Evenly distribute all blocks across the cube faces without leaving gaps.
- Take planets 3/4 and the flask.

- Use the lever.

- Take iron petal 2/4.

- Use the flask.
- Solve the puzzle: Make the liquid levels in the three tubes reach the red mark.
Charge the Crystal
No matter how potent the crystal, it’s useless without a charge. Fortunately, the reactor room has all I need to fill the artifact with energy.

- Take the snake medallion.
- Take the uncharged artifact.

- Use the snake medallion.
- Solve the puzzle: Control the warrior with the arrows and remove all animals from the board. You can move only onto squares occupied by animals.

- Take iron petal 3/4 and planets 4/4.

- Use the four planets.
- Take the palm and small sun key 2/4.

- Take the wire.
- Use the wire.

- Knock the bowl off the cliff with a stick.
- Take the handle.
- Use the handle.

- Take small sun key 3/4.
- Use the palm.

- Take iron petal 4/4.
- Take the casting mold.
- Take the small fish.

- Use the four iron petals.
- Remember the pattern.

- Use the casting mold.

- Use the small fish.
- Solve the puzzle: Press the dots to draw the correct pattern between them, you saw it in the jug.

- Solution shown in the picture.
- Solve the puzzle: Move the flowers with arrows and place them into holes of the same shape.

- Take manuscript 6/12.
- Take small sun key 4/4 and the fire symbol.

- Use the four small sun keys.

- Use the fire symbol.

- Use pliers to take the big sun key.

- Use the big sun key.
- Solve the puzzle: Rotate the frame so that all tokens are opposite their symbols.

- Use the uncharged artifact.

- Take the control glove.

- Use the control glove.

- Take the lightning.
- Use the lightning.

- Take manuscript 7/12.
- Take the fuse.
- Use the fuse.

- Solve the puzzle: Align the waves using the panel controls.
Chapter 3: Downfall
Get into the Witches Castle
The plan seems simple at first glance. First, I need to gain access to the witches most sacred place. But can I truly achieve this if I am unwanted there.

- Talk.
- Take the matches.

- Take the lamp.
- Click on the lamp, use the matches, get the lit lamp.
Approach the Portal
The portal that the Resistance member brought me to leads to the castle. I don’t know how it works, and I don’t have any other way to enter the castle either. I need to try to get in.

- Take stone 1/3.

- Use the lit lamp.
- Take wolf head 1/2.

- Take the shaped key.
- Take birds 1/2.
- Take rune 1/3.

- Take masks 1/4.

- Take birds 2/2.
- Use the two birds.

- Solve the puzzle: Move the tiles to restore the drawings of two feathers.
- Take rune 2/3 and eye 1/2.

- Use the shaped key.

- Take wolf head 2/2.
- Use the two wolf heads.
- Solve the puzzle: Place all tokens next to the matching pictures. Swap them by rotating the large and small circles.

- Take the knife.

- Use the knife.
- Take the poker.

- Use the poker.
- Take eye 2/2.

- Use the two eyes.
- Solve the puzzle: Guide all flies to frogs of the same color.

- Take the arrow, brush and hammer.

- Use the brush.
- Remember the pattern.

- Solve the puzzle: Recreate the pattern as shown in the hint.
- Solution shown in the picture.
Find Oracle’s Castle
The oracle stopped me and told me not to enter the portal. She has a better plan. There should be a tower nearby where she has taken up residence.

- Take rune 3/3.

- Take heads 1/2.
- Take masks 2/4.

- Use the hammer.
- Take the key and plate 1/4.

- Use the key.
- Use the lit lamp.

- Take plate 2/4.
- Use the three runes.

- Solve the puzzle: Arrange the heads so that expressions and colors do not repeat in each vertical and horizontal row.
- Take the key and the tap.

- Use the tap.
- Take heads 2/2.

- Use the key.

- Puzzle solution: Find the items.
- Take the board.

- Remember the position of the arrows on the table.
- Take the anchor.

- Take the pen.
- Use the board.

- Use the pen.
- Take the scissors.

- Use the scissors.
- Take the rope.

- Use the anchor.
- Use the rope.
- Take the ladder.

- Use the ladder.
- Take the helm.

- Take the magnet.
- Use the magnet, get fish.

- Use the fish.
- Use the helm.

- Solve the puzzle: Move the arrow tokens into empty slots so they match the positions on the hint on the table.
- Solution shown in the picture.
- Take the fish.

- Use the fish.
- Take the trap.
- Use the trap.

- Take the fish.
- Use the fish.

- Use the heads.
- Solve the puzzle: Restore the tile.
- Solution shown in the picture.

- Take stone 2/3 and feathers 1/3.

- Take the lever.

- Use the lever.
- Take feathers 2/3 and the bow.

- Click on the bow, use the arrow, get the bow with an arrow.

- Use the bow with arrow.
- Talk to the witch.
Learn to Transform
To reach the castle, I must transform into a crow. Only the archwitches know how to do this, but the oracle has promised to teach me how.

- Remember the sculptures’ arrangement.
- Take masks 3/4.

- Take plate 3/4.
- Take feathers 3/3.
Pass the Fire Trial
The trial will take place in a cave near the portal. I must demonstrate true determination to claim the shard.

- Use the three feathers.
- Solve the puzzle: Press the stones to light them all.

- Take the net and hacksaw.
Pass the Water Trial
The trial will take place at the bottom of a lake. Extreme attentiveness will be necessary to claim the shard.

- Use the hacksaw to get the oars.
- Use the oars.

- Take masks 4/4.
Pass the Earth Trial
The trial will take place in caves with an entrance carved into a tree by the well. I will need every ounce of resolve I possess to emerge with the shard.

- Take the apple.

- Use the four masks.
- Solve the puzzle: Rearrange the dolls so that their hands form a continuous chain of light orbs.

