
Grim Chronicles 1: Superior Sorcery – A dark detective adventure in which you will take part in a dangerous investigation and help Richard Grey find his daughter Anna, who disappeared under mysterious circumstances. From the very first minutes, the story draws you into a world of magic, mistrust, and old sins, where every event is connected to a past that cannot be escaped. Anna Grey disappears without a trace, and her father, a former master of the dark arts, is forced to confront who he once was. News reports tell of a kidnapping, then the mysterious death of Michael Griffin, next to whose body a strange message is found. The clues lead to a world of the occult, secret orders, and people ready to erase magic from the past, present, and future. Together with Dorian, Richard walks the path of shadows, exploring abandoned buildings, old sewers, mansions, and places where truth is hidden behind illusions. You will have to examine everything carefully, gradually getting closer to the solution. But even allies here do not always tell the truth, and every step can lead to either salvation or new tragedy. The Helsing family, hunters of magicians whose oath to destroy witchcraft has its roots in the distant past, occupies a special place in history. Gradually, the reason for their hatred and the tragedy they have hidden for centuries is revealed to you. The confrontation with Damien, the last of the Helsing family, becomes not just a fight for Anna’s life, but a decisive choice for the entire magical world. If you can’t solve any of the puzzles or don’t know where to find the items, you can check out the Grim Chronicles 1: Superior Sorcery walkthrough on our website and protect Richard Gray’s daughter and stop those who want to destroy magic forever.
Grim Chronicles 1: Superior Sorcery – Walkthrough
Here you can see the complete walkthrough for Grim Chronicles 1: Superior Sorcery, namely all chapters, including the bonus chapter, in pictures.

- Take EXPANDABLE BATON and SECURITY FREQUENCY (A).
- Open drawer, take WALKIE-TALKIE (B).
- Take WIRES, use EXPANDABLE BATON, take DAMAGED TOY and ADJUSTMENT KNOB (C).
- ADJUSTMENT KNOB and SECURITY FREQUENCY on WALKIE-TALKIE, select 2x, take TUNED WALKIE-TALKIE.
- Use TUNED WALKIE-TALKIE (D).

- Play puzzle, earn MEMORY CARD (E).
- Take BATTERY (F).
- Use WIRES and BATTERY, take CAR KEY and POLICEMAN’S ARM (G).
- Use CAR KEY, take NAIL POLISH REMOVER and WOLF HEAD (H).

- POLICEMAN’S ARM and WOLF HEAD on DAMAGED TOY, take ANIMATED TOY.
- Place ANIMATED TOY (I).
- Move token along shown path (J).
- Go forward (K).

- Take 1/2 BADGE PARTS (L).
- Take GUARD’S BADGE (M).
- Use GUARD’S BADGE, enter 3-4-7-2 (N), take RULER and FIRE ICON (O).

- Take METAL HANGER, use NAIL POLISH REMOVER and RULER (P), take PLUMBER’S BELT and TWEEZERS (Q).
- Walk down.
- Use TWEEZERS, earn 2/2 BADGE PARTS (R).
- Place BADGE PARTS, take 1/4 PIPE and POCKETKNIFE (S).
- Go forward.

- Use POCKETKNIFE, take VALVE and PRINTER PAPER (A).
- Place MEMORY CARD and PRINTER PAPER (B).
- Play puzzle, earn KIDNAPPING PHOTO (C).
- Walk down.
- Use KIDNAPPING PHOTO (D).

- Take SEWER MAP HALF (E).
- Use POCKETKNIFE, earn CARABINER (F).
- Take PIPE WRENCH (G).
- Take CHAIN (H).

- CHAIN and CARABINER on METAL HANGER, take SUBMERSIBLE HOOK.
- Take 2/4 PIPE (@), use SUBMERSIBLE HOOK, play puzzle, earn WATER ICON and ANNA’S BROOCH.
- Walk down, forward.
- Place WATER ICON and FIRE ICON, take DAMAGED HELMET and 3/4 PIPES (I).
- Use ANNA’S BROOCH, take LEVER and SEALANT (J).
- PIPE WRENCH and SEALANT on PLUMBER’S BELT, take PLUMBER’S TOOLS.
- Walk down, left.

- Use VALVE and LEVER, take ELECTRICAL TAPE and 4/4 PIPES (K).
- Use PIPES and PLUMBER’S TOOLS, easy solution (L).
- Hard solution (M).

- Take PUMICE (N).
- Use PUMICE and POCKETKNIFE, take VINTAGE LIGHTER and LIGHT BULB (O).
- Select DAMAGED HELMET 2x, add ELECTRICAL TAPE, LIGHT BULB, and SEWER MAP HALF, take PATROLMAN’S HELMET WITH MAP.
- Use PATROLMAN’S HELMET WITH MAP (P).
- Solution (Q).

- Select 1-7 (R).
- Select 1-9 (S).
- Select 1-11 (T).

- Select 2x, use POCKETKNIFE, earn BLOODY CLOTH (A).
- Take HERBALIST’S BOOK (B).
- Take BROOM (C).
- Take OLD LADDER (D).

- Use BROOM, take PLASTIC HANDLE and 1/5 CRYSTALS (E).
- Use PLASTIC HANDLE and VINTAGE LIGHTER, take BUILDER’S AMULET and BOX OF SCREWS (F).
- Use BUILDER’S AMULET, take FLASK STAND and PLANKS (G).
- PLANKS, BOX OF SCREWS, and POCKETKNIFE on OLD LADDER., take IMPROVISED LADDER.
- Place IMPROVISED LADDER (H).

- Take 2/5 CRYSTALS (I).
- Take CRESCENT CROWN (J).
- Place CRESCENT CROWN, take FLASK, MORTAR AND PESTLE, and 3/5 CRYSTALS (K).

- Read note, take CRANK (L), place POCKETKNIFE and MORTAR AND PESTLE.
- Play puzzle, earn GROUND HERBS (M).
- Use CRANK and FLASK, take FLASK WITH WATER (N).
- GROUND HERBS, FLASK STAND, VINTAGE LIGHTER, and FLASK WITH WATER on HERBALIST’S BOOK, take ANTIDOTE INGREDIENT.
- Walk down.

- Place BLOODY CLOTH (A) and ANTIDOTE INGREDIENT (B).
- Move (C-E)-(E-D)-(C-E)-(E-D)-(C-E)-(E-D)-(D-F)-(E-D)-(C-E)-(E-D)-(D-G).
- Move (A-E)-(E-D)-(A-E)-(E-D)-(A-E)-(E-D)-(E-G)-(D-F).
- Move (B-D)-(D-E)-(E-F)-(D-E)-(E-F)-(D-E)-(B-D)-(D-E)-(D-G).
- Take POISON CURE (G).
- Use POISON CURE (H).

- Take LIST OF NAMES and MANSION KEY (I).
- Go left.
- Use MANSION KEY (J).
- Go right.

- Take 4/5 CRYSTALS (K).
- Take ARISTOCRAT PORTRAIT (L).
- Take SUMMONING RUNE (M).
- Place ARISTOCRAT PORTRAIT, read note, take 5/5 CRYSTALS and CRICKET BALL (N).

- Remove broken piece, place CRYSTALS and SUMMONING RUNE (A).
- Select (B).
- Solution D-Ex2-Fx2-C-F-E-F-E-Dx9-E-D-Cx3-Dx2-Fx3-Cx2-D-Ex5-D-Ex2-F-Cx2-D-C-Fx3-E-C-Fx3-C-F-Ex3-Fx2.
- Take BLOODHOUND’S SPELL (G).
- Take GOLDEN FEATHER from BLOODHOUND’S SPELL.
- Place GOLDEN FEATHER, take FILE HANDLE and GOLDEN HUMMINGBIRD (H).
- Walk down 2x.

- Use FILE HANDLE, earn JEWELRY FILE (I).
- Use JEWELRY FILE, take AG MONOGRAM (J).
- Walk left, right.
- Place AG MONOGRAM (K), play puzzle, earn ANNA’S PERFUME.
- GOLDEN HUMMINGBIRD and ANNA’S PERFUME on BLOODHOUND’S SPELL, take FLYING BLOODHOUND.
- Walk down.