- Solution shown in the picture.
- Take the bell and slingshot.
Pass the Air Trial
The trial will commence on a cliff near the mill. I must possess fearlessness to claim the shard.

- Use the bell.
- Take plate 4/4.

- Use the four plates.
- Take the grappling hook.

- Use the grappling hook.

- Take the fat.

- Use the net to get lizard 1/2.
- Use the knife to get the reed.

- Use the reed and matches.

- Take the butterflies.
- Use the fat.

- Take stone 3/3 and the recipe.

- Use the matches.
- Take the oak-boiler (dubovar).
- Open the recipe.

- Use the oak-boiler (dubovar).
- Use the net, get the marsh lily.

- Open the recipe, use the marsh lily.

- Use the three stones.
- Solve the puzzle: Place the tiles on squares of the same color. By swapping them you will see the cell’s color under them.

- Take mushrooms 1/3.

- Use the slingshot.
- Remember the symbol.

- Use the poker.
- Take the red algae.
- Open the recipe, use the red algae.

- Use the butterflies.
- Solve the puzzle: Rotate plates to make all patterns closed.

- Solution shown in the picture.
- Take the lizard 2/2.
- Take the ladder.

- Take chatki.
- Use the ladder.

- Take leaves 1/3 and the flower.
- Open the recipe.

- Use the chatki.
- Use the flower.

- Solve the puzzle: Place the druidess in the correct position.
- Take crescent 1/3.
- Take the sleeping potion.

- Use the two lizards.

- Solve the puzzle: Place tokens on spaces of the same color.
- Take the syringe and paints.

- Use the knife to get the paleweed.
- Use the paints.
- Solve the puzzle: Draw the required symbol. It is on the rock above.

- Solution shown in the picture.
- Solve the puzzle: Pass through the fire untouched.

- Take a shard of fire.
- Open the recipe, use the paleweed.
- Click on the sleeping potion.

- Use the syringe and the apple to get the sleeping apple.

- Use the sleeping apple.
- Take crescent 2/3 and the part.

- Use the part.
- Take the lever.

- Use the lever.

- Take the mountain dandelion.
- Open the recipe, use the mountain dandelion to get the ingredients.

- Use the ingredients.
- Scoop the potion with the ladle.

- Pour the potion into a bottle, get the potion.
- Use the shard of fire.

- Use the potion.

- Use the hacksaw.
- Take the totem part.

- Take the mirror.
- Use the mirror.

- Take crescent 3/3.
- Use the net to get the varfi fruit.

- Use the three crescents.
- Solve the puzzle: Place the tiles as on the board to the right.

- Take the triple moon and the pattern.

- Use the totem part.
- Solve the puzzle: Swap tiles with symbols and rotate them to place identical symbols next to each other.

- Solution shown in the picture.
- Take a shard of air.

- Use the shard of air.

- Use the hammer.
- Take the crystal.

- Use the pattern.
- Use the crystal.
- Take mushrooms 2/3.

- Take the mirror.
- Use the mirror.

- Use the varfi fruit.
- Take mushrooms 3/3 and the mirror.

- Use the mirror.
- Puzzle solution: Find 15 scallop shells.
- Shells 1-2/15.

- Shells 3-4/15.

- Shells 5-6/15.

- Shells 7-8/15.

- Shell 9/15.

- Shell 10/15.
- Install the shards.

- Shell 11/15.

- Shell 12/15.

- Shells 13-14/15.

- Shell 15/15.
- Get the water shard.

- Use three mushrooms.
- Solve the puzzle: Find the path to the bottom of the maze.

- Take the earth shard.
- Use the water shard.

- Use the earth shard.
- Use the triple moon.
Summon Archwitches
There must be a way in the castle to summon the archwitches for a gathering. I need them all to come here.

- Take the ring.

- Use the ring.
- Talk.

- Take the head.
- Take the emblem.
Activate the Well
To summon a gathering using the activated magical well, I need to send a message encoded in symbols.

- Use the head.
- Take hammers 1/2.

- Use the emblem.

- Take hammers 2/2.
- Use the two hammers.

- Solve the puzzle: Rotate the tiles and use empty slots to place identical patterns opposite each other.
- Take the pattern part and the wing.

- Use the pattern part.

- Use the wing.
- Take the key.

- Use the key.
- Take bas-relief 1/2 and the key.

- Use the key.

- Take the star.
- Take the glove.

- Use the star.
- Solve the puzzle: Pick matching symbols until the field is empty.

- Take leaves 2/3 and tweezers.

- Use the tweezers to get the key.

- Use the key.
- Take the golden sphere.

- Use the golden sphere.
- Use the glove.

- Take the lever, the silver sphere and leaves 3/3.

- Use the lever.

- Solve the puzzle: Set the arrows according to the hint.
- Solution shown in the picture.
- Take the book.

- Use the silver sphere.
- Take the continent.

- Use the continent.
- Take manuscript 8/12.

- Take the pattern.
- Use the pattern.

- Use the book.

- Use the three leaves.

- Solve the puzzle: Create a path with arrows that, when the ball is launched, will take it through the tiles with symbols to the finish on the opposite side.
- Take bas-relief 2/2.

- Use the two bas-reliefs.

- Puzzle solution: Find 15 patterns.
- Compass rose 1/15.
- Hot air balloon 2/15.
- Bull 3/15.

- Sun 4/15.
- Scorpion 5/15.
- Bird 6/15.
- Crown 7/15.

- Moon 8/15.
- Scales 9/15.
- Horn 10/15.
- Feather 11/15.

- Diamond 12/15.
- Comet 13/15.
- Arrow 14/15.
- Whale 15/15.
Congratulations! You have completed the game Legendary Tales 5: Price of Power.