- Use FLYING BLOODHOUND (L).
- Go forward.
- Use POCKETKNIFE, take SELFIE STICK and BOWSTRING (M).
- Remove tarp, take MIRROR (N).

- Take BROKEN BOOMERANG, use CRICKET BALL (O).
- Use SELFIE STICK, earn OLD BALLISTA and MOON NECKLACE (P).
- Walk down.
- Place MOON NECKLACE, take STONE ARROW and SHIELD OF ARTEMIS (Q).
- Go forward.

- Place OLD BALLISTA, BOWSTRING, and STONE ARROW (R).
- Use SHIELD OF ARTEMIS (S).
- Adjust sliders as shown (T).

- Adjust sliders so ring is blue (U), select.
- Adjust sliders so ring is blue (V), select.
- Adjust sliders so ring is blue (W), select.

- Select (A).
- Solution Dx2-Cx2-B-C-Dx2-Ex5-Cx5-D-E-D-Cx6-Bx4-Cx2-Dx4-Ex11-D-E-Bx6-E.

- Take DRAWER TILE (F).
- Take BOWL OF WATER, place DRAWER TILE, solution (G), take 1/3 TROPHY COLLECTION and BONE HOOK.
- Read note, take BOOMERANG HALF (H).

- Use BONE HOOK, earn SHOELACE, take PENCIL LEAD and HEART BAS-RELIEF (I).
- SHOELACE and BOOMERANG HALF on BROKEN BOOMERANG, take BOOMERANG.
- Use BOOMERANG (J).
- Take IRON KEY (K).
- Use IRON KEY (L).
- Go forward.

- Take HOODED BAS-RELIEF (M).
- Use MIRROR, take 2/3 TROPHY COLLECTION and PINCERS (N).
- Use BOWL OF WATER and PINCERS, take AXE BAS-RELIEF (O).
- Take CRESCENT AMULET, place HEART BAS-RELIEF, AXE BAS-RELIEF, and HOODED BAS-RELIEF (P).
- Go left.

- Take SHACKLES WITH WEIGHT (A).
- Place SHACKLES WITH WEIGHT, take 1/2 MAGIC FRUIT, 3/3 TROPHY COLLECTION, and SQUARE KEY (B).
- Take 2/2 MAGIC FRUIT, place TROPHY COLLECTION (C).
- Play puzzle, earn SWORD HILT (D).
- Take FOLDED PAPER from SWORD HILT.
- Walk down 2X.

- Use PENCIL LEAD and FOLDED PAPER, earn CHESS HINT (F).
- Place CHESS HINT, solution (G), take PHOENIX FEATHER and SUN AMULET.
- Go forward, left.

- Place CRESCENT AMULET and SUN AMULET (H).
- Solution I-N-M-O-L-K-J-I-O-L-K-J-I-N-O.
- Take SWORD BLADE and ADAPTER (P).

- Use SQUARE KEY and ADAPTER, take REAPER TILE and JUICER HANDLE (Q).
- Walk down.
- Use JUICER HANDLE and MAGIC FRUIT, select handle, take OIL OF ETERNAL FLAME (R).
- SWORD BLADE, OIL OF ETERNAL FLAME, and PHOENIX FEATHER on SWORD HILT, take FIERY SWORD.
- Go left.
- Use FIERY SWORD (S).

- Easy solution stage 1 (A).
- Easy solution stage 2 (B).

- Hard solution stage 1 (C).
- Hard solution stage 2 (D).

- Take ICE POWDER (E).
- Walk down.
- Use ICE POWDER (F).
- Go forward.

- Take SCREWDRIVER (G).
- Take SCREW (H).
- Take STRANGER’S CAMEO, use SCREWDRIVER, remove circuit board, take SCROLL TILE (I).
- Walk down, left.

- Place REAPER TILE and SCROLL TILE (J).
- Select Kx2-Lx6-M.
- Take FLINTLOCK and READER’S AMULET (N).
- Place READER’S AMULET, take GOLDEN KEY and BULLET MOLD (O).
- Walk down, forward.

- Use GOLDEN KEY (P).
- Go right.
- Take STANDING JACK (Q).
- Use STANDING JACK, take NAMEPLATE (R).

- Take GUNPOWDER, place STRANGER’S CAMEO and NAMEPLATE (A).
- Solution (B).
- Take MANNEQUIN HAND and DAMIEN FIGURINE (C).
- Place DAMIEN FIGURINE, take LADDER WHEEL (D).

- Use LADDER WHEEL, SCREW, and SCREWDRIVER (E).
- Play puzzle, earn RITUAL CHALK (F).
- Walk down.
- Use RITUAL CHALK (G).
- Take GEOLOGICAL HAMMER (H).
- Walk down.

- Use GEOLOGICAL HAMMER, take SILVER COIN and FLINT (I).
- Place BULLET MOLD and SILVER COIN, take SILVER BULLET (J).
- GUNPOWDER, FLINT, and SILVER BULLET on FLINTLOCK, take LOADED FLINTLOCK.
- Go forward.
- Use LOADED FLINTLOCK (K).
- Go left.

- Move (L-M), take FINGERPRINT.
- Take 3D PRINTER (N).
- Use FINGERPRINT (O), play puzzle, earn MAGICIAN’S CAP.

- Take CLEANER, place MANNEQUIN HAND and MAGICIAN’S CAP, earn IRON SCOOP (P).
- Walk down 3x.
- Use IRON SCOOP, take HELSING DIARY and MAGNET (Q).
- Use MAGNET, take BRUSH and AUDIOTAPE (R).
- Go forward 2x, go left.

- Use AUDIOTAPE (A).
- Play puzzle, earn HELSING RING (B).
- BRUSH and HELSING RING on HELSING DIARY, take LEDS AND ICS and KEY CARD.
- Use KEY CARD, take PLASTIC COIL and HANDKERCHIEF (C).
- Walk down, right.

- Use CLEANER and HANDKERCHIEF (D), play puzzle, earn PRINTHEAD and HELSING COAT OF ARMS.
- Place HELSING COAT OF ARMS, take INK and POWER BUTTON (E).
- PRINTHEAD, POWER BUTTON, and PLASTIC COIL on 3D PRINTER, select power button, take CIRCUIT BOARD.
- Walk down.
- Place CIRCUIT BOARD and LEDS AND ICS (F).

- Solution (G).

- Take BIRD WING (A).
- Place BIRD WING, take 1/3 GEARS, SCARF, and METAL ROD (B).
- Take CAR AMULET, use SCARF and METAL ROD, select 2x, take FORKLIFT HANDLE and BROKEN CAMERA (C).

- Take 2/3 GEARS, use FORKLIFT HANDLE, take FLASH BUTTON and OIL CAN (D).
- Use OIL CAN (E), play puzzle, earn SAW.
- Use SAW (F).
- Go right.

- Open grate, use METAL ROD, take 3/3 GEARS, 1/4 FLOWER AMULETS, and WRENCH AMULET (G).
- Take 2/4 FLOWER AMULETS (H).
- Take STONE WOLF (I).
- Use OIL CAN and GEARS, take BROKEN FLOWER AMULET and PHOTO CARTRIDGE (J).
- Open BROKEN CAMERA, remove old cartridge, add FLASH BUTTON and PHOTO CARTRIDGE, take CAMERA.
- Walk down.

- Place WRENCH AMULET and CAR AMULET, take GLUE and FORKLIFT JOYSTICK (K).
- Use CAMERA, earn RINGS PHOTO (L).
- Go right.
- Place RINGS PHOTO, solution Q-P-O-N-P-O-Q-P.
- Select (R).
- Play puzzle, earn FORKLIFT KEY (S).
- Walk down.

- Use FORKLIFT JOYSTICK and FORKLIFT KEY (A).
- Go forward.
- Take TRUNK KEY (B).
- Take ANCHOR EMBLEM (C).

- Remove tarp, use TRUNK KEY, take STONE MOUSE and PHOTOS (D).
- Take 3/4 FLOWER AMULETS (E).
- Place STONE WOLF and STONE MOUSE, take MATCH and RUBY PETALS (F).
- RUBY PETALS and GLUE on BROKEN FLOWER AMULET, take 4/4 FLOWER AMULETS.
- Select (G).

- Place FLOWER AMULETS, solution I-K-L-J-H-G-I-K-M-L-J-H-I-K-J.
- P-Q-R-J-O-N-P-Q-S-R-J-O-P-Q-J, take SHIP EMBLEM and LAUNDRY.

- Place ANCHOR EMBLEM and SHIP EMBLEM, take BROKEN RACKET and GRAPPLING HOOK (A).
- Select each piece of LAUNDRY 2x, add GRAPPLING HOOK, take ROPE WITH HOOK.
- Use ROPE WITH HOOK (B), go forward.
- Take WIRE (C).

- Take SCISSORS (D).
- Take D MONOGRAM, place LIST OF NAMES, PHOTOS, and SCISSORS (E).
- Move 1-18 (F-H), earn CABINET KEY.

- Use CABINET KEY, take REFRIGERATOR KNOB and TREBLE CLEF (I).
- Walk down 2x, go right.
- Use REFRIGERATOR KNOB, remove hood, take MATCH STRIKER (J).
- Use MATCH STRIKER and MATCH, take CROSSED SWORDS and MOP HANDLE (K).
- Walk down, go forward, left.

- Place CROSSED SWORD and TREBLE CLEF, select (L).
- Play puzzle, earn CRYSTAL TUNING FORK and HAIRNET (M).
- Remove old mesh on BROKEN RACQUET, add HAIRNET, MOP HANDLE, and WIRE, take HANDMADE NET.
- Open window, use HANDMADE NET, earn H MONOGRAM and CRACKED SHELL (N).
- GLUE on CRACKED SHELL, take FAKE EGG.
- Place H MONOGRAM and D MONOGRAM, take WATER GUN and 1/2 LION’S EYES (O).
- Walk down.

- Use FAKE EGG, take GUN HAMMER and STONE OWL (P).
- Place STONE OWL (Q).
- Solution, take BALLOON and BALL OF YARN (R).
- Walk down.

- Use BALLOON, take WATER BALLOON (A).
- WATER BALLOON, INK, BALL OF YARN, and GUN HAMMER on WATER GUN, take INK GUN.
- Use INK GUN (B).
- Go left.
- Use INK GUN (C).

- Take 2/2 LION’S EYES (D).
- Take GAUNTLET (E).
- Use LION’S EYES and GAUNTLET, take MINUTE HAND and BONE CROWN (F).
- Walk down, right.

- Place BONE CROWN, take TORN CLOAK and PENCIL (G).
- Use PENCIL, solution (H), take TRAP DIAGRAM.
- Walk down, go left.
- Use TRAP DIAGRAM (I).

- Play puzzle (J).
- Take HOUR HAND (K).
- Place HOUR HAND and MINUTE HAND, take SPATULA and NEEDLE (L).
- Walk down, go forward, left.

- Use SPATULA, take MONOGRAM and FABRIC PATCH (M).
- Walk down.
- Use MONOGRAM, earn MONOGRAM WITH RESIN (N).
- Walk down, left.
- Place MONOGRAM WITH RESIN (O), play puzzle, earn FIREPROOF LIQUID.
- FIREPROOF LIQUID, FABRIC PATCH, NEEDLE, and BALL OF YARN on TORN CLOAK, take FIREPROOF CLOAK.
- Use FIREPROOF CLOAK (P).

- Use CRYSTAL TUNING FORK (A).
- Solution (B).
- Select (C).

- Solution Ex2-Fx2-Gx2-Fx4-G-Dx4-Gx2-Ex2-D-G-D-Ex9-D-E-F-Ex2-Fx5-Dx5-Gx2-F-E-F-Gx4-F.
- Walkthrough Bonus Chapter, at the link below.




